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Diffstat (limited to 'src/baseq2/m_tank.c')
-rw-r--r-- | src/baseq2/m_tank.c | 856 |
1 files changed, 856 insertions, 0 deletions
diff --git a/src/baseq2/m_tank.c b/src/baseq2/m_tank.c new file mode 100644 index 0000000..6f43d60 --- /dev/null +++ b/src/baseq2/m_tank.c @@ -0,0 +1,856 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +/* +============================================================================== + +TANK + +============================================================================== +*/ + +#include "g_local.h" +#include "m_tank.h" + + +void tank_refire_rocket (edict_t *self); +void tank_doattack_rocket (edict_t *self); +void tank_reattack_blaster (edict_t *self); + +static int sound_thud; +static int sound_pain; +static int sound_idle; +static int sound_die; +static int sound_step; +static int sound_sight; +static int sound_windup; +static int sound_strike; + +// +// misc +// + +void tank_sight (edict_t *self, edict_t *other) +{ + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); +} + + +void tank_footstep (edict_t *self) +{ + gi.sound (self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0); +} + +void tank_thud (edict_t *self) +{ + gi.sound (self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0); +} + +void tank_windup (edict_t *self) +{ + gi.sound (self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0); +} + +void tank_idle (edict_t *self) +{ + gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); +} + + +// +// stand +// + +mframe_t tank_frames_stand []= +{ + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL } +}; +mmove_t tank_move_stand = {FRAME_stand01, FRAME_stand30, tank_frames_stand, NULL}; + +void tank_stand (edict_t *self) +{ + self->monsterinfo.currentmove = &tank_move_stand; +} + + +// +// walk +// + +void tank_walk (edict_t *self); + +mframe_t tank_frames_start_walk [] = +{ + { ai_walk, 0, NULL }, + { ai_walk, 6, NULL }, + { ai_walk, 6, NULL }, + { ai_walk, 11, tank_footstep } +}; +mmove_t tank_move_start_walk = {FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk}; + +mframe_t tank_frames_walk [] = +{ + { ai_walk, 4, NULL }, + { ai_walk, 5, NULL }, + { ai_walk, 3, NULL }, + { ai_walk, 2, NULL }, + { ai_walk, 5, NULL }, + { ai_walk, 5, NULL }, + { ai_walk, 4, NULL }, + { ai_walk, 4, tank_footstep }, + { ai_walk, 3, NULL }, + { ai_walk, 5, NULL }, + { ai_walk, 4, NULL }, + { ai_walk, 5, NULL }, + { ai_walk, 7, NULL }, + { ai_walk, 7, NULL }, + { ai_walk, 6, NULL }, + { ai_walk, 6, tank_footstep } +}; +mmove_t tank_move_walk = {FRAME_walk05, FRAME_walk20, tank_frames_walk, NULL}; + +mframe_t tank_frames_stop_walk [] = +{ + { ai_walk, 3, NULL }, + { ai_walk, 3, NULL }, + { ai_walk, 2, NULL }, + { ai_walk, 2, NULL }, + { ai_walk, 4, tank_footstep } +}; +mmove_t tank_move_stop_walk = {FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand}; + +void tank_walk (edict_t *self) +{ + self->monsterinfo.currentmove = &tank_move_walk; +} + + +// +// run +// + +void tank_run (edict_t *self); + +mframe_t tank_frames_start_run [] = +{ + { ai_run, 0, NULL }, + { ai_run, 6, NULL }, + { ai_run, 6, NULL }, + { ai_run, 11, tank_footstep } +}; +mmove_t tank_move_start_run = {FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run}; + +mframe_t tank_frames_run [] = +{ + { ai_run, 4, NULL }, + { ai_run, 5, NULL }, + { ai_run, 3, NULL }, + { ai_run, 2, NULL }, + { ai_run, 5, NULL }, + { ai_run, 5, NULL }, + { ai_run, 4, NULL }, + { ai_run, 4, tank_footstep }, + { ai_run, 3, NULL }, + { ai_run, 5, NULL }, + { ai_run, 4, NULL }, + { ai_run, 5, NULL }, + { ai_run, 7, NULL }, + { ai_run, 