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authorAndrey Nazarov <skuller@skuller.net>2007-12-07 17:29:24 +0000
committerAndrey Nazarov <skuller@skuller.net>2007-12-07 17:29:24 +0000
commit439dd89a479e2d02fa40a421849c73616f92198e (patch)
tree96731a474ea0198a611f5fa03bcb360119d212a2 /source/ui_playermodels.c
parent5c30b8152eb6a0fae6e50dbd834d73a2846df4ec (diff)
Optimized FS_ListFiles (and broken Windows build).
Initial changes to demo browser to support caching.
Diffstat (limited to 'source/ui_playermodels.c')
-rw-r--r--source/ui_playermodels.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/ui_playermodels.c b/source/ui_playermodels.c
index ac2e589..83f22a7 100644
--- a/source/ui_playermodels.c
+++ b/source/ui_playermodels.c
@@ -93,7 +93,7 @@ void PlayerModel_Load( void ) {
/*
** get a list of directories
*/
- if( !( list = fs.ListFiles( NULL, "players/*/*", FS_SEARCH_BYFILTER|FS_SEARCH_SAVEPATH, &numFiles ) ) ) {
+ if( !( list = ( char ** )fs.ListFiles( NULL, "players/*/*", FS_SEARCH_BYFILTER|FS_SEARCH_SAVEPATH, &numFiles ) ) ) {
return;
}
@@ -119,7 +119,7 @@ void PlayerModel_Load( void ) {
}
}
- fs.FreeFileList( list );
+ fs.FreeList( ( void ** )list );
if( !ndirs ) {
return;
@@ -146,7 +146,7 @@ void PlayerModel_Load( void ) {
// verify the existence of at least one pcx skin
Q_concat( scratch, sizeof( scratch ), "players/", dirnames[i], NULL );
- pcxnames = fs.ListFiles( scratch, ".pcx", 0, &npcxfiles );
+ pcxnames = ( char ** )fs.ListFiles( scratch, ".pcx", 0, &npcxfiles );
if( !pcxnames ) {
continue;
}
@@ -161,7 +161,7 @@ void PlayerModel_Load( void ) {
}
if( !nskins ) {
- fs.FreeFileList( pcxnames );
+ fs.FreeList( ( void ** )pcxnames );
continue;
}
@@ -178,11 +178,11 @@ void PlayerModel_Load( void ) {
}
}
- fs.FreeFileList( pcxnames );
+ fs.FreeList( ( void ** )pcxnames );
// load vweap models
Q_concat( scratch, sizeof( scratch ), "players/", dirnames[i], "/w_*.md2", NULL );
- weaponNames = fs.ListFiles( NULL, scratch, FS_SEARCH_BYFILTER, &numWeapons );
+ weaponNames = ( char ** )fs.ListFiles( NULL, scratch, FS_SEARCH_BYFILTER, &numWeapons );
pmi = &uis.pmi[uis.numPlayerModels++];
pmi->numWeapons = 0;
@@ -199,7 +199,7 @@ void PlayerModel_Load( void ) {
}
}
- fs.FreeFileList( weaponNames );
+ fs.FreeList( ( void ** )weaponNames );
}
// at this point we have a valid player model