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-rw-r--r--src/q_msg.c1783
1 files changed, 911 insertions, 872 deletions
diff --git a/src/q_msg.c b/src/q_msg.c
index 8c46dcd..8d0f7e0 100644
--- a/src/q_msg.c
+++ b/src/q_msg.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@@ -47,11 +47,12 @@ const usercmd_t nullUserCmd;
MSG_Init
=============
*/
-void MSG_Init( void ) {
+void MSG_Init(void)
+{
// initialize default buffers
// don't allow them to overflow
- SZ_TagInit( &msg_read, msg_read_buffer, MAX_MSGLEN, SZ_MSG_READ );
- SZ_TagInit( &msg_write, msg_write_buffer, MAX_MSGLEN, SZ_MSG_WRITE );
+ SZ_TagInit(&msg_read, msg_read_buffer, MAX_MSGLEN, SZ_MSG_READ);
+ SZ_TagInit(&msg_write, msg_write_buffer, MAX_MSGLEN, SZ_MSG_WRITE);
}
@@ -64,7 +65,8 @@ void MSG_Init( void ) {
MSG_BeginWriting
=============
*/
-void MSG_BeginWriting( void ) {
+void MSG_BeginWriting(void)
+{
msg_write.cursize = 0;
msg_write.bitpos = 0;
msg_write.overflowed = qfalse;
@@ -75,15 +77,16 @@ void MSG_BeginWriting( void ) {
MSG_WriteChar
=============
*/
-void MSG_WriteChar( int c ) {
+void MSG_WriteChar(int c)
+{
byte *buf;
-
+
#ifdef PARANOID
- if( c < -128 || c > 127 )
- Com_Error( ERR_FATAL, "MSG_WriteChar: range error" );
+ if (c < -128 || c > 127)
+ Com_Error(ERR_FATAL, "MSG_WriteChar: range error");
#endif
- buf = SZ_GetSpace( &msg_write, 1 );
+ buf = SZ_GetSpace(&msg_write, 1);
buf[0] = c;
}
@@ -92,15 +95,16 @@ void MSG_WriteChar( int c ) {
MSG_WriteByte
=============
*/
-void MSG_WriteByte( int c ) {
+void MSG_WriteByte(int c)
+{
byte *buf;
-
+
#ifdef PARANOID
- if( c < 0 || c > 255 )
- Com_Error( ERR_FATAL, "MSG_WriteByte: range error" );
+ if (c < 0 || c > 255)
+ Com_Error(ERR_FATAL, "MSG_WriteByte: range error");
#endif
- buf = SZ_GetSpace( &msg_write, 1 );
+ buf = SZ_GetSpace(&msg_write, 1);
buf[0] = c;
}
@@ -109,15 +113,16 @@ void MSG_WriteByte( int c ) {
MSG_WriteShort
=============
*/
-void MSG_WriteShort( int c ) {
+void MSG_WriteShort(int c)
+{
byte *buf;
-
+
#ifdef PARANOID
if (c < ((short)0x8000) || c > (short)0x7fff)
- Com_Error (ERR_FATAL, "MSG_WriteShort: range error");
+ Com_Error(ERR_FATAL, "MSG_WriteShort: range error");
#endif
- buf = SZ_GetSpace( &msg_write, 2 );
+ buf = SZ_GetSpace(&msg_write, 2);
buf[0] = c & 0xff;
buf[1] = c >> 8;
}
@@ -127,13 +132,14 @@ void MSG_WriteShort( int c ) {
MSG_WriteLong
=============
*/
-void MSG_WriteLong( int c ) {
+void MSG_WriteLong(int c)
+{
byte *buf;
-
- buf = SZ_GetSpace( &msg_write, 4 );
+
+ buf = SZ_GetSpace(&msg_write, 4);
buf[0] = c & 0xff;
- buf[1] = ( c >> 8 ) & 0xff;
- buf[2] = ( c >> 16 ) & 0xff;
+ buf[1] = (c >> 8) & 0xff;
+ buf[2] = (c >> 16) & 0xff;
buf[3] = c >> 24;
}
@@ -142,22 +148,23 @@ void MSG_WriteLong( int c ) {
MSG_WriteString
=============
*/
-void MSG_WriteString( const char *string ) {
+void MSG_WriteString(const char *string)
+{
size_t length;
- if( !string ) {
- MSG_WriteByte( 0 );
+ if (!string) {
+ MSG_WriteByte(0);
return;
}
- length = strlen( string );
- if( length >= MAX_NET_STRING ) {
- Com_WPrintf( "%s: overflow: %"PRIz" chars", __func__, length );
- MSG_WriteByte( 0 );
+ length = strlen(string);
+ if (length >= MAX_NET_STRING) {
+ Com_WPrintf("%s: overflow: %"PRIz" chars", __func__, length);
+ MSG_WriteByte(0);
return;
}
- MSG_WriteData( string, length + 1 );
+ MSG_WriteData(string, length + 1);
}
/*
@@ -169,8 +176,9 @@ MSG_WriteCoord
#define COORD2SHORT(x) ((int)((x)*8.0f))
#define SHORT2COORD(x) ((x)*(1.0f/8))
-static inline void MSG_WriteCoord( float f ) {
- MSG_WriteShort( COORD2SHORT(f) );
+static inline void MSG_WriteCoord(float f)
+{
+ MSG_WriteShort(COORD2SHORT(f));
}
/*
@@ -178,10 +186,11 @@ static inline void MSG_WriteCoord( float f ) {
MSG_WritePos
=============
*/
-void MSG_WritePos( const vec3_t pos ) {
- MSG_WriteCoord( pos[0] );
- MSG_WriteCoord( pos[1] );
- MSG_WriteCoord( pos[2] );
+void MSG_WritePos(const vec3_t pos)
+{
+ MSG_WriteCoord(pos[0]);
+ MSG_WriteCoord(pos[1]);
+ MSG_WriteCoord(pos[2]);
}
/*
@@ -193,8 +202,9 @@ MSG_WriteAngle
#define ANGLE2BYTE(x) ((int)((x)*256.0f/360)&255)
#define BYTE2ANGLE(x) ((x)*(360.0f/256))
-void MSG_WriteAngle( float f ) {
- MSG_WriteByte( ANGLE2BYTE( f ) );
+void MSG_WriteAngle(float f)
+{
+ MSG_WriteByte(ANGLE2BYTE(f));
}
/*
@@ -202,8 +212,9 @@ void MSG_WriteAngle( float f ) {
MSG_WriteAngle16
=============
*/
-static inline void MSG_WriteAngle16( float f ) {
- MSG_WriteShort( ANGLE2SHORT( f ) );
+static inline void MSG_WriteAngle16(float f)
+{
+ MSG_WriteShort(ANGLE2SHORT(f));
}
#if USE_CLIENT
@@ -213,10 +224,11 @@ static inline void MSG_WriteAngle16( float f ) {
MSG_WriteDeltaUsercmd
=============
*/
-int MSG_WriteDeltaUsercmd( const usercmd_t *from, const usercmd_t *cmd, int version ) {
+int MSG_WriteDeltaUsercmd(const usercmd_t *from, const usercmd_t *cmd, int version)
+{
int bits, buttons = cmd->buttons & BUTTON_MASK;
- if( !from ) {
+ if (!from) {
from = &nullUserCmd;
}
@@ -224,77 +236,77 @@ int MSG_WriteDeltaUsercmd( const usercmd_t *from, const usercmd_t *cmd, int vers
// send the movement message
//
bits = 0;
- if( cmd->angles[0] != from->angles[0] )
+ if (cmd->angles[0] != from->angles[0])
bits |= CM_ANGLE1;
- if( cmd->angles[1] != from->angles[1] )
+ if (cmd->angles[1] != from->angles[1])
bits |= CM_ANGLE2;
- if( cmd->angles[2] != from->angles[2] )
+ if (cmd->angles[2] != from->angles[2])
bits |= CM_ANGLE3;
- if( cmd->forwardmove != from->forwardmove )
+ if (cmd->forwardmove != from->forwardmove)
bits |= CM_FORWARD;
- if( cmd->sidemove != from->sidemove )
+ if (cmd->sidemove != from->sidemove)
bits |= CM_SIDE;
- if( cmd->upmove != from->upmove )
+ if (cmd->upmove != from->upmove)
bits |= CM_UP;
- if( cmd->buttons != from->buttons )
+ if (cmd->buttons != from->buttons)
bits |= CM_BUTTONS;
- if( cmd->impulse != from->impulse )
+ if (cmd->impulse != from->impulse)
bits |= CM_IMPULSE;
- MSG_WriteByte ( bits );
+ MSG_WriteByte(bits);
- if( version >= PROTOCOL_VERSION_R1Q2_UCMD ) {
- if( bits & CM_BUTTONS ) {
- if( ( bits & CM_FORWARD ) && !( cmd->forwardmove % 5 ) ) {
+ if (version >= PROTOCOL_VERSION_R1Q2_UCMD) {
+ if (bits & CM_BUTTONS) {
+ if ((bits & CM_FORWARD) && !(cmd->forwardmove % 5)) {
buttons |= BUTTON_FORWARD;
}
- if( ( bits & CM_SIDE ) && !( cmd->sidemove % 5 ) ) {
+ if ((bits & CM_SIDE) && !(cmd->sidemove % 5)) {
buttons |= BUTTON_SIDE;
}
- if( ( bits & CM_UP ) && !( cmd->upmove % 5 ) ) {
+ if ((bits & CM_UP) && !(cmd->upmove % 5)) {
buttons |= BUTTON_UP;
}
- MSG_WriteByte( buttons );
+ MSG_WriteByte(buttons);
}
}
- if( bits & CM_ANGLE1 )
- MSG_WriteShort( cmd->angles[0] );
- if( bits & CM_ANGLE2 )
- MSG_WriteShort( cmd->angles[1] );
- if( bits & CM_ANGLE3 )
- MSG_WriteShort( cmd->angles[2] );
-
- if( bits & CM_FORWARD ) {
