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Diffstat (limited to 'src/baseq2/m_mutant.c')
-rw-r--r--src/baseq2/m_mutant.c256
1 files changed, 114 insertions, 142 deletions
diff --git a/src/baseq2/m_mutant.c b/src/baseq2/m_mutant.c
index 6805c62..419149e 100644
--- a/src/baseq2/m_mutant.c
+++ b/src/baseq2/m_mutant.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@@ -47,31 +47,31 @@ static int sound_thud;
// SOUNDS
//
-void mutant_step (edict_t *self)
+void mutant_step(edict_t *self)
{
int n;
n = (rand() + 1) % 3;
if (n == 0)
- gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0);
else if (n == 1)
- gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0);
else
- gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0);
}
-void mutant_sight (edict_t *self, edict_t *other)
+void mutant_sight(edict_t *self, edict_t *other)
{
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
-void mutant_search (edict_t *self)
+void mutant_search(edict_t *self)
{
- gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
}
-void mutant_swing (edict_t *self)
+void mutant_swing(edict_t *self)
{
- gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
}
@@ -79,8 +79,7 @@ void mutant_swing (edict_t *self)
// STAND
//
-mframe_t mutant_frames_stand [] =
-{
+mframe_t mutant_frames_stand [] = {
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
@@ -140,7 +139,7 @@ mframe_t mutant_frames_stand [] =
};
mmove_t mutant_move_stand = {FRAME_stand101, FRAME_stand151, mutant_frames_stand, NULL};
-void mutant_stand (edict_t *self)
+void mutant_stand(edict_t *self)
{
self->monsterinfo.currentmove = &mutant_move_stand;
}
@@ -150,14 +149,13 @@ void mutant_stand (edict_t *self)
// IDLE
//
-void mutant_idle_loop (edict_t *self)
+void mutant_idle_loop(edict_t *self)
{
if (random() < 0.75)
self->monsterinfo.nextframe = FRAME_stand155;
}
-mframe_t mutant_frames_idle [] =
-{
+mframe_t mutant_frames_idle [] = {
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
@@ -174,10 +172,10 @@ mframe_t mutant_frames_idle [] =
};
mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand};
-void mutant_idle (edict_t *self)
+void mutant_idle(edict_t *self)
{
self->monsterinfo.currentmove = &mutant_move_idle;
- gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
+ gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}
@@ -185,10 +183,9 @@ void mutant_idle (edict_t *self)
// WALK
//
-void mutant_walk (edict_t *self);
+void mutant_walk(edict_t *self);
-mframe_t mutant_frames_walk [] =
-{
+mframe_t mutant_frames_walk [] = {
{ ai_walk, 3, NULL },
{ ai_walk, 1, NULL },
{ ai_walk, 5, NULL },
@@ -204,13 +201,12 @@ mframe_t mutant_frames_walk [] =
};
mmove_t mutant_move_walk = {FRAME_walk05, FRAME_walk16, mutant_frames_walk, NULL};
-void mutant_walk_loop (edict_t *self)
+void mutant_walk_loop(edict_t *self)
{
self->monsterinfo.currentmove = &mutant_move_walk;
}
-mframe_t mutant_frames_start_walk [] =
-{
+mframe_t mutant_frames_start_walk [] = {
{ ai_walk, 5, NULL },
{ ai_walk, 5, NULL },
{ ai_walk, -2, NULL },
@@ -218,7 +214,7 @@ mframe_t mutant_frames_start_walk [] =
};
mmove_t mutant_move_start_walk = {FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop};
-void mutant_walk (edict_t *self)
+void mutant_walk(edict_t *self)
{
self->monsterinfo.currentmove = &mutant_move_start_walk;
}
@@ -228,8 +224,7 @@ void mutant_walk (edict_t *self)
// RUN
//
-mframe_t mutant_frames_run [] =
-{
+mframe_t mutant_frames_run [] = {
{ ai_run, 40, NULL },
{ ai_run, 40, mutant_step },
{ ai_run, 24, NULL },
@@ -239,7 +234,7 @@ mframe_t mutant_frames_run [] =
};
mmove_t mutant_move_run = {FRAME_run03, FRAME_run08, mutant_frames_run, NULL};
-void mutant_run (edict_t *self)
+void mutant_run(edict_t *self)
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = &mutant_move_stand;
