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author | Andrey Nazarov <skuller@skuller.net> | 2012-08-05 19:23:24 +0400 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2012-08-05 19:23:24 +0400 |
commit | 85bfaaba79c518a6833d08733784af4049aa1b95 (patch) | |
tree | a0c3fbb438946379aa2ad66e4afc8331b320f312 /src/common/files.c | |
parent | add23e4a1d6f7131d5bc0c1db3159a92cdb7472f (diff) |
Remove some ‘#if USE_CLIENT’ tests.
Diffstat (limited to 'src/common/files.c')
-rw-r--r-- | src/common/files.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/common/files.c b/src/common/files.c index 72fa164..e689e93 100644 --- a/src/common/files.c +++ b/src/common/files.c @@ -3395,11 +3395,7 @@ Console command to fully re-start the file system. */ static void FS_Restart_f(void) { -#if USE_CLIENT CL_RestartFilesystem(qtrue); -#else - FS_Restart(qtrue); -#endif } static const cmdreg_t c_fs[] = { @@ -3485,11 +3481,7 @@ static void fs_game_changed(cvar_t *self) } // otherwise, restart the filesystem -#if USE_CLIENT CL_RestartFilesystem(qfalse); -#else - FS_Restart(qfalse); -#endif // exec autoexec.cfg (must be a real file within the game directory) ret = Cmd_ExecuteFile(COM_AUTOEXEC_CFG, FS_TYPE_REAL | FS_PATH_GAME); |