diff options
Diffstat (limited to 'source/ui_playermodels.c')
-rw-r--r-- | source/ui_playermodels.c | 245 |
1 files changed, 0 insertions, 245 deletions
diff --git a/source/ui_playermodels.c b/source/ui_playermodels.c deleted file mode 100644 index fbbae17..0000000 --- a/source/ui_playermodels.c +++ /dev/null @@ -1,245 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -#include "ui_local.h" -#include "files.h" - -/* -============================================================================= - -PLAYER MODELS - -============================================================================= -*/ - -static const char baseWeaponNames[][32] = { - "w_bfg.md2", - "w_blaster.md2", - "w_chaingun.md2", - "w_glauncher.md2", - "w_hyperblaster.md2", - "w_machinegun.md2", - "w_railgun.md2", - "w_rlauncher.md2", - "w_shotgun.md2", - "w_sshotgun.md2" -}; - -static const int numBaseWeaponNames = sizeof( baseWeaponNames ) / sizeof( baseWeaponNames[0] ); - -static qboolean IconOfSkinExists( char *skin, char **pcxfiles, int npcxfiles ) { - int i; - char scratch[MAX_OSPATH]; - - COM_StripExtension( skin, scratch, sizeof( scratch ) ); - Q_strlcat( scratch, "_i.pcx", sizeof( scratch ) ); - - for( i = 0 ; i < npcxfiles ; i++ ) { - if( strcmp( pcxfiles[i], scratch ) == 0 ) - return qtrue; - } - - return qfalse; -} - -static int QDECL pmicmpfnc( const void *_a, const void *_b ) { - const playerModelInfo_t *a = (const playerModelInfo_t *)_a; - const playerModelInfo_t *b = (const playerModelInfo_t *)_b; - - /* - ** sort by male, female, then alphabetical - */ - if( strcmp( a->directory, "male" ) == 0 ) - return -1; - else if( strcmp( b->directory, "male" ) == 0 ) - return 1; - - if( strcmp( a->directory, "female" ) == 0 ) - return -1; - else if( strcmp( b->directory, "female" ) == 0 ) - return 1; - - return strcmp( a->directory, b->directory ); -} - -void PlayerModel_Load( void ) { - char scratch[MAX_QPATH]; - int ndirs = 0; - char *dirnames[MAX_PLAYERMODELS]; - int i, j; - char **list; - char *p; - int numFiles; - playerModelInfo_t *pmi; - - uis.numPlayerModels = 0; - - /* - ** get a list of directories - */ - if( !( list = ( char ** )FS_ListFiles( NULL, "players/*/*", FS_SEARCH_BYFILTER|FS_SEARCH_SAVEPATH, &numFiles ) ) ) { - return; - } - - for( i = 0; i < numFiles; i++ ) { - Q_strlcpy( scratch, list[i] + 8, sizeof( scratch ) ); - if( ( p = strchr( scratch, '/' ) ) ) { - *p = 0; - } - - for( j = 0; j < ndirs; j++ ) { - if( !strcmp( dirnames[j], scratch ) ) { - break; - } - } - - if( j != ndirs ) { - continue; - } - - dirnames[ndirs++] = UI_CopyString( scratch ); - if( ndirs == MAX_PLAYERMODELS ) { - break; - } - } - - FS_FreeList( ( void ** )list ); - - if( !ndirs ) { - return; - } - - /* - ** go through the subdirectories - */ - - for( i = 0; i < ndirs; i++ ) { - int k, s; - char **pcxnames; - char **skinnames; - int npcxfiles; - int nskins = 0; - int numWeapons; - char **weaponNames; - - // verify the existence of tris.md2 - Q_concat( scratch, sizeof( scratch ), "players/", dirnames[i], "/tris.md2", NULL ); - if( !FS_FileExists( scratch ) ) { - continue; - } - - // verify the existence of at least one pcx skin - Q_concat( scratch, sizeof( scratch ), "players/", dirnames[i], NULL ); - pcxnames = ( char ** )FS_ListFiles( scratch, ".pcx", 0, &npcxfiles ); - if( !pcxnames ) { - continue; - } - - // count valid skins, which consist of a skin with a matching "_i" icon - for( k = 0; k < npcxfiles; k++ ) { - if( !strstr( pcxnames[k], "_i.pcx" ) ) { - if( IconOfSkinExists( pcxnames[k], pcxnames, npcxfiles ) ) { - nskins++; - } - } - } - - if( !nskins ) { - FS_FreeList( ( void ** )pcxnames ); - continue; - } - - skinnames = UI_Malloc( sizeof( char * ) * ( nskins + 1 ) ); - skinnames[nskins] = NULL; - - // copy the valid skins - for( s = 0, k = 0; k < npcxfiles; k++ ) { - if( !strstr( pcxnames[k], "_i.pcx" ) ) { - if( IconOfSkinExists( pcxnames[k], pcxnames, npcxfiles ) ) { - COM_StripExtension( pcxnames[k], scratch, sizeof( scratch ) ); - skinnames[s++] = UI_CopyString( scratch ); - } - } - } - - FS_FreeList( ( void ** )pcxnames ); - - // load vweap models - Q_concat( scratch, sizeof( scratch ), "players/", dirnames[i], "/w_*.md2", NULL ); - weaponNames = ( char ** )FS_ListFiles( NULL, scratch, FS_SEARCH_BYFILTER, &numWeapons ); - - pmi = &uis.pmi[uis.numPlayerModels++]; - pmi->numWeapons = 0; - - if( weaponNames ) { - pmi->weaponNames = UI_Malloc( sizeof( char * ) * numWeapons ); - - for( j = 0; j < numWeapons ; j++ ) { - for( k = 0; k < numBaseWeaponNames; k++ ) { - if( !strcmp( weaponNames[j], baseWeaponNames[k] ) ) { - pmi->weaponNames[pmi->numWeapons++] = UI_CopyString( weaponNames[j] ); - break; - } - } - } - - FS_FreeList( ( void ** )weaponNames ); - } - - // at this point we have a valid player model - pmi->nskins = nskins; - pmi->skindisplaynames = skinnames; - - // make short name for the model - strcpy( pmi->directory, dirnames[i] ); - } - - for( i = 0; i < ndirs; i++ ) { - Z_Free( dirnames[i] ); - } - - qsort( uis.pmi, uis.numPlayerModels, sizeof( uis.pmi[0] ), pmicmpfnc ); -} - - - -void PlayerModel_Free( void ) { - playerModelInfo_t *pmi; - int i, j; - - for( i = 0, pmi = uis.pmi; i < uis.numPlayerModels; i++, pmi++ ) { - if( pmi->skindisplaynames ) { - for( j = 0; j < pmi->nskins; j++ ) { - Z_Free( pmi->skindisplaynames[j] ); - } - Z_Free( pmi->skindisplaynames ); - } - if( pmi->weaponNames ) { - for( j = 0; j < pmi->numWeapons; j++ ) { - Z_Free( pmi->weaponNames[j] ); - } - Z_Free( pmi->weaponNames ); - } - memset( pmi, 0, sizeof( *pmi ) ); - } - - uis.numPlayerModels = 0; -} - |