@@ -252,39 +247,38 @@ void mutant_run (edict_t *self)
// MELEE
//
-void mutant_hit_left (edict_t *self)
+void mutant_hit_left(edict_t *self)
{
vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->mins[0], 8);
- if (fire_hit (self, aim, (10 + (rand() %5)), 100))
- gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0);
+ VectorSet(aim, MELEE_DISTANCE, self->mins[0], 8);
+ if (fire_hit(self, aim, (10 + (rand() % 5)), 100))
+ gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0);
else
- gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
}
-void mutant_hit_right (edict_t *self)
+void mutant_hit_right(edict_t *self)
{
vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 8);
- if (fire_hit (self, aim, (10 + (rand() %5)), 100))
- gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0);
+ VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 8);
+ if (fire_hit(self, aim, (10 + (rand() % 5)), 100))
+ gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0);
else
- gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
}
-void mutant_check_refire (edict_t *self)
+void mutant_check_refire(edict_t *self)
{
if (!self->enemy || !self->enemy->inuse || self->enemy->health <= 0)
return;
- if ( ((skill->value == 3) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE) )
+ if (((skill->value == 3) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE))
self->monsterinfo.nextframe = FRAME_attack09;
}
-mframe_t mutant_frames_attack [] =
-{
+mframe_t mutant_frames_attack [] = {
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, mutant_hit_left },
@@ -295,7 +289,7 @@ mframe_t mutant_frames_attack [] =
};
mmove_t mutant_move_attack = {FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run};
-void mutant_melee (edict_t *self)
+void mutant_melee(edict_t *self)
{
self->monsterinfo.currentmove = &mutant_move_attack;
}
@@ -305,34 +299,29 @@ void mutant_melee (edict_t *self)
// ATTACK
//
-void mutant_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
+void mutant_jump_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
- if (self->health <= 0)
- {
+ if (self->health <= 0) {
self->touch = NULL;
return;
}
- if (other->takedamage)
- {
- if (VectorLength(self->velocity) > 400)
- {
+ if (other->takedamage) {
+ if (VectorLength(self->velocity) > 400) {
vec3_t point;
vec3_t normal;
int damage;
- VectorCopy (self->velocity, normal);
+ VectorCopy(self->velocity, normal);
VectorNormalize(normal);
- VectorMA (self->s.origin, self->maxs[0], normal, point);
+ VectorMA(self->s.origin, self->maxs[0], normal, point);
damage = 40 + 10 * random();
- T_Damage (other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_UNKNOWN);
+ T_Damage(other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_UNKNOWN);
}
}
- if (!M_CheckBottom (self))
- {
- if (self->groundentity)
- {
+ if (!M_CheckBottom(self)) {
+ if (self->groundentity) {
self->monsterinfo.nextframe = FRAME_attack02;
self->touch = NULL;
}
@@ -342,14 +331,14 @@ void mutant_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface
self->touch = NULL;
}
-void mutant_jump_takeoff (edict_t *self)
+void mutant_jump_takeoff(edict_t *self)
{
vec3_t forward;
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- AngleVectors (self->s.angles, forward, NULL, NULL);
+ gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
+ AngleVectors(self->s.angles, forward, NULL, NULL);
self->s.origin[2] += 1;
- VectorScale (forward, 600, self->velocity);
+ VectorScale(forward, 600, self->velocity);
self->velocity[2] = 250;
self->groundentity = NULL;
self->monsterinfo.aiflags |= AI_DUCKED;
@@ -357,11 +346,10 @@ void mutant_jump_takeoff (edict_t *self)
self->touch = mutant_jump_touch;
}
-void mutant_check_landing (edict_t *self)
+void mutant_check_landing(edict_t *self)
{
- if (self->groundentity)
- {
- gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
