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author | Andrey Nazarov <skuller@skuller.net> | 2008-09-24 16:24:46 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2008-09-24 16:24:46 +0000 |
commit | 3366e11bbdb586679227494f389039e6d58f8e0e (patch) | |
tree | 3ea5f70d17bdb3369a3ff3cb0e5a232e09971bbd /source/ui_script.c | |
parent | 1cbac0b239e6cad5c4b7e1d30e1d0f32b0d8062f (diff) |
Com_sprintf -> Q_snprintf, Q_strncpyz -> Q_strlcpy, Q_strcat -> Q_strlcat.
Q_vsnprintf, Q_sprintf, Q_concat, Q_strlcpy, Q_strcat all return number of
characters to be written into the buffer regardless of overflow.
Removed COM_AppendExtension, FS_CopyFile, FS_RemoveFile, FS_CopyFile_f.
Made sure Q2PRO can only write files into subdirectories of the game directory
with a fixed extension.
Moved `play' command implementation into main client code.
Added support for `s_ambient' value of 3.
Renamed `net_log_active' cvar to `net_log_enable'.
Log files are now written into `logs/' subdirectory.
Diffstat (limited to 'source/ui_script.c')
0 files changed, 0 insertions, 0 deletions