- if( buttons & BUTTON_FORWARD ) {
- MSG_WriteChar( cmd->forwardmove / 5 );
+ if (bits & CM_ANGLE1)
+ MSG_WriteShort(cmd->angles[0]);
+ if (bits & CM_ANGLE2)
+ MSG_WriteShort(cmd->angles[1]);
+ if (bits & CM_ANGLE3)
+ MSG_WriteShort(cmd->angles[2]);
+
+ if (bits & CM_FORWARD) {
+ if (buttons & BUTTON_FORWARD) {
+ MSG_WriteChar(cmd->forwardmove / 5);
} else {
- MSG_WriteShort( cmd->forwardmove );
+ MSG_WriteShort(cmd->forwardmove);
}
}
- if( bits & CM_SIDE ) {
- if( buttons & BUTTON_SIDE ) {
- MSG_WriteChar( cmd->sidemove / 5 );
+ if (bits & CM_SIDE) {
+ if (buttons & BUTTON_SIDE) {
+ MSG_WriteChar(cmd->sidemove / 5);
} else {
- MSG_WriteShort( cmd->sidemove );
+ MSG_WriteShort(cmd->sidemove);
}
}
- if( bits & CM_UP ) {
- if( buttons & BUTTON_UP ) {
- MSG_WriteChar( cmd->upmove / 5 );
+ if (bits & CM_UP) {
+ if (buttons & BUTTON_UP) {
+ MSG_WriteChar(cmd->upmove / 5);
} else {
- MSG_WriteShort( cmd->upmove );
+ MSG_WriteShort(cmd->upmove);
}
}
- if( version < PROTOCOL_VERSION_R1Q2_UCMD ) {
- if( bits & CM_BUTTONS )
- MSG_WriteByte( cmd->buttons );
+ if (version < PROTOCOL_VERSION_R1Q2_UCMD) {
+ if (bits & CM_BUTTONS)
+ MSG_WriteByte(cmd->buttons);
}
- if( bits & CM_IMPULSE )
- MSG_WriteByte( cmd->impulse );
+ if (bits & CM_IMPULSE)
+ MSG_WriteByte(cmd->impulse);
- MSG_WriteByte( cmd->msec );
+ MSG_WriteByte(cmd->msec);
return bits;
}
@@ -304,48 +316,49 @@ int MSG_WriteDeltaUsercmd( const usercmd_t *from, const usercmd_t *cmd, int vers
MSG_WriteBits
=============
*/
-void MSG_WriteBits( int value, int bits ) {
+void MSG_WriteBits(int value, int bits)
+{
int i;
size_t bitpos;
- if( bits == 0 || bits < -31 || bits > 32 ) {
- Com_Error( ERR_FATAL, "MSG_WriteBits: bad bits: %d", bits );
+ if (bits == 0 || bits < -31 || bits > 32) {
+ Com_Error(ERR_FATAL, "MSG_WriteBits: bad bits: %d", bits);
}
- if( msg_write.maxsize - msg_write.cursize < 4 ) {
- Com_Error( ERR_FATAL, "MSG_WriteBits: overflow" );
+ if (msg_write.maxsize - msg_write.cursize < 4) {
+ Com_Error(ERR_FATAL, "MSG_WriteBits: overflow");
}
- if( bits < 0 ) {
+ if (bits < 0) {
bits = -bits;
}
bitpos = msg_write.bitpos;
- if( ( bitpos & 7 ) == 0 ) {
+ if ((bitpos & 7) == 0) {
// optimized case
- switch( bits ) {
+ switch (bits) {
case 8:
- MSG_WriteByte( value );
+ MSG_WriteByte(value);
return;
case 16:
- MSG_WriteShort( value );
+ MSG_WriteShort(value);
return;
case 32:
- MSG_WriteLong( value );
+ MSG_WriteLong(value);
return;
default:
break;
}
}
- for( i = 0; i < bits; i++, bitpos++ ) {
- if( ( bitpos & 7 ) == 0 ) {
- msg_write.data[ bitpos >> 3 ] = 0;
+ for (i = 0; i < bits; i++, bitpos++) {
+ if ((bitpos & 7) == 0) {
+ msg_write.data[bitpos >> 3] = 0;
}
- msg_write.data[ bitpos >> 3 ] |= ( value & 1 ) << ( bitpos & 7 );
+ msg_write.data[bitpos >> 3] |= (value & 1) << (bitpos & 7);
value >>= 1;
}
msg_write.bitpos = bitpos;
- msg_write.cursize = ( bitpos + 7 ) >> 3;
+ msg_write.cursize = (bitpos + 7) >> 3;
}
/*
@@ -353,13 +366,13 @@ void MSG_WriteBits( int value, int bits ) {
MSG_WriteDeltaUsercmd_Enhanced
=============
*/
-int MSG_WriteDeltaUsercmd_Enhanced( const usercmd_t *from,
- const usercmd_t *cmd,
- int version )
+int MSG_WriteDeltaUsercmd_Enhanced(const usercmd_t *from,
+ const usercmd_t *cmd,
+ int version)
{
int bits, delta, count;
- if( !from ) {
+ if (!from) {
from = &nullUserCmd;
}
@@ -367,77 +380,77 @@ int MSG_WriteDeltaUsercmd_Enhanced( const usercmd_t *from,
// send the movement message
//
bits = 0;
- if( cmd->angles[0] != from->angles[0] )
+ if (cmd->angles[0] != from->angles[0])
bits |= CM_ANGLE1;
- if( cmd->angles[1] != from->angles[1] )
+ if (cmd->angles[1] != from->angles[1])
bits |= CM_ANGLE2;
- if( cmd->angles[2] != from->angles[2] )
+ if (cmd->angles[2] != from->angles[2])
bits |= CM_ANGLE3;
- if( cmd->forwardmove != from->forwardmove )
+ if (cmd->forwardmove != from->forwardmove)
bits |= CM_FORWARD;
- if( cmd->sidemove != from->sidemove )
+ if (cmd->sidemove != from->sidemove)
bits |= CM_SIDE;
- if( cmd->upmove != from->upmove )
+ if (cmd->upmove != from->upmove)
bits |= CM_UP;
- if( cmd->buttons != from->buttons )
+ if (cmd->buttons != from->buttons)
bits |= CM_BUTTONS;
- if( cmd->msec != from->msec )
+ if (cmd->msec != from->msec)
bits |= CM_IMPULSE;
- if( !bits ) {
- MSG_WriteBits( 0, 1 );
+ if (!bits) {
+ MSG_WriteBits(0, 1);
return 0;
}
- MSG_WriteBits( 1, 1 );
- MSG_WriteBits( bits, 8 );
+ MSG_WriteBits(1, 1);
+ MSG_WriteBits(bits, 8);
- if( bits & CM_ANGLE1 ) {
+ if (bits & CM_ANGLE1) {
delta = cmd->angles[0] - from->angles[0];
- if( delta >= -128 && delta <= 127 ) {
- MSG_WriteBits( 1, 1 );
- MSG_WriteBits( delta, -8 );
+ if (delta >= -128 && delta <= 127) {
+ MSG_WriteBits(1, 1);
+ MSG_WriteBits(delta, -8);
} else {
- MSG_WriteBits( 0, 1 );
- MSG_WriteBits( cmd->angles[0], -16 );
+ MSG_WriteBits(0, 1);
+ MSG_WriteBits(cmd->angles[0], -16);
}
}
- if( bits & CM_ANGLE2 ) {
+ if (bits & CM_ANGLE2) {
delta = cmd->angles[1] - from->angles[1];
- if( delta >= -128 && delta <= 127 ) {
- MSG_WriteBits( 1, 1 );
- MSG_WriteBits( delta, -8 );
+ if (delta >= -128 && delta <= 127) {
+ MSG_WriteBits(1, 1);
+ MSG_WriteBits(delta, -8);
} else {
- MSG_WriteBits( 0, 1 );
- MSG_WriteBits( cmd->angles[1], -16 );
+ MSG_WriteBits(0, 1);
+ MSG_WriteBits(cmd->angles[1], -16);
}
}
- if( bits & CM_ANGLE3 ) {
- MSG_WriteBits( cmd->angles[2], -16 );
+ if (bits & CM_ANGLE3) {
+ MSG_WriteBits(cmd->angles[2], -16);
}
-
- if( version >= PROTOCOL_VERSION_Q2PRO_UCMD ) {
+
+ if (version >= PROTOCOL_VERSION_Q2PRO_UCMD) {
count = -10;
} else {
count = -16;
}
- if( bits & CM_FORWARD ) {
- MSG_WriteBits( cmd->forwardmove, count );
+ if (bits & CM_FORWARD) {
+ MSG_WriteBits(cmd->forwardmove, count);
}
- if( bits & CM_SIDE ) {
- MSG_WriteBits( cmd->sidemove, count );
+ if (bits & CM_SIDE) {
+ MSG_WriteBits(cmd->sidemove, count);
}
- if( bits & CM_UP ) {
- MSG_WriteBits( cmd->upmove, count );
+ if (bits & CM_UP) {
+ MSG_WriteBits(cmd->upmove, count);
}
- if( bits & CM_BUTTONS ) {
- int buttons = ( cmd->buttons & 3 ) | ( cmd->buttons >> 5 );
- MSG_WriteBits( buttons, 3 );
+ if (bits & CM_BUTTONS) {
+ int buttons = (cmd->buttons & 3) | (cmd->buttons >> 5);
+ MSG_WriteBits(buttons, 3);
}
- if( bits & CM_IMPULSE ) {
- MSG_WriteBits( cmd->msec, 8 );
+ if (bits & CM_IMPULSE) {
+ MSG_WriteBits(cmd->msec, 8);
}
return bits;
@@ -445,11 +458,12 @@ int MSG_WriteDeltaUsercmd_Enhanced( const usercmd_t *from,
#endif // USE_CLIENT
-void MSG_WriteDir( const vec3_t dir ) {
+void MSG_WriteDir(const vec3_t dir)
+{
int best;
-
- best = DirToByte( dir );
- MSG_WriteByte( best );
+
+ best = DirToByte(dir);
+ MSG_WriteByte(best);
}
// values transmitted over network are discrete, so
@@ -486,145 +500,145 @@ Writes part of a packetentities message.
