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authorAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
commit0bd55fbf794d11385bcc64b01b81e8e478295bad (patch)
treeab548c3ad37fc13c555a5cca9da4348f3e35d84c /source/ui_public.h
parent49e6170b49fbb933eddec6d0e3f946320c68832f (diff)
Brought SDL window resizing policy in compliance to ICCCM.
Renamed `vid_placement' cvar to `vid_geometry'. Load *.pkz files by default. Do not allow backed-up quake paths at all. Apply `--enable-dsound' and `--enable-dinput' options to Unix too. Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'. Renamed `s_initsound' cva to `s_enable'. Improved SDL input grabs handling in windowed mode. Allow `cl_noskins' to be dynamically changed. Run client at 10 fps if minimuzed, at 60 fps if not active (client is disconnected or in background). Fixed Sys_ExecDefault. Use absolute mouse positioning for UI. Hide custom UI cursor in windowed mode.
Diffstat (limited to 'source/ui_public.h')
-rw-r--r--source/ui_public.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/ui_public.h b/source/ui_public.h
index 2a6f00c..3deb45e 100644
--- a/source/ui_public.h
+++ b/source/ui_public.h
@@ -34,7 +34,7 @@ typedef struct uiAPI_s {
void (*Draw)( int realtime );
void (*DrawLoading)( int realtime );
- void (*MouseMove)( int dx, int dy );
+ void (*MouseEvent)( int x, int y );
void (*Keydown)( int key );
void (*CharEvent)( int key );
void (*OpenMenu)( uiMenu_t menu );
@@ -54,7 +54,7 @@ void UI_Draw( int realtime );
void UI_OpenMenu( uiMenu_t menu );
void UI_ErrorMenu( comErrorType_t type, const char *text );
void UI_AddToServerList( const serverStatus_t *status );
-void UI_MouseMove( int dx, int dy );
+void UI_MouseEvent( int x, int y );
qboolean UI_IsTransparent( void );
void UI_DrawLoading( int realtime );