diff options
author | Andrey Nazarov <skuller@skuller.net> | 2012-08-03 22:01:32 +0400 |
---|---|---|
committer | Andrey Nazarov <skuller@skuller.net> | 2012-08-04 13:27:58 +0400 |
commit | 1f932378bb8ecf82293944c22d4c0d7c0e30b93f (patch) | |
tree | 80223261917783145a5ce3fef1f952e70ad65e46 /src/client/ui/ui.h | |
parent | b35a50a0ed5e36ca050c872504038304cbb68387 (diff) |
Optimize search for player models.
Avoid doing recursive pattern search by removing otherwise unused code
for listing weapon models. Bump MAX_PLAYERMODELS back to 1024.
Diffstat (limited to 'src/client/ui/ui.h')
-rw-r--r-- | src/client/ui/ui.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/client/ui/ui.h b/src/client/ui/ui.h index 21ef2a0..eece618 100644 --- a/src/client/ui/ui.h +++ b/src/client/ui/ui.h @@ -243,14 +243,12 @@ typedef struct menuKeybind_s { char *cmd; } menuKeybind_t; -#define MAX_PLAYERMODELS 32 +#define MAX_PLAYERMODELS 1024 typedef struct playerModelInfo_s { int nskins; char **skindisplaynames; - char **weaponNames; - int numWeapons; - char directory[MAX_QPATH]; + char *directory; } playerModelInfo_t; void PlayerModel_Load(void); |