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Diffstat (limited to 'source/sv_game.c')
-rw-r--r--source/sv_game.c65
1 files changed, 12 insertions, 53 deletions
diff --git a/source/sv_game.c b/source/sv_game.c
index 21aeceb..a0e854a 100644
--- a/source/sv_game.c
+++ b/source/sv_game.c
@@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "sv_local.h"
game_export_t *ge;
-int gameFeatures;
/*
================
@@ -733,14 +732,14 @@ static void PF_AddCommandString( const char *string ) {
static void PF_SetAreaPortalState( int portalnum, qboolean open ) {
if( !sv.cm.cache ) {
- Com_Error( ERR_DROP, "PF_SetAreaPortalState: no map loaded" );
+ Com_Error( ERR_DROP, "%s: no map loaded", __func__ );
}
CM_SetAreaPortalState( &sv.cm, portalnum, open );
}
static qboolean PF_AreasConnected( int area1, int area2 ) {
if( !sv.cm.cache ) {
- Com_Error( ERR_DROP, "PF_AreasConnected: no map loaded" );
+ Com_Error( ERR_DROP, "%s: no map loaded", __func__ );
}
return CM_AreasConnected( &sv.cm, area1, area2 );
}
@@ -757,45 +756,21 @@ Called when either the entire server is being killed, or
it is changing to a different game directory.
===============
*/
-void SV_ShutdownGameProgs (void)
-{
- if (!ge)
- return;
- ge->Shutdown ();
- ge = NULL;
- gameFeatures = 0;
+void SV_ShutdownGameProgs (void) {
+ if( ge ) {
+ ge->Shutdown();
+ ge = NULL;
+ }
if( game_library ) {
Sys_FreeLibrary( game_library );
game_library = NULL;
}
+ if( g_features ) {
+ Cvar_SetByVar( g_features, NULL, CVAR_SET_DIRECT );
+ g_features->flags = CVAR_USER_CREATED;
+ }
}
-#if 0
-static qboolean SV_GameSetupCallback( api_type_t type, void *api ) {
- switch( type ) {
- case API_CMD:
- Cmd_FillAPI( ( cmdAPI_t * )api );
- break;
- case API_CVAR:
- Cvar_FillAPI( ( cvarAPI_t * )api );
- break;
- case API_FS:
- FS_FillAPI( ( fsAPI_t * )api );
- break;
- case API_COMMON:
- Com_FillAPI( ( commonAPI_t * )api );
- break;
- case API_SYSTEM:
- Sys_FillAPI( ( sysAPI_t * )api );
- break;
- default:
- Com_Error( ERR_FATAL, "SV_GameSetupCallback: bad api type" );
- }
-
- return qtrue;
-}
-#endif
-
/*
===============
SV_InitGameProgs
@@ -803,18 +778,10 @@ SV_InitGameProgs
Init the game subsystem for a new map
===============
*/
-void SCR_DebugGraph (float value, int color);
-
-void SV_InitGameProgs ( void )
-{
+void SV_InitGameProgs ( void ) {
game_import_t import;
char path[MAX_OSPATH];
game_export_t *(*entry)( game_import_t * ) = NULL;
- int (*ggf)( int );
- /*moduleEntry_t moduleEntry;
- moduleInfo_t info;
- moduleCapability_t caps;
- APISetupCallback_t callback;*/
// unload anything we have now
SV_ShutdownGameProgs ();
@@ -927,14 +894,6 @@ void SV_InitGameProgs ( void )
ge->apiversion, GAME_API_VERSION);
}
- // get features
- ggf = Sys_GetProcAddress( game_library, "GetGameFeatures" );
- if( ggf ) {
- gameFeatures = ggf( GAME_FEATURE_CLIENTNUM|GAME_FEATURE_MVDSPEC );
- } else {
- gameFeatures = 0;
- }
-
// initialize
ge->Init ();