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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// cl.input.c -- builds an intended movement command to send to the server
+
+#include "cl_local.h"
+#include "in_public.h"
+#include "vid_public.h"
+#include "vid_local.h"
+#if USE_LIRC
+#include "in_lirc.h"
+#endif
+
+static cvar_t *cl_nodelta;
+static cvar_t *cl_maxpackets;
+static cvar_t *cl_packetdup;
+static cvar_t *cl_fuzzhack;
+#ifdef _DEBUG
+static cvar_t *cl_showpackets;
+#endif
+static cvar_t *cl_instantpacket;
+
+static cvar_t *m_filter;
+static cvar_t *m_accel;
+static cvar_t *m_autosens;
+
+static cvar_t *cl_upspeed;
+static cvar_t *cl_forwardspeed;
+static cvar_t *cl_sidespeed;
+static cvar_t *cl_yawspeed;
+static cvar_t *cl_pitchspeed;
+static cvar_t *cl_run;
+static cvar_t *cl_anglespeedkey;
+
+static cvar_t *freelook;
+static cvar_t *lookspring;
+static cvar_t *lookstrafe;
+static cvar_t *sensitivity;
+
+static cvar_t *m_pitch;
+static cvar_t *m_yaw;
+static cvar_t *m_forward;
+static cvar_t *m_side;
+
+/*
+===============================================================================
+
+INPUT SUBSYSTEM
+
+===============================================================================
+*/
+
+typedef struct {
+ qboolean initialized;
+ inputAPI_t api;
+ qboolean modified;
+ unsigned lastMotion;
+ int hideCursor;
+} in_state_t;
+
+static in_state_t input;
+
+static cvar_t *in_enable;
+#if USE_DINPUT
+static cvar_t *in_direct;
+#endif
+
+#if USE_DINPUT
+void DI_FillAPI( inputAPI_t *api );
+#endif
+
+/*
+============
+IN_Activate
+============
+*/
+void IN_Activate( void ) {
+ grab_t grab;
+
+ if( !input.initialized ) {
+ return;
+ }
+
+ input.hideCursor = 0;
+ if( cls.active != ACT_ACTIVATED ) {
+ grab = IN_FREE;
+ } else if( scr_glconfig.flags & QVF_FULLSCREEN ) {
+ grab = IN_GRAB;
+ } else if( cls.key_dest & KEY_MENU ) {
+ grab = IN_SHOW;
+ } else if( ( cls.key_dest & KEY_CONSOLE ) || sv_paused->integer ||
+ /*cls.demo.playback || cl.frame.ps.pmove.pm_type == PM_FREEZE ||*/
+ cls.state < ca_connected )
+ {
+ grab = IN_HIDE;
+ if( !input.hideCursor ) {
+ input.hideCursor = 1;
+ input.lastMotion = com_localTime - 1000;
+ }
+ } else {
+ grab = IN_GRAB;
+ }
+
+ input.api.Grab( grab );
+}
+
+/*
+============
+IN_Frame
+============
+*/
+void IN_Frame( void ) {
+ if( input.modified ) {
+ Cbuf_AddText( &cmd_buffer, "in_restart\n" );
+ input.modified = qfalse;
+ } else if( input.initialized ) {
+ if( input.api.GetEvents ) {
+ input.api.GetEvents();
+ }
+ if( input.hideCursor == 2 && com_localTime - input.lastMotion >= 1000 ) {
+ input.api.Grab( IN_HIDE );
+ input.hideCursor = 1;
+ }
+ }
+#if USE_LIRC
+ Lirc_GetEvents();
+#endif
+}
+
+/*
+================
+IN_MouseEvent
+================
+*/
+void IN_MouseEvent( int x, int y ) {
+ input.lastMotion = com_localTime;
+ if( input.hideCursor == 1 ) {
+ input.api.Grab( IN_SHOW );
+ input.hideCursor = 2;
+ }
+#if USE_UI
+ UI_MouseEvent( x, y );
+#endif
+}
+
+/*
+================
+IN_WarpMouse
+================
+*/
+void IN_WarpMouse( int x, int y ) {
+ if( input.initialized && input.api.Warp ) {
+ input.api.Warp( x, y );
+ }
+}
+
+
+/*
+============
+IN_Restart_f
+============
+*/
+static void IN_Restart_f( void ) {
+ IN_Shutdown();
+ IN_Init();
+}
+
+/*
+============
+IN_Shutdown
+============
