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authorAndrey Nazarov <skuller@skuller.net>2011-02-06 23:40:20 +0300
committerAndrey Nazarov <skuller@skuller.net>2011-02-07 15:27:21 +0300
commit06d6c024cde24f42d0980725b9e1d50713af646e (patch)
treeaaacdfa9b266c598255789febad11446686e5ee9 /src/sys_public.h
parent9176271b895c4e71d7e383cb8655a7b545b73b33 (diff)
Rework the way FPU issues are handled on i386.
Kill Sys_FixFPCW. Instead implement inline macros that wrap around critical sections of code (pmove and game library calls) and push/pop FPU control word dynamically.
Diffstat (limited to 'src/sys_public.h')
-rw-r--r--src/sys_public.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/sys_public.h b/src/sys_public.h
index 0122b11..6b9b507 100644
--- a/src/sys_public.h
+++ b/src/sys_public.h
@@ -63,8 +63,6 @@ char *Sys_GetCurrentDirectory( void );
void Sys_DebugBreak( void );
-void Sys_FixFPCW( void );
-
#if USE_AC_CLIENT
qboolean Sys_GetAntiCheatAPI( void );
#endif