diff options
Diffstat (limited to 'source/ui_mods.c')
-rw-r--r-- | source/ui_mods.c | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/source/ui_mods.c b/source/ui_mods.c new file mode 100644 index 0000000..2aced90 --- /dev/null +++ b/source/ui_mods.c @@ -0,0 +1,132 @@ +/* +Copyright (C) 2003-2006 Andrey Nazarov + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "ui_local.h" + + +/* +======================================================================= + +MODS MENU + +======================================================================= +*/ + +#define ID_LIST 102 + +#define MAX_LISTED_MODS 32 + +typedef struct modsMenu_s { + menuFrameWork_t menu; + menuList_t list; + menuStatic_t banner; + int numMods; + char *names[MAX_LISTED_MODS+1]; + char *directories[MAX_LISTED_MODS]; + char **modlist; + int lastClick; +} modsMenu_t; + +static modsMenu_t m_mods; + +static int ModsMenu_Callback( int id, int msg, int param ) { + switch( msg ) { + case QM_ACTIVATE: + cvar.Set( "game", m_mods.directories[m_mods.list.curvalue] ); + cmd.ExecuteText( EXEC_APPEND, "fs_restart" ); + UI_ForceMenuOff(); + return QMS_SILENT; + case QM_DESTROY: + if( m_mods.modlist ) { + fs.FreeFileList( m_mods.modlist ); + m_mods.modlist = NULL; + } + break; + default: + break; + } + + return QMS_NOTHANDLED; +} + +static void ModsMenu_Init( void ) { + int i; + char *p; + char *current; + + memset( &m_mods, 0, sizeof( m_mods ) ); + + m_mods.names[0] = "Quake II"; + m_mods.directories[0] = ""; + + current = cvar.VariableString( "game" ); + + if( ( m_mods.modlist = fs.ListFiles( "$modlist", NULL, 0, &m_mods.numMods ) ) != NULL ) { + if( m_mods.numMods > MAX_LISTED_MODS - 1 ) { + m_mods.numMods = MAX_LISTED_MODS - 1; + } + for( i=0 ; i<m_mods.numMods ; i++ ) { + m_mods.directories[i + 1] = m_mods.modlist[i]; + if( ( p = strchr( m_mods.modlist[i], '\n' ) ) != NULL ) { + *p = 0; // TODO: file list should remain read-only... + m_mods.names[i + 1] = p + 1; + } else { + m_mods.names[i + 1] = m_mods.modlist[i]; + } + + if( *current && !strcmp( m_mods.modlist[i], current ) ) { + m_mods.list.curvalue = i + 1; + } + } + + m_mods.names[i + 1] = NULL; + } + + m_mods.menu.callback = ModsMenu_Callback; + + m_mods.list.generic.type = MTYPE_LIST; + m_mods.list.generic.id = ID_LIST; + m_mods.list.generic.flags = QMF_HASFOCUS; + m_mods.list.generic.x = ( uis.glconfig.vidWidth - 300 ) / 2; + m_mods.list.generic.y = 32; + m_mods.list.generic.width = 0; + m_mods.list.generic.height = uis.glconfig.vidHeight - 64; + m_mods.list.generic.name = NULL; + m_mods.list.mlFlags = MLF_HIDE_SCROLLBAR_EMPTY; + m_mods.list.itemnames = ( const char ** )m_mods.names; + m_mods.list.numcolumns = 1; + m_mods.list.columns[0].width = 300; + m_mods.list.columns[0].name = NULL; + m_mods.list.columns[0].uiFlags = UI_CENTER; + + UI_SetupDefaultBanner( &m_mods.banner, "Mods" ); + + m_mods.menu.statusbar = "Press Enter to load"; + + Menu_AddItem( &m_mods.menu, (void *)&m_mods.list ); + Menu_AddItem( &m_mods.menu, (void *)&m_mods.banner ); + +} + + +void M_Menu_Mods_f( void ) { + ModsMenu_Init(); + UI_PushMenu( &m_mods.menu ); +} |