+*/
+void IN_Shutdown( void ) {
+ if( input.initialized ) {
+#if USE_DINPUT
+ in_direct->changed = NULL;
+#endif
+ input.api.Shutdown();
+ memset( &input, 0, sizeof( input ) );
+ }
+#if USE_LIRC
+ Lirc_Shutdown();
+#endif
+}
+
+static void in_param_changed( cvar_t *self ) {
+ input.modified = qtrue;
+}
+
+/*
+============
+IN_Init
+============
+*/
+void IN_Init( void ) {
+ qboolean ret = qfalse;
+
+#if USE_LIRC
+ Lirc_Init();
+#endif
+
+ in_enable = Cvar_Get( "in_enable", "1", 0 );
+ in_enable->changed = in_param_changed;
+ if( !in_enable->integer ) {
+ Com_Printf( "Mouse input disabled.\n" );
+ return;
+ }
+
+#if USE_DINPUT
+ in_direct = Cvar_Get( "in_direct", "1", 0 );
+ if( in_direct->integer ) {
+ DI_FillAPI( &input.api );
+ ret = input.api.Init();
+ if( !ret ) {
+ Cvar_Set( "in_direct", "0" );
+ }
+ }
+#endif
+ if( !ret ) {
+ VID_FillInputAPI( &input.api );
+ ret = input.api.Init();
+ if( !ret ) {
+ Cvar_Set( "in_enable", "0" );
+ return;
+ }
+ }
+
+#if USE_DINPUT
+ in_direct->changed = in_param_changed;
+#endif
+
+ input.initialized = qtrue;
+
+ IN_Activate();
+}
+
+
+/*
+===============================================================================
+
+KEY BUTTONS
+
+Continuous button event tracking is complicated by the fact that two different
+input sources (say, mouse button 1 and the control key) can both press the
+same button, but the button should only be released when both of the
+pressing key have been released.
+
+When a key event issues a button command (+forward, +attack, etc), it appends
+its key number as a parameter to the command so it can be matched up with
+the release.
+
+state bit 0 is the current state of the key
+state bit 1 is edge triggered on the up to down transition
+state bit 2 is edge triggered on the down to up transition
+
+
+Key_Event (int key, qboolean down, unsigned time);
+
+ +mlook src time
+
+===============================================================================
+*/
+
+typedef struct kbutton_s {
+ int down[2]; // key nums holding it down
+ unsigned downtime; // msec timestamp
+ unsigned msec; // msec down this frame
+ int state;
+} kbutton_t;
+
+static kbutton_t in_klook;
+static kbutton_t in_left, in_right, in_forward, in_back;
+static kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
+static kbutton_t in_strafe, in_speed, in_use, in_attack;
+static kbutton_t in_up, in_down;
+
+static int in_impulse;
+static qboolean in_mlooking;
+
+static void KeyDown (kbutton_t *b) {
+ int k;
+ char *c;
+
+ c = Cmd_Argv(1);
+ if (c[0])
+ k = atoi(c);
+ else
+ k = -1; // typed manually at the console for continuous down
+
+ if (k == b->down[0] || k == b->down[1])
+ return; // repeating key
+
+ if (!b->down[0])
+ b->down[0] = k;
+ else if (!b->down[1])
+ b->down[1] = k;
+ else {
+ Com_WPrintf ("Three keys down for a button!\n");
+ return;
+ }
+
+ if (b->state & 1)
+ return; // still down
+
+ // save timestamp
+ c = Cmd_Argv(2);
+ b->downtime = atoi(c);
+ if (!b->downtime) {
+ b->downtime = com_eventTime - 100;
+ }
+
+ b->state |= 1 + 2; // down + impulse down
+}
+
+static void KeyUp (kbutton_t *b) {
+ int k;
+ char *c;
+ unsigned uptime;
+
+ c = Cmd_Argv(1);
+ if (c[0])
+ k = atoi(c);
+ else {
+ // typed manually at the console, assume for unsticking, so clear all
+ b->down[0] = b->down[1] = 0;