Can delta from either a baseline or a previous packet_entity
==================
*/
-void MSG_WriteDeltaEntity( const entity_state_t *from,
- const entity_state_t *to,
- msgEsFlags_t flags )
+void MSG_WriteDeltaEntity(const entity_state_t *from,
+ const entity_state_t *to,
+ msgEsFlags_t flags)
{
unsigned bits, mask;
- if( !to ) {
- if( !from ) {
- Com_Error( ERR_DROP, "%s: NULL", __func__ );
+ if (!to) {
+ if (!from) {
+ Com_Error(ERR_DROP, "%s: NULL", __func__);
}
- if( from->number < 1 || from->number >= MAX_EDICTS ) {
- Com_Error( ERR_DROP, "%s: bad number: %d", __func__, from->number );
+ if (from->number < 1 || from->number >= MAX_EDICTS) {
+ Com_Error(ERR_DROP, "%s: bad number: %d", __func__, from->number);
}
bits = U_REMOVE;
- if( from->number >= 256 ) {
+ if (from->number >= 256) {
bits |= U_NUMBER16 | U_MOREBITS1;
}
- MSG_WriteByte( bits & 255 );
- if( bits & 0x0000ff00 )
- MSG_WriteByte( ( bits >> 8 ) & 255 );
+ MSG_WriteByte(bits & 255);
+ if (bits & 0x0000ff00)
+ MSG_WriteByte((bits >> 8) & 255);
- if( bits & U_NUMBER16 )
- MSG_WriteShort( from->number );
+ if (bits & U_NUMBER16)
+ MSG_WriteShort(from->number);
else
- MSG_WriteByte( from->number );
+ MSG_WriteByte(from->number);
return; // remove entity
}
- if( to->number < 1 || to->number >= MAX_EDICTS ) {
- Com_Error( ERR_DROP, "%s: bad number: %d", __func__, to->number );
+ if (to->number < 1 || to->number >= MAX_EDICTS) {
+ Com_Error(ERR_DROP, "%s: bad number: %d", __func__, to->number);
}
- if( !from ) {
+ if (!from) {
from = &nullEntityState;
}
// send an update
bits = 0;
- if( !( flags & MSG_ES_FIRSTPERSON ) ) {
- if( delta_coord( to->origin[0], from->origin[0] ) )
+ if (!(flags & MSG_ES_FIRSTPERSON)) {
+ if (delta_coord(to->origin[0], from->origin[0]))
bits |= U_ORIGIN1;
- if( delta_coord( to->origin[1], from->origin[1] ) )
+ if (delta_coord(to->origin[1], from->origin[1]))
bits |= U_ORIGIN2;
- if( delta_coord( to->origin[2], from->origin[2] ) )
+ if (delta_coord(to->origin[2], from->origin[2]))
bits |= U_ORIGIN3;
- if( flags & MSG_ES_SHORTANGLES ) {
- if( delta_angle16( to->angles[0], from->angles[0] ) )
- bits |= U_ANGLE1|U_ANGLE16;
- if( delta_angle16( to->angles[1], from->angles[1] ) )
- bits |= U_ANGLE2|U_ANGLE16;
- if( delta_angle16( to->angles[2], from->angles[2] ) )
- bits |= U_ANGLE3|U_ANGLE16;
+ if (flags & MSG_ES_SHORTANGLES) {
+ if (delta_angle16(to->angles[0], from->angles[0]))
+ bits |= U_ANGLE1 | U_ANGLE16;
+ if (delta_angle16(to->angles[1], from->angles[1]))
+ bits |= U_ANGLE2 | U_ANGLE16;
+ if (delta_angle16(to->angles[2], from->angles[2]))
+ bits |= U_ANGLE3 | U_ANGLE16;
} else {
- if( delta_angle( to->angles[0], from->angles[0] ) )
+ if (delta_angle(to->angles[0], from->angles[0]))
bits |= U_ANGLE1;
- if( delta_angle( to->angles[1], from->angles[1] ) )
+ if (delta_angle(to->angles[1], from->angles[1]))
bits |= U_ANGLE2;
- if( delta_angle( to->angles[2], from->angles[2] ) )
+ if (delta_angle(to->angles[2], from->angles[2]))
bits |= U_ANGLE3;
}
- if( flags & MSG_ES_NEWENTITY ) {
- if( delta_pos_v( to->old_origin, from->origin ) ) {
+ if (flags & MSG_ES_NEWENTITY) {
+ if (delta_pos_v(to->old_origin, from->origin)) {
bits |= U_OLDORIGIN;
}
}
}
- if( flags & MSG_ES_UMASK ) {
+ if (flags & MSG_ES_UMASK) {
mask = 0xffff0000;
} else {
mask = 0xffff8000; // don't confuse old clients
}
- if( to->skinnum != from->skinnum ) {
- if( to->skinnum & mask ) {
- bits |= U_SKIN8|U_SKIN16;
- } else if( to->skinnum & 0x0000ff00 ) {
+ if (to->skinnum != from->skinnum) {
+ if (to->skinnum & mask) {
+ bits |= U_SKIN8 | U_SKIN16;
+ } else if (to->skinnum & 0x0000ff00) {
bits |= U_SKIN16;
} else {
bits |= U_SKIN8;
}
}
-
- if( to->frame != from->frame ) {
- if( to->frame < 256 )
+
+ if (to->frame != from->frame) {
+ if (to->frame < 256)
bits |= U_FRAME8;
else
bits |= U_FRAME16;
}
- if( to->effects != from->effects ) {
- if( to->effects & mask ) {
- bits |= U_EFFECTS8|U_EFFECTS16;
- } else if( to->effects & 0x0000ff00 ) {
+ if (to->effects != from->effects) {
+ if (to->effects & mask) {
+ bits |= U_EFFECTS8 | U_EFFECTS16;
+ } else if (to->effects & 0x0000ff00) {
bits |= U_EFFECTS16;
} else {
bits |= U_EFFECTS8;
}
}
-
- if( to->renderfx != from->renderfx ) {
- if( to->renderfx & mask ) {
- bits |= U_RENDERFX8|U_RENDERFX16;
- } else if( to->renderfx & 0x0000ff00 ) {
+
+ if (to->renderfx != from->renderfx) {
+ if (to->renderfx & mask) {
+ bits |= U_RENDERFX8 | U_RENDERFX16;
+ } else if (to->renderfx & 0x0000ff00) {
bits |= U_RENDERFX16;
} else {
bits |= U_RENDERFX8;
}
}
-
- if( to->solid != from->solid )
+
+ if (to->solid != from->solid)
bits |= U_SOLID;
// event is not delta compressed, just 0 compressed
- if( to->event )
+ if (to->event)
bits |= U_EVENT;
-
- if( to->modelindex != from->modelindex )
+
+ if (to->modelindex != from->modelindex)
bits |= U_MODEL;
- if( to->modelindex2 != from->modelindex2 )
+ if (to->modelindex2 != from->modelindex2)
bits |= U_MODEL2;
- if( to->modelindex3 != from->modelindex3 )
+ if (to->modelindex3 != from->modelindex3)
bits |= U_MODEL3;
- if( to->modelindex4 != from->modelindex4 )
+ if (to->modelindex4 != from->modelindex4)
bits |= U_MODEL4;
- if( to->sound != from->sound )
+ if (to->sound != from->sound)
bits |= U_SOUND;
- if( to->renderfx & RF_FRAMELERP ) {
+ if (to->renderfx & RF_FRAMELERP) {
bits |= U_OLDORIGIN;
- } else if( to->renderfx & RF_BEAM ) {
- if( flags & MSG_ES_BEAMORIGIN ) {
- if( delta_pos_v( to->old_origin, from->old_origin ) )
+ } else if (to->renderfx & RF_BEAM) {
+ if (flags & MSG_ES_BEAMORIGIN) {
+ if (delta_pos_v(to->old_origin, from->old_origin))
bits |= U_OLDORIGIN;
} else {
bits |= U_OLDORIGIN;
@@ -634,10 +648,10 @@ void MSG_WriteDeltaEntity( const entity_state_t *from,
//
// write the message
//
- if( !bits && !( flags & MSG_ES_FORCE ) )
+ if (!bits && !(flags & MSG_ES_FORCE))
return; // nothing to send!
- if( flags & MSG_ES_REMOVE ) {
+ if (flags & MSG_ES_REMOVE) {
bits |= U_REMOVE; // used for MVD stream only
}
@@ -653,67 +667,67 @@ void MSG_WriteDeltaEntity( const entity_state_t *from,
else if (bits & 0x0000ff00)
bits |= U_MOREBITS1;
- MSG_WriteByte (bits&255 );
+ MSG_WriteByte(bits & 255);
if (bits & 0xff000000) {
- MSG_WriteByte ((bits>>8)&255 );
- MSG_WriteByte ((bits>>16)&255 );
- MSG_WriteByte ((bits>>24)&255 );
+ MSG_WriteByte((bits >> 8) & 255);
+ MSG_WriteByte((bits >> 16) & 255);
+ MSG_WriteByte((bits >> 24) & 255);
} else if (bits & 0x00ff0000) {
- MSG_WriteByte ((bits>>8)&255 );
- MSG_WriteByte ((bits>>16)&255 );
+ MSG_WriteByte((bits >> 8) & 255);
+ MSG_WriteByte((bits >> 16) & 255);
} else if (bits & 0x0000ff00) {
- MSG_WriteByte ((bits>>8)&255 );
+ MSG_WriteByte((bits >> 8) & 255);
}
//----------
if (bits & U_NUMBER16)
- MSG_WriteShort (to->number);
+ MSG_WriteShort(to->number);
else
- MSG_WriteByte (to->number);
+ MSG_WriteByte(to->number);
if (bits & U_MODEL)
- MSG_WriteByte (to->modelindex);
+ MSG_WriteByte(to->modelindex);
if (bits & U_MODEL2)
- MSG_WriteByte (to->modelindex2);
+ MSG_WriteByte(to->modelindex2);
if (bits & U_MODEL3)
- MSG_WriteByte (to->modelindex3);
+ MSG_WriteByte(to->modelindex3);
if (bits & U_MODEL4)
- MSG_WriteByte (to->modelindex4);
+ MSG_WriteByte(to->modelindex4);
if (bits & U_FRAME8)
- MSG_WriteByte (to->frame);
+ MSG_WriteByte(to->frame);
else if (bits & U_FRAME16)
- MSG_WriteShort (to->frame);
+ MSG_WriteShort(to->frame);
- if ((bits & (U_SKIN8|U_SKIN16)) == (U_SKIN8|U_SKIN16) ) //used for laser colors
- MSG_WriteLong (to->skinnum);
+ if ((bits & (U_SKIN8 | U_SKIN16)) == (U_SKIN8 | U_SKIN16)) //used for laser colors
+ MSG_WriteLong(to->skinnum);
else if (bits & U_SKIN8)
- MSG_WriteByte (to->skinnum);
+ MSG_WriteByte(to->skinnum);
else if (bits & U_SKIN16)
- MSG_WriteShort (to->skinnum);
+ MSG_WriteShort(to->skinnum);
- if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) )
- MSG_WriteLong (to->effects);
+ if ((bits & (U_EFFECTS8 | U_EFFECTS16)) == (U_EFFECTS8 | U_EFFECTS16))
+ MSG_WriteLong(to->effects);
else if (bits & U_EFFECTS8)
- MSG_WriteByte (to->effects);
+ MSG_WriteByte(to->effects);
else if (bits & U_EFFECTS16)
- MSG_WriteShort (to->effects);
+ MSG_WriteShort(to->effects);
- if ( (bits & (U_RENDERFX8|U_RENDERFX16)) == (U_RENDERFX8|U_RENDERFX16) )
- MSG_WriteLong (to->renderfx);
+ if ((bits & (U_RENDERFX8 | U_RENDERFX16)) == (U_RENDERFX8 | U_RENDERFX16))
+ MSG_WriteLong(to->renderfx);
else if (bits & U_RENDERFX8)
- MSG_WriteByte (to->renderfx);
+ MSG_WriteByte(to->renderfx);
else if (bits & U_RENDERFX16)
- MSG_WriteShort (to->renderfx);
+ MSG_WriteShort(to->renderfx);
if (bits & U_ORIGIN1)
- MSG_WriteCoord (to->origin[0]);
+ MSG_WriteCoord(to->origin[0]);
if (bits & U_ORIGIN2)
- MSG_WriteCoord (to->origin[1]);
+ MSG_WriteCoord(to->origin[1]);
if (bits & U_ORIGIN3)
- MSG_WriteCoord (to->origin[2]);
+ MSG_WriteCoord(to->origin[2]);
if ((flags & MSG_ES_SHORTANGLES) && (bits & U_ANGLE16)) {
if (bits & U_ANGLE1)
@@ -732,17 +746,17 @@ void MSG_WriteDeltaEntity( const entity_state_t *from,
}
if (bits & U_OLDORIGIN)
- MSG_WritePos (to->old_origin);
+ MSG_WritePos(to->old_origin);
if (bits & U_SOUND)
- MSG_WriteByte (to->sound);
+ MSG_WriteByte(to->sound);
if (bits & U_EVENT)
- MSG_WriteByte (to->event);
