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-rw-r--r--src/baseq2/m_tank.c856
1 files changed, 856 insertions, 0 deletions
diff --git a/src/baseq2/m_tank.c b/src/baseq2/m_tank.c
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+++ b/src/baseq2/m_tank.c
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+/*
+==============================================================================
+
+TANK
+
+==============================================================================
+*/
+
+#include "g_local.h"
+#include "m_tank.h"
+
+
+void tank_refire_rocket (edict_t *self);
+void tank_doattack_rocket (edict_t *self);
+void tank_reattack_blaster (edict_t *self);
+
+static int sound_thud;
+static int sound_pain;
+static int sound_idle;
+static int sound_die;
+static int sound_step;
+static int sound_sight;
+static int sound_windup;
+static int sound_strike;
+
+//
+// misc
+//
+
+void tank_sight (edict_t *self, edict_t *other)
+{
+ gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
+}
+
+
+void tank_footstep (edict_t *self)
+{
+ gi.sound (self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
+}
+
+void tank_thud (edict_t *self)
+{
+ gi.sound (self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0);
+}
+
+void tank_windup (edict_t *self)
+{
+ gi.sound (self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0);
+}
+
+void tank_idle (edict_t *self)
+{
+ gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
+}
+
+
+//
+// stand
+//
+
+mframe_t tank_frames_stand []=
+{
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL }
+};
+mmove_t tank_move_stand = {FRAME_stand01, FRAME_stand30, tank_frames_stand, NULL};
+
+void tank_stand (edict_t *self)
+{
+ self->monsterinfo.currentmove = &tank_move_stand;
+}
+
+
+//
+// walk
+//
+
+void tank_walk (edict_t *self);
+
+mframe_t tank_frames_start_walk [] =
+{
+ { ai_walk, 0, NULL },
+ { ai_walk, 6, NULL },
+ { ai_walk, 6, NULL },
+ { ai_walk, 11, tank_footstep }
+};
+mmove_t tank_move_start_walk = {FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk};
+
+mframe_t tank_frames_walk [] =
+{
+ { ai_walk, 4, NULL },
+ { ai_walk, 5, NULL },
+ { ai_walk, 3, NULL },
+ { ai_walk, 2, NULL },
+ { ai_walk, 5, NULL },
+ { ai_walk, 5, NULL },
+ { ai_walk, 4, NULL },
+ { ai_walk, 4, tank_footstep },
+ { ai_walk, 3, NULL },
+ { ai_walk, 5, NULL },
+ { ai_walk, 4, NULL },
+ { ai_walk, 5, NULL },
+ { ai_walk, 7, NULL },
+ { ai_walk, 7, NULL },
+ { ai_walk, 6, NULL },
+ { ai_walk, 6, tank_footstep }
+};
+mmove_t tank_move_walk = {FRAME_walk05, FRAME_walk20, tank_frames_walk, NULL};
+
+mframe_t tank_frames_stop_walk [] =
+{
+ { ai_walk, 3, NULL },
+ { ai_walk, 3, NULL },
+ { ai_walk, 2, NULL },
+ { ai_walk, 2, NULL },
+ { ai_walk, 4, tank_footstep }
+};
+mmove_t tank_move_stop_walk = {FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand};
+
+void tank_walk (edict_t *self)
+{
+ self->monsterinfo.currentmove = &tank_move_walk;
+}
+
+
+//
+// run
+//
+
+void tank_run (edict_t *self);
+
+mframe_t tank_frames_start_run [] =
+{
+ { ai_run, 0, NULL },
+ { ai_run, 6, NULL },
+ { ai_run, 6, NULL },
+ { ai_run, 11, tank_footstep }
+};
+mmove_t tank_move_start_run = {FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run};
+
+mframe_t tank_frames_run [] =
+{
+ { ai_run, 4, NULL },
+ { ai_run, 5, NULL },
+ { ai_run, 3, NULL },
+ { ai_run, 2, NULL },
+ { ai_run, 5, NULL },
+ { ai_run, 5, NULL },
+ { ai_run, 4, NULL },
+ { ai_run, 4, tank_footstep },
+ { ai_run, 3, NULL },
+ { ai_run, 5, NULL },
+ { ai_run, 4, NULL },
+ { ai_run, 5, NULL },
+ { ai_run, 7, NULL },
+ { ai_run, 7, NULL },
+ { ai_run, 6, NULL },
+ { ai_run, 6, tank_footstep }
