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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+/*
+========================================================================
+
+.MD2 triangle model file format
+
+========================================================================
+*/
+
+#define MD2_IDENT (('2'<<24)+('P'<<16)+('D'<<8)+'I')
+#define MD2_VERSION 8
+
+#define MD2_MAX_TRIANGLES 4096
+#define MD2_MAX_VERTS 2048
+#define MD2_MAX_FRAMES 512
+#define MD2_MAX_SKINS 32
+#define MD2_MAX_SKINNAME 64
+#define MD2_MAX_SKINWIDTH 640
+#define MD2_MAX_SKINHEIGHT 480
+
+typedef struct {
+ int16_t s;
+ int16_t t;
+} dmd2stvert_t;
+
+typedef struct {
+ uint16_t index_xyz[3];
+ uint16_t index_st[3];
+} dmd2triangle_t;
+
+typedef struct {
+ uint8_t v[3]; // scaled byte to fit in frame mins/maxs
+ uint8_t lightnormalindex;
+} dmd2trivertx_t;
+
+typedef struct {
+ float scale[3]; // multiply byte verts by this
+ float translate[3]; // then add this
+ char name[16]; // frame name from grabbing
+ dmd2trivertx_t verts[1]; // variable sized
+} dmd2frame_t;
+
+#define MD2_MAX_FRAMESIZE \
+ ( sizeof( dmd2frame_t ) + sizeof( dmd2trivertx_t ) * ( MD2_MAX_VERTS - 1 ) )
+
+
+// the glcmd format:
+// a positive integer starts a tristrip command, followed by that many
+// vertex structures.
+// a negative integer starts a trifan command, followed by -x vertexes
+// a zero indicates the end of the command list.
+// a vertex consists of a floating point s, a floating point t,
+// and an integer vertex index.
+
+
+typedef struct dmd2header_s {
+ uint32_t ident;
+ uint32_t version;
+
+ uint32_t skinwidth;
+ uint32_t skinheight;
+ uint32_t framesize; // byte size of each frame
+
+ uint32_t num_skins;
+ uint32_t num_xyz;
+ uint32_t num_st; // greater than num_xyz for seams
+ uint32_t num_tris;
+ uint32_t num_glcmds; // dwords in strip/fan command list
+ uint32_t num_frames;
+
+ uint32_t ofs_skins; // each skin is a MAX_SKINNAME string
+ uint32_t ofs_st; // byte offset from start for stverts
+ uint32_t ofs_tris; // offset for dtriangles
+ uint32_t ofs_frames; // offset for first frame
+ uint32_t ofs_glcmds;
+ uint32_t ofs_end; // end of file
+} dmd2header_t;
+