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authorAndrey Nazarov <skuller@skuller.net>2011-03-25 19:59:39 +0300
committerAndrey Nazarov <skuller@skuller.net>2011-03-26 14:43:07 +0300
commitbc9ae76c1f5c91810cd36e5d19ccad3790b35715 (patch)
tree2c90fa2b993f10bc3924f53ea2fded0c8824d00c /src/ui_playerconfig.c
parente7a0d43b36389b2a0304b30963b8db18517fd8e6 (diff)
Clean up and fix 32-bit color API.
Make color_t a union to work around aliasing issues. Get rid of FastColorCopy macro in favor of direct assignment. Get rid of DRAW_COLOR_* macros in favor of separate APIs for clearing and setting 32-bit color and alpha values. Rename R_DrawFill/R_DrawFillEx into R_DrawFill8/R_DrawFill32 for consistency. Remove unused fields from laser_t struct. Fix 32-bit particles fading out too soon. Fix console text drawing with software renderer. Fix possible SCR_ParseColor buffer overflow.
Diffstat (limited to 'src/ui_playerconfig.c')
-rw-r--r--src/ui_playerconfig.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ui_playerconfig.c b/src/ui_playerconfig.c
index ecf46b4..ac41268 100644
--- a/src/ui_playerconfig.c
+++ b/src/ui_playerconfig.c
@@ -257,7 +257,7 @@ void M_Menu_PlayerConfig( void ) {
m_player.menu.draw = Draw;
m_player.menu.free = Free;
m_player.menu.image = uis.backgroundHandle;
- FastColorCopy( uis.color.background, m_player.menu.color );
+ m_player.menu.color.u32 = uis.color.background.u32;
m_player.entities[0].flags = RF_FULLBRIGHT;
VectorCopy( angles, m_player.entities[0].angles );