+};
+mmove_t tank_move_run = {FRAME_walk05, FRAME_walk20, tank_frames_run, NULL};
+
+mframe_t tank_frames_stop_run [] =
+{
+ { ai_run, 3, NULL },
+ { ai_run, 3, NULL },
+ { ai_run, 2, NULL },
+ { ai_run, 2, NULL },
+ { ai_run, 4, tank_footstep }
+};
+mmove_t tank_move_stop_run = {FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk};
+
+void tank_run (edict_t *self)
+{
+ if (self->enemy && self->enemy->client)
+ self->monsterinfo.aiflags |= AI_BRUTAL;
+ else
+ self->monsterinfo.aiflags &= ~AI_BRUTAL;
+
+ if (self->monsterinfo.aiflags & AI_STAND_GROUND)
+ {
+ self->monsterinfo.currentmove = &tank_move_stand;
+ return;
+ }
+
+ if (self->monsterinfo.currentmove == &tank_move_walk ||
+ self->monsterinfo.currentmove == &tank_move_start_run)
+ {
+ self->monsterinfo.currentmove = &tank_move_run;
+ }
+ else
+ {
+ self->monsterinfo.currentmove = &tank_move_start_run;
+ }
+}
+
+//
+// pain
+//
+
+mframe_t tank_frames_pain1 [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t tank_move_pain1 = {FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run};
+
+mframe_t tank_frames_pain2 [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t tank_move_pain2 = {FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run};
+
+mframe_t tank_frames_pain3 [] =
+{
+ { ai_move, -7, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 2, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 3, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 2, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, tank_footstep }
+};
+mmove_t tank_move_pain3 = {FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run};
+
+
+void tank_pain (edict_t *self, edict_t *other, float kick, int damage)
+{
+ if (self->health < (self->max_health / 2))
+ self->s.skinnum |= 1;
+
+ if (damage <= 10)
+ return;
+
+ if (level.time < self->pain_debounce_time)
+ return;
+
+ if (damage <= 30)
+ if (random() > 0.2)
+ return;
+
+ // If hard or nightmare, don't go into pain while attacking
+ if ( skill->value >= 2)
+ {
+ if ( (self->s.frame >= FRAME_attak301) && (self->s.frame <= FRAME_attak330) )
+ return;
+ if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak116) )
+ return;
+ }
+
+ self->pain_debounce_time = level.time + 3;
+ gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
+
+ if (skill->value == 3)
+ return; // no pain anims in nightmare
+
+ if (damage <= 30)
+ self->monsterinfo.currentmove = &tank_move_pain1;
+ else if (damage <= 60)
+ self->monsterinfo.currentmove = &tank_move_pain2;
+ else
+ self->monsterinfo.currentmove = &tank_move_pain3;
+};
+
+
+//
+// attacks
+//
+
+void TankBlaster (edict_t *self)
+{
+ vec3_t forward, right;
+ vec3_t start;
+ vec3_t end;
+ vec3_t dir;
+ int flash_number;
+
+ if (self->s.frame == FRAME_attak110)
+ flash_number = MZ2_TANK_BLASTER_1;
+ else if (self->s.frame == FRAME_attak113)
+ flash_number = MZ2_TANK_BLASTER_2;
+ else // (self->s.frame == FRAME_attak116)
+ flash_number = MZ2_TANK_BLASTER_3;
+
+ AngleVectors (self->s.angles, forward, right, NULL);
+ G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
+
+ VectorCopy (self->enemy->s.origin, end);
+ end[2] += self->enemy->viewheight;
+ VectorSubtract (end, start, dir);
+
+ monster_fire_blaster (self, start, dir, 30, 800, flash_number, EF_BLASTER);
+}
+
+void TankStrike (edict_t *self)
+{
+ gi.sound (self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0);
+}
+
+void TankRocket (edict_t *self)
+{
+ vec3_t forward, right;
+ vec3_t start;
+ vec3_t dir;
+ vec3_t vec;
+ int flash_number;
+
+ if (self->s.frame == FRAME_attak324)
+ flash_number = MZ2_TANK_ROCKET_1;
+ else if (self->s.frame == FRAME_attak327)
