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Diffstat (limited to 'src/baseq2/m_chick.c')
-rw-r--r--src/baseq2/m_chick.c251
1 files changed, 109 insertions, 142 deletions
diff --git a/src/baseq2/m_chick.c b/src/baseq2/m_chick.c
index 5bfebad..af670da 100644
--- a/src/baseq2/m_chick.c
+++ b/src/baseq2/m_chick.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@@ -28,10 +28,10 @@ chick
#include "g_local.h"
#include "m_chick.h"
-qboolean visible (edict_t *self, edict_t *other);
+qboolean visible(edict_t *self, edict_t *other);
-void chick_stand (edict_t *self);
-void chick_run (edict_t *self);
+void chick_stand(edict_t *self);
+void chick_run(edict_t *self);
void chick_reslash(edict_t *self);
void chick_rerocket(edict_t *self);
void chick_attack1(edict_t *self);
@@ -53,16 +53,15 @@ static int sound_sight;
static int sound_search;
-void ChickMoan (edict_t *self)
+void ChickMoan(edict_t *self)
{
if (random() < 0.5)
- gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
+ gi.sound(self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
else
- gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
+ gi.sound(self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
}
-mframe_t chick_frames_fidget [] =
-{
+mframe_t chick_frames_fidget [] = {
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
@@ -96,7 +95,7 @@ mframe_t chick_frames_fidget [] =
};
mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand};
-void chick_fidget (edict_t *self)
+void chick_fidget(edict_t *self)
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
return;
@@ -104,8 +103,7 @@ void chick_fidget (edict_t *self)
self->monsterinfo.currentmove = &chick_move_fidget;
}
-mframe_t chick_frames_stand [] =
-{
+mframe_t chick_frames_stand [] = {
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
@@ -140,18 +138,17 @@ mframe_t chick_frames_stand [] =
};
mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL};
-void chick_stand (edict_t *self)
+void chick_stand(edict_t *self)
{
self->monsterinfo.currentmove = &chick_move_stand;
}
-mframe_t chick_frames_start_run [] =
-{
+mframe_t chick_frames_start_run [] = {
{ ai_run, 1, NULL },
{ ai_run, 0, NULL },
{ ai_run, 0, NULL },
- { ai_run, -1, NULL },
- { ai_run, -1, NULL },
+ { ai_run, -1, NULL },
+ { ai_run, -1, NULL },
{ ai_run, 0, NULL },
{ ai_run, 1, NULL },
{ ai_run, 3, NULL },
@@ -160,8 +157,7 @@ mframe_t chick_frames_start_run [] =
};
mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run};
-mframe_t chick_frames_run [] =
-{
+mframe_t chick_frames_run [] = {
{ ai_run, 6, NULL },
{ ai_run, 8, NULL },
{ ai_run, 13, NULL },
@@ -177,8 +173,7 @@ mframe_t chick_frames_run [] =
mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL};
-mframe_t chick_frames_walk [] =
-{
+mframe_t chick_frames_walk [] = {
{ ai_walk, 6, NULL },
{ ai_walk, 8, NULL },
{ ai_walk, 13, NULL },
@@ -193,32 +188,27 @@ mframe_t chick_frames_walk [] =
mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL};
-void chick_walk (edict_t *self)
+void chick_walk(edict_t *self)
{
self->monsterinfo.currentmove = &chick_move_walk;
}
-void chick_run (edict_t *self)
+void chick_run(edict_t *self)
{
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- {
+ if (self->monsterinfo.aiflags & AI_STAND_GROUND) {
self->monsterinfo.currentmove = &chick_move_stand;
return;
}
if (self->monsterinfo.currentmove == &chick_move_walk ||
- self->monsterinfo.currentmove == &chick_move_start_run)
- {
+ self->monsterinfo.currentmove == &chick_move_start_run) {
self->monsterinfo.currentmove = &chick_move_run;
- }
- else
- {
+ } else {
self->monsterinfo.currentmove = &chick_move_start_run;
}
}
-mframe_t chick_frames_pain1 [] =
-{