+ b->state = 0; // impulse up
+ return;
+ }
+
+ if (b->down[0] == k)
+ b->down[0] = 0;
+ else if (b->down[1] == k)
+ b->down[1] = 0;
+ else
+ return; // key up without coresponding down (menu pass through)
+ if (b->down[0] || b->down[1])
+ return; // some other key is still holding it down
+
+ if (!(b->state & 1))
+ return; // still up (this should not happen)
+
+ // save timestamp
+ c = Cmd_Argv(2);
+ uptime = atoi(c);
+ if( !uptime ) {
+ b->msec += 10;
+ } else if( uptime > b->downtime ) {
+ b->msec += uptime - b->downtime;
+ }
+
+ b->state &= ~1; // now up
+}
+
+static void KeyClear( kbutton_t *b ) {
+ b->msec = 0;
+ b->state &= ~2; // clear impulses
+ if( b->state & 1 ) {
+ b->downtime = com_eventTime; // still down
+ }
+}
+
+static void IN_KLookDown( void ) { KeyDown( &in_klook ); }
+static void IN_KLookUp( void ) { KeyUp( &in_klook ); }
+static void IN_UpDown( void ) { KeyDown( &in_up ); }
+static void IN_UpUp( void ) { KeyUp( &in_up ); }
+static void IN_DownDown( void ) { KeyDown( &in_down ); }
+static void IN_DownUp( void ) { KeyUp( &in_down ); }
+static void IN_LeftDown( void ) { KeyDown( &in_left ); }
+static void IN_LeftUp( void ) { KeyUp( &in_left ); }
+static void IN_RightDown( void ) { KeyDown( &in_right ); }
+static void IN_RightUp( void ) { KeyUp( &in_right ); }
+static void IN_ForwardDown( void ) { KeyDown( &in_forward ); }
+static void IN_ForwardUp( void ) { KeyUp( &in_forward ); }
+static void IN_BackDown( void ) { KeyDown( &in_back ); }
+static void IN_BackUp( void ) { KeyUp( &in_back ); }
+static void IN_LookupDown( void ) { KeyDown( &in_lookup ); }
+static void IN_LookupUp( void ) { KeyUp( &in_lookup ); }
+static void IN_LookdownDown( void ) { KeyDown( &in_lookdown ); }
+static void IN_LookdownUp( void ) { KeyUp( &in_lookdown ); }
+static void IN_MoveleftDown( void ) { KeyDown( &in_moveleft ); }
+static void IN_MoveleftUp( void ) { KeyUp( &in_moveleft ); }
+static void IN_MoverightDown( void ) { KeyDown( &in_moveright ); }
+static void IN_MoverightUp( void ) { KeyUp( &in_moveright ); }
+static void IN_SpeedDown( void ) { KeyDown( &in_speed ); }
+static void IN_SpeedUp( void ) { KeyUp( &in_speed ); }
+static void IN_StrafeDown( void ) { KeyDown( &in_strafe ); }
+static void IN_StrafeUp( void ) { KeyUp( &in_strafe ); }
+static void IN_AttackDown( void ) {
+ KeyDown( &in_attack );
+ if( cl_instantpacket->integer ) {
+ cl.sendPacketNow = qtrue;
+ }
+}
+static void IN_AttackUp( void ) { KeyUp( &in_attack ); }
+static void IN_UseDown ( void ) {
+ KeyDown( &in_use );
+ if( cl_instantpacket->integer ) {
+ cl.sendPacketNow = qtrue;
+ }
+}
+static void IN_UseUp ( void ) { KeyUp( &in_use ); }
+
+static void IN_Impulse ( void ) {
+ in_impulse = atoi( Cmd_Argv( 1 ) );
+}
+
+static void IN_CenterView( void ) {
+ cl.viewangles[PITCH] = -SHORT2ANGLE( cl.frame.ps.pmove.delta_angles[PITCH] );
+}
+
+static void IN_MLookDown( void ) {
+ in_mlooking = qtrue;
+}
+
+static void IN_MLookUp( void ) {
+ in_mlooking = qfalse;
+
+ if( !freelook->integer && lookspring->integer )
+ IN_CenterView();
+}
+
+/*
+===============
+CL_KeyState
+
+Returns the fraction of the frame that the key was down
+===============
+*/
+static float CL_KeyState( kbutton_t *key ) {
+ float val;
+ unsigned msec = key->msec;
+
+ if( key->state & 1 ) {
+ // still down
+ if( com_eventTime > key->downtime ) {
