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-rw-r--r--src/baseq2/m_brain.c235
1 files changed, 104 insertions, 131 deletions
diff --git a/src/baseq2/m_brain.c b/src/baseq2/m_brain.c
index c8f6fff..50c555f 100644
--- a/src/baseq2/m_brain.c
+++ b/src/baseq2/m_brain.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@@ -45,27 +45,26 @@ static int sound_melee2;
static int sound_melee3;
-void brain_sight (edict_t *self, edict_t *other)
+void brain_sight(edict_t *self, edict_t *other)
{
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
-void brain_search (edict_t *self)
+void brain_search(edict_t *self)
{
- gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
}
-void brain_run (edict_t *self);
-void brain_dead (edict_t *self);
+void brain_run(edict_t *self);
+void brain_dead(edict_t *self);
//
// STAND
//
-mframe_t brain_frames_stand [] =
-{
+mframe_t brain_frames_stand [] = {
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
@@ -101,7 +100,7 @@ mframe_t brain_frames_stand [] =
};
mmove_t brain_move_stand = {FRAME_stand01, FRAME_stand30, brain_frames_stand, NULL};
-void brain_stand (edict_t *self)
+void brain_stand(edict_t *self)
{
self->monsterinfo.currentmove = &brain_move_stand;
}
@@ -111,8 +110,7 @@ void brain_stand (edict_t *self)
// IDLE
//
-mframe_t brain_frames_idle [] =
-{
+mframe_t brain_frames_idle [] = {
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
@@ -148,9 +146,9 @@ mframe_t brain_frames_idle [] =
};
mmove_t brain_move_idle = {FRAME_stand31, FRAME_stand60, brain_frames_idle, brain_stand};
-void brain_idle (edict_t *self)
+void brain_idle(edict_t *self)
{
- gi.sound (self, CHAN_AUTO, sound_idle3, 1, ATTN_IDLE, 0);
+ gi.sound(self, CHAN_AUTO, sound_idle3, 1, ATTN_IDLE, 0);
self->monsterinfo.currentmove = &brain_move_idle;
}
@@ -158,8 +156,7 @@ void brain_idle (edict_t *self)
//
// WALK
//
-mframe_t brain_frames_walk1 [] =
-{
+mframe_t brain_frames_walk1 [] = {
{ ai_walk, 7, NULL },
{ ai_walk, 2, NULL },
{ ai_walk, 3, NULL },
@@ -176,14 +173,13 @@ mmove_t brain_move_walk1 = {FRAME_walk101, FRAME_walk111, brain_frames_walk1, NU
// walk2 is FUBAR, do not use
#if 0
-void brain_walk2_cycle (edict_t *self)
+void brain_walk2_cycle(edict_t *self)
{
if (random() > 0.1)
self->monsterinfo.nextframe = FRAME_walk220;
}
-mframe_t brain_frames_walk2 [] =
-{
+mframe_t brain_frames_walk2 [] = {
{ ai_walk, 3, NULL },
{ ai_walk, -2, NULL },
{ ai_walk, -4, NULL },
@@ -217,24 +213,26 @@ mframe_t brain_frames_walk2 [] =
{ ai_walk, 2, NULL },
{ ai_walk, 0, NULL },
- { ai_walk, 4, brain_walk2_cycle,
- { ai_walk, -1, NULL },
- { ai_walk, -1, NULL },
- { ai_walk, -8, NULL },
- { ai_walk, 0, NULL },
- { ai_walk, 1, NULL },
- { ai_walk, 5, NULL },
- { ai_walk, 2, NULL },
- { ai_walk, -1, NULL },
- { ai_walk, -5, NULL
-};
-mmove_t brain_move_walk2 = {FRAME_walk201, FRAME_walk240, brain_frames_walk2, NULL};
+ {
+ ai_walk, 4, brain_walk2_cycle,
+ { ai_walk, -1, NULL },
+ { ai_walk, -1, NULL },
+ { ai_walk, -8, NULL },
+ { ai_walk, 0, NULL },
+ { ai_walk, 1, NULL },
+ { ai_walk, 5, NULL },
+ { ai_walk, 2, NULL },
+ { ai_walk, -1, NULL },
+ {
+ ai_walk, -5, NULL
+ };
+ mmove_t brain_move_walk2 = {FRAME_walk201, FRAME_walk240, brain_frames_walk2, NULL};
+ }
#endif
-void brain_walk (edict_t *self)
-{
+void brain_walk(edict_t *self) {
// if (random() <= 0.5)
- self->monsterinfo.currentmove = &brain_move_walk1;
+ self->monsterinfo.currentmove = &brain_move_walk1;
// else
// self->monsterinfo.currentmove = &brain_move_walk2;
}
@@ -310,30 +308,27 @@ mmove_t brain_move_pain1 = {FRAME_pain101, FRAME_pain121, brain_frames_pain1, br
// DUCK
//
-void brain_duck_down (edict_t *self)
-{
+void brain_duck_down(edict_t *self) {
if (self->monsterinfo.aiflags & AI_DUCKED)
return;
self->monsterinfo.aiflags |= AI_DUCKED;
self->maxs[2] -= 32;
self->takedamage = DAMAGE_YES;
- gi.linkentity (self);
+ gi.linkentity(self);
}
-void brain_duck_hold (edict_t *self)
-{
+void brain_duck_hold(edict_t *self) {
if (level.time >= self->monsterinfo.pausetime)
self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
else
self->monsterinfo.aiflags |= AI_HOLD_FRAME;
}
-void brain_duck_up (edict_t *self)
-{
+void brain_duck_up(edict_t *self) {