+mframe_t chick_frames_pain1 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -227,8 +217,7 @@ mframe_t chick_frames_pain1 [] =
};
mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run};
-mframe_t chick_frames_pain2 [] =
-{
+mframe_t chick_frames_pain2 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -237,8 +226,7 @@ mframe_t chick_frames_pain2 [] =
};
mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run};
-mframe_t chick_frames_pain3 [] =
-{
+mframe_t chick_frames_pain3 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, -6, NULL },
@@ -263,7 +251,7 @@ mframe_t chick_frames_pain3 [] =
};
mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run};
-void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
+void chick_pain(edict_t *self, edict_t *other, float kick, int damage)
{
float r;
@@ -277,11 +265,11 @@ void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
r = random();
if (r < 0.33)
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
else if (r < 0.66)
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
else
- gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
if (skill->value == 3)
return; // no pain anims in nightmare
@@ -294,18 +282,17 @@ void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
self->monsterinfo.currentmove = &chick_move_pain3;
}
-void chick_dead (edict_t *self)
+void chick_dead(edict_t *self)
{
- VectorSet (self->mins, -16, -16, 0);
- VectorSet (self->maxs, 16, 16, 16);
+ VectorSet(self->mins, -16, -16, 0);
+ VectorSet(self->maxs, 16, 16, 16);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
- gi.linkentity (self);
+ gi.linkentity(self);
}
-mframe_t chick_frames_death2 [] =
-{
+mframe_t chick_frames_death2 [] = {
{ ai_move, -6, NULL },
{ ai_move, 0, NULL },
{ ai_move, -1, NULL },
@@ -332,8 +319,7 @@ mframe_t chick_frames_death2 [] =
};
mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead};
-mframe_t chick_frames_death1 [] =
-{
+mframe_t chick_frames_death1 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, -7, NULL },
@@ -346,23 +332,22 @@ mframe_t chick_frames_death1 [] =
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }
-
+
};
mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead};
-void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
+void chick_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
int n;
// check for gib
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 4; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
+ if (self->health <= self->gib_health) {
+ gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
@@ -375,20 +360,17 @@ void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage
self->takedamage = DAMAGE_YES;
n = rand() % 2;
- if (n == 0)
- {
+ if (n == 0) {
self->monsterinfo.currentmove = &chick_move_death1;
- gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
- }
- else
- {
+ gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
+ } else {
self->monsterinfo.currentmove = &chick_move_death2;
- gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
}
}
-void chick_duck_down (edict_t *self)
+void chick_duck_down(edict_t *self)
{
if (self->monsterinfo.aiflags & AI_DUCKED)
return;
@@ -396,10 +378,10 @@ void chick_duck_down (edict_t *self)
self->maxs[2] -= 32;
self->takedamage = DAMAGE_YES;
self->monsterinfo.pausetime = level.time + 1;
- gi.linkentity (self);
+ gi.linkentity(self);
}
-void chick_duck_hold (edict_t *self)
+void chick_duck_hold(edict_t *self)
{
if (level.time >= self->monsterinfo.pausetime)
self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
@@ -407,16 +389,15 @@ void chick_duck_hold (edict_t *self)
self->monsterinfo.aiflags |= AI_HOLD_FRAME;
}
-void chick_duck_up (edict_t *self)
