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Diffstat (limited to 'source/sw_edge.c')
-rw-r--r-- | source/sw_edge.c | 1121 |
1 files changed, 1121 insertions, 0 deletions
diff --git a/source/sw_edge.c b/source/sw_edge.c new file mode 100644 index 0000000..a9e76a8 --- /dev/null +++ b/source/sw_edge.c @@ -0,0 +1,1121 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// r_edge.c + +#include "sw_local.h" + +#if !USE_ASM +void R_SurfacePatch (void) +{ +} + +void R_EdgeCodeStart (void) +{ +} + +void R_EdgeCodeEnd (void) +{ +} +#endif + + +/* +the complex cases add new polys on most lines, so dont optimize for keeping them the same +have multiple free span lists to try to get better coherence? +low depth complexity -- 1 to 3 or so + +have a sentinal at both ends? +*/ + + +edge_t *auxedges; +edge_t *r_edges, *edge_p, *edge_max; + +surf_t *surfaces, *surface_p, *surf_max; + +// surfaces are generated in back to front order by the bsp, so if a surf +// pointer is greater than another one, it should be drawn in front +// surfaces[1] is the background, and is used as the active surface stack + +edge_t *newedges[MAXHEIGHT]; +edge_t *removeedges[MAXHEIGHT]; + +espan_t *span_p, *max_span_p; + +int r_currentkey; + +int current_iv; + +int edge_head_u_shift20, edge_tail_u_shift20; + +static void (*pdrawfunc)(void); + +edge_t edge_head; +edge_t edge_tail; +edge_t edge_aftertail; +edge_t edge_sentinel; + +float fv; + +static int miplevel; + +float scale_for_mip; +int ubasestep, errorterm, erroradjustup, erroradjustdown; + +// FIXME: should go away +extern void R_RotateBmodel (void); +extern void R_TransformFrustum (void); + + + +void R_GenerateSpans (void); +void R_GenerateSpansBackward (void); + +void R_LeadingEdge (edge_t *edge); +void R_LeadingEdgeBackwards (edge_t *edge); +void R_TrailingEdge (surf_t *surf, edge_t *edge); + + +/* +=============================================================================== + +EDGE SCANNING + +=============================================================================== +*/ + +/* +============== +R_BeginEdgeFrame +============== +*/ +void R_BeginEdgeFrame (void) +{ + int v; + + edge_p = r_edges; + edge_max = &r_edges[r_numallocatededges]; + + surface_p = &surfaces[2]; // background is surface 1, + // surface 0 is a dummy + surfaces[1].spans = NULL; // no background spans yet + surfaces[1].flags = SURF_DRAWBACKGROUND; + +// put the background behind everything in the world + if (sw_draworder->value) + { + pdrawfunc = R_GenerateSpansBackward; + surfaces[1].key = 0; + r_currentkey = 1; + } + else + { + pdrawfunc = R_GenerateSpans; + surfaces[1].key = 0x7FFfFFFF; + r_currentkey = 0; + } + +// FIXME: set with memset + for (v=r_refdef.vrect.y ; v<r_refdef.vrectbottom ; v++) + { + newedges[v] = removeedges[v] = NULL; + } +} + + +#if !USE_ASM + +/* +============== +R_InsertNewEdges + +Adds the edges in the linked list edgestoadd, adding them to the edges in the +linked list edgelist. edgestoadd is assumed to be sorted on u, and non-empty (this is actually newedges[v]). edgelist is assumed to be sorted on u, with a +sentinel at the end (actually, this is the active edge table starting at +edge_head.next). +============== +*/ +void R_InsertNewEdges (edge_t *edgestoadd, edge_t *edgelist) +{ + edge_t *next_edge; + + do + { + next_edge = edgestoadd->next; +edgesearch: + if (edgelist->u >= edgestoadd->u) + goto