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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+/*
+==============================================================
+
+PLAYER MOVEMENT CODE
+
+Common between server and client so prediction matches
+
+==============================================================
+*/
+
+typedef struct {
+ qboolean airaccelerate;
+ qboolean strafeHack;
+ qboolean flyfix;
+ int qwmod;
+ float speedMultiplier;
+// float upspeed;
+ float maxspeed;
+ float friction;
+ float waterfriction;
+ float flyfriction;
+#ifdef PMOVE_HACK
+ vec3_t origin;
+ vec3_t velocity;
+ qboolean highprec;
+#endif
+} pmoveParams_t;
+
+void Pmove( pmove_t *pmove, pmoveParams_t *params );
+