diff options
Diffstat (limited to 'src/baseq2/m_mutant.c')
-rw-r--r-- | src/baseq2/m_mutant.c | 256 |
1 files changed, 114 insertions, 142 deletions
diff --git a/src/baseq2/m_mutant.c b/src/baseq2/m_mutant.c index 6805c62..419149e 100644 --- a/src/baseq2/m_mutant.c +++ b/src/baseq2/m_mutant.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -47,31 +47,31 @@ static int sound_thud; // SOUNDS // -void mutant_step (edict_t *self) +void mutant_step(edict_t *self) { int n; n = (rand() + 1) % 3; if (n == 0) - gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); else if (n == 1) - gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); else - gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); } -void mutant_sight (edict_t *self, edict_t *other) +void mutant_sight(edict_t *self, edict_t *other) { - gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } -void mutant_search (edict_t *self) +void mutant_search(edict_t *self) { - gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); } -void mutant_swing (edict_t *self) +void mutant_swing(edict_t *self) { - gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); } @@ -79,8 +79,7 @@ void mutant_swing (edict_t *self) // STAND // -mframe_t mutant_frames_stand [] = -{ +mframe_t mutant_frames_stand [] = { { ai_stand, 0, NULL }, { ai_stand, 0, NULL }, { ai_stand, 0, NULL }, @@ -140,7 +139,7 @@ mframe_t mutant_frames_stand [] = }; mmove_t mutant_move_stand = {FRAME_stand101, FRAME_stand151, mutant_frames_stand, NULL}; -void mutant_stand (edict_t *self) +void mutant_stand(edict_t *self) { self->monsterinfo.currentmove = &mutant_move_stand; } @@ -150,14 +149,13 @@ void mutant_stand (edict_t *self) // IDLE // -void mutant_idle_loop (edict_t *self) +void mutant_idle_loop(edict_t *self) { if (random() < 0.75) self->monsterinfo.nextframe = FRAME_stand155; } -mframe_t mutant_frames_idle [] = -{ +mframe_t mutant_frames_idle [] = { { ai_stand, 0, NULL }, { ai_stand, 0, NULL }, { ai_stand, 0, NULL }, @@ -174,10 +172,10 @@ mframe_t mutant_frames_idle [] = }; mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; -void mutant_idle (edict_t *self) +void mutant_idle(edict_t *self) { self->monsterinfo.currentmove = &mutant_move_idle; - gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); + gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } @@ -185,10 +183,9 @@ void mutant_idle (edict_t *self) // WALK // -void mutant_walk (edict_t *self); +void mutant_walk(edict_t *self); -mframe_t mutant_frames_walk [] = -{ +mframe_t mutant_frames_walk [] = { { ai_walk, 3, NULL }, { ai_walk, 1, NULL }, { ai_walk, 5, NULL }, @@ -204,13 +201,12 @@ mframe_t mutant_frames_walk [] = }; mmove_t mutant_move_walk = {FRAME_walk05, FRAME_walk16, mutant_frames_walk, NULL}; -void mutant_walk_loop (edict_t *self) +void mutant_walk_loop(edict_t *self) { self->monsterinfo.currentmove = &mutant_move_walk; } -mframe_t mutant_frames_start_walk [] = -{ +mframe_t mutant_frames_start_walk [] = { { ai_walk, 5, NULL }, { ai_walk, 5, NULL }, { ai_walk, -2, NULL }, @@ -218,7 +214,7 @@ mframe_t mutant_frames_start_walk [] = }; mmove_t mutant_move_start_walk = {FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop}; -void mutant_walk (edict_t *self) +void mutant_walk(edict_t *self) { self->monsterinfo.currentmove = &mutant_move_start_walk; } @@ -228,8 +224,7 @@ void mutant_walk (edict_t *self) // RUN // -mframe_t mutant_frames_run [] = -{ +mframe_t mutant_frames_run [] = { { ai_run, 40, NULL }, { ai_run, 40, mutant_step }, { ai_run, 24, NULL }, @@ -239,7 +234,7 @@ mframe_t mutant_frames_run [] = }; mmove_t mutant_move_run = {FRAME_run03, FRAME_run08, mutant_frames_run, NULL}; -void mutant_run (edict_t *self) +void mutant_run(edict_t *self) { if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &mutant_move_stand; @@ -252,39 +247,38 @@ void mutant_run (edict_t *self) // MELEE // -void mutant_hit_left (edict_t *self) +void mutant_hit_left(edict_t *self) { vec3_t aim; - VectorSet (aim, MELEE_DISTANCE, self->mins[0], 8); - if (fire_hit (self, aim, (10 + (rand() %5)), 100)) - gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); + VectorSet(aim, MELEE_DISTANCE, self->mins[0], 8); + if (fire_hit(self, aim, (10 + (rand() % 5)), 100)) + gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); else - gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); } -void mutant_hit_right (edict_t *self) +void mutant_hit_right(edict_t *self) { vec3_t aim; - VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 8); - if (fire_hit (self, aim, (10 + (rand() %5)), 100)) - gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); + VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 8); + if (fire_hit(self, aim, (10 + (rand() % 5)), 100)) + gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); else - gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); } -void mutant_check_refire (edict_t *self) +void mutant_check_refire(edict_t *self) { if (!self->enemy || !self->enemy->inuse || self->enemy->health <= 0) return; - if ( ((skill->value == 3) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE) ) + if (((skill->value == 3) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE)) self->monsterinfo.nextframe = FRAME_attack09; } -mframe_t mutant_frames_attack [] = -{ +mframe_t mutant_frames_attack [] = { { ai_charge, 0, NULL }, { ai_charge, 0, NULL }, { ai_charge, 0, mutant_hit_left }, @@ -295,7 +289,7 @@ mframe_t mutant_frames_attack [] = }; mmove_t mutant_move_attack = {FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run}; -void mutant_melee (edict_t *self) +void mutant_melee(edict_t *self) { self->monsterinfo.currentmove = &mutant_move_attack; } @@ -305,34 +299,29 @@ void mutant_melee (edict_t *self) // ATTACK // -void mutant_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) +void mutant_jump_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { - if (self->health <= 0) - { + if (self->health <= 0) { self->touch = NULL; return; } - if (other->takedamage) - { - if (VectorLength(self->velocity) > 400) - { + if (other->takedamage) { + if (VectorLength(self->velocity) > 400) { vec3_t point; vec3_t normal; int damage; - VectorCopy (self->velocity, normal); + VectorCopy(self->velocity, normal); VectorNormalize(normal); - VectorMA (self->s.origin, self->maxs[0], normal, point); + VectorMA(self->s.origin, self->maxs[0], normal, point); damage = 40 + 10 * random(); - T_Damage (other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_UNKNOWN); + T_Damage(other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_UNKNOWN); } } - if (!M_CheckBottom (self)) - { - if (self->groundentity) - { + if (!M_CheckBottom(self)) { + if (self->groundentity) { self->monsterinfo.nextframe = FRAME_attack02; self->touch = NULL; } @@ -342,14 +331,14 @@ void mutant_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface self->touch = NULL; } -void mutant_jump_takeoff (edict_t *self) +void mutant_jump_takeoff(edict_t *self) { vec3_t forward; - gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); - AngleVectors (self->s.angles, forward, NULL, NULL); + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); + AngleVectors(self->s.angles, forward, NULL, NULL); self->s.origin[2] += 1; - VectorScale (forward, 600, self->velocity); + VectorScale(forward, 600, self->velocity); self->velocity[2] = 250; self->groundentity = NULL; self->monsterinfo.aiflags |= AI_DUCKED; @@ -357,11 +346,10 @@ void mutant_jump_takeoff (edict_t *self) self->touch = mutant_jump_touch; } -void mutant_check_landing (edict_t *self) +void mutant_check_landing(edict_t *self) { - if (self->groundentity) - { - gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); + if (self->groundentity) { + gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); self->monsterinfo.attack_finished = 0; self->monsterinfo.aiflags &= ~AI_DUCKED; return; @@ -373,8 +361,7 @@ void