addedge; + edgelist=edgelist->next; + if (edgelist->u >= edgestoadd->u) + goto addedge; + edgelist=edgelist->next; + if (edgelist->u >= edgestoadd->u) + goto addedge; + edgelist=edgelist->next; + if (edgelist->u >= edgestoadd->u) + goto addedge; + edgelist=edgelist->next; + goto edgesearch; + + // insert edgestoadd before edgelist +addedge: + edgestoadd->next = edgelist; + edgestoadd->prev = edgelist->prev; + edgelist->prev->next = edgestoadd; + edgelist->prev = edgestoadd; + } while ((edgestoadd = next_edge) != NULL); +} + +/* +============== +R_RemoveEdges +============== +*/ +void R_RemoveEdges (edge_t *pedge) +{ + + do + { + pedge->next->prev = pedge->prev; + pedge->prev->next = pedge->next; + } while ((pedge = pedge->nextremove) != NULL); +} + +/* +============== +R_StepActiveU +============== +*/ +void R_StepActiveU (edge_t *pedge) +{ + edge_t *pnext_edge, *pwedge; + + while (1) + { +nextedge: + pedge->u += pedge->u_step; + if (pedge->u < pedge->prev->u) + goto pushback; + pedge = pedge->next; + + pedge->u += pedge->u_step; + if (pedge->u < pedge->prev->u) + goto pushback; + pedge = pedge->next; + + pedge->u += pedge->u_step; + if (pedge->u < pedge->prev->u) + goto pushback; + pedge = pedge->next; + + pedge->u += pedge->u_step; + if (pedge->u < pedge->prev->u) + goto pushback; + pedge = pedge->next; + + goto nextedge; + +pushback: + if (pedge == &edge_aftertail) + return; + + // push it back to keep it sorted + pnext_edge = pedge->next; + + // pull the edge out of the edge list + pedge->next->prev = pedge->prev; + pedge->prev->next = pedge->next; + + // find out where the edge goes in the edge list + pwedge = pedge->prev->prev; + + while (pwedge->u > pedge->u) + { + pwedge = pwedge->prev; + } + + // put the edge back into the edge list + pedge->next = pwedge->next; + pedge->prev = pwedge; + pedge->next->prev = pedge; + pwedge->next = pedge; + + pedge = pnext_edge; + if (pedge == &edge_tail) + return; + } +} + +#endif // !USE_ASM + + +/* +============== +R_CleanupSpan +============== +*/ +void R_CleanupSpan (void) +{ + surf_t *surf; + int iu; + espan_t *span; + +// now that we've reached the right edge of the screen, we're done with any +// unfinished surfaces, so emit a span for whatever's on top + surf = surfaces[1].next; + iu = edge_tail_u_shift20; + if (iu > surf->last_u) + { + span = span_p++; + span->u = surf->last_u; + span->count = iu - span->u; + span->v = current_iv; + span->pnext = surf->spans; + surf->spans = span; + } + +// reset spanstate for all surfaces in the surface stack + do + { + surf->spanstate = 0; + surf = surf->next; + } while (surf != &surfaces[1]); +} + + +/* +============== +R_LeadingEdgeBackwards +============== +*/ +void R_LeadingEdgeBackwards (edge_t *edge) +{ + espan_t *span; + surf_t *surf, *surf2; + int iu; + +// it's adding a new surface in, so find the correct place + surf = &surfaces[edge->surfs[1]]; + +// don't start a span if this is an inverted span, with the end +// edge preceding the start edge (that is, we've already seen the +// end edge) + if (++surf->spanstate == 1) + { + surf2 = surfaces[1].next; + + if (surf->key > surf2->key) + goto newtop; + + // if it's two surfaces on the same plane, the one that's already + // active is in front, so keep going unless it's a bmodel + if (surf->insubmodel && (surf->key == surf2->key)) + { + // must be two bmodels in the same