+ flash_number = MZ2_TANK_ROCKET_2;
+ else // (self->s.frame == FRAME_attak330)
+ flash_number = MZ2_TANK_ROCKET_3;
+
+ AngleVectors (self->s.angles, forward, right, NULL);
+ G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
+
+ VectorCopy (self->enemy->s.origin, vec);
+ vec[2] += self->enemy->viewheight;
+ VectorSubtract (vec, start, dir);
+ VectorNormalize (dir);
+
+ monster_fire_rocket (self, start, dir, 50, 550, flash_number);
+}
+
+void TankMachineGun (edict_t *self)
+{
+ vec3_t dir;
+ vec3_t vec;
+ vec3_t start;
+ vec3_t forward, right;
+ int flash_number;
+
+ flash_number = MZ2_TANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak406);
+
+ AngleVectors (self->s.angles, forward, right, NULL);
+ G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
+
+ if (self->enemy)
+ {
+ VectorCopy (self->enemy->s.origin, vec);
+ vec[2] += self->enemy->viewheight;
+ VectorSubtract (vec, start, vec);
+ vectoangles (vec, vec);
+ dir[0] = vec[0];
+ }
+ else
+ {
+ dir[0] = 0;
+ }
+ if (self->s.frame <= FRAME_attak415)
+ dir[1] = self->s.angles[1] - 8 * (self->s.frame - FRAME_attak411);
+ else
+ dir[1] = self->s.angles[1] + 8 * (self->s.frame - FRAME_attak419);
+ dir[2] = 0;
+
+ AngleVectors (dir, forward, NULL, NULL);
+
+ monster_fire_bullet (self, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
+}
+
+
+mframe_t tank_frames_attack_blast [] =
+{
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, -1, NULL },
+ { ai_charge, -2, NULL },
+ { ai_charge, -1, NULL },
+ { ai_charge, -1, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, TankBlaster }, // 10
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, TankBlaster },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, TankBlaster } // 16
+};
+mmove_t tank_move_attack_blast = {FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster};
+
+mframe_t tank_frames_reattack_blast [] =
+{
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, TankBlaster },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, TankBlaster } // 16
+};
+mmove_t tank_move_reattack_blast = {FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster};
+
+mframe_t tank_frames_attack_post_blast [] =
+{
+ { ai_move, 0, NULL }, // 17
+ { ai_move, 0, NULL },
+ { ai_move, 2, NULL },
+ { ai_move, 3, NULL },
+ { ai_move, 2, NULL },
+ { ai_move, -2, tank_footstep } // 22
+};
+mmove_t tank_move_attack_post_blast = {FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run};
+
+void tank_reattack_blaster (edict_t *self)
+{
+ if (skill->value >= 2)
+ if (visible (self, self->enemy))
+ if (self->enemy->health > 0)
+ if (random() <= 0.6)
+ {
+ self->monsterinfo.currentmove = &tank_move_reattack_blast;
+ return;
+ }
+ self->monsterinfo.currentmove = &tank_move_attack_post_blast;
+}
+
+
+void tank_poststrike (edict_t *self)
+{
+ self->enemy = NULL;
+ tank_run (self);
+}
+
+mframe_t tank_frames_attack_strike [] =
+{
+ { ai_move, 3, NULL },
+ { ai_move, 2, NULL },
+ { ai_move, 2, NULL },
+ { ai_move, 1, NULL },
+ { ai_move, 6, NULL },
+ { ai_move, 7, NULL },
+ { ai_move, 9, tank_footstep },
+ { ai_move, 2, NULL },
+ { ai_move, 1, NULL },
+ { ai_move, 2, NULL },
+ { ai_move, 2, tank_footstep },
+ { ai_move, 2, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, -2, NULL },
+ { ai_move, -2, NULL },
+ { ai_move, 0, tank_windup },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, TankStrike },
+ { ai_move, 0, NULL },
+ { ai_move, -1, NULL },
+ { ai_move, -1, NULL },
+ { ai_move, -1, NULL },
+ { ai_move, -1, NULL },
+ { ai_move, -1, NULL },
+ { ai_move, -3, NULL },
+ { ai_move, -10, NULL },
+ { ai_move, -10, NULL },
+ { ai_move, -2, NULL },