+ msec += com_eventTime - key->downtime;
+ }
+ }
+
+ if( !cl.cmd.msec ) {
+ return 0;
+ }
+ val = ( float )msec / cl.cmd.msec;
+
+ clamp( val, 0, 1 );
+
+ return val;
+}
+
+//==========================================================================
+
+
+/*
+================
+CL_MouseMove
+================
+*/
+static void CL_MouseMove( void ) {
+ static int old_dx, old_dy;
+ int dx, dy;
+ float mx, my;
+ float speed;
+
+ if( !input.initialized ) {
+ return;
+ }
+ if( cls.key_dest & (KEY_MENU|KEY_CONSOLE) ) {
+ return;
+ }
+ if( !input.api.GetMotion( &dx, &dy ) ) {
+ return;
+ }
+
+ if( m_filter->integer ) {
+ mx = ( dx + old_dx ) * 0.5f;
+ my = ( dy + old_dy ) * 0.5f;
+ } else {
+ mx = dx;
+ my = dy;
+ }
+
+ old_dx = dx;
+ old_dy = dy;
+
+ if( !mx && !my ) {
+ return;
+ }
+
+ Cvar_ClampValue( m_accel, 0, 1 );
+
+ speed = sqrt( mx * mx + my * my );
+ speed = sensitivity->value + speed * m_accel->value;
+
+ mx *= speed;
+ my *= speed;
+
+ if( m_autosens->integer ) {
+ mx *= cl.refdef.fov_x / 90.0f;
+ my *= cl.refdef.fov_y / V_CalcFov( 90.0f, cl.refdef.width, cl.refdef.height );
+ }
+
+// add mouse X/Y movement to cmd
+ if( ( in_strafe.state & 1 ) || ( lookstrafe->integer && !in_mlooking ) ) {
+ cl.cmd.sidemove += m_side->value * mx;
+ } else {
+ cl.viewangles[YAW] -= m_yaw->value * mx;
+ }
+
+ if( ( in_mlooking || freelook->integer ) && !( in_strafe.state & 1 ) ) {
+ cl.viewangles[PITCH] += m_pitch->value * my;
+ } else {
+ cl.cmd.forwardmove -= m_forward->value * my;
+ }
+}
+
+
+/*
+================
+CL_AdjustAngles
+
+Moves the local angle positions
+================
+*/
+static void CL_AdjustAngles( int msec ) {
+ float speed;
+
+ if( in_speed.state & 1 )
+ speed = msec * cl_anglespeedkey->value * 0.001f;
+ else
+ speed = msec * 0.001f;
+
+ if( !( in_strafe.state & 1 ) ) {
+ cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState(&in_right);
+ cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState(&in_left);
+ }
+ if( in_klook.state & 1 ) {
+ cl.viewangles[PITCH] -= speed*cl_pitchspeed->value*CL_KeyState(&in_forward);
+ cl.viewangles[PITCH] += speed*cl_pitchspeed->value*CL_KeyState(&in_back);
+ }
+
+ cl.viewangles[PITCH] -= speed*cl_pitchspeed->value*CL_KeyState(&in_lookup);
+ cl.viewangles[PITCH] += speed*cl_pitchspeed->value*CL_KeyState(&in_lookdown);
+}
+
+/*
+================
+CL_BaseMove
+
+Build the intended movement vector
+================
+*/
+static void CL_BaseMove( vec3_t move ) {
+ float speed;
+
+ if( in_strafe.state & 1 ) {
+ move[1] += cl_sidespeed->value * CL_KeyState( &in_right );
+ move[1] -= cl_sidespeed->value * CL_KeyState( &in_left );
+ }
+
+ move[1] += cl_sidespeed->value * CL_KeyState( &in_moveright );
+ move[1] -= cl_sidespeed->value * CL_KeyState( &in_moveleft );
+
+ move[2] += cl_upspeed->value * CL_KeyState( &in_up );
+ move[2] -= cl_upspeed->value * CL_KeyState( &in_down );
+
+ if( !( in_klook.state & 1 ) ) {
+ move[0] += cl_forwardspeed->value * CL_KeyState( &in_forward );
+ move[0] -= cl_forwardspeed->value * CL_KeyState( &in_back );
+ }
+
+// adjust for speed key / running
+ if( ( in_speed.state & 1 ) ^ cl_run->integer ) {
+ VectorScale( move, 2, move );
+ }
+
+// clamp to server defined max speed
+ speed = cl.pmp.maxspeed;
+ clamp( move[0], -speed, speed );
+ clamp( move[1], -speed, speed );