leaf; don't care, because they'll + // never be farthest anyway + goto newtop; + } + +continue_search: + + do + { + surf2 = surf2->next; + } while (surf->key < surf2->key); + + if (surf->key == surf2->key) + { + // if it's two surfaces on the same plane, the one that's already + // active is in front, so keep going unless it's a bmodel + if (!surf->insubmodel) + goto continue_search; + + // must be two bmodels in the same leaf; don't care which is really + // in front, because they'll never be farthest anyway + } + + goto gotposition; + +newtop: + // emit a span (obscures current top) + iu = edge->u >> 20; + + if (iu > surf2->last_u) + { + span = span_p++; + span->u = surf2->last_u; + span->count = iu - span->u; + span->v = current_iv; + span->pnext = surf2->spans; + surf2->spans = span; + } + + // set last_u on the new span + surf->last_u = iu; + +gotposition: + // insert before surf2 + surf->next = surf2; + surf->prev = surf2->prev; + surf2->prev->next = surf; + surf2->prev = surf; + } +} + + +/* +============== +R_TrailingEdge +============== +*/ +void R_TrailingEdge (surf_t *surf, edge_t *edge) +{ + espan_t *span; + int iu; + +// don't generate a span if this is an inverted span, with the end +// edge preceding the start edge (that is, we haven't seen the +// start edge yet) + if (--surf->spanstate == 0) + { + if (surf == surfaces[1].next) + { + // emit a span (current top going away) + iu = edge->u >> 20; + if (iu > surf->last_u) + { + span = span_p++; + span->u = surf->last_u; + span->count = iu - span->u; + span->v = current_iv; + span->pnext = surf->spans; + surf->spans = span; + } + + // set last_u on the surface below + surf->next->last_u = iu; + } + + surf->prev->next = surf->next; + surf->next->prev = surf->prev; + } +} + + +#if !USE_ASM + +/* +============== +R_LeadingEdge +============== +*/ +void R_LeadingEdge (edge_t *edge) +{ + espan_t *span; + surf_t *surf, *surf2; + int iu; + float fu, newzi, testzi, newzitop, newzibottom; + + if (edge->surfs[1]) + { + // it's adding a new surface in, so find the correct place + surf = &surfaces[edge->surfs[1]]; + + // don't start a span if this is an inverted span, with the end + // edge preceding the start edge (that is, we've already seen the + // end edge) + if (++surf->spanstate == 1) + { + surf2 = surfaces[1].next; + + if (surf->key < surf2->key) + goto newtop; + + // if it's two surfaces on the same plane, the one that's already + // active is in front, so keep going unless it's a bmodel + if (surf->insubmodel && (surf->key == surf2->key)) + { + // must be two bmodels in the same leaf; sort on 1/z + fu = (float)(edge->u - 0xFFFFF) * (1.0 / 0x100000); + newzi = surf->d_ziorigin + fv*surf->d_zistepv + + fu*surf->d_zistepu; + newzibottom = newzi * 0.99; + + testzi = surf2->d_ziorigin + fv*surf2->d_zistepv + + fu*surf2->d_zistepu; + + if (newzibottom >= testzi) + { + goto newtop; + } + + newzitop = newzi * 1.01; + if (newzitop >= testzi) + { + if (surf->d_zistepu >= surf2->d_zistepu) + { + goto newtop; + } + } + } + +continue_search: + + do + { + surf2 = surf2->next; + } while (surf->key > surf2->key); + + if (surf->key == surf2->key) + { + // if it's two surfaces on the same plane, the one that's already + // active is in front, so keep going unless it's a bmodel + if (!surf->insubmodel) + goto continue_search; + + // must be two bmodels in the same leaf; sort on 