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Diffstat (limited to 'source/ui_ingame.c')
-rw-r--r-- | source/ui_ingame.c | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/source/ui_ingame.c b/source/ui_ingame.c new file mode 100644 index 0000000..96fa787 --- /dev/null +++ b/source/ui_ingame.c @@ -0,0 +1,141 @@ +/* +Copyright (C) 2003-2006 Andrey Nazarov + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "ui_local.h" + + +/* +======================================================================= + +INGAME MENU + +======================================================================= +*/ + +#define INGAME_ITEMS 5 + +static const char *names[] = { + "Options", + "Multiplayer", + "Demos", + "Disconnect", + "Quit", + NULL +}; + +typedef struct ingameMenu_s { + menuFrameWork_t menu; + menuAction_t actions[INGAME_ITEMS]; +} ingameMenu_t; + +static ingameMenu_t m_ingame; + +static void IngameMenu_QuitAction( qboolean yes ) { + if( yes ) { + cmd.ExecuteText( EXEC_APPEND, "quit\n" ); + } else { + UI_PopMenu(); + } +} + + +static int IngameMenu_Callback( int id, int msg, int param ) { + switch( msg ) { + case QM_ACTIVATE: + switch( id ) { + case 0: + M_Menu_Options_f(); + break; + case 1: + M_Menu_Multiplayer_f(); + break; + case 2: + M_Menu_Demos_f(); + break; + case 3: + cmd.ExecuteText( EXEC_APPEND, "disconnect\n" ); + UI_PopMenu(); + return QMS_SILENT; + case 4: + M_Menu_Confirm_f( "Quit game? y/n", IngameMenu_QuitAction ); + break; + } + return QMS_IN; + default: + break; + } + + return QMS_NOTHANDLED; +} + +static void IngameMenu_Draw( menuFrameWork_t *self ) { + int y1, y2; + color_t color; + + y1 = ( uis.glconfig.vidHeight - 16 * INGAME_ITEMS ) / 2 - 16; + y2 = ( uis.glconfig.vidHeight + 16 * INGAME_ITEMS ) / 2 + 16; + + color[0] = 0; + color[1] = 0; + color[2] = 255; + color[3] = 32; + + ref.DrawFillEx( 0, y1, uis.glconfig.vidWidth, y2 - y1, color ); + + Menu_Draw( self ); +} + + + +static void IngameMenu_Init( void ) { + int i; + int x, y; + + x = uis.glconfig.vidWidth / 2; + y = ( uis.glconfig.vidHeight - 16 * INGAME_ITEMS ) / 2; + + memset( &m_ingame, 0, sizeof( m_ingame ) ); + + m_ingame.menu.callback = IngameMenu_Callback; + m_ingame.menu.draw = IngameMenu_Draw; + m_ingame.menu.transparent = qtrue; + + for( i=0 ; i<INGAME_ITEMS ; i++ ) { + m_ingame.actions[i].generic.type = MTYPE_ACTION; + m_ingame.actions[i].generic.id = i; + m_ingame.actions[i].generic.name = names[i]; + m_ingame.actions[i].generic.x = x; + m_ingame.actions[i].generic.y = y; + m_ingame.actions[i].generic.uiFlags = UI_CENTER|UI_DROPSHADOW; + y += 16; + + Menu_AddItem( &m_ingame.menu, (void *)&m_ingame.actions[i] ); + } + + m_ingame.actions[0].generic.flags = QMF_HASFOCUS; + +} + + +void M_Menu_Ingame_f( void ) { + IngameMenu_Init(); + UI_PushMenu( &m_ingame.menu ); +} + |