+ clamp( move[2], -speed, speed );
+}
+
+static void CL_ClampPitch( void ) {
+ float pitch;
+
+ pitch = SHORT2ANGLE( cl.frame.ps.pmove.delta_angles[PITCH] );
+ if (pitch > 180)
+ pitch -= 360;
+
+ if (cl.viewangles[PITCH] + pitch < -360)
+ cl.viewangles[PITCH] += 360; // wrapped
+ if (cl.viewangles[PITCH] + pitch > 360)
+ cl.viewangles[PITCH] -= 360; // wrapped
+
+ if (cl.viewangles[PITCH] + pitch > 89)
+ cl.viewangles[PITCH] = 89 - pitch;
+ if (cl.viewangles[PITCH] + pitch < -89)
+ cl.viewangles[PITCH] = -89 - pitch;
+}
+
+/*
+=================
+CL_UpdateCmd
+=================
+*/
+void CL_UpdateCmd( int msec ) {
+ VectorClear( cl.move );
+
+ if( sv_paused->integer ) {
+ return;
+ }
+
+ // add to milliseconds of time to apply the move
+ cl.cmd.msec += msec;
+
+ // adjust viewangles
+ CL_AdjustAngles( msec );
+
+ // get basic movement from keyboard
+ CL_BaseMove( cl.move );
+
+ // allow mice or other external controllers to add to the move
+ CL_MouseMove();
+
+ CL_ClampPitch();
+
+ cl.cmd.angles[0] = ANGLE2SHORT( cl.viewangles[0] );
+ cl.cmd.angles[1] = ANGLE2SHORT( cl.viewangles[1] );
+ cl.cmd.angles[2] = ANGLE2SHORT( cl.viewangles[2] );
+}
+
+
+/*
+============
+CL_RegisterInput
+============
+*/
+void CL_RegisterInput( void ) {
+ Cmd_AddCommand ("centerview",IN_CenterView);
+
+ Cmd_AddCommand ("+moveup",IN_UpDown);
+ Cmd_AddCommand ("-moveup",IN_UpUp);
+ Cmd_AddCommand ("+movedown",IN_DownDown);
+ Cmd_AddCommand ("-movedown",IN_DownUp);
+ Cmd_AddCommand ("+left",IN_LeftDown);
+ Cmd_AddCommand ("-left",IN_LeftUp);
+ Cmd_AddCommand ("+right",IN_RightDown);
+ Cmd_AddCommand ("-right",IN_RightUp);
+ Cmd_AddCommand ("+forward",IN_ForwardDown);
+ Cmd_AddCommand ("-forward",IN_ForwardUp);
+ Cmd_AddCommand ("+back",IN_BackDown);
+ Cmd_AddCommand ("-back",IN_BackUp);
+ Cmd_AddCommand ("+lookup", IN_LookupDown);
+ Cmd_AddCommand ("-lookup", IN_LookupUp);
+ Cmd_AddCommand ("+lookdown", IN_LookdownDown);
+ Cmd_AddCommand ("-lookdown", IN_LookdownUp);
+ Cmd_AddCommand ("+strafe", IN_StrafeDown);
+ Cmd_AddCommand ("-strafe", IN_StrafeUp);
+ Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
+ Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
+ Cmd_AddCommand ("+moveright", IN_MoverightDown);
+ Cmd_AddCommand ("-moveright", IN_MoverightUp);
+ Cmd_AddCommand ("+speed", IN_SpeedDown);
+ Cmd_AddCommand ("-speed", IN_SpeedUp);
+ Cmd_AddCommand ("+attack", IN_AttackDown);
+ Cmd_AddCommand ("-attack", IN_AttackUp);
+ Cmd_AddCommand ("+use", IN_UseDown);
+ Cmd_AddCommand ("-use", IN_UseUp);
+ Cmd_AddCommand ("impulse", IN_Impulse);
+ Cmd_AddCommand ("+klook", IN_KLookDown);
+ Cmd_AddCommand ("-klook", IN_KLookUp);
+ Cmd_AddCommand( "+mlook", IN_MLookDown );
+ Cmd_AddCommand( "-mlook", IN_MLookUp );
+
+ Cmd_AddCommand( "in_restart", IN_Restart_f );
+
+ cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
+ cl_maxpackets = Cvar_Get( "cl_maxpackets", "30", 0 );
+ cl_fuzzhack = Cvar_Get( "cl_fuzzhack", "0", 0 );
+ cl_packetdup = Cvar_Get( "cl_packetdup", "1", 0 );
+#ifdef _DEBUG
+ cl_showpackets = Cvar_Get( "cl_showpackets", "0", 0 );
+#endif
+ cl_instantpacket = Cvar_Get( "cl_instantpacket", "1", 0 );
+
+ cl_upspeed = Cvar_Get ( "cl_upspeed", "200", 0 );
+ cl_forwardspeed = Cvar_Get ( "cl_forwardspeed", "200", 0 );
+ cl_sidespeed = Cvar_Get ( "cl_sidespeed", "200", 0 );
