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authorAndrey Nazarov <skuller@skuller.net>2007-08-14 20:18:08 +0000
committerAndrey Nazarov <skuller@skuller.net>2007-08-14 20:18:08 +0000
commitf294db4ccf45f6274e65260dd6f9a2c5faa94313 (patch)
treee8cf1ba2bfe9c8417eec17faf912442f52fc4ef2 /source/ui_options.c
Initial import of the new Q2PRO tree.
Diffstat (limited to 'source/ui_options.c')
-rw-r--r--source/ui_options.c136
1 files changed, 136 insertions, 0 deletions
diff --git a/source/ui_options.c b/source/ui_options.c
new file mode 100644
index 0000000..9420997
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+++ b/source/ui_options.c
@@ -0,0 +1,136 @@
+/*
+Copyright (C) 2003-2006 Andrey Nazarov
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#include "ui_local.h"
+
+
+/*
+=======================================================================
+
+OPTIONS MENU
+
+=======================================================================
+*/
+
+#define OPTIONS_ITEMS 16
+
+static const char *names[] = {
+ "Player Setup",
+ "Keys",
+ "Weapons",
+ "Game",
+ "Video",
+ "Sound",
+ "Network",
+ "Address Book",
+ "Credits"
+};
+
+static const int numItems = sizeof( names ) / sizeof( names[0] );
+
+typedef struct optionsMenu_s {
+ menuFrameWork_t menu;
+ menuAction_t actions[OPTIONS_ITEMS];
+ menuStatic_t banner;
+} optionsMenu_t;
+
+static optionsMenu_t m_options;
+
+
+static int OptionsMenu_Callback( int id, int msg, int param ) {
+ switch( msg ) {
+ case QM_ACTIVATE:
+ switch( id ) {
+ case 0:
+ M_Menu_PlayerConfig_f();
+ break;
+ case 1:
+ M_Menu_Keys_f();
+ break;
+ case 2:
+ M_Menu_Weapons_f();
+ break;
+ case 3:
+ //M_Menu_Interface_f();
+ break;
+ case 4:
+ M_Menu_Video_f();
+ break;
+ case 5:
+ //M_Menu_Sound_f();
+ break;
+ case 6:
+ M_Menu_Network_f();
+ break;
+ case 7:
+ M_Menu_AddressBook_f();
+ break;
+ case 8:
+ M_Menu_Credits_f();
+ break;
+ }
+ return QMS_IN;
+ default:
+ break;
+ }
+
+ return QMS_NOTHANDLED;
+}
+
+
+
+static void OptionsMenu_Init( void ) {
+ int i;
+ int x, y;
+
+ x = uis.glconfig.vidWidth / 2;
+ y = ( uis.glconfig.vidHeight - MENU_SPACING * numItems ) / 2;
+
+ memset( &m_options, 0, sizeof( m_options ) );
+
+ m_options.menu.callback = OptionsMenu_Callback;
+
+ for( i = 0; i < numItems; i++ ) {
+ m_options.actions[i].generic.type = MTYPE_ACTION;
+ m_options.actions[i].generic.id = i;
+ m_options.actions[i].generic.name = names[i];
+ m_options.actions[i].generic.x = x;
+ m_options.actions[i].generic.y = y;
+ m_options.actions[i].generic.uiFlags = UI_CENTER;
+ y += MENU_SPACING;
+
+ Menu_AddItem( &m_options.menu, (void *)&m_options.actions[i] );
+ }
+
+ m_options.actions[0].generic.flags = QMF_HASFOCUS;
+
+ UI_SetupDefaultBanner( &m_options.banner, "Options" );
+
+ Menu_AddItem( &m_options.menu, (void *)&m_options.banner );
+
+}
+
+
+void M_Menu_Options_f( void ) {
+ OptionsMenu_Init();
+ UI_PushMenu( &m_options.menu );
+}
+
+