1/z + fu = (float)(edge->u - 0xFFFFF) * (1.0 / 0x100000); + newzi = surf->d_ziorigin + fv*surf->d_zistepv + + fu*surf->d_zistepu; + newzibottom = newzi * 0.99; + + testzi = surf2->d_ziorigin + fv*surf2->d_zistepv + + fu*surf2->d_zistepu; + + if (newzibottom >= testzi) + { + goto gotposition; + } + + newzitop = newzi * 1.01; + if (newzitop >= testzi) + { + if (surf->d_zistepu >= surf2->d_zistepu) + { + goto gotposition; + } + } + + goto continue_search; + } + + goto gotposition; + +newtop: + // emit a span (obscures current top) + iu = edge->u >> 20; + + if (iu > surf2->last_u) + { + span = span_p++; + span->u = surf2->last_u; + span->count = iu - span->u; + span->v = current_iv; + span->pnext = surf2->spans; + surf2->spans = span; + } + + // set last_u on the new span + surf->last_u = iu; + +gotposition: + // insert before surf2 + surf->next = surf2; + surf->prev = surf2->prev; + surf2->prev->next = surf; + surf2->prev = surf; + } + } +} + + +/* +============== +R_GenerateSpans +============== +*/ +void R_GenerateSpans (void) +{ + edge_t *edge; + surf_t *surf; + +// clear active surfaces to just the background surface + surfaces[1].next = surfaces[1].prev = &surfaces[1]; + surfaces[1].last_u = edge_head_u_shift20; + +// generate spans + for (edge=edge_head.next ; edge != &edge_tail; edge=edge->next) + { + if (edge->surfs[0]) + { + // it has a left surface, so a surface is going away for this span + surf = &surfaces[edge->surfs[0]]; + + R_TrailingEdge (surf, edge); + + if (!edge->surfs[1]) + continue; + } + + R_LeadingEdge (edge); + } + + R_CleanupSpan (); +} + +#endif // !USE_ASM + + +/* +============== +R_GenerateSpansBackward +============== +*/ +void R_GenerateSpansBackward (void) +{ + edge_t *edge; + +// clear active surfaces to just the background surface + surfaces[1].next = surfaces[1].prev = &surfaces[1]; + surfaces[1].last_u = edge_head_u_shift20; + +// generate spans + for (edge=edge_head.next ; edge != &edge_tail; edge=edge->next) + { + if (edge->surfs[0]) + R_TrailingEdge (&surfaces[edge->surfs[0]], edge); + + if (edge->surfs[1]) + R_LeadingEdgeBackwards (edge); + } + + R_CleanupSpan (); +} + + +/* +============== +R_ScanEdges + +Input: +newedges[] array + this has links to edges, which have links to surfaces + +Output: +Each surface has a linked list of its visible spans +============== +*/ +void R_ScanEdges (void) +{ + int iv, bottom; + byte basespans[MAXSPANS*sizeof(espan_t)+CACHE_SIZE]; + espan_t *basespan_p; + surf_t *s; + + basespan_p = (espan_t *) + ((long)(basespans + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); + max_span_p = &basespan_p[MAXSPANS - r_refdef.vrect.width]; + + span_p = basespan_p; + +// clear active edges to just the background edges around the whole screen +// FIXME: most of this only needs to be set up once + edge_head.u = r_refdef.vrect.x << 20; + edge_head_u_shift20 = edge_head.u >> 20; + edge_head.u_step = 0; + edge_head.prev = NULL; + edge_head.next = &edge_tail; + edge_head.surfs[0] = 0; + edge_head.surfs[1] = 1; + + edge_tail.u = (r_refdef.vrectright << 20) + 0xFFFFF; + edge_tail_u_shift20 = edge_tail.u >> 20; + edge_tail.u_step = 0; + edge_tail.prev = &edge_head; + edge_tail.next = &edge_aftertail; + edge_tail.surfs[0] = 1; + edge_tail.surfs[1] = 0; + + edge_aftertail.u = -1; // force a move + edge_aftertail.u_step = 0; + edge_aftertail.next = &edge_sentinel; + edge_aftertail.prev = &edge_tail; + +// FIXME: do we need this now that we clamp x in r_draw.c? + edge_sentinel.u = 2000 << 24; // make sure nothing sorts past this + edge_sentinel.prev = &edge_aftertail; + +// +// process all scan lines +// + bottom = r_refdef.vrectbottom - 1; + + for (iv=r_refdef.vrect.y ; iv<bottom ; iv++) + { + current_iv = iv; + fv = (float)iv; + + // mark that the head (background start) span is pre-included + surfaces[1].spanstate = 1; + + if (newedges[iv]) + { + R_InsertNewEdges (newedges[iv], edge_head.next); + } + + (*pdrawfunc) (); + + // flush the span list if we can't be sure we have enough spans left for + // the next scan + if (span_p > max_span_p) + { + D_DrawSurfaces (); + + // clear the surface span pointers + for (s = &surfaces[1] ; s<surface_p ; s++) + s->spans = NULL; + + span_p = basespan_p; + } + + if (removeedges[iv]) + R_RemoveEdges (removeedges[iv]); + + if (edge_head.next != &edge_tail) + R_StepActiveU (edge_head.next); + } + +// do the last scan (no need to step or sort or remove on the last scan) + + current_iv = iv; + fv = (float)iv; + +// mark that the head (background start) span is pre-included + surfaces[1].spanstate = 1; + + if (newedges[iv]) + R_InsertNewEdges (newedges[iv], edge_head.next); + + (*pdrawfunc) (); + +// draw whatever's left in the span list + D_DrawSurfaces (); +} + + +/* +========================================================================= + +SURFACE FILLING + +========================================================================= +*/ + +msurface_t *pface; +surfcache_t *pcurrentcache; +vec3_t transformed_modelorg; +vec3_t world_transformed_modelorg; +vec3_t local_modelorg; + +/* +============= +D_MipLevelForScale +============= +*/ +int D_MipLevelForScale (float scale) +{ + int lmiplevel; + + if (scale >= d_scalemip[0] ) + lmiplevel = 0; + else if (scale >= d_scalemip[1] ) + lmiplevel = 1; + else if (scale >= d_scalemip[2] ) + lmiplevel = 2; + else + lmiplevel = 3; + + if (lmiplevel < d_minmip) + lmiplevel = d_minmip; + + return lmiplevel; +} + + +/* +============== +D_FlatFillSurface + +Simple single color fill with no texture mapping +============== +*/ +void D_FlatFillSurface( surf_t *surf, uint32 color ) { + espan_t *span; + byte *pdest; + int count; + + for( span = surf->spans; span; span = span->pnext ) { + pdest = ( byte * )d_viewbuffer + + r_screenwidth * span->v + ( span->u << VID_SHIFT ); + count = span->count; + do { +#ifdef TRUECOLOR_RENDERER + *( uint32 * )pdest = color; +#else + *pdest = color & 0xff; +#endif + pdest += VID_BYTES; + } while( --count ); + } +} + + +/* +============== +D_CalcGradients +============== +*/ +void D_CalcGradients (msurface_t *pface) +{ + mplane_t *pplane; + float mipscale; + vec3_t p_temp1; + vec3_t p_saxis, p_taxis; + float t; + + pplane = pface->plane; + + mipscale = 1.0 / (float)(1 << miplevel); + + TransformVector (pface->texinfo->vecs[0], p_saxis); + TransformVector (pface->texinfo->vecs[1], p_taxis); + + t = xscaleinv * mipscale; + d_sdivzstepu = p_saxis[0] * t; + d_tdivzstepu = p_taxis[0] * t; + + t = yscaleinv * mipscale; + d_sdivzstepv = -p_saxis[1] * t; + d_tdivzstepv = -p_taxis[1] * t; + + d_sdivzorigin = p_saxis[2] * mipscale - xcenter * d_sdivzstepu - + ycenter * d_sdivzstepv; + d_tdivzorigin = p_taxis[2] * mipscale - xcenter * d_tdivzstepu - + ycenter * d_tdivzstepv; + + VectorScale (transformed_modelorg, mipscale, p_temp1); + + t = 0x10000*mipscale; + sadjust = ((fixed16_t)(DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) - + ((pface->texturemins[0] << 16) >> miplevel) + + pface->texinfo->vecs[0][3]*t; + tadjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) - + ((pface->texturemins[1] << 16) >> miplevel) + + pface->texinfo->vecs[1][3]*t; + + // PGM - changing flow speed for non-warping textures. + if (pface->texinfo->flags & SURF_FLOWING) + { + if(pface->texinfo->flags & SURF_WARP) + sadjust += 0x10000 * (-128 * ( (r_newrefdef.time * 0.25) - (int)(r_newrefdef.time * 0.25) )); + else + sadjust += 0x10000 * (-128 * ( (r_newrefdef.time * 0.77) - (int)(r_newrefdef.time * 0.77) )); + } + // PGM + +// +// -1 (-epsilon) so we never wander off the edge of the texture +// + bbextents = ((pface->extents[0] << 16) >> miplevel) - 1; + bbextentt = ((pface->extents[1] << 16) >> miplevel) - 1; +} + + +/* +============== +D_BackgroundSurf + +The grey background filler seen when there is a hole in the map +============== +*/ +void D_BackgroundSurf (surf_t *s) +{ +// set up a gradient for the background surface that places it +// effectively at infinity distance from the viewpoint + d_zistepu = 0; + d_zistepv = 0; + d_ziorigin = -0.9; + + D_FlatFillSurface (s, sw_clearcolor->integer & 0xFF); + D_DrawZSpans (s->spans); +} + +/* +================= +D_TurbulentSurf +================= +*/ +void D_TurbulentSurf (surf_t *s) +{ + d_zistepu = s->d_zistepu; + d_zistepv = s->d_zistepv; + d_ziorigin = s->d_ziorigin; + + pface = s->msurf; + miplevel = 0; + cacheblock = pface->texinfo->image->pixels[0]; + cachewidth = 64 << VID_SHIFT; + + if (s->insubmodel) + { + // FIXME: we don't want to do all this for every polygon! + // TODO: store once at start of frame + currententity = s->entity; //FIXME: make this passed in to + // R_RotateBmodel () + VectorSubtract (r_origin, currententity->origin, + local_modelorg); + TransformVector (local_modelorg, transformed_modelorg); + + R_RotateBmodel (); // FIXME: don't mess with the frustum, + // make entity passed in + } + + D_CalcGradients (pface); + +//============ +//PGM + // textures that aren't warping are just flowing. Use NonTurbulent8 instead + if(!(pface->texinfo->flags & SURF_WARP)) + NonTurbulent8 (s->spans); + else + Turbulent8 (s->spans); +//PGM +//============ + + D_DrawZSpans (s->spans); + + if (s->insubmodel) + { + // + // restore the old drawing state + // FIXME: we don't want to do this every time! + // TODO: speed up + // + currententity = NULL; // &r_worldentity; + VectorCopy (world_transformed_modelorg, + transformed_modelorg); + VectorCopy (base_vpn, vpn); + VectorCopy (base_vup, vup); + VectorCopy (base_vright, vright); + R_TransformFrustum (); + } +} + +/* +============== +D_SkySurf +============== +*/ +void D_SkySurf (surf_t *s) +{ + pface = s->msurf; + miplevel = 0; + + d_zistepu = s->d_zistepu; + d_zistepv = s->d_zistepv; + d_ziorigin = s->d_ziorigin; + + if (!pface->texinfo->image) { + D_FlatFillSurface (s, 0); + } else { + cacheblock = pface->texinfo->image->pixels[0]; + cachewidth = 256 << VID_SHIFT; + + D_CalcGradients (pface); + + D_DrawSpans16 (s->spans); + } + +// set up a gradient for the background surface that places it +// effectively at infinity distance from the viewpoint + d_zistepu = 0; + d_zistepv = 0; + d_ziorigin = -0.9; + + D_DrawZSpans (s->spans); +} + +/* +============== +D_SolidSurf + +Normal surface cached, texture mapped surface +============== +*/ +void D_SolidSurf (surf_t *s) +{ + d_zistepu = s->d_zistepu; + d_zistepv = s->d_zistepv; + d_ziorigin = s->d_ziorigin; + + if (s->insubmodel) + { + // FIXME: we don't want to do all this for every polygon! + // TODO: store once at start of frame + currententity = s->entity; //FIXME: make this passed in to + // R_RotateBmodel () + VectorSubtract (r_origin, currententity->origin, local_modelorg); + TransformVector (local_modelorg, transformed_modelorg); + + R_RotateBmodel (); // FIXME: don't mess with the frustum, + // make entity passed in + } + else + currententity = &r_worldentity; + + pface = s->msurf; + + miplevel = D_MipLevelForScale(s->nearzi * scale_for_mip * pface->texinfo->mipadjust); + + +// FIXME: make this passed in to D_CacheSurface + pcurrentcache = D_CacheSurface (pface, miplevel); + + cacheblock = (pixel_t *)pcurrentcache->data; + cachewidth = pcurrentcache->width; + + D_CalcGradients (pface); + + D_DrawSpans16 (s->spans); + + D_DrawZSpans (s->spans); + + if (s->insubmodel) + { + // + // restore the old drawing state + // FIXME: we don't want to do this every time! + // TODO: speed up + // + VectorCopy (world_transformed_modelorg, + transformed_modelorg); + VectorCopy (base_vpn, vpn); + VectorCopy (base_vup, vup); + VectorCopy (base_vright, vright); + R_TransformFrustum (); + currententity = NULL; //&r_worldentity; + } +} + +/* +============= +D_DrawflatSurfaces + +To allow developers to see the polygon carving of the world +============= +*/ +void D_DrawflatSurfaces (void) +{ + surf_t *s; + + for (s = &surfaces[1] ; s<surface_p ; s++) + { + if (!s->spans) + continue; + + d_zistepu = s->d_zistepu; + d_zistepv = s->d_zistepv; + d_ziorigin = s->d_ziorigin; + + // make a stable color for each surface by taking the low + // bits of the msurface pointer + D_FlatFillSurface (s, (uint32)s->msurf); + D_DrawZSpans (s->spans); + } +} + +/* +============= +D_DrawZSurfaces + +============= +*/ +void D_DrawZSurfaces (void) +{ + surf_t *s; + + for (s = &surfaces[1] ; s<surface_p ; s++) + { + if (!s->spans) + continue; + + d_zistepu = s->d_zistepu; + d_zistepv = s->d_zistepv; + d_ziorigin = s->d_ziorigin; + + D_DrawZSpans (s->spans); + } +} + +/* +============== +D_DrawSurfaces + +Rasterize all the span lists. Guaranteed zero overdraw. +May be called more than once a frame if the surf list overflows (higher res) +============== +*/ +void D_DrawSurfaces (void) +{ + surf_t *s; + +// currententity = NULL; //&r_worldentity; + VectorSubtract (r_origin, vec3_origin, modelorg); + TransformVector (modelorg, transformed_modelorg); + VectorCopy (transformed_modelorg, world_transformed_modelorg); + + if( sw_drawsird->integer ) { + D_DrawZSurfaces(); + } else if( sw_drawflat->integer ) { + D_DrawflatSurfaces (); + } else { + for (s = &surfaces[1] ; s<surface_p ; s++) + { + if (!s->spans) + continue; + + r_drawnpolycount++; + + if (! (s->flags & (SURF_DRAWSKYBOX|SURF_DRAWBACKGROUND|SURF_DRAWTURB) ) ) + D_SolidSurf (s); + else if (s->flags & SURF_DRAWSKYBOX) + D_SkySurf (s); + else if (s->flags & SURF_DRAWBACKGROUND) + D_BackgroundSurf (s); + else if (s->flags & SURF_DRAWTURB) + D_TurbulentSurf (s); + } + } + + currententity = NULL; //&r_worldentity; + VectorSubtract (r_origin, vec3_origin, modelorg); + R_TransformFrustum (); +} + |