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author | Andrey Nazarov <skuller@skuller.net> | 2013-03-17 22:42:17 +0400 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2013-03-20 22:04:53 +0400 |
commit | 14780fed28b9af75f7a2263b04eb5411d5250e98 (patch) | |
tree | 85f25fc1201cf13bcaa3b851fa377a8cc068f3f4 /src/refresh/sw/raster.c | |
parent | 74917d2df4e157096285e7908a6395048790817c (diff) |
Improve software lighting.
Apply ‘sw_modulate’ to world lightmaps. Treat negative dynamic lights
the same way as OpenGL renderer does. Properly transform dynamic lights
for moving entities. Bilinear filter lightmap samples for entity
lighting. Fix ‘r_fullbight’ and surfaces without lightmaps to be really
full bright.
Diffstat (limited to 'src/refresh/sw/raster.c')
0 files changed, 0 insertions, 0 deletions