+ MSG_WriteByte(to->event);
if (bits & U_SOLID) {
- if( flags & MSG_ES_LONGSOLID ) {
- MSG_WriteLong (to->solid);
+ if (flags & MSG_ES_LONGSOLID) {
+ MSG_WriteLong(to->solid);
} else {
- MSG_WriteShort (to->solid);
+ MSG_WriteShort(to->solid);
}
}
}
@@ -752,16 +766,17 @@ void MSG_WriteDeltaEntity( const entity_state_t *from,
MSG_WriteDeltaPlayerstate_Default
==================
*/
-void MSG_WriteDeltaPlayerstate_Default( const player_state_t *from, const player_state_t *to ) {
+void MSG_WriteDeltaPlayerstate_Default(const player_state_t *from, const player_state_t *to)
+{
int i;
int pflags;
int statbits;
- if( !to ) {
- Com_Error( ERR_DROP, "%s: NULL", __func__ );
+ if (!to) {
+ Com_Error(ERR_DROP, "%s: NULL", __func__);
}
- if( !from ) {
+ if (!from) {
from = &nullPlayerState;
}
@@ -770,168 +785,164 @@ void MSG_WriteDeltaPlayerstate_Default( const player_state_t *from, const player
//
pflags = 0;
- if( to->pmove.pm_type != from->pmove.pm_type )
+ if (to->pmove.pm_type != from->pmove.pm_type)
pflags |= PS_M_TYPE;
- if( to->pmove.origin[0] != from->pmove.origin[0] ||
+ if (to->pmove.origin[0] != from->pmove.origin[0] ||
to->pmove.origin[1] != from->pmove.origin[1] ||
- to->pmove.origin[2] != from->pmove.origin[2] )
- {
+ to->pmove.origin[2] != from->pmove.origin[2]) {
pflags |= PS_M_ORIGIN;
}
- if( to->pmove.velocity[0] != from->pmove.velocity[0] ||
+ if (to->pmove.velocity[0] != from->pmove.velocity[0] ||
to->pmove.velocity[1] != from->pmove.velocity[1] ||
- to->pmove.velocity[2] != from->pmove.velocity[2] )
- {
+ to->pmove.velocity[2] != from->pmove.velocity[2]) {
pflags |= PS_M_VELOCITY;
}
- if( to->pmove.pm_time != from->pmove.pm_time )
+ if (to->pmove.pm_time != from->pmove.pm_time)
pflags |= PS_M_TIME;
- if( to->pmove.pm_flags != from->pmove.pm_flags )
+ if (to->pmove.pm_flags != from->pmove.pm_flags)
pflags |= PS_M_FLAGS;
- if( to->pmove.gravity != from->pmove.gravity )
+ if (to->pmove.gravity != from->pmove.gravity)
pflags |= PS_M_GRAVITY;
- if( to->pmove.delta_angles[0] != from->pmove.delta_angles[0] ||
+ if (to->pmove.delta_angles[0] != from->pmove.delta_angles[0] ||
to->pmove.delta_angles[1] != from->pmove.delta_angles[1] ||
- to->pmove.delta_angles[2] != from->pmove.delta_angles[2] )
- {
+ to->pmove.delta_angles[2] != from->pmove.delta_angles[2]) {
pflags |= PS_M_DELTA_ANGLES;
}
- if( delta_ofs_v( to->viewoffset, from->viewoffset ) ) {
+ if (delta_ofs_v(to->viewoffset, from->viewoffset)) {
pflags |= PS_VIEWOFFSET;
}
- if( delta_angle16_v( to->viewangles, from->viewangles ) ) {
+ if (delta_angle16_v(to->viewangles, from->viewangles)) {
pflags |= PS_VIEWANGLES;
}
- if( delta_ofs_v( to->kick_angles, from->kick_angles ) ) {
+ if (delta_ofs_v(to->kick_angles, from->kick_angles)) {
pflags |= PS_KICKANGLES;
}
- if( delta_blend_v( to->blend, from->blend ) ) {
+ if (delta_blend_v(to->blend, from->blend)) {
pflags |= PS_BLEND;
}
- if( delta_fov( to->fov, from->fov ) )
+ if (delta_fov(to->fov, from->fov))
pflags |= PS_FOV;
- if( to->rdflags != from->rdflags )
+ if (to->rdflags != from->rdflags)
pflags |= PS_RDFLAGS;
- if( to->gunframe != from->gunframe ||
- delta_ofs_v( to->gunoffset, from->gunoffset ) ||
- delta_ofs_v( to->gunangles, from->gunangles ) )
- {
+ if (to->gunframe != from->gunframe ||
+ delta_ofs_v(to->gunoffset, from->gunoffset) ||
+ delta_ofs_v(to->gunangles, from->gunangles)) {
pflags |= PS_WEAPONFRAME;
}
- if( to->gunindex != from->gunindex )
+ if (to->gunindex != from->gunindex)
pflags |= PS_WEAPONINDEX;
//
// write it
//
- MSG_WriteShort( pflags );
+ MSG_WriteShort(pflags);
//
// write the pmove_state_t
//
- if( pflags & PS_M_TYPE )
- MSG_WriteByte( to->pmove.pm_type );
+ if (pflags & PS_M_TYPE)
+ MSG_WriteByte(to->pmove.pm_type);
- if( pflags & PS_M_ORIGIN ) {
- MSG_WriteShort( to->pmove.origin[0] );
- MSG_WriteShort( to->pmove.origin[1] );
- MSG_WriteShort( to->pmove.origin[2] );
+ if (pflags & PS_M_ORIGIN) {
+ MSG_WriteShort(to->pmove.origin[0]);
+ MSG_WriteShort(to->pmove.origin[1]);
+ MSG_WriteShort(to->pmove.origin[2]);
}
- if( pflags & PS_M_VELOCITY ) {
- MSG_WriteShort( to->pmove.velocity[0] );
- MSG_WriteShort( to->pmove.velocity[1] );
- MSG_WriteShort( to->pmove.velocity[2] );
+ if (pflags & PS_M_VELOCITY) {
+ MSG_WriteShort(to->pmove.velocity[0]);
+ MSG_WriteShort(to->pmove.velocity[1]);
+ MSG_WriteShort(to->pmove.velocity[2]);
}
- if( pflags & PS_M_TIME )
- MSG_WriteByte( to->pmove.pm_time );
+ if (pflags & PS_M_TIME)
+ MSG_WriteByte(to->pmove.pm_time);
- if( pflags & PS_M_FLAGS )
- MSG_WriteByte( to->pmove.pm_flags );
+ if (pflags & PS_M_FLAGS)
+ MSG_WriteByte(to->pmove.pm_flags);
- if( pflags & PS_M_GRAVITY )
- MSG_WriteShort( to->pmove.gravity );
+ if (pflags & PS_M_GRAVITY)
+ MSG_WriteShort(to->pmove.gravity);
- if( pflags & PS_M_DELTA_ANGLES ) {
- MSG_WriteShort( to->pmove.delta_angles[0] );
- MSG_WriteShort( to->pmove.delta_angles[1] );
- MSG_WriteShort( to->pmove.delta_angles[2] );
+ if (pflags & PS_M_DELTA_ANGLES) {
+ MSG_WriteShort(to->pmove.delta_angles[0]);
+ MSG_WriteShort(to->pmove.delta_angles[1]);
+ MSG_WriteShort(to->pmove.delta_angles[2]);
}
//
// write the rest of the player_state_t
//
- if( pflags & PS_VIEWOFFSET ) {
- MSG_WriteChar( to->viewoffset[0] * 4 );
- MSG_WriteChar( to->viewoffset[1] * 4 );
- MSG_WriteChar( to->viewoffset[2] * 4 );
+ if (pflags & PS_VIEWOFFSET) {
+ MSG_WriteChar(to->viewoffset[0] * 4);
+ MSG_WriteChar(to->viewoffset[1] * 4);
+ MSG_WriteChar(to->viewoffset[2] * 4);
}
- if( pflags & PS_VIEWANGLES ) {
- MSG_WriteAngle16( to->viewangles[0] );
- MSG_WriteAngle16( to->viewangles[1] );
- MSG_WriteAngle16( to->viewangles[2] );
+ if (pflags & PS_VIEWANGLES) {
+ MSG_WriteAngle16(to->viewangles[0]);
+ MSG_WriteAngle16(to->viewangles[1]);
+ MSG_WriteAngle16(to->viewangles[2]);
}
- if( pflags & PS_KICKANGLES ) {
- MSG_WriteChar( to->kick_angles[0] * 4 );
- MSG_WriteChar( to->kick_angles[1] * 4 );
- MSG_WriteChar( to->kick_angles[2] * 4 );
+ if (pflags & PS_KICKANGLES) {
+ MSG_WriteChar(to->kick_angles[0] * 4);
+ MSG_WriteChar(to->kick_angles[1] * 4);
+ MSG_WriteChar(to->kick_angles[2] * 4);
}
- if( pflags & PS_WEAPONINDEX ) {
- MSG_WriteByte( to->gunindex );
+ if (pflags & PS_WEAPONINDEX) {
+ MSG_WriteByte(to->gunindex);
}
- if( pflags & PS_WEAPONFRAME ) {
- MSG_WriteByte( to->gunframe );
- MSG_WriteChar( to->gunoffset[0] * 4 );
- MSG_WriteChar( to->gunoffset[1] * 4 );
- MSG_WriteChar( to->gunoffset[2] * 4 );
- MSG_WriteChar( to->gunangles[0] * 4 );
- MSG_WriteChar( to->gunangles[1] * 4 );
- MSG_WriteChar( to->gunangles[2] * 4 );
+ if (pflags & PS_WEAPONFRAME) {
+ MSG_WriteByte(to->gunframe);
+ MSG_WriteChar(to->gunoffset[0] * 4);
+ MSG_WriteChar(to->gunoffset[1] * 4);
+ MSG_WriteChar(to->gunoffset[2] * 4);
+ MSG_WriteChar(to->gunangles[0] * 4);
+ MSG_WriteChar(to->gunangles[1] * 4);
+ MSG_WriteChar(to->gunangles[2] * 4);
}
- if( pflags & PS_BLEND ) {
- MSG_WriteByte( to->blend[0] * 255 );
- MSG_WriteByte( to->blend[1] * 255 );
- MSG_WriteByte( to->blend[2] * 255 );
- MSG_WriteByte( to->blend[3] * 255 );
+ if (pflags & PS_BLEND) {
+ MSG_WriteByte(to->blend[0] * 255);
+ MSG_WriteByte(to->blend[1] * 255);
+ MSG_WriteByte(to->blend[2] * 255);
+ MSG_WriteByte(to->blend[3] * 255);
}
- if( pflags & PS_FOV )
- MSG_WriteByte( to->fov );
+ if (pflags & PS_FOV)
+ MSG_WriteByte(to->fov);
- if( pflags & PS_RDFLAGS )
- MSG_WriteByte( to->rdflags );
+ if (pflags & PS_RDFLAGS)
+ MSG_WriteByte(to->rdflags);
// send stats
statbits = 0;
- for( i = 0; i < MAX_STATS; i++ )
- if( to->stats[i] != from->stats[i] )
+ for (i = 0; i < MAX_STATS; i++)
+ if (to->stats[i] != from->stats[i])
statbits |= 1 << i;
- MSG_WriteLong( statbits );
- for( i = 0; i < MAX_STATS; i++ )
- if( statbits & ( 1 << i ) )
- MSG_WriteShort( to->stats[i] );
+ MSG_WriteLong(statbits);
+ for (i = 0; i < MAX_STATS; i++)
+ if (statbits & (1 << i))
+ MSG_WriteShort(to->stats[i]);
}
/*
@@ -939,19 +950,19 @@ void MSG_WriteDeltaPlayerstate_Default( const player_state_t *from, const player
MSG_WriteDeltaPlayerstate_Enhanced
==================
*/
-int MSG_WriteDeltaPlayerstate_Enhanced( const player_state_t *from,
- player_state_t *to,
- msgPsFlags_t flags )
+int MSG_WriteDeltaPlayerstate_Enhanced(const player_state_t *from,
+ player_state_t *to,
+ msgPsFlags_t flags)
{
int i;
int pflags, extraflags;
int statbits;
- if( !to ) {
- Com_Error( ERR_DROP, "%s: NULL", __func__ );
+ if (!to) {
+ Com_Error(ERR_DROP, "%s: NULL", __func__);
}
- if( !from ) {
+ if (!from) {
from = &nullPlayerState;
}
@@ -961,70 +972,66 @@ int MSG_WriteDeltaPlayerstate_Enhanced( const player_state_t *from,
pflags = 0;
extraflags = 0;
- if( to->pmove.pm_type != from->pmove.pm_type )
+ if (to->pmove.pm_type != from->pmove.pm_type)
pflags |= PS_M_TYPE;
- if( to->pmove.origin[0] != from->pmove.origin[0] ||
- to->pmove.origin[1] != from->pmove.origin[1] )
- {
+ if (to->pmove.origin[0] != from->pmove.origin[0] ||
+ to->pmove.origin[1] != from->pmove.origin[1]) {
pflags |= PS_M_ORIGIN;
}
- if( to->pmove.origin[2] != from->pmove.origin[2] ) {
+ if (to->pmove.origin[2] != from->pmove.origin[2]) {
extraflags |= EPS_M_ORIGIN2;
}
- if( !( flags & MSG_PS_IGNORE_PREDICTION ) ) {
- if( to->pmove.velocity[0] != from->pmove.velocity[0] ||
