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-rw-r--r--source/m_flash.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/m_flash.c b/source/m_flash.c
index 75e537b..cf14046 100644
--- a/source/m_flash.c
+++ b/source/m_flash.c
@@ -19,13 +19,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_flash.c
-#include "config.h"
+#include <config.h>
#include "q_shared.h"
// this file is included in both the game dll and quake2 },
// the game needs it to source shot locations, the client
// needs it to position muzzle flashes
-vec3_t monster_flash_offset[255] =
+const vec3_t monster_flash_offset[255] =
{
// flash 0 is not used
{ 0.0, 0.0, 0.0 },