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authorAndrey Nazarov <skuller@skuller.net>2011-03-25 19:59:39 +0300
committerAndrey Nazarov <skuller@skuller.net>2011-03-26 14:43:07 +0300
commitbc9ae76c1f5c91810cd36e5d19ccad3790b35715 (patch)
tree2c90fa2b993f10bc3924f53ea2fded0c8824d00c /src/gl_main.c
parente7a0d43b36389b2a0304b30963b8db18517fd8e6 (diff)
Clean up and fix 32-bit color API.
Make color_t a union to work around aliasing issues. Get rid of FastColorCopy macro in favor of direct assignment. Get rid of DRAW_COLOR_* macros in favor of separate APIs for clearing and setting 32-bit color and alpha values. Rename R_DrawFill/R_DrawFillEx into R_DrawFill8/R_DrawFill32 for consistency. Remove unused fields from laser_t struct. Fix 32-bit particles fading out too soon. Fix console text drawing with software renderer. Fix possible SCR_ParseColor buffer overflow.
Diffstat (limited to 'src/gl_main.c')
-rw-r--r--src/gl_main.c11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/gl_main.c b/src/gl_main.c
index ec3d9a6..6993fbd 100644
--- a/src/gl_main.c
+++ b/src/gl_main.c
@@ -338,13 +338,10 @@ static void GL_DrawSpriteModel( model_t *model ) {
}
static void GL_DrawNullModel( void ) {
- static const color_t colors[6] = {
- { 255, 0, 0, 255 },
- { 255, 0, 0, 255 },
- { 0, 255, 0, 255 },
- { 0, 255, 0, 255 },
- { 0, 0, 255, 255 },
- { 0, 0, 255, 255 }
+ static const uint32_t colors[6] = {
+ U32_RED, U32_RED,
+ U32_GREEN, U32_GREEN,
+ U32_BLUE, U32_BLUE
};
entity_t *e = glr.ent;
vec3_t points[6];