+ { ai_move, -3, NULL },
+ { ai_move, -2, tank_footstep }
+};
+mmove_t tank_move_attack_strike = {FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike};
+
+mframe_t tank_frames_attack_pre_rocket [] =
+{
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL }, // 10
+
+ { ai_charge, 0, NULL },
+ { ai_charge, 1, NULL },
+ { ai_charge, 2, NULL },
+ { ai_charge, 7, NULL },
+ { ai_charge, 7, NULL },
+ { ai_charge, 7, tank_footstep },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL }, // 20
+
+ { ai_charge, -3, NULL }
+};
+mmove_t tank_move_attack_pre_rocket = {FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket};
+
+mframe_t tank_frames_attack_fire_rocket [] =
+{
+ { ai_charge, -3, NULL }, // Loop Start 22
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, TankRocket }, // 24
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, TankRocket },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, -1, TankRocket } // 30 Loop End
+};
+mmove_t tank_move_attack_fire_rocket = {FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket};
+
+mframe_t tank_frames_attack_post_rocket [] =
+{
+ { ai_charge, 0, NULL }, // 31
+ { ai_charge, -1, NULL },
+ { ai_charge, -1, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 2, NULL },
+ { ai_charge, 3, NULL },
+ { ai_charge, 4, NULL },
+ { ai_charge, 2, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL }, // 40
+
+ { ai_charge, 0, NULL },
+ { ai_charge, -9, NULL },
+ { ai_charge, -8, NULL },
+ { ai_charge, -7, NULL },
+ { ai_charge, -1, NULL },
+ { ai_charge, -1, tank_footstep },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL }, // 50
+
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL }
+};
+mmove_t tank_move_attack_post_rocket = {FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run};
+
+mframe_t tank_frames_attack_chain [] =
+{
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { NULL, 0, TankMachineGun },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL }
+};
+mmove_t tank_move_attack_chain = {FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run};
+
+void tank_refire_rocket (edict_t *self)
+{
+ // Only on hard or nightmare
+ if ( skill->value >= 2 )
+ if (self->enemy->health > 0)
+ if (visible(self, self->enemy) )
+ if (random() <= 0.4)
+ {
+ self->monsterinfo.currentmove = &tank_move_attack_fire_rocket;
+ return;
+ }
+ self->monsterinfo.currentmove = &tank_move_attack_post_rocket;
+}
+
+void tank_doattack_rocket (edict_t *self)
+{
+ self->monsterinfo.currentmove = &tank_move_attack_fire_rocket;
+}
+
+void tank_attack(edict_t *self)
+{
+ vec3_t vec;
+ float range;
+ float r;
+
+ if (self->enemy->health < 0)
+ {
+ self->monsterinfo.currentmove = &tank_move_attack_strike;
+ self->monsterinfo.aiflags &= ~AI_BRUTAL;
+ return;
+ }
+
+ VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
+ range = VectorLength (vec);
+
+ r = random();
+
+ if (range <= 125)
+ {
+ if (r < 0.4)
+ self->monsterinfo.currentmove = &tank_move_attack_chain;
+ else
+ self->monsterinfo.currentmove = &tank_move_attack_blast;
+ }
+ else if (range <= 250)
+ {
+ if (r < 0.5)
+ self->monsterinfo.currentmove = &tank_move_attack_chain;
+ else
+ self->monsterinfo.currentmove = &tank_move_attack_blast;
+ }
+ else
+ {
+ if (r < 0.33)
+ self->monsterinfo.currentmove = &tank_move_attack_chain;
+ else if (r < 0.66)
+ {
+ self->monsterinfo.currentmove = &tank_move_attack_pre_rocket;
+ self->pain_debounce_time = level.time + 5.0; // no pain for a while
+ }
+ else
+ self->monsterinfo.currentmove = &tank_move_attack_blast;
+ }
+}
+
+
+//
+// death
+//
+
+void tank_dead (edict_t *self)
+{
+ VectorSet (self->mins, -16, -16, -16);
