diff options
author | Andrey Nazarov <skuller@skuller.net> | 2013-01-25 21:59:16 +0400 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2013-01-25 21:59:16 +0400 |
commit | 538d14bcc8aa455ff5cca1cf194b133647b9e8e5 (patch) | |
tree | cfaf890355fd606e9ce45d2c18e4364f9d92e8e4 /src | |
parent | 3c874f8803c47561ccaee8dcf30e4cc3b790c87c (diff) |
Remove linefeeds from error messages.
Diffstat (limited to 'src')
-rw-r--r-- | src/baseq2/g_save.c | 8 | ||||
-rw-r--r-- | src/baseq2/p_client.c | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/baseq2/g_save.c b/src/baseq2/g_save.c index 8f20f4a..57b10a2 100644 --- a/src/baseq2/g_save.c +++ b/src/baseq2/g_save.c @@ -827,7 +827,7 @@ void ReadGame(const char *filename) i = read_int(f); if (i != SAVE_VERSION) { fclose(f); - gi.error("Savegame from an older version.\n"); + gi.error("Savegame from an older version"); } read_fields(f, gamefields, &game); @@ -835,11 +835,11 @@ void ReadGame(const char *filename) // should agree with server's version if (game.maxclients != (int)maxclients->value) { fclose(f); - gi.error("Savegame has bad maxclients.\n"); + gi.error("Savegame has bad maxclients"); } if (game.maxentities <= game.maxclients || game.maxentities > MAX_EDICTS) { fclose(f); - gi.error("Savegame has bad maxentities.\n"); + gi.error("Savegame has bad maxentities"); } g_edicts = gi.TagMalloc(game.maxentities * sizeof(g_edicts[0]), TAG_GAME); @@ -937,7 +937,7 @@ void ReadLevel(const char *filename) i = read_int(f); if (i != SAVE_VERSION) { fclose(f); - gi.error("Savegame from an older version.\n"); + gi.error("Savegame from an older version"); } // load the level locals diff --git a/src/baseq2/p_client.c b/src/baseq2/p_client.c index 1d2a024..0fa8890 100644 --- a/src/baseq2/p_client.c +++ b/src/baseq2/p_client.c @@ -854,7 +854,7 @@ void SelectSpawnPoint(edict_t *ent, vec3_t origin, vec3_t angles) spot = G_Find(spot, FOFS(classname), "info_player_start"); } if (!spot) - gi.error("Couldn't find spawn point %s\n", game.spawnpoint); + gi.error("Couldn't find spawn point %s", game.spawnpoint); } } |