7, NULL }, + { ai_run, 6, NULL }, + { ai_run, 6, tank_footstep } +}; +mmove_t tank_move_run = {FRAME_walk05, FRAME_walk20, tank_frames_run, NULL}; + +mframe_t tank_frames_stop_run [] = +{ + { ai_run, 3, NULL }, + { ai_run, 3, NULL }, + { ai_run, 2, NULL }, + { ai_run, 2, NULL }, + { ai_run, 4, tank_footstep } +}; +mmove_t tank_move_stop_run = {FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk}; + +void tank_run (edict_t *self) +{ + if (self->enemy && self->enemy->client) + self->monsterinfo.aiflags |= AI_BRUTAL; + else + self->monsterinfo.aiflags &= ~AI_BRUTAL; + + if (self->monsterinfo.aiflags & AI_STAND_GROUND) + { + self->monsterinfo.currentmove = &tank_move_stand; + return; + } + + if (self->monsterinfo.currentmove == &tank_move_walk || + self->monsterinfo.currentmove == &tank_move_start_run) + { + self->monsterinfo.currentmove = &tank_move_run; + } + else + { + self->monsterinfo.currentmove = &tank_move_start_run; + } +} + +// +// pain +// + +mframe_t tank_frames_pain1 [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t tank_move_pain1 = {FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run}; + +mframe_t tank_frames_pain2 [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t tank_move_pain2 = {FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run}; + +mframe_t tank_frames_pain3 [] = +{ + { ai_move, -7, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 2, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 3, NULL }, + { ai_move, 0, NULL }, + { ai_move, 2, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, tank_footstep } +}; +mmove_t tank_move_pain3 = {FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run}; + + +void tank_pain (edict_t *self, edict_t *other, float kick, int damage) +{ + if (self->health < (self->max_health / 2)) + self->s.skinnum |= 1; + + if (damage <= 10) + return; + + if (level.time < self->pain_debounce_time) + return; + + if (damage <= 30) + if (random() > 0.2) + return; + + // If hard or nightmare, don't go into pain while attacking + if ( skill->value >= 2) + { + if ( (self->s.frame >= FRAME_attak301) && (self->s.frame <= FRAME_attak330) ) + return; + if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak116) ) + return; + } + + self->pain_debounce_time = level.time + 3; + gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); + + if (skill->value == 3) + return; // no pain anims in nightmare + + if (damage <= 30) + self->monsterinfo.currentmove = &tank_move_pain1; + else if (damage <= 60) + self->monsterinfo.currentmove = &tank_move_pain2; + else + self->monsterinfo.currentmove = &tank_move_pain3; +}; + + +// +// attacks +// + +void TankBlaster (edict_t *self) +{ + vec3_t forward, right; + vec3_t start; + vec3_t end; + vec3_t dir; + int flash_number; + + if (self->s.frame == FRAME_attak110) + flash_number = MZ2_TANK_BLASTER_1; + else if (self->s.frame == FRAME_attak113) + flash_number = MZ2_TANK_BLASTER_2; + else // (self->s.frame == FRAME_attak116) + flash_number = MZ2_TANK_BLASTER_3; + + AngleVectors (self->s.angles, forward, right, NULL); + G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); + + VectorCopy (self->enemy->s.origin, end); + end[2] += self->enemy->viewheight; + VectorSubtract (end, start, dir); + + monster_fire_blaster (self, start, dir, 30, 800, flash_number, EF_BLASTER); +} + +void TankStrike (edict_t *self) +{ + gi.sound (self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0); +} + +void TankRocket (edict_t *self) +{ + vec3_t forward, right; + vec3_t start; + vec3_t dir; + vec3_t vec; + int flash_number; + + if (self->s.frame == FRAME_attak324) + flash_number = MZ2_TANK_ROCKET_1; + else