+ cl_yawspeed = Cvar_Get ( "cl_yawspeed", "140", 0 );
+ cl_pitchspeed = Cvar_Get ( "cl_pitchspeed", "150", CVAR_CHEAT );
+ cl_anglespeedkey = Cvar_Get ( "cl_anglespeedkey", "1.5", CVAR_CHEAT );
+ cl_run = Cvar_Get( "cl_run", "1", CVAR_ARCHIVE );
+
+ freelook = Cvar_Get( "freelook", "0", CVAR_ARCHIVE );
+ lookspring = Cvar_Get ( "lookspring", "0", CVAR_ARCHIVE );
+ lookstrafe = Cvar_Get ( "lookstrafe", "0", CVAR_ARCHIVE );
+ sensitivity = Cvar_Get ( "sensitivity", "3", CVAR_ARCHIVE );
+
+ m_pitch = Cvar_Get ( "m_pitch", "0.022", CVAR_ARCHIVE );
+ m_yaw = Cvar_Get ( "m_yaw", "0.022", 0 );
+ m_forward = Cvar_Get ( "m_forward", "1", 0 );
+ m_side = Cvar_Get ( "m_side", "1", 0 );
+ m_filter = Cvar_Get( "m_filter", "0", 0 );
+ m_accel = Cvar_Get( "m_accel", "0", 0 );
+ m_autosens = Cvar_Get( "m_autosens", "0", 0 );
+}
+
+void CL_FinalizeCmd( void ) {
+ vec3_t move;
+
+ // command buffer ticks in sync with cl_maxfps
+ if( cmd_buffer.waitCount > 0 ) {
+ cmd_buffer.waitCount--;
+ }
+ if( cl_cmdbuf.waitCount > 0 ) {
+ cl_cmdbuf.waitCount--;
+ }
+
+ if( cls.state < ca_active ) {
+ return; // not talking to a server
+ }
+
+ if( sv_paused->integer ) {
+ return;
+ }
+
+//
+// figure button bits
+//
+ if( in_attack.state & 3 )
+ cl.cmd.buttons |= BUTTON_ATTACK;
+ if( in_use.state & 3 )
+ cl.cmd.buttons |= BUTTON_USE;
+
+ in_attack.state &= ~2;
+ in_use.state &= ~2;
+
+ if( cls.key_dest == KEY_GAME && Key_AnyKeyDown() ) {
+ cl.cmd.buttons |= BUTTON_ANY;
+ }
+
+ if( cl.cmd.msec > 250 ) {
+ cl.cmd.msec = 100; // time was unreasonable
+ }
+
+ move[0] = cl.cmd.forwardmove;
+ move[1] = cl.cmd.sidemove;
+ move[2] = cl.cmd.upmove;
+
+ CL_BaseMove( move );
+
+ cl.cmd.forwardmove = move[0];
+ cl.cmd.sidemove = move[1];
+ cl.cmd.upmove = move[2];
+
+ KeyClear( &in_right );
+ KeyClear( &in_left );
+
+ KeyClear( &in_moveright );
+ KeyClear( &in_moveleft );
+
+ KeyClear( &in_up );
+ KeyClear( &in_down );
+
+ KeyClear( &in_forward );
+ KeyClear( &in_back );
+
+ KeyClear( &in_lookup );
+ KeyClear( &in_lookdown );
+
+ cl.cmd.impulse = in_impulse;
+ in_impulse = 0;
+
+ // save this command off for prediction
+ cl.cmdNumber++;
+ cl.cmds[cl.cmdNumber & CMD_MASK] = cl.cmd;
+
+ // clear pending cmd
+ memset( &cl.cmd, 0, sizeof( cl.cmd ) );
+}
+
+/*
+=================
+CL_ReadyToSend
+=================
+*/
+static inline qboolean CL_ReadyToSend( void ) {
+ unsigned msec;
+
+ if( cl.sendPacketNow ) {
+ return qtrue;
+ }
+ if( cls.netchan->message.cursize || cls.netchan->reliable_ack_pending ) {
+ return qtrue;
+ }
+ if( cls.serverProtocol != PROTOCOL_VERSION_Q2PRO && !cl_fuzzhack->integer )
+ {
+ return qtrue;
+ }
+ if( !cl_maxpackets->integer ) {
+ return qtrue;
+ }
+
+ if( cl_maxpackets->integer < 10 ) {
+ Cvar_Set( "cl_maxpackets", "10" );
+ }
+
+ msec = 1000 / cl_maxpackets->integer;
+ if( msec ) {
+ msec = 100 / ( 100 / msec );
+ }
+ if( cls.realtime - cl.lastTransmitTime < msec ) {
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+/*
+=================
+CL_SendDefaultCmd
+=================
+*/
+static void CL_SendDefaultCmd( void ) {
+ size_t cursize, checksumIndex;
+ usercmd_t *cmd, *oldcmd;
+ client_history_t *history;
+
+ // archive this packet
+ history = &cl.history[cls.netchan->outgoing_sequence & CMD_MASK];
+ history->cmdNumber = cl.cmdNumber;
