diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-05-05 21:18:52 +0000 |
---|---|---|
committer | Andrey Nazarov <skuller@skuller.net> | 2008-05-05 21:18:52 +0000 |
commit | 0bd55fbf794d11385bcc64b01b81e8e478295bad (patch) | |
tree | ab548c3ad37fc13c555a5cca9da4348f3e35d84c /source/ui_public.h | |
parent | 49e6170b49fbb933eddec6d0e3f946320c68832f (diff) |
Brought SDL window resizing policy in compliance to ICCCM.
Renamed `vid_placement' cvar to `vid_geometry'.
Load *.pkz files by default.
Do not allow backed-up quake paths at all.
Apply `--enable-dsound' and `--enable-dinput' options to Unix too.
Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'.
Renamed `s_initsound' cva to `s_enable'.
Improved SDL input grabs handling in windowed mode.
Allow `cl_noskins' to be dynamically changed.
Run client at 10 fps if minimuzed, at 60 fps if not active
(client is disconnected or in background).
Fixed Sys_ExecDefault.
Use absolute mouse positioning for UI.
Hide custom UI cursor in windowed mode.
Diffstat (limited to 'source/ui_public.h')
-rw-r--r-- | source/ui_public.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/ui_public.h b/source/ui_public.h index 2a6f00c..3deb45e 100644 --- a/source/ui_public.h +++ b/source/ui_public.h @@ -34,7 +34,7 @@ typedef struct uiAPI_s { void (*Draw)( int realtime ); void (*DrawLoading)( int realtime ); - void (*MouseMove)( int dx, int dy ); + void (*MouseEvent)( int x, int y ); void (*Keydown)( int key ); void (*CharEvent)( int key ); void (*OpenMenu)( uiMenu_t menu ); @@ -54,7 +54,7 @@ void UI_Draw( int realtime ); void UI_OpenMenu( uiMenu_t menu ); void UI_ErrorMenu( comErrorType_t type, const char *text ); void UI_AddToServerList( const serverStatus_t *status ); -void UI_MouseMove( int dx, int dy ); +void UI_MouseEvent( int x, int y ); qboolean UI_IsTransparent( void ); void UI_DrawLoading( int realtime ); |