- to->pmove.velocity[1] != from->pmove.velocity[1] )
- {
+ if (!(flags & MSG_PS_IGNORE_PREDICTION)) {
+ if (to->pmove.velocity[0] != from->pmove.velocity[0] ||
+ to->pmove.velocity[1] != from->pmove.velocity[1]) {
pflags |= PS_M_VELOCITY;
}
- if( to->pmove.velocity[2] != from->pmove.velocity[2] ) {
+ if (to->pmove.velocity[2] != from->pmove.velocity[2]) {
extraflags |= EPS_M_VELOCITY2;
}
- if( to->pmove.pm_time != from->pmove.pm_time )
+ if (to->pmove.pm_time != from->pmove.pm_time)
pflags |= PS_M_TIME;
- if( to->pmove.pm_flags != from->pmove.pm_flags )
+ if (to->pmove.pm_flags != from->pmove.pm_flags)
pflags |= PS_M_FLAGS;
- if( to->pmove.gravity != from->pmove.gravity )
+ if (to->pmove.gravity != from->pmove.gravity)
pflags |= PS_M_GRAVITY;
} else {
// save previous state
- VectorCopy( from->pmove.velocity, to->pmove.velocity );
+ VectorCopy(from->pmove.velocity, to->pmove.velocity);
to->pmove.pm_time = from->pmove.pm_time;
to->pmove.pm_flags = from->pmove.pm_flags;
to->pmove.gravity = from->pmove.gravity;
}
- if( !( flags & MSG_PS_IGNORE_DELTAANGLES ) ) {
- if( to->pmove.delta_angles[0] != from->pmove.delta_angles[0] ||
+ if (!(flags & MSG_PS_IGNORE_DELTAANGLES)) {
+ if (to->pmove.delta_angles[0] != from->pmove.delta_angles[0] ||
to->pmove.delta_angles[1] != from->pmove.delta_angles[1] ||
- to->pmove.delta_angles[2] != from->pmove.delta_angles[2] )
- {
+ to->pmove.delta_angles[2] != from->pmove.delta_angles[2]) {
pflags |= PS_M_DELTA_ANGLES;
}
} else {
// save previous state
- VectorCopy( from->pmove.delta_angles, to->pmove.delta_angles );
+ VectorCopy(from->pmove.delta_angles, to->pmove.delta_angles);
}
- if( delta_ofs_v( from->viewoffset, to->viewoffset ) ) {
+ if (delta_ofs_v(from->viewoffset, to->viewoffset)) {
pflags |= PS_VIEWOFFSET;
}
- if( !( flags & MSG_PS_IGNORE_VIEWANGLES ) ) {
- if( delta_angle16( from->viewangles[0], to->viewangles[0] ) ||
- delta_angle16( from->viewangles[1], to->viewangles[1] ) )
- {
+ if (!(flags & MSG_PS_IGNORE_VIEWANGLES)) {
+ if (delta_angle16(from->viewangles[0], to->viewangles[0]) ||
+ delta_angle16(from->viewangles[1], to->viewangles[1])) {
pflags |= PS_VIEWANGLES;
}
- if( delta_angle16( from->viewangles[2], to->viewangles[2] ) ) {
+ if (delta_angle16(from->viewangles[2], to->viewangles[2])) {
extraflags |= EPS_VIEWANGLE2;
}
} else {
@@ -1034,12 +1041,12 @@ int MSG_WriteDeltaPlayerstate_Enhanced( const player_state_t *from,
to->viewangles[2] = from->viewangles[2];
}
- if( delta_ofs_v( from->kick_angles, to->kick_angles ) ) {
+ if (delta_ofs_v(from->kick_angles, to->kick_angles)) {
pflags |= PS_KICKANGLES;
}
- if( !( flags & MSG_PS_IGNORE_BLEND ) ) {
- if( delta_blend_v( from->blend, to->blend ) ) {
+ if (!(flags & MSG_PS_IGNORE_BLEND)) {
+ if (delta_blend_v(from->blend, to->blend)) {
pflags |= PS_BLEND;
}
} else {
@@ -1050,33 +1057,33 @@ int MSG_WriteDeltaPlayerstate_Enhanced( const player_state_t *from,
to->blend[3] = from->blend[3];
}
- if( delta_fov( from->fov, to->fov ) )
+ if (delta_fov(from->fov, to->fov))
pflags |= PS_FOV;
- if( to->rdflags != from->rdflags )
+ if (to->rdflags != from->rdflags)
pflags |= PS_RDFLAGS;
- if( !( flags & MSG_PS_IGNORE_GUNINDEX ) ) {
- if( to->gunindex != from->gunindex )
+ if (!(flags & MSG_PS_IGNORE_GUNINDEX)) {
+ if (to->gunindex != from->gunindex)
pflags |= PS_WEAPONINDEX;
} else {
// save previous state
to->gunindex = from->gunindex;
}
- if( !( flags & MSG_PS_IGNORE_GUNFRAMES ) ) {
- if( to->gunframe != from->gunframe )
+ if (!(flags & MSG_PS_IGNORE_GUNFRAMES)) {
+ if (to->gunframe != from->gunframe)
pflags |= PS_WEAPONFRAME;
- if( delta_ofs_v( from->gunoffset, to->gunoffset ) ) {
+ if (delta_ofs_v(from->gunoffset, to->gunoffset)) {
extraflags |= EPS_GUNOFFSET;
}
- if( delta_ofs_v( from->gunangles, to->gunangles ) ) {
+ if (delta_ofs_v(from->gunangles, to->gunangles)) {
extraflags |= EPS_GUNANGLES;
}
} else {
- // save previous state
+ // save previous state
to->gunframe = from->gunframe;
to->gunoffset[0] = from->gunoffset[0];
@@ -1089,127 +1096,127 @@ int MSG_WriteDeltaPlayerstate_Enhanced( const player_state_t *from,
}
statbits = 0;
- for( i = 0; i < MAX_STATS; i++ ) {
- if( to->stats[i] != from->stats[i] ) {
+ for (i = 0; i < MAX_STATS; i++) {
+ if (to->stats[i] != from->stats[i]) {
statbits |= 1 << i;
}
}
- if( statbits ) {
+ if (statbits) {
extraflags |= EPS_STATS;
}
//
// write it
//
- MSG_WriteShort( pflags );
+ MSG_WriteShort(pflags);
//
// write the pmove_state_t
//
- if( pflags & PS_M_TYPE )
- MSG_WriteByte( to->pmove.pm_type );
+ if (pflags & PS_M_TYPE)
+ MSG_WriteByte(to->pmove.pm_type);
- if( pflags & PS_M_ORIGIN ) {
- MSG_WriteShort( to->pmove.origin[0] );
- MSG_WriteShort( to->pmove.origin[1] );
+ if (pflags & PS_M_ORIGIN) {
+ MSG_WriteShort(to->pmove.origin[0]);
+ MSG_WriteShort(to->pmove.origin[1]);
}
- if( extraflags & EPS_M_ORIGIN2 ) {
- MSG_WriteShort( to->pmove.origin[2] );
+ if (extraflags & EPS_M_ORIGIN2) {
+ MSG_WriteShort(to->pmove.origin[2]);
}
- if( pflags & PS_M_VELOCITY ) {
- MSG_WriteShort( to->pmove.velocity[0] );
- MSG_WriteShort( to->pmove.velocity[1] );
+ if (pflags & PS_M_VELOCITY) {
+ MSG_WriteShort(to->pmove.velocity[0]);
+ MSG_WriteShort(to->pmove.velocity[1]);
}
- if( extraflags & EPS_M_VELOCITY2 ) {
- MSG_WriteShort( to->pmove.velocity[2] );
+ if (extraflags & EPS_M_VELOCITY2) {
+ MSG_WriteShort(to->pmove.velocity[2]);
}
- if( pflags & PS_M_TIME ) {
- MSG_WriteByte( to->pmove.pm_time );
+ if (pflags & PS_M_TIME) {
+ MSG_WriteByte(to->pmove.pm_time);
}
- if( pflags & PS_M_FLAGS ) {
- MSG_WriteByte( to->pmove.pm_flags );
+ if (pflags & PS_M_FLAGS) {
+ MSG_WriteByte(to->pmove.pm_flags);
}
- if( pflags & PS_M_GRAVITY ) {
- MSG_WriteShort( to->pmove.gravity );
+ if (pflags & PS_M_GRAVITY) {
+ MSG_WriteShort(to->pmove.gravity);
}
- if( pflags & PS_M_DELTA_ANGLES ) {
- MSG_WriteShort( to->pmove.delta_angles[0] );
- MSG_WriteShort( to->pmove.delta_angles[1] );
- MSG_WriteShort( to->pmove.delta_angles[2] );
+ if (pflags & PS_M_DELTA_ANGLES) {
+ MSG_WriteShort(to->pmove.delta_angles[0]);
+ MSG_WriteShort(to->pmove.delta_angles[1]);
+ MSG_WriteShort(to->pmove.delta_angles[2]);
}
//
// write the rest of the player_state_t
//
- if( pflags & PS_VIEWOFFSET ) {
- MSG_WriteChar( to->viewoffset[0] * 4 );
- MSG_WriteChar( to->viewoffset[1] * 4 );
- MSG_WriteChar( to->viewoffset[2] * 4 );
+ if (pflags & PS_VIEWOFFSET) {
+ MSG_WriteChar(to->viewoffset[0] * 4);
+ MSG_WriteChar(to->viewoffset[1] * 4);
+ MSG_WriteChar(to->viewoffset[2] * 4);
}
- if( pflags & PS_VIEWANGLES ) {
- MSG_WriteAngle16( to->viewangles[0] );
- MSG_WriteAngle16( to->viewangles[1] );
-
+ if (pflags & PS_VIEWANGLES) {
+ MSG_WriteAngle16(to->viewangles[0]);
+ MSG_WriteAngle16(to->viewangles[1]);
+
}
- if( extraflags & EPS_VIEWANGLE2 ) {
- MSG_WriteAngle16( to->viewangles[2] );
+ if (extraflags & EPS_VIEWANGLE2) {
+ MSG_WriteAngle16(to->viewangles[2]);
}
- if( pflags & PS_KICKANGLES ) {
- MSG_WriteChar( to->kick_angles[0] * 4 );
- MSG_WriteChar( to->kick_angles[1] * 4 );
- MSG_WriteChar( to->kick_angles[2] * 4 );
+ if (pflags & PS_KICKANGLES) {
+ MSG_WriteChar(to->kick_angles[0] * 4);
+ MSG_WriteChar(to->kick_angles[1] * 4);
+ MSG_WriteChar(to->kick_angles[2] * 4);
}
- if( pflags & PS_WEAPONINDEX ) {
- MSG_WriteByte( to->gunindex );
+ if (pflags & PS_WEAPONINDEX) {
+ MSG_WriteByte(to->gunindex);
}
- if( pflags & PS_WEAPONFRAME ) {
- MSG_WriteByte( to->gunframe );
+ if (pflags & PS_WEAPONFRAME) {
+ MSG_WriteByte(to->gunframe);
}
- if( extraflags & EPS_GUNOFFSET ) {
- MSG_WriteChar( to->gunoffset[0] * 4 );
- MSG_WriteChar( to->gunoffset[1] * 4 );
- MSG_WriteChar( to->gunoffset[2] * 4 );
+ if (extraflags & EPS_GUNOFFSET) {
+ MSG_WriteChar(to->gunoffset[0] * 4);
+ MSG_WriteChar(to->gunoffset[1] * 4);
+ MSG_WriteChar(to->gunoffset[2] * 4);
}
- if( extraflags & EPS_GUNANGLES ) {
- MSG_WriteChar( to->gunangles[0] * 4 );
- MSG_WriteChar( to->gunangles[1] * 4 );
- MSG_WriteChar( to->gunangles[2] * 4 );
+ if (extraflags & EPS_GUNANGLES) {
+ MSG_WriteChar(to->gunangles[0] * 4);
+ MSG_WriteChar(to->gunangles[1] * 4);
+ MSG_WriteChar(to->gunangles[2] * 4);
}
- if( pflags & PS_BLEND ) {
- MSG_WriteByte( to->blend[0] * 255 );
- MSG_WriteByte( to->blend[1] * 255 );
- MSG_WriteByte( to->blend[2] * 255 );
- MSG_WriteByte( to->blend[3] * 255 );
+ if (pflags & PS_BLEND) {
+ MSG_WriteByte(to->blend[0] * 255);
+ MSG_WriteByte(to->blend[1] * 255);
+ MSG_WriteByte(to->blend[2] * 255);
+ MSG_WriteByte(to->blend[3] * 255);
}
- if( pflags & PS_FOV )
- MSG_WriteByte( to->fov );
+ if (pflags & PS_FOV)
+ MSG_WriteByte(to->fov);
- if( pflags & PS_RDFLAGS )
- MSG_WriteByte( to->rdflags );
+ if (pflags & PS_RDFLAGS)
+ MSG_WriteByte(to->rdflags);
// send stats
- if( extraflags & EPS_STATS ) {
- MSG_WriteLong( statbits );
- for( i = 0; i < MAX_STATS; i++ ) {
- if( statbits & ( 1 << i ) ) {
- MSG_WriteShort( to->stats[i] );
+ if (extraflags & EPS_STATS) {
+ MSG_WriteLong(statbits);
+ for (i = 0; i < MAX_STATS; i++) {
+ if (statbits & (1 << i)) {
+ MSG_WriteShort(to->stats[i]);
}
}
}
@@ -1227,26 +1234,26 @@ Throw away most of the pmove_state_t fields as they are used only
for client prediction, and not needed in MVDs.
