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author | Andrey Nazarov <skuller@skuller.net> | 2012-07-21 16:41:27 +0400 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2012-07-21 16:41:27 +0400 |
commit | 77b6fe9d77fd7f72002e53585958ba77b9b44d2b (patch) | |
tree | 05a9736b1827fd1662b3f60f05276cd1b57cc5e1 /src/files.c | |
parent | f7f3b836ec17fa11fd3b07828fd91ac6bc4896d6 (diff) |
Rename config filename macros.
Define them directly in source code.
Diffstat (limited to 'src/files.c')
-rw-r--r-- | src/files.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/files.c b/src/files.c index 01c6ff4..ad31b45 100644 --- a/src/files.c +++ b/src/files.c @@ -3490,9 +3490,9 @@ static void fs_game_changed(cvar_t *self) #endif // exec autoexec.cfg (must be a real file within the game directory) - ret = Cmd_ExecuteFile(COM_AUTOEXECCFG_NAME, FS_TYPE_REAL | FS_PATH_GAME); + ret = Cmd_ExecuteFile(COM_AUTOEXEC_CFG, FS_TYPE_REAL | FS_PATH_GAME); if (ret && ret != Q_ERR_NOENT) { - Com_WPrintf("Couldn't exec %s: %s\n", COM_AUTOEXECCFG_NAME, Q_ErrorString(ret)); + Com_WPrintf("Couldn't exec %s: %s\n", COM_AUTOEXEC_CFG, Q_ErrorString(ret)); } } |