+void chick_duck_up(edict_t *self)
{
self->monsterinfo.aiflags &= ~AI_DUCKED;
self->maxs[2] += 32;
self->takedamage = DAMAGE_AIM;
- gi.linkentity (self);
+ gi.linkentity(self);
}
-mframe_t chick_frames_duck [] =
-{
+mframe_t chick_frames_duck [] = {
{ ai_move, 0, chick_duck_down },
{ ai_move, 1, NULL },
{ ai_move, 4, chick_duck_hold },
@@ -427,7 +408,7 @@ mframe_t chick_frames_duck [] =
};
mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run};
-void chick_dodge (edict_t *self, edict_t *attacker, float eta)
+void chick_dodge(edict_t *self, edict_t *attacker, float eta)
{
if (random() > 0.25)
return;
@@ -438,47 +419,46 @@ void chick_dodge (edict_t *self, edict_t *attacker, float eta)
self->monsterinfo.currentmove = &chick_move_duck;
}
-void ChickSlash (edict_t *self)
+void ChickSlash(edict_t *self)
{
vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10);
- gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
- fire_hit (self, aim, (10 + (rand() %6)), 100);
+ VectorSet(aim, MELEE_DISTANCE, self->mins[0], 10);
+ gi.sound(self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
+ fire_hit(self, aim, (10 + (rand() % 6)), 100);
}
-void ChickRocket (edict_t *self)
+void ChickRocket(edict_t *self)
{
vec3_t forward, right;
vec3_t start;
vec3_t dir;
vec3_t vec;
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start);
+ AngleVectors(self->s.angles, forward, right, NULL);
+ G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start);
- VectorCopy (self->enemy->s.origin, vec);
+ VectorCopy(self->enemy->s.origin, vec);
vec[2] += self->enemy->viewheight;
- VectorSubtract (vec, start, dir);
- VectorNormalize (dir);
+ VectorSubtract(vec, start, dir);
+ VectorNormalize(dir);
- monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
-}
+ monster_fire_rocket(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
+}
-void Chick_PreAttack1 (edict_t *self)
+void Chick_PreAttack1(edict_t *self)
{
- gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
}
-void ChickReload (edict_t *self)
+void ChickReload(edict_t *self)
{
- gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
}
-mframe_t chick_frames_start_attack1 [] =
-{
+mframe_t chick_frames_start_attack1 [] = {
{ ai_charge, 0, Chick_PreAttack1 },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
@@ -496,8 +476,7 @@ mframe_t chick_frames_start_attack1 [] =
mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL};
-mframe_t chick_frames_attack1 [] =
-{
+mframe_t chick_frames_attack1 [] = {
{ ai_charge, 19, ChickRocket },
{ ai_charge, -6, NULL },
{ ai_charge, -5, NULL },
@@ -516,8 +495,7 @@ mframe_t chick_frames_attack1 [] =
};
mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL};
-mframe_t chick_frames_end_attack1 [] =
-{
+mframe_t chick_frames_end_attack1 [] = {
{ ai_charge, -3, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, -6, NULL },
@@ -528,16 +506,14 @@ mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_e
void chick_rerocket(edict_t *self)
{
- if (self->enemy->health > 0)
- {
- if (range (self, self->enemy) > RANGE_MELEE)
- if ( visible (self, self->enemy) )
- if (random() <= 0.6)
- {
+ if (self->enemy->health > 0) {
+ if (range(self, self->enemy) > RANGE_MELEE)
+ if (visible(self, self->enemy))
+ if (random() <= 0.6) {
self->monsterinfo.currentmove = &chick_move_attack1;
return;
}
- }
+ }
self->monsterinfo.currentmove = &chick_move_end_attack1;
}
@@ -546,8 +522,7 @@ void chick_attack1(edict_t *self)
self->monsterinfo.currentmove = &chick_move_attack1;
}
-mframe_t chick_frames_slash [] =
-{
+mframe_t chick_frames_slash [] = {
{ ai_charge, 1, NULL },
{ ai_charge, 7, ChickSlash },
{ ai_charge, -7, NULL },
@@ -560,8 +535,7 @@ mframe_t chick_frames_slash [] =