==================
*/
-void MSG_WriteDeltaPlayerstate_Packet( const player_state_t *from,
- const player_state_t *to,
- int number,
- msgPsFlags_t flags )
+void MSG_WriteDeltaPlayerstate_Packet(const player_state_t *from,
+ const player_state_t *to,
+ int number,
+ msgPsFlags_t flags)
{
int i;
int pflags;
int statbits;
- if( number < 0 || number >= MAX_CLIENTS ) {
- Com_Error( ERR_DROP, "%s: bad number: %d", __func__, number );
+ if (number < 0 || number >= MAX_CLIENTS) {
+ Com_Error(ERR_DROP, "%s: bad number: %d", __func__, number);
}
- if( !to ) {
- MSG_WriteByte( number );
- MSG_WriteShort( PPS_REMOVE );
+ if (!to) {
+ MSG_WriteByte(number);
+ MSG_WriteShort(PPS_REMOVE);
return;
}
- if( !from ) {
+ if (!from) {
from = &nullPlayerState;
}
@@ -1255,167 +1262,165 @@ void MSG_WriteDeltaPlayerstate_Packet( const player_state_t *from,
//
pflags = 0;
- if( to->pmove.pm_type != from->pmove.pm_type )
+ if (to->pmove.pm_type != from->pmove.pm_type)
pflags |= PPS_M_TYPE;
- if( to->pmove.origin[0] != from->pmove.origin[0] ||
- to->pmove.origin[1] != from->pmove.origin[1] )
- {
+ if (to->pmove.origin[0] != from->pmove.origin[0] ||
+ to->pmove.origin[1] != from->pmove.origin[1]) {
pflags |= PPS_M_ORIGIN;
}
- if( to->pmove.origin[2] != from->pmove.origin[2] ) {
+ if (to->pmove.origin[2] != from->pmove.origin[2]) {
pflags |= PPS_M_ORIGIN2;
}
- if( delta_ofs_v( from->viewoffset, to->viewoffset ) ) {
+ if (delta_ofs_v(from->viewoffset, to->viewoffset)) {
pflags |= PPS_VIEWOFFSET;
}
- if( delta_angle16( from->viewangles[0], to->viewangles[0] ) ||
- delta_angle16( from->viewangles[1], to->viewangles[1] ) )
- {
+ if (delta_angle16(from->viewangles[0], to->viewangles[0]) ||
+ delta_angle16(from->viewangles[1], to->viewangles[1])) {
pflags |= PPS_VIEWANGLES;
}
- if( delta_angle16( from->viewangles[2], to->viewangles[2] ) ) {
+ if (delta_angle16(from->viewangles[2], to->viewangles[2])) {
pflags |= PPS_VIEWANGLE2;
}
- if( delta_ofs_v( from->kick_angles, to->kick_angles ) ) {
+ if (delta_ofs_v(from->kick_angles, to->kick_angles)) {
pflags |= PPS_KICKANGLES;
}
- if( !( flags & MSG_PS_IGNORE_BLEND ) ) {
- if( delta_blend_v( from->blend, to->blend ) ) {
+ if (!(flags & MSG_PS_IGNORE_BLEND)) {
+ if (delta_blend_v(from->blend, to->blend)) {
pflags |= PPS_BLEND;
}
}
- if( delta_fov( from->fov, to->fov ) )
+ if (delta_fov(from->fov, to->fov))
pflags |= PPS_FOV;
- if( to->rdflags != from->rdflags )
+ if (to->rdflags != from->rdflags)
pflags |= PPS_RDFLAGS;
- if( !( flags & MSG_PS_IGNORE_GUNINDEX ) ) {
- if( to->gunindex != from->gunindex )
+ if (!(flags & MSG_PS_IGNORE_GUNINDEX)) {
+ if (to->gunindex != from->gunindex)
pflags |= PPS_WEAPONINDEX;
}
- if( !( flags & MSG_PS_IGNORE_GUNFRAMES ) ) {
- if( to->gunframe != from->gunframe )
+ if (!(flags & MSG_PS_IGNORE_GUNFRAMES)) {
+ if (to->gunframe != from->gunframe)
pflags |= PPS_WEAPONFRAME;
- if( delta_ofs_v( from->gunoffset, to->gunoffset ) ) {
+ if (delta_ofs_v(from->gunoffset, to->gunoffset)) {
pflags |= PPS_GUNOFFSET;
}
- if( delta_ofs_v( from->gunangles, to->gunangles ) ) {
+ if (delta_ofs_v(from->gunangles, to->gunangles)) {
pflags |= PPS_GUNANGLES;
}
}
statbits = 0;
- for( i = 0; i < MAX_STATS; i++ ) {
- if( to->stats[i] != from->stats[i] ) {
+ for (i = 0; i < MAX_STATS; i++) {
+ if (to->stats[i] != from->stats[i]) {
statbits |= 1 << i;
pflags |= PPS_STATS;
}
}
- if( !pflags && !( flags & MSG_PS_FORCE ) ) {
+ if (!pflags && !(flags & MSG_PS_FORCE)) {
return;
}
- if( flags & MSG_PS_REMOVE ) {
+ if (flags & MSG_PS_REMOVE) {
pflags |= PPS_REMOVE; // used for MVD stream only
}
//
// write it
//
- MSG_WriteByte( number );
- MSG_WriteShort( pflags );
+ MSG_WriteByte(number);
+ MSG_WriteShort(pflags);
//
// write some part of the pmove_state_t
//
- if( pflags & PPS_M_TYPE )
- MSG_WriteByte( to->pmove.pm_type );
+ if (pflags & PPS_M_TYPE)
+ MSG_WriteByte(to->pmove.pm_type);
- if( pflags & PPS_M_ORIGIN ) {
- MSG_WriteShort( to->pmove.origin[0] );
- MSG_WriteShort( to->pmove.origin[1] );
+ if (pflags & PPS_M_ORIGIN) {
+ MSG_WriteShort(to->pmove.origin[0]);
+ MSG_WriteShort(to->pmove.origin[1]);
}
- if( pflags & PPS_M_ORIGIN2 ) {
- MSG_WriteShort( to->pmove.origin[2] );
+ if (pflags & PPS_M_ORIGIN2) {
+ MSG_WriteShort(to->pmove.origin[2]);
}
//
// write the rest of the player_state_t
//
- if( pflags & PPS_VIEWOFFSET ) {
- MSG_WriteChar( to->viewoffset[0] * 4 );
- MSG_WriteChar( to->viewoffset[1] * 4 );
- MSG_WriteChar( to->viewoffset[2] * 4 );
+ if (pflags & PPS_VIEWOFFSET) {
+ MSG_WriteChar(to->viewoffset[0] * 4);
+ MSG_WriteChar(to->viewoffset[1] * 4);
+ MSG_WriteChar(to->viewoffset[2] * 4);
}
- if( pflags & PPS_VIEWANGLES ) {
- MSG_WriteAngle16( to->viewangles[0] );
- MSG_WriteAngle16( to->viewangles[1] );
+ if (pflags & PPS_VIEWANGLES) {
+ MSG_WriteAngle16(to->viewangles[0]);
+ MSG_WriteAngle16(to->viewangles[1]);
}
- if( pflags & PPS_VIEWANGLE2 ) {
- MSG_WriteAngle16( to->viewangles[2] );
+ if (pflags & PPS_VIEWANGLE2) {
+ MSG_WriteAngle16(to->viewangles[2]);
}
- if( pflags & PPS_KICKANGLES ) {
- MSG_WriteChar( to->kick_angles[0] * 4 );
- MSG_WriteChar( to->kick_angles[1] * 4 );
- MSG_WriteChar( to->kick_angles[2] * 4 );
+ if (pflags & PPS_KICKANGLES) {
+ MSG_WriteChar(to->kick_angles[0] * 4);
+ MSG_WriteChar(to->kick_angles[1] * 4);
+ MSG_WriteChar(to->kick_angles[2] * 4);
}
- if( pflags & PPS_WEAPONINDEX ) {
- MSG_WriteByte( to->gunindex );
+ if (pflags & PPS_WEAPONINDEX) {
+ MSG_WriteByte(to->gunindex);
}
- if( pflags & PPS_WEAPONFRAME ) {
- MSG_WriteByte( to->gunframe );
+ if (pflags & PPS_WEAPONFRAME) {
+ MSG_WriteByte(to->gunframe);
}
- if( pflags & PPS_GUNOFFSET ) {
- MSG_WriteChar( to->gunoffset[0] * 4 );
- MSG_WriteChar( to->gunoffset[1] * 4 );
- MSG_WriteChar( to->gunoffset[2] * 4 );
+ if (pflags & PPS_GUNOFFSET) {
+ MSG_WriteChar(to->gunoffset[0] * 4);
+ MSG_WriteChar(to->gunoffset[1] * 4);
+ MSG_WriteChar(to->gunoffset[2] * 4);
}
- if( pflags & PPS_GUNANGLES ) {
- MSG_WriteChar( to->gunangles[0] * 4 );
- MSG_WriteChar( to->gunangles[1] * 4 );
- MSG_WriteChar( to->gunangles[2] * 4 );
+ if (pflags & PPS_GUNANGLES) {
+ MSG_WriteChar(to->gunangles[0] * 4);
+ MSG_WriteChar(to->gunangles[1] * 4);
+ MSG_WriteChar(to->gunangles[2] * 4);
}
- if( pflags & PPS_BLEND ) {
- MSG_WriteByte( to->blend[0] * 255 );
- MSG_WriteByte( to->blend[1] * 255 );
- MSG_WriteByte( to->blend[2] * 255 );
- MSG_WriteByte( to->blend[3] * 255 );
+ if (pflags & PPS_BLEND) {
+ MSG_WriteByte(to->blend[0] * 255);
+ MSG_WriteByte(to->blend[1] * 255);
+ MSG_WriteByte(to->blend[2] * 255);
+ MSG_WriteByte(to->blend[3] * 255);
}
- if( pflags & PPS_FOV )
- MSG_WriteByte( to->fov );
+ if (pflags & PPS_FOV)
+ MSG_WriteByte(to->fov);
- if( pflags & PPS_RDFLAGS )
- MSG_WriteByte( to->rdflags );
+ if (pflags & PPS_RDFLAGS)
+ MSG_WriteByte(to->rdflags);
// send stats
- if( pflags & PPS_STATS ) {
- MSG_WriteLong( statbits );
- for( i = 0; i < MAX_STATS; i++ ) {
- if( statbits & ( 1 << i ) ) {
- MSG_WriteShort( to->stats[i] );
+ if (pflags & PPS_STATS) {
+ MSG_WriteLong(statbits);
+ for (i = 0; i < MAX_STATS; i++) {
+ if (statbits & (1 << i)) {
+ MSG_WriteShort(to->stats[i]);
}
}
}
@@ -1428,28 +1433,30 @@ void MSG_WriteDeltaPlayerstate_Packet( const player_state_t *from,
MSG_FlushTo
=============
*/
-void MSG_FlushTo( sizebuf_t *dest ) {
- memcpy( SZ_GetSpace( dest, msg_write.cursize ), msg_write.data, msg_write.cursize );
- SZ_Clear( &msg_write );
+void MSG_FlushTo(sizebuf_t *dest)
+{
+ memcpy(SZ_GetSpace(dest, msg_write.cursize), msg_write.data, msg_write.cursize);
+ SZ_Clear(&msg_write);
}
#if 0
// NOTE: does not NUL-terminate the string
-void MSG_Printf( const char *fmt, ... ) {
+void MSG_Printf(const char *fmt, ...)
