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-rw-r--r--src/gl_local.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/src/gl_local.h b/src/gl_local.h
index 51b4f2d..7c8b722 100644
--- a/src/gl_local.h
+++ b/src/gl_local.h
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/*
* gl_main.c
- *
+ *
*/
#define MAX_TMUS 2
@@ -55,8 +55,8 @@ typedef struct {
float entity_modulate;
float inverse_intensity;
float sintab[256];
-#define TAB_SIN(x) gl_static.sintab[(x)&255]
-#define TAB_COS(x) gl_static.sintab[((x)+64)&255]
+#define TAB_SIN(x) gl_static.sintab[(x) & 255]
+#define TAB_COS(x) gl_static.sintab[((x) + 64) & 255]
byte latlngtab[NUMVERTEXNORMALS][2];
byte lightstylemap[MAX_LIGHTSTYLES];
} glStatic_t;
@@ -168,21 +168,21 @@ typedef enum {
CULL_CLIP
} glCullResult_t;
-glCullResult_t GL_CullBox( vec3_t bounds[2] );
-glCullResult_t GL_CullSphere( const vec3_t origin, float radius );
-glCullResult_t GL_CullLocalBox( const vec3_t origin, vec3_t bounds[2] );
+glCullResult_t GL_CullBox(vec3_t bounds[2]);
+glCullResult_t GL_CullSphere(const vec3_t origin, float radius);
+glCullResult_t GL_CullLocalBox(const vec3_t origin, vec3_t bounds[2]);
-//void GL_DrawBox( const vec3_t origin, vec3_t bounds[2] );
+//void GL_DrawBox(const vec3_t origin, vec3_t bounds[2]);
-qboolean GL_AllocBlock( int width, int height, int *inuse,
- int w, int h, int *s, int *t );
+qboolean GL_AllocBlock(int width, int height, int *inuse,
+ int w, int h, int *s, int *t);
-void GL_ClearErrors( void );
-qboolean GL_ShowErrors( const char *func );
+void GL_ClearErrors(void);
+qboolean GL_ShowErrors(const char *func);
/*
* gl_model.c
- *
+ *
*/
typedef struct maliastc_s {
@@ -218,11 +218,11 @@ typedef struct maliasmesh_s {
/*
* gl_surf.c
- *
+ *
*/
#define DLIGHT_CUTOFF 64
-#define LIGHT_STYLE(surf,i) \
+#define LIGHT_STYLE(surf, i) \
&glr.fd.lightstyles[gl_static.lightstylemap[(surf)->styles[i]]]
#define LM_MAX_LIGHTMAPS 32
@@ -240,15 +240,15 @@ typedef struct {
extern lightmap_builder_t lm;
-void GL_AdjustColor( vec3_t color );
-void GL_BeginLights( void );
-void GL_EndLights( void );
-void GL_PushLights( mface_t *surf );
+void GL_AdjustColor(vec3_t color);
+void GL_BeginLights(void);
+void GL_EndLights(void);
+void GL_PushLights(mface_t *surf);
-void LM_RebuildSurfaces( void );
+void LM_RebuildSurfaces(void);
-void GL_LoadWorld( const char *name );
-void GL_FreeWorld( void );
+void GL_LoadWorld(const char *name);
+void GL_FreeWorld(void);
/*
* gl_state.c
@@ -262,15 +262,15 @@ typedef enum {
typedef enum {
GLS_DEFAULT = 0,
- GLS_DEPTHMASK_FALSE = ( 1 << 0 ),
- GLS_DEPTHTEST_DISABLE = ( 1 << 1 ),
- GLS_BLEND_BLEND = ( 1 << 2 ),
- GLS_BLEND_ADD = ( 1 << 3 ),
- GLS_BLEND_MODULATE = ( 1 << 4 ),
- GLS_ALPHATEST_ENABLE = ( 1 << 5 )
+ GLS_DEPTHMASK_FALSE = (1 << 0),
+ GLS_DEPTHTEST_DISABLE = (1 << 1),
+ GLS_BLEND_BLEND = (1 << 2),
+ GLS_BLEND_ADD = (1 << 3),
+ GLS_BLEND_MODULATE = (1 << 4),
+ GLS_ALPHATEST_ENABLE = (1 << 5)
} glStateBits_t;
-#define GLS_BLEND_MASK (GLS_BLEND_BLEND|GLS_BLEND_ADD|GLS_BLEND_MODULATE)
+#define GLS_BLEND_MASK (GLS_BLEND_BLEND | GLS_BLEND_ADD | GLS_BLEND_MODULATE)
typedef struct {
int tmu;
@@ -283,21 +283,21 @@ typedef struct {
extern glState_t gls;
-void GL_BindTexture( int texnum );
-void GL_SelectTMU( int tmu );
-void GL_TexEnv( GLenum texenv );
-void GL_CullFace( glCullFace_t cull );
-void GL_Bits( glStateBits_t bits );
-void GL_Setup2D( void );
-void GL_Setup3D( void );
+void GL_BindTexture(int texnum);
+void GL_SelectTMU(int tmu);
+void GL_TexEnv(GLenum texenv);
+void GL_CullFace(glCullFace_t cull);
+void GL_Bits(glStateBits_t bits);
+void GL_Setup2D(void);