+ if (self->groundentity) {
+ gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
self->monsterinfo.attack_finished = 0;
self->monsterinfo.aiflags &= ~AI_DUCKED;
return;
@@ -373,8 +361,7 @@ void mutant_check_landing (edict_t *self)
self->monsterinfo.nextframe = FRAME_attack05;
}
-mframe_t mutant_frames_jump [] =
-{
+mframe_t mutant_frames_jump [] = {
{ ai_charge, 0, NULL },
{ ai_charge, 17, NULL },
{ ai_charge, 15, mutant_jump_takeoff },
@@ -386,7 +373,7 @@ mframe_t mutant_frames_jump [] =
};
mmove_t mutant_move_jump = {FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run};
-void mutant_jump (edict_t *self)
+void mutant_jump(edict_t *self)
{
self->monsterinfo.currentmove = &mutant_move_jump;
}
@@ -396,14 +383,14 @@ void mutant_jump (edict_t *self)
// CHECKATTACK
//
-qboolean mutant_check_melee (edict_t *self)
+qboolean mutant_check_melee(edict_t *self)
{
- if (range (self, self->enemy) == RANGE_MELEE)
+ if (range(self, self->enemy) == RANGE_MELEE)
return qtrue;
return qfalse;
}
-qboolean mutant_check_jump (edict_t *self)
+qboolean mutant_check_jump(edict_t *self)
{
vec3_t v;
float distance;
@@ -421,8 +408,7 @@ qboolean mutant_check_jump (edict_t *self)
if (distance < 100)
return qfalse;
- if (distance > 100)
- {
+ if (distance > 100) {
if (random() < 0.9)
return qfalse;
}
@@ -430,19 +416,17 @@ qboolean mutant_check_jump (edict_t *self)
return qtrue;
}
-qboolean mutant_checkattack (edict_t *self)
+qboolean mutant_checkattack(edict_t *self)
{
if (!self->enemy || self->enemy->health <= 0)
return qfalse;
- if (mutant_check_melee(self))
- {
+ if (mutant_check_melee(self)) {
self->monsterinfo.attack_state = AS_MELEE;
return qtrue;
}
- if (mutant_check_jump(self))
- {
+ if (mutant_check_jump(self)) {
self->monsterinfo.attack_state = AS_MISSILE;
// FIXME play a jump sound here
return qtrue;
@@ -456,8 +440,7 @@ qboolean mutant_checkattack (edict_t *self)
// PAIN
//
-mframe_t mutant_frames_pain1 [] =
-{
+mframe_t mutant_frames_pain1 [] = {
{ ai_move, 4, NULL },
{ ai_move, -3, NULL },
{ ai_move, -8, NULL },
@@ -466,9 +449,8 @@ mframe_t mutant_frames_pain1 [] =
};
mmove_t mutant_move_pain1 = {FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run};
-mframe_t mutant_frames_pain2 [] =
-{
- { ai_move, -24,NULL },
+mframe_t mutant_frames_pain2 [] = {
+ { ai_move, -24, NULL },
{ ai_move, 11, NULL },
{ ai_move, 5, NULL },
{ ai_move, -2, NULL },
@@ -477,9 +459,8 @@ mframe_t mutant_frames_pain2 [] =
};
mmove_t mutant_move_pain2 = {FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run};
-mframe_t mutant_frames_pain3 [] =
-{
- { ai_move, -22,NULL },
+mframe_t mutant_frames_pain3 [] = {
+ { ai_move, -22, NULL },
{ ai_move, 3, NULL },
{ ai_move, 3, NULL },
{ ai_move, 2, NULL },
@@ -493,7 +474,7 @@ mframe_t mutant_frames_pain3 [] =
};
mmove_t mutant_move_pain3 = {FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run};
-void mutant_pain (edict_t *self, edict_t *other, float kick, int damage)
+void mutant_pain(edict_t *self, edict_t *other, float kick, int damage)
{
float r;
@@ -509,19 +490,14 @@ void mutant_pain (edict_t *self, edict_t *other, float kick, int damage)
return; // no pain anims in nightmare
r = random();
- if (r < 0.33)
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
+ if (r < 0.33) {
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &mutant_move_pain1;
- }
- else if (r < 0.66)
- {
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
+ } else if (r < 0.66) {
+ gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &mutant_move_pain2;
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
+ } else {
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &mutant_move_pain3;
}
}
@@ -531,19 +507,18 @@ void mutant_pain (edict_t *self, edict_t *other, float kick, int damage)
// DEATH
//
-void mutant_dead (edict_t *self)