+ history->sent = cls.realtime; // for ping calculation
+ history->rcvd = 0;
+
+ cl.lastTransmitCmdNumber = cl.cmdNumber;
+
+ // see if we are ready to send this packet
+ if( !CL_ReadyToSend() ) {
+ if( cl.cmdNumber - cl.lastTransmitCmdNumber < 3 ) {
+ cls.netchan->outgoing_sequence++; // HACK: just drop the packet
+ return;
+ }
+ }
+
+ cl.lastTransmitTime = cls.realtime;
+
+ // begin a client move command
+ MSG_WriteByte( clc_move );
+
+ // save the position for a checksum byte
+ checksumIndex = 0;
+ if( cls.serverProtocol <= PROTOCOL_VERSION_DEFAULT ) {
+ checksumIndex = msg_write.cursize;
+ SZ_GetSpace( &msg_write, 1 );
+ }
+
+ // let the server know what the last frame we
+ // got was, so the next message can be delta compressed
+ if( cl_nodelta->integer || !cl.frame.valid /*|| cls.demowaiting*/ ) {
+ MSG_WriteLong( -1 ); // no compression
+ } else {
+ MSG_WriteLong( cl.frame.number );
+ }
+
+ // send this and the previous cmds in the message, so
+ // if the last packet was dropped, it can be recovered
+ cmd = &cl.cmds[( cl.cmdNumber - 2 ) & CMD_MASK];
+ MSG_WriteDeltaUsercmd( NULL, cmd, cls.protocolVersion );
+ MSG_WriteByte( cl.lightlevel );
+ oldcmd = cmd;
+
+ cmd = &cl.cmds[( cl.cmdNumber - 1 ) & CMD_MASK];
+ MSG_WriteDeltaUsercmd( oldcmd, cmd, cls.protocolVersion );
+ MSG_WriteByte( cl.lightlevel );
+ oldcmd = cmd;
+
+ cmd = &cl.cmds[cl.cmdNumber & CMD_MASK];
+ MSG_WriteDeltaUsercmd( oldcmd, cmd, cls.protocolVersion );
+ MSG_WriteByte( cl.lightlevel );
+
+ if( cls.serverProtocol <= PROTOCOL_VERSION_DEFAULT ) {
+ // calculate a checksum over the move commands
+ msg_write.data[checksumIndex] = COM_BlockSequenceCRCByte(
+ msg_write.data + checksumIndex + 1,
+ msg_write.cursize - checksumIndex - 1,
+ cls.netchan->outgoing_sequence );
+ }
+
+ P_FRAMES++;
+
+ //
+ // deliver the message
+ //
+ cursize = cls.netchan->Transmit( cls.netchan, msg_write.cursize, msg_write.data, 1 );
+#ifdef _DEBUG
+ if( cl_showpackets->integer ) {
+ Com_Printf( "%"PRIz" ", cursize );
+ }
+#endif
+
+ SZ_Clear( &msg_write );
+}
+
+/*
+=================
+CL_SendBatchedCmd
+=================
+*/
+static void CL_SendBatchedCmd( void ) {
+ int i, j, seq, bits;
+ int numCmds, numDups;
+ int totalCmds, totalMsec;
+ size_t cursize;
+ usercmd_t *cmd, *oldcmd;
+ client_history_t *history, *oldest;
+ byte *patch;
+
+ // see if we are ready to send this packet
+ if( !CL_ReadyToSend() ) {
+ return;
+ }
+
+ // archive this packet
+ seq = cls.netchan->outgoing_sequence;
+ history = &cl.history[seq & CMD_MASK];
+ history->cmdNumber = cl.cmdNumber;
+ history->sent = cls.realtime; // for ping calculation
+ history->rcvd = 0;
+
+ cl.lastTransmitTime = cls.realtime;
+ cl.lastTransmitCmdNumber = cl.cmdNumber;
+
+ // begin a client move command
+ patch = SZ_GetSpace( &msg_write, 1 );
+
+ // let the server know what the last frame we
+ // got was, so the next message can be delta compressed
+ if( cl_nodelta->integer || !cl.frame.valid /*|| cls.demowaiting*/ ) {
+ *patch = clc_move_nodelta; // no compression
+ } else {
+ *patch = clc_move_batched;
+ MSG_WriteLong( cl.frame.number );
+ }
+
+ Cvar_ClampInteger( cl_packetdup, 0, MAX_PACKET_FRAMES - 1 );
+ numDups = cl_packetdup->integer;
+
+ *patch |= numDups << SVCMD_BITS;
+
+ // send lightlevel
+ MSG_WriteByte( cl.lightlevel );
+
+ // send this and the previous cmds in the message, so
