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-rw-r--r--source/ui_main.c125
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diff --git a/source/ui_main.c b/source/ui_main.c
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+++ b/source/ui_main.c
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+/*
+Copyright (C) 2003-2006 Andrey Nazarov
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#include "ui_local.h"
+
+/*
+=======================================================================
+
+MAIN MENU
+
+=======================================================================
+*/
+
+#define MAIN_ITEMS 6
+
+static char *names[] = {
+ "Singleplayer",
+ "Multiplayer",
+ "Demos",
+ "Options",
+ "Mods",
+ "Quit",
+ 0
+};
+
+typedef struct mainMenu_s {
+ menuFrameWork_t menu;
+ menuAction_t actions[MAIN_ITEMS];
+ menuStatic_t banner;
+} mainMenu_t;
+
+static mainMenu_t m_main;
+
+static void MainMenu_QuitAction( qboolean yes ) {
+ if( yes ) {
+ cmd.ExecuteText( EXEC_APPEND, "quit\n" );
+ }
+}
+
+static int MainMenu_Callback( int id, int msg, int param ) {
+ switch( msg ) {
+ case QM_ACTIVATE:
+ switch( id ) {
+ case 0:
+ M_Menu_Game_f();
+ break;
+ case 1:
+ M_Menu_Multiplayer_f();
+ break;
+ case 2:
+ M_Menu_Demos_f();
+ break;
+ case 3:
+ M_Menu_Options_f();
+ break;
+ case 4:
+ M_Menu_Mods_f();
+ break;
+ case 5:
+ M_Menu_Confirm_f( "Quit game? y/n", MainMenu_QuitAction );
+ break;
+ }
+ return QMS_IN;
+ case QM_DESTROY:
+ break;
+ default:
+ break;
+ }
+
+ return QMS_NOTHANDLED;
+}
+
+static void MainMenu_Init( void ) {
+ int i;
+ int x, y;
+
+ x = uis.glconfig.vidWidth / 2;
+ y = ( uis.glconfig.vidHeight - MENU_SPACING * MAIN_ITEMS ) / 2;
+
+ memset( &m_main, 0, sizeof( m_main ) );
+
+ m_main.menu.callback = MainMenu_Callback;
+
+ for( i = 0; i < MAIN_ITEMS; i++ ) {
+ m_main.actions[i].generic.type = MTYPE_ACTION;
+ m_main.actions[i].generic.id = i;
+ m_main.actions[i].generic.name = names[i];
+ m_main.actions[i].generic.x = x;
+ m_main.actions[i].generic.y = y;
+ m_main.actions[i].generic.uiFlags = UI_CENTER;
+ y += MENU_SPACING;
+
+ Menu_AddItem( &m_main.menu, (void *)&m_main.actions[i] );
+ }
+
+ m_main.actions[1].generic.flags = QMF_HASFOCUS;
+
+ UI_SetupDefaultBanner( &m_main.banner, "Main Menu" );
+
+ Menu_AddItem( &m_main.menu, (void *)&m_main.banner );
+
+}
+
+
+void M_Menu_Main_f( void ) {
+ MainMenu_Init();
+ UI_PushMenu( &m_main.menu );
+}