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Diffstat (limited to 'src/baseq2/m_hover.c')
-rw-r--r--src/baseq2/m_hover.c200
1 files changed, 87 insertions, 113 deletions
diff --git a/src/baseq2/m_hover.c b/src/baseq2/m_hover.c
index 395d0dc..07eb07c 100644
--- a/src/baseq2/m_hover.c
+++ b/src/baseq2/m_hover.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@@ -28,7 +28,7 @@ hover
#include "g_local.h"
#include "m_hover.h"
-qboolean visible (edict_t *self, edict_t *other);
+qboolean visible(edict_t *self, edict_t *other);
static int sound_pain1;
@@ -40,30 +40,29 @@ static int sound_search1;
static int sound_search2;
-void hover_sight (edict_t *self, edict_t *other)
+void hover_sight(edict_t *self, edict_t *other)
{
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
-void hover_search (edict_t *self)
+void hover_search(edict_t *self)
{
if (random() < 0.5)
- gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
else
- gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
}
-void hover_run (edict_t *self);
-void hover_stand (edict_t *self);
-void hover_dead (edict_t *self);
-void hover_attack (edict_t *self);
-void hover_reattack (edict_t *self);
-void hover_fire_blaster (edict_t *self);
-void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
+void hover_run(edict_t *self);
+void hover_stand(edict_t *self);
+void hover_dead(edict_t *self);
+void hover_attack(edict_t *self);
+void hover_reattack(edict_t *self);
+void hover_fire_blaster(edict_t *self);
+void hover_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
-mframe_t hover_frames_stand [] =
-{
+mframe_t hover_frames_stand [] = {
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
@@ -97,8 +96,7 @@ mframe_t hover_frames_stand [] =
};
mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL};
-mframe_t hover_frames_stop1 [] =
-{
+mframe_t hover_frames_stop1 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -111,8 +109,7 @@ mframe_t hover_frames_stop1 [] =
};
mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL};
-mframe_t hover_frames_stop2 [] =
-{
+mframe_t hover_frames_stop2 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -124,8 +121,7 @@ mframe_t hover_frames_stop2 [] =
};
mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL};
-mframe_t hover_frames_takeoff [] =
-{
+mframe_t hover_frames_takeoff [] = {
{ ai_move, 0, NULL },
{ ai_move, -2, NULL },
{ ai_move, 5, NULL },
@@ -159,8 +155,7 @@ mframe_t hover_frames_takeoff [] =
};
mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL};
-mframe_t hover_frames_pain3 [] =
-{
+mframe_t hover_frames_pain3 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -173,8 +168,7 @@ mframe_t hover_frames_pain3 [] =
};
mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run};
-mframe_t hover_frames_pain2 [] =
-{
+mframe_t hover_frames_pain2 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -190,8 +184,7 @@ mframe_t hover_frames_pain2 [] =
};
mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run};
-mframe_t hover_frames_pain1 [] =
-{
+mframe_t hover_frames_pain1 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 2, NULL },
@@ -223,14 +216,12 @@ mframe_t hover_frames_pain1 [] =
};
mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run};
-mframe_t hover_frames_land [] =
-{
+mframe_t hover_frames_land [] = {
{ ai_move, 0, NULL }
};
mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL};
-mframe_t hover_frames_forward [] =
-{
+mframe_t hover_frames_forward [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -269,8 +260,7 @@ mframe_t hover_frames_forward [] =
};
mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL};
-mframe_t hover_frames_walk [] =
-{
+mframe_t hover_frames_walk [] = {
{ ai_walk, 4, NULL },
{ ai_walk, 4, NULL },
{ ai_walk, 4, NULL },
@@ -309,8 +299,7 @@ mframe_t hover_frames_walk [] =
};
mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL};
-mframe_t hover_frames_run [] =
-{
+mframe_t hover_frames_run [] = {
{ ai_run, 10, NULL },
{ ai_run, 10, NULL },
{ ai_run, 10, NULL },
@@ -349,15 +338,14 @@ mframe_t hover_frames_run [] =
};
mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL};
-mframe_t hover_frames_death1 [] =
-{
+mframe_t hover_frames_death1 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
- { ai_move, -10,NULL },
+ { ai_move, -10, NULL },
{ ai_move, 3, NULL },
{ ai_move, 5, NULL },
{ ai_move, 4, NULL },
@@ -365,8 +353,7 @@ mframe_t hover_frames_death1 [] =
};
mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead};
-mframe_t hover_frames_backward [] =
-{
+mframe_t hover_frames_backward [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -394,16 +381,14 @@ mframe_t hover_frames_backward [] =
};
mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL};
-mframe_t hover_frames_start_attack [] =
-{
+mframe_t hover_frames_start_attack [] = {
{ ai_charge, 1, NULL },
{ ai_charge, 1, NULL },
{ ai_charge, 1, NULL }
};
mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack};
-mframe_t hover_frames_attack1 [] =
-{
+mframe_t hover_frames_attack1 [] = {
{ ai_charge, -10, hover_fire_blaster },
{ ai_charge, -10, hover_fire_blaster },
{ ai_charge, 0, hover_reattack },
@@ -411,19 +396,17 @@ mframe_t hover_frames_attack1 [] =
mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL};
-mframe_t hover_frames_end_attack [] =
-{
+mframe_t hover_frames_end_attack [] = {
{ ai_charge, 1, NULL },
{ ai_charge, 1, NULL }
};
mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run};
-void hover_reattack (edict_t *self)
+void hover_reattack(edict_t *self)
{
- if (self->enemy->health > 0 )
- if (visible (self, self->enemy) )
- if (random() <= 0.6)
- {
+ if (self->enemy->health > 0)
+ if (visible(self, self->enemy))
+ if (random() <= 0.6) {