};
mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL};
-mframe_t chick_frames_end_slash [] =
-{
+mframe_t chick_frames_end_slash [] = {
{ ai_charge, -6, NULL },
{ ai_charge, -1, NULL },
{ ai_charge, -6, NULL },
@@ -572,17 +546,12 @@ mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end
void chick_reslash(edict_t *self)
{
- if (self->enemy->health > 0)
- {
- if (range (self, self->enemy) == RANGE_MELEE)
- {
- if (random() <= 0.9)
- {
+ if (self->enemy->health > 0) {
+ if (range(self, self->enemy) == RANGE_MELEE) {
+ if (random() <= 0.9) {
self->monsterinfo.currentmove = &chick_move_slash;
return;
- }
- else
- {
+ } else {
self->monsterinfo.currentmove = &chick_move_end_slash;
return;
}
@@ -597,8 +566,7 @@ void chick_slash(edict_t *self)
}
-mframe_t chick_frames_start_slash [] =
-{
+mframe_t chick_frames_start_slash [] = {
{ ai_charge, 1, NULL },
{ ai_charge, 8, NULL },
{ ai_charge, 3, NULL }
@@ -620,40 +588,39 @@ void chick_attack(edict_t *self)
void chick_sight(edict_t *self, edict_t *other)
{
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
/*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
-void SP_monster_chick (edict_t *self)
+void SP_monster_chick(edict_t *self)
{
- if (deathmatch->value)
- {
- G_FreeEdict (self);
+ if (deathmatch->value) {
+ G_FreeEdict(self);
return;
}
- sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav");
- sound_missile_launch = gi.soundindex ("chick/chkatck2.wav");
- sound_melee_swing = gi.soundindex ("chick/chkatck3.wav");
- sound_melee_hit = gi.soundindex ("chick/chkatck4.wav");
- sound_missile_reload = gi.soundindex ("chick/chkatck5.wav");
- sound_death1 = gi.soundindex ("chick/chkdeth1.wav");
- sound_death2 = gi.soundindex ("chick/chkdeth2.wav");
- sound_fall_down = gi.soundindex ("chick/chkfall1.wav");
- sound_idle1 = gi.soundindex ("chick/chkidle1.wav");
- sound_idle2 = gi.soundindex ("chick/chkidle2.wav");
- sound_pain1 = gi.soundindex ("chick/chkpain1.wav");
- sound_pain2 = gi.soundindex ("chick/chkpain2.wav");
- sound_pain3 = gi.soundindex ("chick/chkpain3.wav");
- sound_sight = gi.soundindex ("chick/chksght1.wav");
- sound_search = gi.soundindex ("chick/chksrch1.wav");
+ sound_missile_prelaunch = gi.soundindex("chick/chkatck1.wav");
+ sound_missile_launch = gi.soundindex("chick/chkatck2.wav");
+ sound_melee_swing = gi.soundindex("chick/chkatck3.wav");
+ sound_melee_hit = gi.soundindex("chick/chkatck4.wav");
+ sound_missile_reload = gi.soundindex("chick/chkatck5.wav");
+ sound_death1 = gi.soundindex("chick/chkdeth1.wav");
+ sound_death2 = gi.soundindex("chick/chkdeth2.wav");
+ sound_fall_down = gi.soundindex("chick/chkfall1.wav");
+ sound_idle1 = gi.soundindex("chick/chkidle1.wav");
+ sound_idle2 = gi.soundindex("chick/chkidle2.wav");
+ sound_pain1 = gi.soundindex("chick/chkpain1.wav");
+ sound_pain2 = gi.soundindex("chick/chkpain2.wav");
+ sound_pain3 = gi.soundindex("chick/chkpain3.wav");
+ sound_sight = gi.soundindex("chick/chksght1.wav");
+ sound_search = gi.soundindex("chick/chksrch1.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
- VectorSet (self->mins, -16, -16, 0);
- VectorSet (self->maxs, 16, 16, 56);
+ self->s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2");
+ VectorSet(self->mins, -16, -16, 0);
+ VectorSet(self->maxs, 16, 16, 56);
self->health = 175;
self->gib_health = -70;
@@ -670,10 +637,10 @@ void SP_monster_chick (edict_t *self)
self->monsterinfo.melee = chick_melee;
self->monsterinfo.sight = chick_sight;
- gi.linkentity (self);
+ gi.linkentity(self);
self->monsterinfo.currentmove = &chick_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
- walkmonster_start (self);
+ walkmonster_start(self);
}