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authorAndrey Nazarov <skuller@skuller.net>2011-02-06 23:40:20 +0300
committerAndrey Nazarov <skuller@skuller.net>2011-02-07 15:27:21 +0300
commit06d6c024cde24f42d0980725b9e1d50713af646e (patch)
treeaaacdfa9b266c598255789febad11446686e5ee9 /src/cl_ref.c
parent9176271b895c4e71d7e383cb8655a7b545b73b33 (diff)
Rework the way FPU issues are handled on i386.
Kill Sys_FixFPCW. Instead implement inline macros that wrap around critical sections of code (pmove and game library calls) and push/pop FPU control word dynamically.
Diffstat (limited to 'src/cl_ref.c')
-rw-r--r--src/cl_ref.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cl_ref.c b/src/cl_ref.c
index 771ca99..c51beb9 100644
--- a/src/cl_ref.c
+++ b/src/cl_ref.c
@@ -273,7 +273,7 @@ void CL_InitRefresh( void ) {
SCR_RegisterMedia();
Con_RegisterMedia();
-
+
cvar_modified &= ~(CVAR_FILES|CVAR_REFRESH);
}