if (self->s.frame == FRAME_attak327) + flash_number = MZ2_TANK_ROCKET_2; + else // (self->s.frame == FRAME_attak330) + flash_number = MZ2_TANK_ROCKET_3; + + AngleVectors (self->s.angles, forward, right, NULL); + G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); + + VectorCopy (self->enemy->s.origin, vec); + vec[2] += self->enemy->viewheight; + VectorSubtract (vec, start, dir); + VectorNormalize (dir); + + monster_fire_rocket (self, start, dir, 50, 550, flash_number); +} + +void TankMachineGun (edict_t *self) +{ + vec3_t dir; + vec3_t vec; + vec3_t start; + vec3_t forward, right; + int flash_number; + + flash_number = MZ2_TANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak406); + + AngleVectors (self->s.angles, forward, right, NULL); + G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); + + if (self->enemy) + { + VectorCopy (self->enemy->s.origin, vec); + vec[2] += self->enemy->viewheight; + VectorSubtract (vec, start, vec); + vectoangles (vec, vec); + dir[0] = vec[0]; + } + else + { + dir[0] = 0; + } + if (self->s.frame <= FRAME_attak415) + dir[1] = self->s.angles[1] - 8 * (self->s.frame - FRAME_attak411); + else + dir[1] = self->s.angles[1] + 8 * (self->s.frame - FRAME_attak419); + dir[2] = 0; + + AngleVectors (dir, forward, NULL, NULL); + + monster_fire_bullet (self, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); +} + + +mframe_t tank_frames_attack_blast [] = +{ + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, -1, NULL }, + { ai_charge, -2, NULL }, + { ai_charge, -1, NULL }, + { ai_charge, -1, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, TankBlaster }, // 10 + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, TankBlaster }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, TankBlaster } // 16 +}; +mmove_t tank_move_attack_blast = {FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster}; + +mframe_t tank_frames_reattack_blast [] = +{ + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, TankBlaster }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, TankBlaster } // 16 +}; +mmove_t tank_move_reattack_blast = {FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster}; + +mframe_t tank_frames_attack_post_blast [] = +{ + { ai_move, 0, NULL }, // 17 + { ai_move, 0, NULL }, + { ai_move, 2, NULL }, + { ai_move, 3, NULL }, + { ai_move, 2, NULL }, + { ai_move, -2, tank_footstep } // 22 +}; +mmove_t tank_move_attack_post_blast = {FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run}; + +void tank_reattack_blaster (edict_t *self) +{ + if (skill->value >= 2) + if (visible (self, self->enemy)) + if (self->enemy->health > 0) + if (random() <= 0.6) + { + self->monsterinfo.currentmove = &tank_move_reattack_blast; + return; + } + self->monsterinfo.currentmove = &tank_move_attack_post_blast; +} + + +void tank_poststrike (edict_t *self) +{ + self->enemy = NULL; + tank_run (self); +} + +mframe_t tank_frames_attack_strike [] = +{ + { ai_move, 3, NULL }, + { ai_move, 2, NULL }, + { ai_move, 2, NULL }, + { ai_move, 1, NULL }, + { ai_move, 6, NULL }, + { ai_move, 7, NULL }, + { ai_move, 9, tank_footstep }, + { ai_move, 2, NULL }, + { ai_move, 1, NULL }, + { ai_move, 2, NULL }, + { ai_move, 2, tank_footstep }, + { ai_move, 2, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, -2, NULL }, + { ai_move, -2, NULL }, + { ai_move, 0, tank_windup }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, TankStrike }, + { ai_move, 0, NULL }, + { ai_move, -1, NULL }, + { ai_move, -1, NULL }, + { ai_move, -1, NULL }, + { ai_move, -1, NULL }, + { ai_move, -1, NULL }, + { ai_move, -3, NULL }, + { ai_move, -10, NULL }, + { ai_move, -10, NULL }, + { ai_move, -2, NULL }, + { ai_move, -3, NULL }, + { ai_move, -2, tank_footstep } +}; +mmove_t tank_move_attack_strike = {FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike}; + +mframe_t tank_frames_attack_pre_rocket [] = +{ + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, // 10 + + { ai_charge, 0, NULL }, + { ai_charge, 1, NULL }, + { ai_charge, 2, NULL }, + { ai_charge, 7, NULL }, + { ai_charge, 7, NULL }, + { ai_charge, 7, tank_footstep }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, // 20 + + { ai_charge, -3, NULL } +}; +mmove_t tank_move_attack_pre_rocket = {FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket}; + +mframe_t tank_frames_attack_fire_rocket [] = +{ + { ai_charge, -3, NULL }, // Loop Start 22 + { ai_charge, 0, NULL }, + { ai_charge, 0, TankRocket }, // 24 + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, TankRocket }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, -1, TankRocket } // 30 Loop End +}; +mmove_t tank_move_attack_fire_rocket = {FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket}; + +mframe_t tank_frames_attack_post_rocket [] = +{ + { ai_charge, 0, NULL }, // 31 + { ai_charge, -1, NULL }, + { ai_charge, -1, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 2, NULL }, + { ai_charge, 3, NULL }, + { ai_charge, 4, NULL }, + { ai_charge, 2, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, // 40 + + { ai_charge, 0, NULL }, + { ai_charge, -9, NULL }, + { ai_charge, -8, NULL }, + { ai_charge, -7, NULL }, + { ai_charge, -1, NULL }, + { ai_charge, -1, tank_footstep }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, // 50 + + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL } +}; +mmove_t tank_move_attack_post_rocket = {FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run}; + +mframe_t tank_frames_attack_chain [] = +{ + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { NULL, 0, TankMachineGun }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL } +}; +mmove_t tank_move_attack_chain = {FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run}; + +void tank_refire_rocket (edict_t *self) +{ + // Only on hard or nightmare + if ( skill->value >= 2 ) + if (self->enemy->health > 0) + if (visible(self, self->enemy) ) + if (random() <= 0.4) + { + self->monsterinfo.currentmove = &tank_move_attack_fire_rocket; + return; + } + self->monsterinfo.currentmove = &tank_move_attack_post_rocket; +} + +void tank_doattack_rocket (edict_t *self) +{ + self->monsterinfo.currentmove = &tank_move_attack_fire_rocket; +} + +void tank_attack(edict_t *self) +{ + vec3_t vec; + float range; + float r; + + if (self->enemy->health < 0) + { + self->monsterinfo.currentmove = &tank_move_attack_strike; + self->monsterinfo.aiflags &= ~AI_BRUTAL; + return; + } + + VectorSubtract (self->enemy->s.origin, self->s.origin, vec); + range = VectorLength (vec); + + r = random(); + + if (range <= 125) + { + if (r < 0.4) + self->monsterinfo.currentmove = &tank_move_attack_chain; + else + self->monsterinfo.currentmove = &tank_move_attack_blast; + } + else if (range <= 250) + { + if (r < 0.5) + self->monsterinfo.currentmove = &tank_move_attack_chain; + else + self->monsterinfo.currentmove = &tank_move_attack_blast; + } + else + { + if (r < 0.33) + self->monsterinfo.currentmove = &tank_move_attack_chain; + else if (r < 0.66) + { + self->monsterinfo.currentmove = &tank_move_attack_pre_rocket; + self->pain_debounce_time = level.time + 5.0; // no pain for a while + } + else + self->monsterinfo.currentmove = &tank_move_attack_blast; + } +} + + +// +// death +// + +void tank_dead (edict_t *self) +{ + VectorSet (self->mins, -16, -16, -16); + VectorSet (self->maxs, 16, 16, -0); + self->movetype = MOVETYPE_TOSS; + self->svflags |= SVF_DEADMONSTER; + self->nextthink = 0; + gi.linkentity (self); +} + +mframe_t tank_frames_death1 [] = +{ + { ai_move, -7, NULL }, + { ai_move, -2, NULL }, + { ai_move, -2, NULL }, + { ai_move, 1, NULL }, + { ai_move, 3, NULL }, + { ai_move, 6, NULL }, + { ai_move, 1, NULL }, + { ai_move, 1, NULL }, + { ai_move, 2, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, -2, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, -3, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, -4, NULL }, + { ai_move, -6, NULL }, + { ai_move, -4, NULL }, + { ai_move, -5, NULL }, + { ai_move, -7, NULL }, + { ai_move, -15, tank_thud }, + { ai_move, -5, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t tank_move_death = {FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead}; + +void tank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) +{ + int n; + +// check for gib + if (self->health <= self->gib_health) + { + gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n= 0; n < 1 /*4*/; n++) + ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + for (n= 0; n < 4; n++) + ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); + ThrowGib (self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC); + ThrowHead (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); + self->deadflag = DEAD_DEAD; + return; + } + + if (self->deadflag == DEAD_DEAD) + return; + +// regular death + gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); + self->deadflag = DEAD_DEAD; + self->takedamage = DAMAGE_YES; + + self->monsterinfo.currentmove = &tank_move_death; + +} + + +// +// monster_tank +// + +/*QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight +*/ +/*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight +*/ +void SP_monster_tank (edict_t *self) +{ + if (deathmatch->value) + { + G_FreeEdict (self); + return; + } + + self->s.modelindex = gi.modelindex ("models/monsters/tank/tris.md2"); + VectorSet (self->mins, -32, -32, -16); + VectorSet (self->maxs, 32, 32, 72); + self->movetype = MOVETYPE_STEP; + self->solid = SOLID_BBOX; + + sound_pain = gi.soundindex ("tank/tnkpain2.wav"); + sound_thud = gi.soundindex ("tank/tnkdeth2.wav"); + sound_idle = gi.soundindex ("tank/tnkidle1.wav"); + sound_die = gi.soundindex ("tank/death.wav"); + sound_step = gi.soundindex ("tank/step.wav"); + sound_windup = gi.soundindex ("tank/tnkatck4.wav"); + sound_strike = gi.soundindex ("tank/tnkatck5.wav"); + sound_sight = gi.soundindex ("tank/sight1.wav"); + + gi.soundindex ("tank/tnkatck1.wav"); + gi.soundindex ("tank/tnkatk2a.wav"); + gi.soundindex ("tank/tnkatk2b.wav"); + gi.soundindex ("tank/tnkatk2c.wav"); + gi.soundindex ("tank/tnkatk2d.wav"); + gi.soundindex ("tank/tnkatk2e.wav"); + gi.soundindex ("tank/tnkatck3.wav"); + + if (strcmp(self->classname, "monster_tank_commander") == 0) + { + self->health = 1000; + self->gib_health = -225; + } + else + { + self->health = 750; + self->gib_health = -200; + } + + self->mass = 500; + + self->pain = tank_pain; + self->die = tank_die; + self->monsterinfo.stand = tank_stand; + self->monsterinfo.walk = tank_walk; + self->monsterinfo.run = tank_run; + self->monsterinfo.dodge = NULL; + self->monsterinfo.attack = tank_attack; + self->monsterinfo.melee = NULL; + self->monsterinfo.sight = tank_sight; + self->monsterinfo.idle = tank_idle; + + gi.linkentity (self); + + self->monsterinfo.currentmove = &tank_move_stand; + self->monsterinfo.scale = MODEL_SCALE; + + walkmonster_start(self); + + if (strcmp(self->classname, "monster_tank_commander") == 0) + self->s.skinnum = 2; +} |