+{
char buffer[MAX_STRING_CHARS];
va_list argptr;
size_t len;
- va_start( argptr, fmt );
- len = Q_vsnprintf( buffer, sizeof( buffer ), fmt, argptr );
- va_end( argptr );
+ va_start(argptr, fmt);
+ len = Q_vsnprintf(buffer, sizeof(buffer), fmt, argptr);
+ va_end(argptr);
- if( len >= sizeof( buffer ) ) {
- Com_WPrintf( "%s: overflow\n", __func__ );
+ if (len >= sizeof(buffer)) {
+ Com_WPrintf("%s: overflow\n", __func__);
return;
}
- MSG_WriteData( buffer, len );
+ MSG_WriteData(buffer, len);
}
#endif
@@ -1459,20 +1466,22 @@ void MSG_Printf( const char *fmt, ... ) {
// reading functions
//
-void MSG_BeginReading( void ) {
+void MSG_BeginReading(void)
+{
msg_read.readcount = 0;
msg_read.bitpos = 0;
}
-byte *MSG_ReadData( size_t len ) {
+byte *MSG_ReadData(size_t len)
+{
byte *buf = msg_read.data + msg_read.readcount;
msg_read.readcount += len;
msg_read.bitpos = msg_read.readcount << 3;
- if( msg_read.readcount > msg_read.cursize ) {
- if( !msg_read.allowunderflow ) {
- Com_Error( ERR_DROP, "%s: read past end of message", __func__ );
+ if (msg_read.readcount > msg_read.cursize) {
+ if (!msg_read.allowunderflow) {
+ Com_Error(ERR_DROP, "%s: read past end of message", __func__);
}
return NULL;
}
@@ -1481,47 +1490,51 @@ byte *MSG_ReadData( size_t len ) {
}
// returns -1 if no more characters are available
-int MSG_ReadChar( void ) {
- byte *buf = MSG_ReadData( 1 );
+int MSG_ReadChar(void)
+{
+ byte *buf = MSG_ReadData(1);
int c;
-
+
if (!buf) {
c = -1;
} else {
c = (signed char)buf[0];
}
-
+
return c;
}
-int MSG_ReadByte( void ) {
- byte *buf = MSG_ReadData( 1 );
+int MSG_ReadByte(void)
+{
+ byte *buf = MSG_ReadData(1);
int c;
-
+
if (!buf) {
c = -1;
} else {
c = (unsigned char)buf[0];
}
-
+
return c;
}
-int MSG_ReadShort( void ) {
- byte *buf = MSG_ReadData( 2 );
+int MSG_ReadShort(void)
+{
+ byte *buf = MSG_ReadData(2);
int c;
-
+
if (!buf) {
c = -1;
} else {
c = (signed short)LittleShortMem(buf);
}
-
+
return c;
}
-int MSG_ReadWord( void ) {
- byte *buf = MSG_ReadData( 2 );
+int MSG_ReadWord(void)
+{
+ byte *buf = MSG_ReadData(2);
int c;
if (!buf) {
@@ -1529,14 +1542,15 @@ int MSG_ReadWord( void ) {
} else {
c = (unsigned short)LittleShortMem(buf);
}
-
+
return c;
}
-int MSG_ReadLong( void ) {
- byte *buf = MSG_ReadData( 4 );
+int MSG_ReadLong(void)
+{
+ byte *buf = MSG_ReadData(4);
int c;
-
+
if (!buf) {
c = -1;
} else {
@@ -1546,112 +1560,120 @@ int MSG_ReadLong( void ) {
return c;
}
-size_t MSG_ReadString( char *dest, size_t size ) {
+size_t MSG_ReadString(char *dest, size_t size)
+{
int c;
size_t len = 0;
- while( 1 ) {
+ while (1) {
c = MSG_ReadByte();
- if( c == -1 || c == 0 ) {
+ if (c == -1 || c == 0) {
break;
}
- if( len + 1 < size ) {
+ if (len + 1 < size) {
*dest++ = c;
}
len++;
}
- if( size ) {
+ if (size) {
*dest = 0;
}
return len;
}
-size_t MSG_ReadStringLine( char *dest, size_t size ) {
+size_t MSG_ReadStringLine(char *dest, size_t size)
+{
int c;
size_t len = 0;
- while( 1 ) {
+ while (1) {
c = MSG_ReadByte();
- if( c == -1 || c == 0 || c == '\n' ) {
+ if (c == -1 || c == 0 || c == '\n') {
break;
}
- if( len + 1 < size ) {
+ if (len + 1 < size) {
*dest++ = c;
}
len++;
}
- if( size ) {
+ if (size) {
*dest = 0;
}
return len;
}
-static inline float MSG_ReadCoord (void) {
+static inline float MSG_ReadCoord(void)
+{
return SHORT2COORD(MSG_ReadShort());
}
#if !USE_CLIENT
static inline
#endif
-void MSG_ReadPos( vec3_t pos ) {
+void MSG_ReadPos(vec3_t pos)
+{
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
}
-static inline float MSG_ReadAngle (void) {
+static inline float MSG_ReadAngle(void)
+{
return BYTE2ANGLE(MSG_ReadChar());
}
-static inline float MSG_ReadAngle16 (void) {
+static inline float MSG_ReadAngle16(void)
+{
return SHORT2ANGLE(MSG_ReadShort());
}
#if USE_CLIENT
-void MSG_ReadDir( vec3_t dir ) {
+void MSG_ReadDir(vec3_t dir)
+{
int b;
b = MSG_ReadByte();
- if( b < 0 || b >= NUMVERTEXNORMALS )
- Com_Error( ERR_DROP, "MSG_ReadDir: out of range" );
- VectorCopy( bytedirs[b], dir );
+ if (b < 0 || b >= NUMVERTEXNORMALS)
+ Com_Error(ERR_DROP, "MSG_ReadDir: out of range");
+ VectorCopy(bytedirs[b], dir);
}
#endif
-void MSG_ReadDeltaUsercmd( const usercmd_t *from, usercmd_t *to ) {
+void MSG_ReadDeltaUsercmd(const usercmd_t *from, usercmd_t *to)
+{
int bits;
- if( from ) {
- memcpy( to, from, sizeof( *to ) );
+ if (from) {
+ memcpy(to, from, sizeof(*to));
} else {
- memset( to, 0, sizeof( *to ) );
+ memset(to, 0, sizeof(*to));
}
bits = MSG_ReadByte();
-
+
// read current angles
- if( bits & CM_ANGLE1 )
+ if (bits & CM_ANGLE1)
to->angles[0] = MSG_ReadShort();
- if( bits & CM_ANGLE2 )
+ if (bits & CM_ANGLE2)
to->angles[1] = MSG_ReadShort();
- if( bits & CM_ANGLE3 )
+ if (bits & CM_ANGLE3)
to->angles[2] = MSG_ReadShort();
-
+
// read movement
- if( bits & CM_FORWARD )
+ if (bits & CM_FORWARD)
to->forwardmove = MSG_ReadShort();
- if( bits & CM_SIDE )
+ if (bits & CM_SIDE)
to->sidemove = MSG_ReadShort();
- if( bits & CM_UP )
+ if (bits & CM_UP)
to->upmove = MSG_ReadShort();
-
+
// read buttons
- if( bits & CM_BUTTONS )
+ if (bits & CM_BUTTONS)
to->buttons = MSG_ReadByte();
- if( bits & CM_IMPULSE )
+ if (bits & CM_IMPULSE)
to->impulse = MSG_ReadByte();
// read time to run command
@@ -1661,65 +1683,66 @@ void MSG_ReadDeltaUsercmd( const usercmd_t *from, usercmd_t *to ) {
to->lightlevel = MSG_ReadByte();
}
-void MSG_ReadDeltaUsercmd_Hacked( const usercmd_t *from, usercmd_t *to ) {
+void MSG_ReadDeltaUsercmd_Hacked(const usercmd_t *from, usercmd_t *to)
+{
int bits, buttons = 0;
- if( from ) {
- memcpy( to, from, sizeof( *to ) );
+ if (from) {
+ memcpy(to, from, sizeof(*to));
} else {
- memset( to, 0, sizeof( *to ) );
+ memset(to, 0, sizeof(*to));
}
bits = MSG_ReadByte();
// read buttons
- if( bits & CM_BUTTONS ) {
+ if (bits & CM_BUTTONS) {
buttons = MSG_ReadByte();
to->buttons = buttons & BUTTON_MASK;
}
// read current angles
- if( bits & CM_ANGLE1 ) {
- if( buttons & BUTTON_ANGLE1 ) {
+ if (bits & CM_ANGLE1) {
+ if (buttons & BUTTON_ANGLE1) {
to->angles[0] = MSG_ReadChar() * 64;
} else {
to->angles[0] = MSG_ReadShort();
}
}
- if( bits & CM_ANGLE2 ) {
- if( buttons & BUTTON_ANGLE2 ) {
+ if (bits & CM_ANGLE2) {
+ if (buttons & BUTTON_ANGLE2) {
to->angles[1] = MSG_ReadChar() * 256;
} else {
to->angles[1] = MSG_ReadShort();
}
}
- if( bits & CM_ANGLE3 )
+ if (bits & CM_ANGLE3)
to->angles[2] = MSG_ReadShort();
-
+
// read movement
- if( bits & CM_FORWARD ) {
- if( buttons & BUTTON_FORWARD ) {
+ if (bits & CM_FORWARD) {
+ if (buttons & BUTTON_FORWARD) {
to->forwardmove = MSG_ReadChar() * 5;
} else {
to->forwardmove = MSG_ReadShort();
}
}
- if( bits & CM_SIDE ) {
- if( buttons & BUTTON_SIDE ) {
+ if (bits & CM_SIDE) {
+ if (buttons & BUTTON_SIDE) {
to->sidemove = MSG_ReadChar() * 5;
} else {
to->sidemove = MSG_ReadShort();
}
}
- if( bits & CM_UP ) {
- if( buttons & BUTTON_UP ) {
+ if (bits & CM_UP) {
+ if (buttons & BUTTON_UP) {
to->upmove = MSG_ReadChar() * 5;
} else {
to->upmove = MSG_ReadShort();
}
}
-
- if( bits & CM_IMPULSE )
+
+ if (bits & CM_IMPULSE)
to->impulse = MSG_ReadByte();
// read time to run command
@@ -1729,20 +1752,21 @@ void MSG_ReadDeltaUsercmd_Hacked( const usercmd_t *from, usercmd_t *to ) {
to->lightlevel = MSG_ReadByte();
