diff options
Diffstat (limited to 'src/baseq2/m_chick.c')
-rw-r--r-- | src/baseq2/m_chick.c | 251 |
1 files changed, 109 insertions, 142 deletions
diff --git a/src/baseq2/m_chick.c b/src/baseq2/m_chick.c index 5bfebad..af670da 100644 --- a/src/baseq2/m_chick.c +++ b/src/baseq2/m_chick.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -28,10 +28,10 @@ chick #include "g_local.h" #include "m_chick.h" -qboolean visible (edict_t *self, edict_t *other); +qboolean visible(edict_t *self, edict_t *other); -void chick_stand (edict_t *self); -void chick_run (edict_t *self); +void chick_stand(edict_t *self); +void chick_run(edict_t *self); void chick_reslash(edict_t *self); void chick_rerocket(edict_t *self); void chick_attack1(edict_t *self); @@ -53,16 +53,15 @@ static int sound_sight; static int sound_search; -void ChickMoan (edict_t *self) +void ChickMoan(edict_t *self) { if (random() < 0.5) - gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); + gi.sound(self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); else - gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0); + gi.sound(self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0); } -mframe_t chick_frames_fidget [] = -{ +mframe_t chick_frames_fidget [] = { { ai_stand, 0, NULL }, { ai_stand, 0, NULL }, { ai_stand, 0, NULL }, @@ -96,7 +95,7 @@ mframe_t chick_frames_fidget [] = }; mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand}; -void chick_fidget (edict_t *self) +void chick_fidget(edict_t *self) { if (self->monsterinfo.aiflags & AI_STAND_GROUND) return; @@ -104,8 +103,7 @@ void chick_fidget (edict_t *self) self->monsterinfo.currentmove = &chick_move_fidget; } -mframe_t chick_frames_stand [] = -{ +mframe_t chick_frames_stand [] = { { ai_stand, 0, NULL }, { ai_stand, 0, NULL }, { ai_stand, 0, NULL }, @@ -140,18 +138,17 @@ mframe_t chick_frames_stand [] = }; mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL}; -void chick_stand (edict_t *self) +void chick_stand(edict_t *self) { self->monsterinfo.currentmove = &chick_move_stand; } -mframe_t chick_frames_start_run [] = -{ +mframe_t chick_frames_start_run [] = { { ai_run, 1, NULL }, { ai_run, 0, NULL }, { ai_run, 0, NULL }, - { ai_run, -1, NULL }, - { ai_run, -1, NULL }, + { ai_run, -1, NULL }, + { ai_run, -1, NULL }, { ai_run, 0, NULL }, { ai_run, 1, NULL }, { ai_run, 3, NULL }, @@ -160,8 +157,7 @@ mframe_t chick_frames_start_run [] = }; mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run}; -mframe_t chick_frames_run [] = -{ +mframe_t chick_frames_run [] = { { ai_run, 6, NULL }, { ai_run, 8, NULL }, { ai_run, 13, NULL }, @@ -177,8 +173,7 @@ mframe_t chick_frames_run [] = mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL}; -mframe_t chick_frames_walk [] = -{ +mframe_t chick_frames_walk [] = { { ai_walk, 6, NULL }, { ai_walk, 8, NULL }, { ai_walk, 13, NULL }, @@ -193,32 +188,27 @@ mframe_t chick_frames_walk [] = mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL}; -void chick_walk (edict_t *self) +void chick_walk(edict_t *self) { self->monsterinfo.currentmove = &chick_move_walk; } -void chick_run (edict_t *self) +void chick_run(edict_t *self) { - if (self->monsterinfo.aiflags & AI_STAND_GROUND) - { + if (self->monsterinfo.aiflags & AI_STAND_GROUND) { self->monsterinfo.currentmove = &chick_move_stand; return; } if (self->monsterinfo.currentmove == &chick_move_walk || - self->monsterinfo.currentmove == &chick_move_start_run) - { + self->monsterinfo.currentmove == &chick_move_start_run) { self->monsterinfo.currentmove = &chick_move_run; - } - else - { + } else { self->monsterinfo.currentmove = &chick_move_start_run; } } -mframe_t chick_frames_pain1 [] = -{ +mframe_t chick_frames_pain1 [] = { { ai_move, 0, NULL }, { ai_move, 0, NULL }, { ai_move, 0, NULL }, @@ -227,8 +217,7 @@ mframe_t