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author | Andrey Nazarov <skuller@skuller.net> | 2011-02-06 23:40:20 +0300 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2011-02-07 15:27:21 +0300 |
commit | 06d6c024cde24f42d0980725b9e1d50713af646e (patch) | |
tree | aaacdfa9b266c598255789febad11446686e5ee9 /src/sys_public.h | |
parent | 9176271b895c4e71d7e383cb8655a7b545b73b33 (diff) |
Rework the way FPU issues are handled on i386.
Kill Sys_FixFPCW. Instead implement inline macros that wrap around
critical sections of code (pmove and game library calls) and push/pop
FPU control word dynamically.
Diffstat (limited to 'src/sys_public.h')
-rw-r--r-- | src/sys_public.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/sys_public.h b/src/sys_public.h index 0122b11..6b9b507 100644 --- a/src/sys_public.h +++ b/src/sys_public.h @@ -63,8 +63,6 @@ char *Sys_GetCurrentDirectory( void ); void Sys_DebugBreak( void ); -void Sys_FixFPCW( void ); - #if USE_AC_CLIENT qboolean Sys_GetAntiCheatAPI( void ); #endif |