+ VectorSet (self->maxs, 16, 16, -0);
+ self->movetype = MOVETYPE_TOSS;
+ self->svflags |= SVF_DEADMONSTER;
+ self->nextthink = 0;
+ gi.linkentity (self);
+}
+
+mframe_t tank_frames_death1 [] =
+{
+ { ai_move, -7, NULL },
+ { ai_move, -2, NULL },
+ { ai_move, -2, NULL },
+ { ai_move, 1, NULL },
+ { ai_move, 3, NULL },
+ { ai_move, 6, NULL },
+ { ai_move, 1, NULL },
+ { ai_move, 1, NULL },
+ { ai_move, 2, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, -2, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, -3, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, -4, NULL },
+ { ai_move, -6, NULL },
+ { ai_move, -4, NULL },
+ { ai_move, -5, NULL },
+ { ai_move, -7, NULL },
+ { ai_move, -15, tank_thud },
+ { ai_move, -5, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t tank_move_death = {FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead};
+
+void tank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
+{
+ int n;
+
+// check for gib
+ if (self->health <= self->gib_health)
+ {
+ gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
+ for (n= 0; n < 1 /*4*/; n++)
+ ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ for (n= 0; n < 4; n++)
+ ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
+ ThrowGib (self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC);
+ ThrowHead (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
+ self->deadflag = DEAD_DEAD;
+ return;
+ }
+
+ if (self->deadflag == DEAD_DEAD)
+ return;
+
+// regular death
+ gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
+ self->deadflag = DEAD_DEAD;
+ self->takedamage = DAMAGE_YES;
+
+ self->monsterinfo.currentmove = &tank_move_death;
+
+}
+
+
+//
+// monster_tank
+//
+
+/*QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
+*/
+/*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
+*/
+void SP_monster_tank (edict_t *self)
+{
+ if (deathmatch->value)
+ {
+ G_FreeEdict (self);
+ return;
+ }
+
+ self->s.modelindex = gi.modelindex ("models/monsters/tank/tris.md2");
+ VectorSet (self->mins, -32, -32, -16);
+ VectorSet (self->maxs, 32, 32, 72);
+ self->movetype = MOVETYPE_STEP;
+ self->solid = SOLID_BBOX;
+
+ sound_pain = gi.soundindex ("tank/tnkpain2.wav");
+ sound_thud = gi.soundindex ("tank/tnkdeth2.wav");
+ sound_idle = gi.soundindex ("tank/tnkidle1.wav");
+ sound_die = gi.soundindex ("tank/death.wav");
+ sound_step = gi.soundindex ("tank/step.wav");
+ sound_windup = gi.soundindex ("tank/tnkatck4.wav");
+ sound_strike = gi.soundindex ("tank/tnkatck5.wav");
+ sound_sight = gi.soundindex ("tank/sight1.wav");
+
+ gi.soundindex ("tank/tnkatck1.wav");
+ gi.soundindex ("tank/tnkatk2a.wav");
+ gi.soundindex ("tank/tnkatk2b.wav");
+ gi.soundindex ("tank/tnkatk2c.wav");
+ gi.soundindex ("tank/tnkatk2d.wav");
+ gi.soundindex ("tank/tnkatk2e.wav");
+ gi.soundindex ("tank/tnkatck3.wav");
+
+ if (strcmp(self->classname, "monster_tank_commander") == 0)
+ {
+ self->health = 1000;
+ self->gib_health = -225;
+ }
+ else
+ {
+ self->health = 750;
+ self->gib_health = -200;
+ }
+
+ self->mass = 500;
+
+ self->pain = tank_pain;
+ self->die = tank_die;
+ self->monsterinfo.stand = tank_stand;
+ self->monsterinfo.walk = tank_walk;
+ self->monsterinfo.run = tank_run;
+ self->monsterinfo.dodge = NULL;
+ self->monsterinfo.attack = tank_attack;
+ self->monsterinfo.melee = NULL;
+ self->monsterinfo.sight = tank_sight;
+ self->monsterinfo.idle = tank_idle;
+
+ gi.linkentity (self);
+
+ self->monsterinfo.currentmove = &tank_move_stand;
+ self->monsterinfo.scale = MODEL_SCALE;
+
+ walkmonster_start(self);
+
+ if (strcmp(self->classname, "monster_tank_commander") == 0)
+ self->s.skinnum = 2;
+}