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authorAndrey Nazarov <skuller@skuller.net>2011-02-06 23:40:20 +0300
committerAndrey Nazarov <skuller@skuller.net>2011-02-07 15:27:21 +0300
commit06d6c024cde24f42d0980725b9e1d50713af646e (patch)
treeaaacdfa9b266c598255789febad11446686e5ee9 /src/sv_user.c
parent9176271b895c4e71d7e383cb8655a7b545b73b33 (diff)
Rework the way FPU issues are handled on i386.
Kill Sys_FixFPCW. Instead implement inline macros that wrap around critical sections of code (pmove and game library calls) and push/pop FPU control word dynamically.
Diffstat (limited to 'src/sv_user.c')
-rw-r--r--src/sv_user.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/sv_user.c b/src/sv_user.c
index b4ba1be..31ee6e6 100644
--- a/src/sv_user.c
+++ b/src/sv_user.c
@@ -1193,6 +1193,9 @@ void SV_ExecuteClientMessage( client_t *client ) {
int net_drop;
size_t len;
+ X86_PUSH_FPCW;
+ X86_SINGLE_FPCW;
+
sv_client = client;
sv_player = sv_client->edict;
@@ -1358,5 +1361,7 @@ void SV_ExecuteClientMessage( client_t *client ) {
sv_client = NULL;
sv_player = NULL;
+
+ X86_POP_FPCW;
}