self->monsterinfo.currentmove = &hover_move_attack1;
return;
}
@@ -431,7 +414,7 @@ void hover_reattack (edict_t *self)
}
-void hover_fire_blaster (edict_t *self)
+void hover_fire_blaster(edict_t *self)
{
vec3_t start;
vec3_t forward, right;
@@ -444,23 +427,23 @@ void hover_fire_blaster (edict_t *self)
else
effect = 0;
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start);
+ AngleVectors(self->s.angles, forward, right, NULL);
+ G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start);
- VectorCopy (self->enemy->s.origin, end);
+ VectorCopy(self->enemy->s.origin, end);
end[2] += self->enemy->viewheight;
- VectorSubtract (end, start, dir);
+ VectorSubtract(end, start, dir);
- monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect);
+ monster_fire_blaster(self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect);
}
-void hover_stand (edict_t *self)
+void hover_stand(edict_t *self)
{
- self->monsterinfo.currentmove = &hover_move_stand;
+ self->monsterinfo.currentmove = &hover_move_stand;
}
-void hover_run (edict_t *self)
+void hover_run(edict_t *self)
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = &hover_move_stand;
@@ -468,12 +451,12 @@ void hover_run (edict_t *self)
self->monsterinfo.currentmove = &hover_move_run;
}
-void hover_walk (edict_t *self)
+void hover_walk(edict_t *self)
{
self->monsterinfo.currentmove = &hover_move_walk;
}
-void hover_start_attack (edict_t *self)
+void hover_start_attack(edict_t *self)
{
self->monsterinfo.currentmove = &hover_move_start_attack;
}
@@ -484,7 +467,7 @@ void hover_attack(edict_t *self)
}
-void hover_pain (edict_t *self, edict_t *other, float kick, int damage)
+void hover_pain(edict_t *self, edict_t *other, float kick, int damage)
{
if (self->health < (self->max_health / 2))
self->s.skinnum = 1;
@@ -497,60 +480,52 @@ void hover_pain (edict_t *self, edict_t *other, float kick, int damage)
if (skill->value == 3)
return; // no pain anims in nightmare
- if (damage <= 25)
- {
- if (random() < 0.5)
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
+ if (damage <= 25) {
+ if (random() < 0.5) {
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &hover_move_pain3;
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
+ } else {
+ gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &hover_move_pain2;
}
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
+ } else {
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &hover_move_pain1;
}
}
-void hover_deadthink (edict_t *self)
+void hover_deadthink(edict_t *self)
{
- if (!self->groundentity && level.time < self->timestamp)
- {
+ if (!self->groundentity && level.time < self->timestamp) {
self->nextthink = level.time + FRAMETIME;
return;
}
BecomeExplosion1(self);
}
-void hover_dead (edict_t *self)
+void hover_dead(edict_t *self)
{
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, -8);
+ VectorSet(self->mins, -16, -16, -24);
+ VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->think = hover_deadthink;
self->nextthink = level.time + FRAMETIME;
self->timestamp = level.time + 15;
- gi.linkentity (self);
+ gi.linkentity(self);
}
-void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
+void hover_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
int n;
// check for gib
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ if (self->health <= self->gib_health) {
+ gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
+ for (n = 0; n < 2; n++)
+ ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
@@ -560,9 +535,9 @@ void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage
// regular death
if (random() < 0.5)
- gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
else
- gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->monsterinfo.currentmove = &hover_move_death1;
@@ -570,31 +545,30 @@ void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage
/*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
-void SP_monster_hover (edict_t *self)
+void SP_monster_hover(edict_t *self)
{
- if (deathmatch->value)
- {
- G_FreeEdict (self);
+ if (deathmatch->value) {
+ G_FreeEdict(self);
return;
}
- sound_pain1 = gi.soundindex ("hover/hovpain1.wav");
- sound_pain2 = gi.soundindex ("hover/hovpain2.wav");
- sound_death1 = gi.soundindex ("hover/hovdeth1.wav");
- sound_death2 = gi.soundindex ("hover/hovdeth2.wav");
- sound_sight = gi.soundindex ("hover/hovsght1.wav");
- sound_search1 = gi.soundindex ("hover/hovsrch1.wav");
- sound_search2 = gi.soundindex ("hover/hovsrch2.wav");
+ sound_pain1 = gi.soundindex("hover/hovpain1.wav");
+ sound_pain2 = gi.soundindex("hover/hovpain2.wav");
+ sound_death1 = gi.soundindex("hover/hovdeth1.wav");
+ sound_death2 = gi.soundindex("hover/hovdeth2.wav");
+ sound_sight = gi.soundindex("hover/hovsght1.wav");
+ sound_search1 = gi.soundindex("hover/hovsrch1.wav");
+ sound_search2 = gi.soundindex("hover/hovsrch2.wav");
- gi.soundindex ("hover/hovatck1.wav");
+ gi.soundindex("hover/hovatck1.wav");
- self->s.sound = gi.soundindex ("hover/hovidle1.wav");
+ self->s.sound = gi.soundindex("hover/hovidle1.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2");
- VectorSet (self->mins, -24, -24, -24);
- VectorSet (self->maxs, 24, 24, 32);
+ VectorSet(self->mins, -24, -24, -24);
+ VectorSet(self->maxs, 24, 24, 32);
self->health = 240;
self->gib_health = -100;
@@ -611,10 +585,10 @@ void SP_monster_hover (edict_t *self)
self->monsterinfo.sight = hover_sight;
self->monsterinfo.search = hover_search;
- gi.linkentity (self);
+ gi.linkentity(self);
- self->monsterinfo.currentmove = &hover_move_stand;
+ self->monsterinfo.currentmove = &hover_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
- flymonster_start (self);
+ flymonster_start(self);
}