+void GL_Setup3D(void);
-void GL_SetDefaultState( void );
-void GL_InitPrograms( void );
-void GL_ShutdownPrograms( void );
-void GL_EnableWarp( void );
-void GL_DisableWarp( void );
-void GL_EnableOutlines( void );
-void GL_DisableOutlines( void );
+void GL_SetDefaultState(void);
+void GL_InitPrograms(void);
+void GL_ShutdownPrograms(void);
+void GL_EnableWarp(void);
+void GL_DisableWarp(void);
+void GL_EnableOutlines(void);
+void GL_DisableOutlines(void);
/*
@@ -313,13 +313,13 @@ typedef struct {
extern drawStatic_t draw;
#ifdef _DEBUG
-void Draw_Stringf( int x, int y, const char *fmt, ... );
-void Draw_Stats( void );
-void Draw_Lightmaps( void );
-void Draw_Scrap( void );
+void Draw_Stringf(int x, int y, const char *fmt, ...);
+void Draw_Stats(void);
+void Draw_Lightmaps(void);
+void Draw_Scrap(void);
#endif
-void GL_Blend( void );
+void GL_Blend(void);
/*
@@ -327,7 +327,7 @@ void GL_Blend( void );
*
*/
-#define LUMINANCE(r,g,b) ((r)*0.2126f + (g)*0.7152f + (b)*0.0722f)
+#define LUMINANCE(r, g, b) ((r) * 0.2126f + (g) * 0.7152f + (b) * 0.0722f)
// auto textures
enum {
@@ -340,20 +340,20 @@ enum {
TEXNUM_LIGHTMAP // must be the last one
};
-#define NUM_TEXNUMS (TEXNUM_LIGHTMAP+LM_MAX_LIGHTMAPS-TEXNUM_DEFAULT)
+#define NUM_TEXNUMS (TEXNUM_LIGHTMAP + LM_MAX_LIGHTMAPS - TEXNUM_DEFAULT)
extern mtexinfo_t *upload_texinfo;
-void Scrap_Upload( void );
+void Scrap_Upload(void);
-void GL_InitImages( void );
-void GL_ShutdownImages( void );
+void GL_InitImages(void);
+void GL_ShutdownImages(void);
-void GL_UpdateGammaTable( qboolean realTime );
+void GL_UpdateGammaTable(qboolean realTime);
-image_t *R_ImageForHandle( qhandle_t hPic );
-qhandle_t R_RegisterSkin( const char *name );
-qhandle_t R_RegisterPic( const char *name );
+image_t *R_ImageForHandle(qhandle_t hPic);
+qhandle_t R_RegisterSkin(const char *name);
+qhandle_t R_RegisterPic(const char *name);
/*
@@ -361,13 +361,13 @@ qhandle_t R_RegisterPic( const char *name );
*
*/
#define TESS_MAX_FACES 256
-#define TESS_MAX_VERTICES ( 16 * TESS_MAX_FACES )
-#define TESS_MAX_INDICES ( 3 * TESS_MAX_VERTICES )
+#define TESS_MAX_VERTICES (16 * TESS_MAX_FACES)
+#define TESS_MAX_INDICES (3 * TESS_MAX_VERTICES)
typedef struct {
vec_t vertices[VERTEX_SIZE*TESS_MAX_VERTICES];
int indices[TESS_MAX_INDICES];
- byte colors[4*TESS_MAX_VERTICES];
+ byte colors[4 * TESS_MAX_VERTICES];
int texnum[MAX_TMUS];
int numverts;
int numindices;
@@ -376,35 +376,35 @@ typedef struct {
extern tesselator_t tess;
-void GL_Flush2D( void );
-void GL_DrawParticles( void );
-void GL_DrawBeams( void );
+void GL_Flush2D(void);
+void GL_DrawParticles(void);
+void GL_DrawBeams(void);
-void GL_AddAlphaFace( mface_t *face );
-void GL_AddSolidFace( mface_t *face );
-void GL_DrawAlphaFaces( void );
-void GL_DrawSolidFaces( void );
+void GL_AddAlphaFace(mface_t *face);
+void GL_AddSolidFace(mface_t *face);
+void GL_DrawAlphaFaces(void);
+void GL_DrawSolidFaces(void);
/*
* gl_world.c
*
*/
-void GL_DrawBspModel( mmodel_t *model );
-void GL_DrawWorld( void );
-void _R_LightPoint( vec3_t origin, vec3_t color );
+void GL_DrawBspModel(mmodel_t *model);
+void GL_DrawWorld(void);
+void _R_LightPoint(vec3_t origin, vec3_t color);
/*
* gl_sky.c
*
*/
-void R_AddSkySurface( mface_t *surf );
-void R_ClearSkyBox( void );
-void R_DrawSkyBox( void );
-void R_SetSky( const char *name, float rotate, vec3_t axis );
+void R_AddSkySurface(mface_t *surf);
+void R_ClearSkyBox(void);
+void R_DrawSkyBox(void);
+void R_SetSky(const char *name, float rotate, vec3_t axis);
/*
* gl_mesh.c
*
*/
-void GL_DrawAliasModel( model_t *model );
+void GL_DrawAliasModel(model_t *model);