self->monsterinfo.aiflags &= ~AI_DUCKED;
self->maxs[2] += 32;
self->takedamage = DAMAGE_AIM;
- gi.linkentity (self);
+ gi.linkentity(self);
}
mframe_t brain_frames_duck [] =
@@ -349,8 +344,7 @@ mframe_t brain_frames_duck [] =
};
mmove_t brain_move_duck = {FRAME_duck01, FRAME_duck08, brain_frames_duck, brain_run};
-void brain_dodge (edict_t *self, edict_t *attacker, float eta)
-{
+void brain_dodge(edict_t *self, edict_t *attacker, float eta) {
if (random() > 0.25)
return;
@@ -400,32 +394,28 @@ mmove_t brain_move_death1 = {FRAME_death101, FRAME_death118, brain_frames_death1
// MELEE
//
-void brain_swing_right (edict_t *self)
-{
- gi.sound (self, CHAN_BODY, sound_melee1, 1, ATTN_NORM, 0);
+void brain_swing_right(edict_t *self) {
+ gi.sound(self, CHAN_BODY, sound_melee1, 1, ATTN_NORM, 0);
}
-void brain_hit_right (edict_t *self)
-{
+void brain_hit_right(edict_t *self) {
vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 8);
- if (fire_hit (self, aim, (15 + (rand() %5)), 40))
- gi.sound (self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0);
+ VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 8);
+ if (fire_hit(self, aim, (15 + (rand() % 5)), 40))
+ gi.sound(self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0);
}
-void brain_swing_left (edict_t *self)
-{
- gi.sound (self, CHAN_BODY, sound_melee2, 1, ATTN_NORM, 0);
+void brain_swing_left(edict_t *self) {
+ gi.sound(self, CHAN_BODY, sound_melee2, 1, ATTN_NORM, 0);
}
-void brain_hit_left (edict_t *self)
-{
+void brain_hit_left(edict_t *self) {
vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->mins[0], 8);
- if (fire_hit (self, aim, (15 + (rand() %5)), 40))
- gi.sound (self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0);
+ VectorSet(aim, MELEE_DISTANCE, self->mins[0], 8);
+ if (fire_hit(self, aim, (15 + (rand() % 5)), 40))
+ gi.sound(self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0);
}
mframe_t brain_frames_attack1 [] =
@@ -447,32 +437,28 @@ mframe_t brain_frames_attack1 [] =
{ ai_charge, -1, NULL },
{ ai_charge, -3, NULL },
{ ai_charge, 2, NULL },
- { ai_charge, -11,NULL }
+ { ai_charge, -11, NULL }
};
mmove_t brain_move_attack1 = {FRAME_attak101, FRAME_attak118, brain_frames_attack1, brain_run};
-void brain_chest_open (edict_t *self)
-{
+void brain_chest_open(edict_t *self) {
self->spawnflags &= ~65536;
self->monsterinfo.power_armor_type = POWER_ARMOR_NONE;
- gi.sound (self, CHAN_BODY, sound_chest_open, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_BODY, sound_chest_open, 1, ATTN_NORM, 0);
}
-void brain_tentacle_attack (edict_t *self)
-{
+void brain_tentacle_attack(edict_t *self) {
vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, 0, 8);
- if (fire_hit (self, aim, (10 + (rand() %5)), -600) && skill->value > 0)
+ VectorSet(aim, MELEE_DISTANCE, 0, 8);
+ if (fire_hit(self, aim, (10 + (rand() % 5)), -600) && skill->value > 0)
self->spawnflags |= 65536;
- gi.sound (self, CHAN_WEAPON, sound_tentacles_retract, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_WEAPON, sound_tentacles_retract, 1, ATTN_NORM, 0);
}
-void brain_chest_closed (edict_t *self)
-{
+void brain_chest_closed(edict_t *self) {
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
- if (self->spawnflags & 65536)
- {
+ if (self->spawnflags & 65536) {
self->spawnflags &= ~65536;
self->monsterinfo.currentmove = &brain_move_attack1;
}
@@ -500,8 +486,7 @@ mframe_t brain_frames_attack2 [] =
};
mmove_t brain_move_attack2 = {FRAME_attak201, FRAME_attak217, brain_frames_attack2, brain_run};
-void brain_melee(edict_t *self)
-{
+void brain_melee(edict_t *self) {
if (random() <= 0.5)
self->monsterinfo.currentmove = &brain_move_attack1;
else
@@ -529,8 +514,7 @@ mframe_t brain_frames_run [] =
};
mmove_t brain_move_run = {FRAME_walk101, FRAME_walk111, brain_frames_run, NULL};
-void brain_run (edict_t *self)
-{
+void brain_run(edict_t *self) {
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = &brain_move_stand;
@@ -539,8 +523,7 @@ void brain_run (edict_t *self)
}
-void brain_pain (edict_t *self, edict_t *other, float kick, int damage)
-{
+void brain_pain(edict_t *self, edict_t *other, float kick, int damage) {
float r;
if (self->health < (self->max_health / 2))
