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-rw-r--r--source/snd_public.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/source/snd_public.h b/source/snd_public.h
index f344121..9354743 100644
--- a/source/snd_public.h
+++ b/source/snd_public.h
@@ -23,9 +23,8 @@ void S_Shutdown (void);
// if origin is NULL, the sound will be dynamically sourced from the entity
void S_StartSound (const vec3_t origin, int entnum, int entchannel, qhandle_t sfx, float fvol, float attenuation, float timeofs);
-void S_StartLocalSound (const char *s);
-
-void S_RawSamples (int samples, int rate, int width, int channels, byte *data);
+void S_StartLocalSound( const char *s );
+void S_StartLocalSound_( const char *s );
void S_FreeAllSounds( void );
void S_StopAllSounds(void);
@@ -37,10 +36,6 @@ void S_BeginRegistration (void);
qhandle_t S_RegisterSound (const char *sample);
void S_EndRegistration (void);
-// the sound code makes callbacks to the client for entitiy position
-// information, so entities can be dynamically re-spatialized
-void CL_GetEntitySoundOrigin (int ent, vec3_t org);
-
extern vec3_t listener_origin;
extern vec3_t listener_forward;
extern vec3_t listener_right;