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authorAndrey Nazarov <skuller@skuller.net>2013-03-17 22:42:17 +0400
committerAndrey Nazarov <skuller@skuller.net>2013-03-20 22:04:53 +0400
commit14780fed28b9af75f7a2263b04eb5411d5250e98 (patch)
tree85f25fc1201cf13bcaa3b851fa377a8cc068f3f4 /src/refresh/sw/raster.c
parent74917d2df4e157096285e7908a6395048790817c (diff)
Improve software lighting.
Apply ‘sw_modulate’ to world lightmaps. Treat negative dynamic lights the same way as OpenGL renderer does. Properly transform dynamic lights for moving entities. Bilinear filter lightmap samples for entity lighting. Fix ‘r_fullbight’ and surfaces without lightmaps to be really full bright.
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