@@ -554,51 +537,43 @@ void brain_pain (edict_t *self, edict_t *other, float kick, int damage)
return; // no pain anims in nightmare
r = random();
- if (r < 0.33)
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
+ if (r < 0.33) {
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &brain_move_pain1;
- }
- else if (r < 0.66)
- {
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
+ } else if (r < 0.66) {
+ gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &brain_move_pain2;
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
+ } else {
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &brain_move_pain3;
}
}
-void brain_dead (edict_t *self)
-{
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, -8);
+void brain_dead(edict_t *self) {
+ VectorSet(self->mins, -16, -16, -24);
+ VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
- gi.linkentity (self);
+ gi.linkentity(self);
}
-void brain_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
-{
+void brain_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) {
int n;
self->s.effects = 0;
self->monsterinfo.power_armor_type = POWER_ARMOR_NONE;
// check for gib
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 4; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
+ if (self->health <= self->gib_health) {
+ gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
@@ -607,7 +582,7 @@ void brain_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage
return;
// regular death
- gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
if (random() <= 0.5)
@@ -618,34 +593,32 @@ void brain_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage
/*QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
-void SP_monster_brain (edict_t *self)
-{
- if (deathmatch->value)
- {
- G_FreeEdict (self);
+void SP_monster_brain(edict_t *self) {
+ if (deathmatch->value) {
+ G_FreeEdict(self);
return;
}
- sound_chest_open = gi.soundindex ("brain/brnatck1.wav");
- sound_tentacles_extend = gi.soundindex ("brain/brnatck2.wav");
- sound_tentacles_retract = gi.soundindex ("brain/brnatck3.wav");
- sound_death = gi.soundindex ("brain/brndeth1.wav");
- sound_idle1 = gi.soundindex ("brain/brnidle1.wav");
- sound_idle2 = gi.soundindex ("brain/brnidle2.wav");
- sound_idle3 = gi.soundindex ("brain/brnlens1.wav");
- sound_pain1 = gi.soundindex ("brain/brnpain1.wav");
- sound_pain2 = gi.soundindex ("brain/brnpain2.wav");
- sound_sight = gi.soundindex ("brain/brnsght1.wav");
- sound_search = gi.soundindex ("brain/brnsrch1.wav");
- sound_melee1 = gi.soundindex ("brain/melee1.wav");
- sound_melee2 = gi.soundindex ("brain/melee2.wav");
- sound_melee3 = gi.soundindex ("brain/melee3.wav");
+ sound_chest_open = gi.soundindex("brain/brnatck1.wav");
+ sound_tentacles_extend = gi.soundindex("brain/brnatck2.wav");
+ sound_tentacles_retract = gi.soundindex("brain/brnatck3.wav");
+ sound_death = gi.soundindex("brain/brndeth1.wav");
+ sound_idle1 = gi.soundindex("brain/brnidle1.wav");
+ sound_idle2 = gi.soundindex("brain/brnidle2.wav");
+ sound_idle3 = gi.soundindex("brain/brnlens1.wav");
+ sound_pain1 = gi.soundindex("brain/brnpain1.wav");
+ sound_pain2 = gi.soundindex("brain/brnpain2.wav");
+ sound_sight = gi.soundindex("brain/brnsght1.wav");
+ sound_search = gi.soundindex("brain/brnsrch1.wav");
+ sound_melee1 = gi.soundindex("brain/melee1.wav");
+ sound_melee2 = gi.soundindex("brain/melee2.wav");
+ sound_melee3 = gi.soundindex("brain/melee3.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex ("models/monsters/brain/tris.md2");
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, 32);
+ self->s.modelindex = gi.modelindex("models/monsters/brain/tris.md2");
+ VectorSet(self->mins, -16, -16, -24);
+ VectorSet(self->maxs, 16, 16, 32);
self->health = 300;
self->gib_health = -150;
@@ -667,10 +640,10 @@ void SP_monster_brain (edict_t *self)
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
self->monsterinfo.power_armor_power = 100;
- gi.linkentity (self);
+ gi.linkentity(self);
- self->monsterinfo.currentmove = &brain_move_stand;
+ self->monsterinfo.currentmove = &brain_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
- walkmonster_start (self);
+ walkmonster_start(self);
}