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authorAndrey Nazarov <skuller@skuller.net>2007-11-25 20:57:50 +0000
committerAndrey Nazarov <skuller@skuller.net>2007-11-25 20:57:50 +0000
commitb00e7bd024285970dd00cfc75d8e690bfa475501 (patch)
tree22ceeee3027fd4872f5621650557bc8ae4391948 /source/ui_loading.c
parent5eaaac93ad3b0d2777815717059d977912bd96f7 (diff)
Changed Com_sprintf --> Q_concat in quite some cases.
Make sure WAVE sound driver is built by default. Added --disable-wave option to `configure'. Command line history is now remembered between sessions. ALT+Space refreshes all servers in Server Browser. Handle command line agruments like original Q2 engine did.
Diffstat (limited to 'source/ui_loading.c')
-rw-r--r--source/ui_loading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/ui_loading.c b/source/ui_loading.c
index dfe0393..5f7e61d 100644
--- a/source/ui_loading.c
+++ b/source/ui_loading.c
@@ -61,7 +61,7 @@ void UI_DrawLoading( int realtime ) {
x = uis.glconfig.vidWidth / 2;
y = 8;
- Com_sprintf( buffer, sizeof( buffer ), "%s %s", loadingStatus.demoplayback ? "Playing back" : "Connecting to", loadingStatus.servername );
+ Q_concat( buffer, sizeof( buffer ), loadingStatus.demoplayback ? "Playing back " : "Connecting to ", loadingStatus.servername, NULL );
UI_DrawString( x, y, NULL, UI_CENTER|UI_DROPSHADOW, buffer );
y += 40;