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-rw-r--r--source/ui_game.c132
1 files changed, 132 insertions, 0 deletions
diff --git a/source/ui_game.c b/source/ui_game.c
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+++ b/source/ui_game.c
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#include "ui_local.h"
+
+/*
+=============================================================================
+
+GAME MENU
+
+=============================================================================
+*/
+
+#define ID_LOADGAME 101
+#define ID_START 102
+
+typedef struct m_game_s {
+ menuFrameWork_t menu;
+ menuSpinControl_t skill;
+ menuAction_t load;
+ menuAction_t start;
+ menuStatic_t banner;
+} m_game_t;
+
+static m_game_t m_game;
+
+static const char *difficulty_names[] = {
+ "easy",
+ "medium",
+ "hard",
+ "hard+",
+ NULL
+};
+
+static void StartGame( void ) {
+ cvar.SetInteger( "skill", m_game.skill.curvalue );
+ cvar.SetInteger( "deathmatch", 0 );
+ cvar.SetInteger( "coop", 0 );
+ cvar.SetInteger( "gamerules", 0 ); //PGM
+
+ cmd.ExecuteText( EXEC_APPEND, "map base1\n" );
+
+ // disable updates and start the cinematic going
+ UI_ForceMenuOff();
+
+}
+
+static int GameMenu_Callback( int id, int msg, int param ) {
+ switch( msg ) {
+ case QM_ACTIVATE:
+ switch( id ) {
+ case ID_LOADGAME:
+ M_Menu_LoadGame_f ();
+ break;
+ case ID_START:
+ StartGame();
+ break;
+ }
+ return QMS_IN;
+ case QM_DESTROY:
+ break;
+ default:
+ break;
+ }
+
+ return QMS_NOTHANDLED;
+
+}
+
+static void GameMenu_Init( void ) {
+ int y;
+
+ memset( &m_game, 0, sizeof( m_game ) );
+
+ m_game.menu.callback = GameMenu_Callback;
+
+ y = 120;
+ m_game.skill.generic.type = MTYPE_SPINCONTROL;
+ m_game.skill.generic.name = "skill";
+ m_game.skill.generic.x = uis.glconfig.vidWidth / 2;
+ m_game.skill.generic.y = y;
+ m_game.skill.itemnames = difficulty_names;
+ y += 8;
+
+ m_game.load.generic.type = MTYPE_ACTION;
+ m_game.load.generic.id = ID_LOADGAME;
+ m_game.load.generic.name = "load game";
+ m_game.load.generic.x = uis.glconfig.vidWidth / 2 + LCOLUMN_OFFSET;
+ m_game.load.generic.y = y;
+ m_game.load.generic.uiFlags = UI_RIGHT;
+ y += 8;
+
+ m_game.start.generic.type = MTYPE_ACTION;
+ m_game.start.generic.flags = QMF_HASFOCUS;
+ m_game.start.generic.id = ID_START;
+ m_game.start.generic.name = "start game";
+ m_game.start.generic.x = uis.glconfig.vidWidth / 2 + LCOLUMN_OFFSET;
+ m_game.start.generic.y = y;
+ m_game.start.generic.uiFlags = UI_RIGHT;
+ y += 8;
+
+ UI_SetupDefaultBanner( &m_game.banner, "Single player" );
+
+ Menu_AddItem( &m_game.menu, (void *)&m_game.skill );
+ Menu_AddItem( &m_game.menu, (void *)&m_game.load );
+ Menu_AddItem( &m_game.menu, (void *)&m_game.start );
+ Menu_AddItem( &m_game.menu, (void *)&m_game.banner );
+}
+
+
+
+void M_Menu_Game_f( void ) {
+ GameMenu_Init();
+ UI_PushMenu( &m_game.menu );
+}