summaryrefslogtreecommitdiff
path: root/source/ui_script.c
diff options
context:
space:
mode:
authorAndrey Nazarov <skuller@skuller.net>2008-09-24 16:24:46 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-09-24 16:24:46 +0000
commit3366e11bbdb586679227494f389039e6d58f8e0e (patch)
tree3ea5f70d17bdb3369a3ff3cb0e5a232e09971bbd /source/ui_script.c
parent1cbac0b239e6cad5c4b7e1d30e1d0f32b0d8062f (diff)
Com_sprintf -> Q_snprintf, Q_strncpyz -> Q_strlcpy, Q_strcat -> Q_strlcat.
Q_vsnprintf, Q_sprintf, Q_concat, Q_strlcpy, Q_strcat all return number of characters to be written into the buffer regardless of overflow. Removed COM_AppendExtension, FS_CopyFile, FS_RemoveFile, FS_CopyFile_f. Made sure Q2PRO can only write files into subdirectories of the game directory with a fixed extension. Moved `play' command implementation into main client code. Added support for `s_ambient' value of 3. Renamed `net_log_active' cvar to `net_log_enable'. Log files are now written into `logs/' subdirectory.
Diffstat (limited to 'source/ui_script.c')
0 files changed, 0 insertions, 0 deletions