+void mutant_dead(edict_t *self)
{
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, -8);
+ VectorSet(self->mins, -16, -16, -24);
+ VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
- gi.linkentity (self);
+ gi.linkentity(self);
- M_FlyCheck (self);
+ M_FlyCheck(self);
}
-mframe_t mutant_frames_death1 [] =
-{
+mframe_t mutant_frames_death1 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -556,8 +531,7 @@ mframe_t mutant_frames_death1 [] =
};
mmove_t mutant_move_death1 = {FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead};
-mframe_t mutant_frames_death2 [] =
-{
+mframe_t mutant_frames_death2 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -571,18 +545,17 @@ mframe_t mutant_frames_death2 [] =
};
mmove_t mutant_move_death2 = {FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead};
-void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
+void mutant_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
int n;
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 4; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
+ if (self->health <= self->gib_health) {
+ gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
@@ -590,7 +563,7 @@ void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
if (self->deadflag == DEAD_DEAD)
return;
- gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->s.skinnum = 1;
@@ -608,33 +581,32 @@ void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
/*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight
*/
-void SP_monster_mutant (edict_t *self)
+void SP_monster_mutant(edict_t *self)
{
- if (deathmatch->value)
- {
- G_FreeEdict (self);
+ if (deathmatch->value) {
+ G_FreeEdict(self);
return;
}
- sound_swing = gi.soundindex ("mutant/mutatck1.wav");
- sound_hit = gi.soundindex ("mutant/mutatck2.wav");
- sound_hit2 = gi.soundindex ("mutant/mutatck3.wav");
- sound_death = gi.soundindex ("mutant/mutdeth1.wav");
- sound_idle = gi.soundindex ("mutant/mutidle1.wav");
- sound_pain1 = gi.soundindex ("mutant/mutpain1.wav");
- sound_pain2 = gi.soundindex ("mutant/mutpain2.wav");
- sound_sight = gi.soundindex ("mutant/mutsght1.wav");
- sound_search = gi.soundindex ("mutant/mutsrch1.wav");
- sound_step1 = gi.soundindex ("mutant/step1.wav");
- sound_step2 = gi.soundindex ("mutant/step2.wav");
- sound_step3 = gi.soundindex ("mutant/step3.wav");
- sound_thud = gi.soundindex ("mutant/thud1.wav");
-
+ sound_swing = gi.soundindex("mutant/mutatck1.wav");
+ sound_hit = gi.soundindex("mutant/mutatck2.wav");
+ sound_hit2 = gi.soundindex("mutant/mutatck3.wav");
+ sound_death = gi.soundindex("mutant/mutdeth1.wav");
+ sound_idle = gi.soundindex("mutant/mutidle1.wav");
+ sound_pain1 = gi.soundindex("mutant/mutpain1.wav");
+ sound_pain2 = gi.soundindex("mutant/mutpain2.wav");
+ sound_sight = gi.soundindex("mutant/mutsght1.wav");
+ sound_search = gi.soundindex("mutant/mutsrch1.wav");
+ sound_step1 = gi.soundindex("mutant/step1.wav");
+ sound_step2 = gi.soundindex("mutant/step2.wav");
+ sound_step3 = gi.soundindex("mutant/step3.wav");
+ sound_thud = gi.soundindex("mutant/thud1.wav");
+
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex ("models/monsters/mutant/tris.md2");
- VectorSet (self->mins, -32, -32, -24);
- VectorSet (self->maxs, 32, 32, 48);
+ self->s.modelindex = gi.modelindex("models/monsters/mutant/tris.md2");
+ VectorSet(self->mins, -32, -32, -24);
+ VectorSet(self->maxs, 32, 32, 48);
self->health = 300;
self->gib_health = -120;
@@ -654,10 +626,10 @@ void SP_monster_mutant (edict_t *self)
self->monsterinfo.idle = mutant_idle;
self->monsterinfo.checkattack = mutant_checkattack;
- gi.linkentity (self);
-
+ gi.linkentity(self);
+
self->monsterinfo.currentmove = &mutant_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
- walkmonster_start (self);
+ walkmonster_start(self);
}