chick_frames_pain1 [] = }; mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run}; -mframe_t chick_frames_pain2 [] = -{ +mframe_t chick_frames_pain2 [] = { { ai_move, 0, NULL }, { ai_move, 0, NULL }, { ai_move, 0, NULL }, @@ -237,8 +226,7 @@ mframe_t chick_frames_pain2 [] = }; mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run}; -mframe_t chick_frames_pain3 [] = -{ +mframe_t chick_frames_pain3 [] = { { ai_move, 0, NULL }, { ai_move, 0, NULL }, { ai_move, -6, NULL }, @@ -263,7 +251,7 @@ mframe_t chick_frames_pain3 [] = }; mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run}; -void chick_pain (edict_t *self, edict_t *other, float kick, int damage) +void chick_pain(edict_t *self, edict_t *other, float kick, int damage) { float r; @@ -277,11 +265,11 @@ void chick_pain (edict_t *self, edict_t *other, float kick, int damage) r = random(); if (r < 0.33) - gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); else if (r < 0.66) - gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); else - gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); if (skill->value == 3) return; // no pain anims in nightmare @@ -294,18 +282,17 @@ void chick_pain (edict_t *self, edict_t *other, float kick, int damage) self->monsterinfo.currentmove = &chick_move_pain3; } -void chick_dead (edict_t *self) +void chick_dead(edict_t *self) { - VectorSet (self->mins, -16, -16, 0); - VectorSet (self->maxs, 16, 16, 16); + VectorSet(self->mins, -16, -16, 0); + VectorSet(self->maxs, 16, 16, 16); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; - gi.linkentity (self); + gi.linkentity(self); } -mframe_t chick_frames_death2 [] = -{ +mframe_t chick_frames_death2 [] = { { ai_move, -6, NULL }, { ai_move, 0, NULL }, { ai_move, -1, NULL }, @@ -332,8 +319,7 @@ mframe_t chick_frames_death2 [] = }; mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead}; -mframe_t chick_frames_death1 [] = -{ +mframe_t chick_frames_death1 [] = { { ai_move, 0, NULL }, { ai_move, 0, NULL }, { ai_move, -7, NULL }, @@ -346,23 +332,22 @@ mframe_t chick_frames_death1 [] = { ai_move, 0, NULL }, { ai_move, 0, NULL }, { ai_move, 0, NULL } - + }; mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead}; -void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) +void chick_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { int n; // check for gib - if (self->health <= self->gib_health) - { - gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n= 0; n < 2; n++) - ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); - for (n= 0; n < 4; n++) - ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + if (self->health <= self->gib_health) { + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n = 0; n < 2; n++) + ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + for (n = 0; n < 4; n++) + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } @@ -375,20 +360,17 @@ void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage self->takedamage = DAMAGE_YES; n = rand() % 2; - if (n == 0) - { + if (n == 0) { self->monsterinfo.currentmove = &chick_move_death1; - gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); - } - else - { + gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); + } else { self->monsterinfo.currentmove = &chick_move_death2; - gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); } } -void chick_duck_down (edict_t *self) +void chick_duck_down(edict_t *self) { if (self->monsterinfo.aiflags & AI_DUCKED) return; @@ -396,10 +378,10 @@ void chick_duck_down (edict_t *self) self->maxs[2] -= 32; self->takedamage = DAMAGE_YES; self->monsterinfo.pausetime = level.time + 1; - gi.linkentity (self); + gi.linkentity(self); } -void chick_duck_hold (edict_t *self) +void chick_duck_hold(edict_t *self) { if (level.time >= self->monsterinfo.pausetime) self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; @@ -407,16 +389,15 @@ void chick_duck_hold (edict_t *self) self->monsterinfo.aiflags |= AI_HOLD_FRAME; } -void chick_duck_up (edict_t *self) +void chick_duck_up(edict_t *self) { self->monsterinfo.aiflags &= ~AI_DUCKED; self->maxs[2] += 32; self->takedamage = DAMAGE_AIM; - gi.linkentity (self); + gi.linkentity(self); } -mframe_t chick_frames_duck [] = -{ +mframe_t chick_frames_duck [] = { { ai_move, 0, chick_duck_down }, { ai_move, 1, NULL }, { ai_move, 4, chick_duck_hold }, @@ -427,7 +408,7 @@ mframe_t chick_frames_duck [] = }; mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run}; -void chick_dodge (edict_t *self, edict_t *attacker, float eta) +void chick_dodge(edict_t *self, edict_t *attacker, float eta) { if (random() > 0.25) return; @@ -438,47 +419,46 @@ void chick_dodge (edict_t *self, edict_t *attacker, float eta) self->monsterinfo.currentmove = &chick_move_duck; } -void ChickSlash (edict_t *self) +void ChickSlash(edict_t *self) { vec3_t aim; - VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10); - gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0); - fire_hit (self, aim, (10 + (rand() %6)), 100); + VectorSet(aim, MELEE_DISTANCE, self->mins[0], 10); + gi.sound(self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0); + fire_hit(self, aim, (10 + (rand() % 6)), 100); } -void ChickRocket (edict_t *self) +void ChickRocket(edict_t *self) { vec3_t forward, right; vec3_t start; vec3_t dir; vec3_t vec; - AngleVectors (self->s.angles, forward, right, NULL); - G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start); + AngleVectors(self->s.angles, forward, right, NULL); + G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start); - VectorCopy (self->enemy->s.origin, vec); + VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; - VectorSubtract (vec, start, dir); - VectorNormalize (dir); + VectorSubtract(vec, start, dir); + VectorNormalize(dir); - monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1); -} + monster_fire_rocket(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1); +} -void Chick_PreAttack1 (edict_t *self) +void Chick_PreAttack1(edict_t *self) { - gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0); } -void ChickReload (edict_t *self) +void ChickReload(edict_t *self) { - gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0); } -mframe_t chick_frames_start_attack1 [] = -{ +mframe_t chick_frames_start_attack1 [] = { { ai_charge, 0, Chick_PreAttack1 }, { ai_charge, 0, NULL }, { ai_charge, 0, NULL }, @@ -496,8 +476,7 @@ mframe_t chick_frames_start_attack1 [] = mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL}; -mframe_t chick_frames_attack1 [] = -{ +mframe_t chick_frames_attack1 [] = { { ai_charge, 19, ChickRocket }, { ai_charge, -6, NULL }, { ai_charge, -5, NULL }, @@ -516,8 +495,7 @@ mframe_t chick_frames_attack1 [] = }; mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL}; -mframe_t chick_frames_end_attack1 [] = -{ +mframe_t chick_frames_end_attack1 [] = { { ai_charge, -3, NULL }, { ai_charge, 0, NULL }, { ai_charge, -6, NULL }, @@ -528,16 +506,14 @@ mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_e void chick_rerocket(edict_t *self) { - if (self->enemy->health > 0) - { - if (range (self, self->enemy) > RANGE_MELEE) - if ( visible (self, self->enemy) ) - if (random() <= 0.6) - { + if (self->enemy->health > 0) { + if (range(self, self->enemy) > RANGE_MELEE) + if (visible(self, self->enemy)) + if (random() <= 0.6) { self->monsterinfo.currentmove = &chick_move_attack1; return; } - } + } self->monsterinfo.currentmove = &chick_move_end_attack1; } @@ -546,8 +522,7 @@ void chick_attack1(edict_t *self) self->monsterinfo.currentmove = &chick_move_attack1; } -mframe_t chick_frames_slash [] = -{ +mframe_t chick_frames_slash [] = { { ai_charge, 1, NULL }, { ai_charge, 7, ChickSlash }, { ai_charge, -7, NULL }, @@ -560,8 +535,7 @@ mframe_t chick_frames_slash [] = }; mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL}; -mframe_t chick_frames_end_slash [] = -{ +mframe_t chick_frames_end_slash [] = { { ai_charge, -6, NULL }, { ai_charge, -1, NULL }, { ai_charge, -6, NULL }, @@ -572,17 +546,12 @@ mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end void chick_reslash(edict_t *self) { - if (self->enemy->health > 0) - { - if (range (self, self->enemy) == RANGE_MELEE) - { - if (random() <= 0.9) - { + if (self->enemy->health > 0) { + if (range(self, self->enemy) == RANGE_MELEE) { + if (random() <= 0.9) { self->monsterinfo.currentmove = &chick_move_slash; return; - } - else - { + } else { self->monsterinfo.currentmove = &chick_move_end_slash; return; } @@ -597,8 +566,7 @@ void chick_slash(edict_t *self) } -mframe_t chick_frames_start_slash [] = -{ +mframe_t chick_frames_start_slash [] = { { ai_charge, 1, NULL }, { ai_charge, 8, NULL }, { ai_charge, 3, NULL } @@ -620,40 +588,39 @@ void chick_attack(edict_t *self) void chick_sight(edict_t *self, edict_t *other) { - gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ -void SP_monster_chick (edict_t *self) +void SP_monster_chick(edict_t *self) { - if (deathmatch->value) - { - G_FreeEdict (self); + if (deathmatch->value) { + G_FreeEdict(self); return; } - sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav"); - sound_missile_launch = gi.soundindex ("chick/chkatck2.wav"); - sound_melee_swing = gi.soundindex ("chick/chkatck3.wav"); - sound_melee_hit = gi.soundindex ("chick/chkatck4.wav"); - sound_missile_reload = gi.soundindex ("chick/chkatck5.wav"); - sound_death1 = gi.soundindex ("chick/chkdeth1.wav"); - sound_death2 = gi.soundindex ("chick/chkdeth2.wav"); - sound_fall_down = gi.soundindex ("chick/chkfall1.wav"); - sound_idle1 = gi.soundindex ("chick/chkidle1.wav"); - sound_idle2 = gi.soundindex ("chick/chkidle2.wav"); - sound_pain1 = gi.soundindex ("chick/chkpain1.wav"); - sound_pain2 = gi.soundindex ("chick/chkpain2.wav"); - sound_pain3 = gi.soundindex ("chick/chkpain3.wav"); - sound_sight = gi.soundindex ("chick/chksght1.wav"); - sound_search = gi.soundindex ("chick/chksrch1.wav"); + sound_missile_prelaunch = gi.soundindex("chick/chkatck1.wav"); + sound_missile_launch = gi.soundindex("chick/chkatck2.wav"); + sound_melee_swing = gi.soundindex("chick/chkatck3.wav"); + sound_melee_hit = gi.soundindex("chick/chkatck4.wav"); + sound_missile_reload = gi.soundindex("chick/chkatck5.wav"); + sound_death1 = gi.soundindex("chick/chkdeth1.wav"); + sound_death2 = gi.soundindex("chick/chkdeth2.wav"); + sound_fall_down = gi.soundindex("chick/chkfall1.wav"); + sound_idle1 = gi.soundindex("chick/chkidle1.wav"); + sound_idle2 = gi.soundindex("chick/chkidle2.wav"); + sound_pain1 = gi.soundindex("chick/chkpain1.wav"); + sound_pain2 = gi.soundindex("chick/chkpain2.wav"); + sound_pain3 = gi.soundindex("chick/chkpain3.wav"); + sound_sight = gi.soundindex("chick/chksght1.wav"); + sound_search = gi.soundindex("chick/chksrch1.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; - self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2"); - VectorSet (self->mins, -16, -16, 0); - VectorSet (self->maxs, 16, 16, 56); + self->s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2"); + VectorSet(self->mins, -16, -16, 0); + VectorSet(self->maxs, 16, 16, 56); self->health = 175; self->gib_health = -70; @@ -670,10 +637,10 @@ void SP_monster_chick (edict_t *self) self->monsterinfo.melee = chick_melee; self->monsterinfo.sight = chick_sight; - gi.linkentity (self); + gi.linkentity(self); self->monsterinfo.currentmove = &chick_move_stand; self->monsterinfo.scale = MODEL_SCALE; - walkmonster_start (self); + walkmonster_start(self); } |