+ // if the last packet was dropped, it can be recovered
+ oldcmd = NULL;
+ totalCmds = 0;
+ totalMsec = 0;
+ for( i = seq - numDups; i <= seq; i++ ) {
+ oldest = &cl.history[( i - 1 ) & CMD_MASK];
+ history = &cl.history[i & CMD_MASK];
+
+ numCmds = history->cmdNumber - oldest->cmdNumber;
+ if( numCmds >= MAX_PACKET_USERCMDS ) {
+ Com_WPrintf( "%s: MAX_PACKET_USERCMDS exceeded\n", __func__ );
+ SZ_Clear( &msg_write );
+ break;
+ }
+ totalCmds += numCmds;
+ MSG_WriteBits( numCmds, 5 );
+ for( j = oldest->cmdNumber + 1; j <= history->cmdNumber; j++ ) {
+ cmd = &cl.cmds[j & CMD_MASK];
+ totalMsec += cmd->msec;
+ bits = MSG_WriteDeltaUsercmd_Enhanced( oldcmd, cmd, cls.protocolVersion );
+#ifdef _DEBUG
+ if( cl_showpackets->integer == 3 ) {
+ MSG_ShowDeltaUsercmdBits_Enhanced( bits );
+ }
+#endif
+ oldcmd = cmd;
+ }
+ }
+
+ P_FRAMES++;
+
+ //
+ // deliver the message
+ //
+ cursize = cls.netchan->Transmit( cls.netchan, msg_write.cursize, msg_write.data, 1 );
+#ifdef _DEBUG
+ if( cl_showpackets->integer == 1 ) {
+ Com_Printf( "%"PRIz"(%i) ", cursize, totalCmds );
+ } else if( cl_showpackets->integer == 2 ) {
+ Com_Printf( "%"PRIz"(%i) ", cursize, totalMsec );
+ } else if( cl_showpackets->integer == 3 ) {
+ Com_Printf( " | " );
+ }
+#endif
+
+ SZ_Clear( &msg_write );
+
+}
+
+static void CL_SendUserinfo( void ) {
+ char userinfo[MAX_INFO_STRING];
+ cvar_t *var;
+ int i;
+
+ if( !cls.userinfo_modified ) {
+ return;
+ }
+
+ if( cls.userinfo_modified == MAX_PACKET_USERINFOS ) {
+ size_t len = Cvar_BitInfo( userinfo, CVAR_USERINFO );
+ MSG_WriteByte( clc_userinfo );
+ MSG_WriteData( userinfo, len + 1 );
+ MSG_FlushTo( &cls.netchan->message );
+ } else if( cls.serverProtocol == PROTOCOL_VERSION_Q2PRO ) {
+ Com_DPrintf( "Sending %d userinfo updates at frame %u\n",
+ cls.userinfo_modified, com_framenum );
+ for( i = 0; i < cls.userinfo_modified; i++ ) {
+ var = cls.userinfo_updates[i];
+ MSG_WriteByte( clc_userinfo_delta );
+ MSG_WriteString( var->name );
+ if( var->flags & CVAR_USERINFO ) {
+ MSG_WriteString( var->string );
+ } else {
+ // no longer in userinfo
+ MSG_WriteString( NULL );
+ }
+ }
+ MSG_FlushTo( &cls.netchan->message );
+ } else {
+ Com_WPrintf( "Userinfo update count is %d, should not happen.\n",
+ cls.userinfo_modified );
+ }
+ cls.userinfo_modified = 0;
+
+}
+
+void CL_SendCmd( void ) {
+ if( cls.state < ca_connected ) {
+ return; // not talking to a server
+ }
+
+ // generate usercmds while playing a demo,
+ // but do not send them
+ if( !cls.netchan ) {
+ return;
+ }
+
+ if( cls.state < ca_active ) {
+ CL_SendUserinfo();
+
+ // just keepalive or update reliable
+ if( cls.netchan->ShouldUpdate( cls.netchan ) ) {
+ cls.netchan->Transmit( cls.netchan, 0, NULL, 1 );
+ }
+ cl.lastframe = -1;
+ cl.lastTransmitCmdNumber = cl.cmdNumber;
+ return;
+ }
+
+ // are there any new usercmds to send after all?
+ if( cl.lastTransmitCmdNumber == cl.cmdNumber ) {
+ // we still need to send an empty packet if server
+ // is paused to make delta compression code happy
+ if( !sv_paused->integer ) {
+ return; // nothing to send
+ }
+ }
+
+ // send a userinfo update if needed
+ CL_SendUserinfo();
+
+ if( cls.serverProtocol == PROTOCOL_VERSION_Q2PRO ) {
+ CL_SendBatchedCmd();
+ } else {
+ CL_SendDefaultCmd();
+ }
+
+ cl.sendPacketNow = qfalse;
+}
+