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-rw-r--r--source/ui_game.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/ui_game.c b/source/ui_game.c
index 0662243..8e52345 100644
--- a/source/ui_game.c
+++ b/source/ui_game.c
@@ -94,7 +94,7 @@ static void GameMenu_Init( void ) {
y = 120;
m_game.skill.generic.type = MTYPE_SPINCONTROL;
m_game.skill.generic.name = "skill";
- m_game.skill.generic.x = uis.glconfig.vidWidth / 2;
+ m_game.skill.generic.x = uis.width / 2;
m_game.skill.generic.y = y;
m_game.skill.itemnames = difficulty_names;
y += 8;
@@ -102,7 +102,7 @@ static void GameMenu_Init( void ) {
m_game.load.generic.type = MTYPE_ACTION;
m_game.load.generic.id = ID_LOADGAME;
m_game.load.generic.name = "load game";
- m_game.load.generic.x = uis.glconfig.vidWidth / 2 + LCOLUMN_OFFSET;
+ m_game.load.generic.x = uis.width / 2 + LCOLUMN_OFFSET;
m_game.load.generic.y = y;
m_game.load.generic.uiFlags = UI_RIGHT;
y += 8;
@@ -111,7 +111,7 @@ static void GameMenu_Init( void ) {
m_game.start.generic.flags = QMF_HASFOCUS;
m_game.start.generic.id = ID_START;
m_game.start.generic.name = "start game";
- m_game.start.generic.x = uis.glconfig.vidWidth / 2 + LCOLUMN_OFFSET;
+ m_game.start.generic.x = uis.width / 2 + LCOLUMN_OFFSET;
m_game.start.generic.y = y;
m_game.start.generic.uiFlags = UI_RIGHT;
y += 8;