mutant_check_landing (edict_t *self) self->monsterinfo.nextframe = FRAME_attack05; } -mframe_t mutant_frames_jump [] = -{ +mframe_t mutant_frames_jump [] = { { ai_charge, 0, NULL }, { ai_charge, 17, NULL }, { ai_charge, 15, mutant_jump_takeoff }, @@ -386,7 +373,7 @@ mframe_t mutant_frames_jump [] = }; mmove_t mutant_move_jump = {FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run}; -void mutant_jump (edict_t *self) +void mutant_jump(edict_t *self) { self->monsterinfo.currentmove = &mutant_move_jump; } @@ -396,14 +383,14 @@ void mutant_jump (edict_t *self) // CHECKATTACK // -qboolean mutant_check_melee (edict_t *self) +qboolean mutant_check_melee(edict_t *self) { - if (range (self, self->enemy) == RANGE_MELEE) + if (range(self, self->enemy) == RANGE_MELEE) return qtrue; return qfalse; } -qboolean mutant_check_jump (edict_t *self) +qboolean mutant_check_jump(edict_t *self) { vec3_t v; float distance; @@ -421,8 +408,7 @@ qboolean mutant_check_jump (edict_t *self) if (distance < 100) return qfalse; - if (distance > 100) - { + if (distance > 100) { if (random() < 0.9) return qfalse; } @@ -430,19 +416,17 @@ qboolean mutant_check_jump (edict_t *self) return qtrue; } -qboolean mutant_checkattack (edict_t *self) +qboolean mutant_checkattack(edict_t *self) { if (!self->enemy || self->enemy->health <= 0) return qfalse; - if (mutant_check_melee(self)) - { + if (mutant_check_melee(self)) { self->monsterinfo.attack_state = AS_MELEE; return qtrue; } - if (mutant_check_jump(self)) - { + if (mutant_check_jump(self)) { self->monsterinfo.attack_state = AS_MISSILE; // FIXME play a jump sound here return qtrue; @@ -456,8 +440,7 @@ qboolean mutant_checkattack (edict_t *self) // PAIN // -mframe_t mutant_frames_pain1 [] = -{ +mframe_t mutant_frames_pain1 [] = { { ai_move, 4, NULL }, { ai_move, -3, NULL }, { ai_move, -8, NULL }, @@ -466,9 +449,8 @@ mframe_t mutant_frames_pain1 [] = }; mmove_t mutant_move_pain1 = {FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run}; -mframe_t mutant_frames_pain2 [] = -{ - { ai_move, -24,NULL }, +mframe_t mutant_frames_pain2 [] = { + { ai_move, -24, NULL }, { ai_move, 11, NULL }, { ai_move, 5, NULL }, { ai_move, -2, NULL }, @@ -477,9 +459,8 @@ mframe_t mutant_frames_pain2 [] = }; mmove_t mutant_move_pain2 = {FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run}; -mframe_t mutant_frames_pain3 [] = -{ - { ai_move, -22,NULL }, +mframe_t mutant_frames_pain3 [] = { + { ai_move, -22, NULL }, { ai_move, 3, NULL }, { ai_move, 3, NULL }, { ai_move, 2, NULL }, @@ -493,7 +474,7 @@ mframe_t mutant_frames_pain3 [] = }; mmove_t mutant_move_pain3 = {FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run}; -void mutant_pain (edict_t *self, edict_t *other, float kick, int damage) +void mutant_pain(edict_t *self, edict_t *other, float kick, int damage) { float r; @@ -509,19 +490,14 @@ void mutant_pain (edict_t *self, edict_t *other, float kick, int damage) return; // no pain anims in nightmare r = random(); - if (r < 0.33) - { - gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + if (r < 0.33) { + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &mutant_move_pain1; - } - else if (r < 0.66) - { - gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); + } else if (r < 0.66) { + gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &mutant_move_pain2; - } - else - { - gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + } else { + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &mutant_move_pain3; } } @@ -531,19 +507,18 @@ void mutant_pain (edict_t *self, edict_t *other, float kick, int damage) // DEATH // -void mutant_dead (edict_t *self) +void mutant_dead(edict_t *self) { - VectorSet (self->mins, -16, -16, -24); - VectorSet (self->maxs, 16, 16, -8); + VectorSet(self->mins, -16, -16, -24); + VectorSet(self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; - gi.linkentity (self); + gi.linkentity(self); - M_FlyCheck (self); + M_FlyCheck(self); } -mframe_t mutant_frames_death1 [] = -{ +mframe_t mutant_frames_death1 [] = { { ai_move, 0, NULL }, { ai_move, 0, NULL }, { ai_move, 0, NULL }, @@ -556,8 +531,7 @@ mframe_t mutant_frames_death1 [] = }; mmove_t mutant_move_death1 = {FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead}; -mframe_t mutant_frames_death2 [] = -{ +mframe_t mutant_frames_death2 [] = { { ai_move, 0, NULL }, { ai_move, 0, NULL }, { ai_move, 0, NULL }, @@ -571,18 +545,17 @@ mframe_t mutant_frames_death2 [] = }; mmove_t mutant_move_death2 = {FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead}; -void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) +void mutant_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { int n; - if (self->health <= self->gib_health) - { - gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n= 0; n < 2; n++) - ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); - for (n= 0; n < 4; n++) - ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + if (self->health <= self->gib_health) { + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n = 0; n < 2; n++) + ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + for (n = 0; n < 4; n++) + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } @@ -590,7 +563,7 @@ void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag if (self->deadflag == DEAD_DEAD) return; - gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; self->s.skinnum = 1; @@ -608,33 +581,32 @@ void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag /*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight */ -void SP_monster_mutant (edict_t *self) +void SP_monster_mutant(edict_t *self) { - if (deathmatch->value) - { - G_FreeEdict (self); + if (deathmatch->value) { + G_FreeEdict(self); return; } - sound_swing = gi.soundindex ("mutant/mutatck1.wav"); - sound_hit = gi.soundindex ("mutant/mutatck2.wav"); - sound_hit2 = gi.soundindex ("mutant/mutatck3.wav"); - sound_death = gi.soundindex ("mutant/mutdeth1.wav"); - sound_idle = gi.soundindex ("mutant/mutidle1.wav"); - sound_pain1 = gi.soundindex ("mutant/mutpain1.wav"); - sound_pain2 = gi.soundindex ("mutant/mutpain2.wav"); - sound_sight = gi.soundindex ("mutant/mutsght1.wav"); - sound_search = gi.soundindex ("mutant/mutsrch1.wav"); - sound_step1 = gi.soundindex ("mutant/step1.wav"); - sound_step2 = gi.soundindex ("mutant/step2.wav"); - sound_step3 = gi.soundindex ("mutant/step3.wav"); - sound_thud = gi.soundindex ("mutant/thud1.wav"); - + sound_swing = gi.soundindex("mutant/mutatck1.wav"); + sound_hit = gi.soundindex("mutant/mutatck2.wav"); + sound_hit2 = gi.soundindex("mutant/mutatck3.wav"); + sound_death = gi.soundindex("mutant/mutdeth1.wav"); + sound_idle = gi.soundindex("mutant/mutidle1.wav"); + sound_pain1 = gi.soundindex("mutant/mutpain1.wav"); + sound_pain2 = gi.soundindex("mutant/mutpain2.wav"); + sound_sight = gi.soundindex("mutant/mutsght1.wav"); + sound_search = gi.soundindex("mutant/mutsrch1.wav"); + sound_step1 = gi.soundindex("mutant/step1.wav"); + sound_step2 = gi.soundindex("mutant/step2.wav"); + sound_step3 = gi.soundindex("mutant/step3.wav"); + sound_thud = gi.soundindex("mutant/thud1.wav"); + self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; - self->s.modelindex = gi.modelindex ("models/monsters/mutant/tris.md2"); - VectorSet (self->mins, -32, -32, -24); - VectorSet (self->maxs, 32, 32, 48); + self->s.modelindex = gi.modelindex("models/monsters/mutant/tris.md2"); + VectorSet(self->mins, -32, -32, -24); + VectorSet(self->maxs, 32, 32, 48); self->health = 300; self->gib_health = -120; @@ -654,10 +626,10 @@ void SP_monster_mutant (edict_t *self) self->monsterinfo.idle = mutant_idle; self->monsterinfo.checkattack = mutant_checkattack; - gi.linkentity (self); - + gi.linkentity(self); + self->monsterinfo.currentmove = &mutant_move_stand; self->monsterinfo.scale = MODEL_SCALE; - walkmonster_start (self); + walkmonster_start(self); } |