diff options
author | Andrey Nazarov <skuller@skuller.net> | 2007-11-25 20:57:50 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2007-11-25 20:57:50 +0000 |
commit | b00e7bd024285970dd00cfc75d8e690bfa475501 (patch) | |
tree | 22ceeee3027fd4872f5621650557bc8ae4391948 /source/ui_playerconfig.c | |
parent | 5eaaac93ad3b0d2777815717059d977912bd96f7 (diff) |
Changed Com_sprintf --> Q_concat in quite some cases.
Make sure WAVE sound driver is built by default.
Added --disable-wave option to `configure'.
Command line history is now remembered between sessions.
ALT+Space refreshes all servers in Server Browser.
Handle command line agruments like original Q2 engine did.
Diffstat (limited to 'source/ui_playerconfig.c')
-rw-r--r-- | source/ui_playerconfig.c | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/source/ui_playerconfig.c b/source/ui_playerconfig.c index a822e50..637fa95 100644 --- a/source/ui_playerconfig.c +++ b/source/ui_playerconfig.c @@ -67,9 +67,9 @@ static void ApplyChanges( void ) { cvar.Set( "name", m_playerConfig.nameField.field.text ); - Com_sprintf( scratch, sizeof( scratch ), "%s/%s", - uis.pmi[m_playerConfig.modelBox.curvalue].directory, - uis.pmi[m_playerConfig.modelBox.curvalue].skindisplaynames[m_playerConfig.skinBox.curvalue] ); + Q_concat( scratch, sizeof( scratch ), + uis.pmi[m_playerConfig.modelBox.curvalue].directory, "/", + uis.pmi[m_playerConfig.modelBox.curvalue].skindisplaynames[m_playerConfig.skinBox.curvalue], NULL ); cvar.Set( "skin", scratch ); @@ -78,13 +78,16 @@ static void ApplyChanges( void ) { static void ReloadMedia( void ) { char scratch[MAX_QPATH]; + char *model = uis.pmi[m_playerConfig.modelBox.curvalue].directory; + char *skin = uis.pmi[m_playerConfig.modelBox.curvalue].skindisplaynames[m_playerConfig.skinBox.curvalue]; - Com_sprintf( scratch, sizeof( scratch ), "players/%s/tris.md2", uis.pmi[m_playerConfig.modelBox.curvalue].directory ); + Q_concat( scratch, sizeof( scratch ), "players/", model, "/tris.md2", NULL ); m_playerConfig.entities[0].model = ref.RegisterModel( scratch ); - Com_sprintf( scratch, sizeof( scratch ), "players/%s/%s.pcx", uis.pmi[m_playerConfig.modelBox.curvalue].directory, uis.pmi[m_playerConfig.modelBox.curvalue].skindisplaynames[m_playerConfig.skinBox.curvalue] ); + + Q_concat( scratch, sizeof( scratch ), "players/", model, "/", skin, ".pcx", NULL ); m_playerConfig.entities[0].skin = ref.RegisterSkin( scratch ); - Com_sprintf( scratch, sizeof( scratch ), "players/%s/w_railgun.md2", uis.pmi[m_playerConfig.modelBox.curvalue].directory ); + Q_concat( scratch, sizeof( scratch ), "players/", model, "/w_railgun.md2", NULL ); m_playerConfig.entities[1].model = ref.RegisterModel( scratch ); } |