}
-int MSG_ReadBits( int bits ) {
+int MSG_ReadBits(int bits)
+{
int i, get;
size_t bitpos;
qboolean sgn;
int value;
- if( bits == 0 || bits < -31 || bits > 32 ) {
- Com_Error( ERR_FATAL, "MSG_ReadBits: bad bits: %d", bits );
+ if (bits == 0 || bits < -31 || bits > 32) {
+ Com_Error(ERR_FATAL, "MSG_ReadBits: bad bits: %d", bits);
}
bitpos = msg_read.bitpos;
- if( ( bitpos & 7 ) == 0 ) {
+ if ((bitpos & 7) == 0) {
// optimized case
- switch( bits ) {
+ switch (bits) {
case -8:
value = MSG_ReadChar();
return value;
@@ -1761,91 +1785,91 @@ int MSG_ReadBits( int bits ) {
}
sgn = qfalse;
- if( bits < 0 ) {
+ if (bits < 0) {
bits = -bits;
sgn = qtrue;
}
value = 0;
- for( i = 0; i < bits; i++, bitpos++ ) {
- get = ( msg_read.data[ bitpos >> 3 ] >> ( bitpos & 7 ) ) & 1;
+ for (i = 0; i < bits; i++, bitpos++) {
+ get = (msg_read.data[bitpos >> 3] >> (bitpos & 7)) & 1;
value |= get << i;
}
msg_read.bitpos = bitpos;
- msg_read.readcount = ( bitpos + 7 ) >> 3;
+ msg_read.readcount = (bitpos + 7) >> 3;
- if( sgn ) {
- if( value & ( 1 << ( bits - 1 ) ) ) {
- value |= -1 ^ ( ( 1 << bits ) - 1 );
+ if (sgn) {
+ if (value & (1 << (bits - 1))) {
+ value |= -1 ^((1 << bits) - 1);
}
}
return value;
}
-void MSG_ReadDeltaUsercmd_Enhanced( const usercmd_t *from,
- usercmd_t *to,
- int version )
+void MSG_ReadDeltaUsercmd_Enhanced(const usercmd_t *from,
+ usercmd_t *to,
+ int version)
{
int bits, count;
- if( from ) {
- memcpy( to, from, sizeof( *to ) );
+ if (from) {
+ memcpy(to, from, sizeof(*to));
} else {
- memset( to, 0, sizeof( *to ) );
+ memset(to, 0, sizeof(*to));
}
- if( !MSG_ReadBits( 1 ) ) {
+ if (!MSG_ReadBits(1)) {
return;
}
- bits = MSG_ReadBits( 8 );
-
+ bits = MSG_ReadBits(8);
+
// read current angles
- if( bits & CM_ANGLE1 ) {
- if( MSG_ReadBits( 1 ) ) {
- to->angles[0] += MSG_ReadBits( -8 );
+ if (bits & CM_ANGLE1) {
+ if (MSG_ReadBits(1)) {
+ to->angles[0] += MSG_ReadBits(-8);
} else {
- to->angles[0] = MSG_ReadBits( -16 );
+ to->angles[0] = MSG_ReadBits(-16);
}
}
- if( bits & CM_ANGLE2 ) {
- if( MSG_ReadBits( 1 ) ) {
- to->angles[1] += MSG_ReadBits( -8 );
+ if (bits & CM_ANGLE2) {
+ if (MSG_ReadBits(1)) {
+ to->angles[1] += MSG_ReadBits(-8);
} else {
- to->angles[1] = MSG_ReadBits( -16 );
+ to->angles[1] = MSG_ReadBits(-16);
}
}
- if( bits & CM_ANGLE3 ) {
- to->angles[2] = MSG_ReadBits( -16 );
+ if (bits & CM_ANGLE3) {
+ to->angles[2] = MSG_ReadBits(-16);
}
// read movement
- if( version >= PROTOCOL_VERSION_Q2PRO_UCMD ) {
+ if (version >= PROTOCOL_VERSION_Q2PRO_UCMD) {
count = -10;
} else {
count = -16;
}
- if( bits & CM_FORWARD ) {
- to->forwardmove = MSG_ReadBits( count );
+ if (bits & CM_FORWARD) {
+ to->forwardmove = MSG_ReadBits(count);
}
- if( bits & CM_SIDE ) {
- to->sidemove = MSG_ReadBits( count );
+ if (bits & CM_SIDE) {
+ to->sidemove = MSG_ReadBits(count);
}
- if( bits & CM_UP ) {
- to->upmove = MSG_ReadBits( count );
+ if (bits & CM_UP) {
+ to->upmove = MSG_ReadBits(count);
}
-
+
// read buttons
- if( bits & CM_BUTTONS ) {
- int buttons = MSG_ReadBits( 3 );
- to->buttons = ( buttons & 3 ) | ( ( buttons & 4 ) << 5 );
+ if (bits & CM_BUTTONS) {
+ int buttons = MSG_ReadBits(3);
+ to->buttons = (buttons & 3) | ((buttons & 4) << 5);
}
// read time to run command
- if( bits & CM_IMPULSE ) {
- to->msec = MSG_ReadBits( 8 );
+ if (bits & CM_IMPULSE) {
+ to->msec = MSG_ReadBits(8);
}
}
@@ -1858,25 +1882,26 @@ MSG_ParseEntityBits
Returns the entity number and the header bits
=================
*/
-int MSG_ParseEntityBits( int *bits ) {
+int MSG_ParseEntityBits(int *bits)
+{
int b, total;
int number;
total = MSG_ReadByte();
- if( total & U_MOREBITS1 ) {
- b = MSG_ReadByte();
- total |= b<<8;
+ if (total & U_MOREBITS1) {
+ b = MSG_ReadByte();
+ total |= b << 8;
}
- if( total & U_MOREBITS2 ) {
+ if (total & U_MOREBITS2) {
b = MSG_ReadByte();
- total |= b<<16;
+ total |= b << 16;
}
- if( total & U_MOREBITS3 ) {
+ if (total & U_MOREBITS3) {
b = MSG_ReadByte();
- total |= b<<24;
+ total |= b << 24;
}
- if( total & U_NUMBER16 )
+ if (total & U_NUMBER16)
number = MSG_ReadShort();
else
number = MSG_ReadByte();
@@ -1893,113 +1918,113 @@ MSG_ParseDeltaEntity
Can go from either a baseline or a previous packet_entity
==================
*/
-void MSG_ParseDeltaEntity( const entity_state_t *from,
- entity_state_t *to,
- int number,
- int bits,
- msgEsFlags_t flags )
+void MSG_ParseDeltaEntity(const entity_state_t *from,
+ entity_state_t *to,
+ int number,
+ int bits,
+ msgEsFlags_t flags)
{
- if( !to ) {
- Com_Error( ERR_DROP, "%s: NULL", __func__ );
+ if (!to) {
+ Com_Error(ERR_DROP, "%s: NULL", __func__);
}
- if( number < 1 || number >= MAX_EDICTS ) {
- Com_Error( ERR_DROP, "%s: bad entity number: %d", __func__, number );
+ if (number < 1 || number >= MAX_EDICTS) {
+ Com_Error(ERR_DROP, "%s: bad entity number: %d", __func__, number);
}
// set everything to the state we are delta'ing from
- if( !from ) {
- memset( to, 0, sizeof( *to ) );
- } else if( to != from ) {
- memcpy( to, from, sizeof( *to ) );
+ if (!from) {
+ memset(to, 0, sizeof(*to));
+ } else if (to != from) {
+ memcpy(to, from, sizeof(*to));
}
-
+
to->number = number;
to->event = 0;
- if( !bits ) {
+ if (!bits) {
return;
}
- if( bits & U_MODEL ) {
+ if (bits & U_MODEL) {
to->modelindex = MSG_ReadByte();
}
- if( bits & U_MODEL2 ) {
+ if (bits & U_MODEL2) {
to->modelindex2 = MSG_ReadByte();
}
- if( bits & U_MODEL3 ) {
+ if (bits & U_MODEL3) {
to->modelindex3 = MSG_ReadByte();
}
- if( bits & U_MODEL4 ) {
+ if (bits & U_MODEL4) {
to->modelindex4 = MSG_ReadByte();
}
-
- if( bits & U_FRAME8 )
+
+ if (bits & U_FRAME8)
to->frame = MSG_ReadByte();
- if( bits & U_FRAME16 )
+ if (bits & U_FRAME16)
to->frame = MSG_ReadShort();
- if( (bits & (U_SKIN8|U_SKIN16)) == (U_SKIN8|U_SKIN16) ) //used for laser colors
+ if ((bits & (U_SKIN8 | U_SKIN16)) == (U_SKIN8 | U_SKIN16)) //used for laser colors
to->skinnum = MSG_ReadLong();
- else if( bits & U_SKIN8 )
+ else if (bits & U_SKIN8)
to->skinnum = MSG_ReadByte();
- else if( bits & U_SKIN16 )
+ else if (bits & U_SKIN16)
to->skinnum = MSG_ReadWord();
- if( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) )
+ if ((bits & (U_EFFECTS8 | U_EFFECTS16)) == (U_EFFECTS8 | U_EFFECTS16))
to->effects = MSG_ReadLong();
- else if( bits & U_EFFECTS8 )
+ else if (bits & U_EFFECTS8)
to->effects = MSG_ReadByte();
- else if( bits & U_EFFECTS16 )
+ else if (bits & U_EFFECTS16)
to->effects = MSG_ReadWord();
- if( (bits & (U_RENDERFX8|U_RENDERFX16)) == (U_RENDERFX8|U_RENDERFX16) )
+ if ((bits & (U_RENDERFX8 | U_RENDERFX16)) == (U_RENDERFX8 | U_RENDERFX16))
to->renderfx = MSG_ReadLong();
- else if( bits & U_RENDERFX8 )
+ else if (bits & U_RENDERFX8)
to->renderfx = MSG_ReadByte();
- else if( bits & U_RENDERFX16 )
+ else if (bits & U_RENDERFX16)
to->renderfx = MSG_ReadWord();
- if( bits & U_ORIGIN1 ) {
+ if (bits & U_ORIGIN1) {
to->origin[0] = MSG_ReadCoord();
}
- if( bits & U_ORIGIN2 ) {
+ if (bits & U_ORIGIN2) {
to->origin[1] = MSG_ReadCoord();
}
- if( bits & U_ORIGIN3 ) {
+ if (bits & U_ORIGIN3) {
to->origin[2] = MSG_ReadCoord();
}
- if( (flags & MSG_ES_SHORTANGLES) && (bits & U_ANGLE16) ) {
- if( bits & U_ANGLE1 )
+ if ((flags & MSG_ES_SHORTANGLES) && (bits & U_ANGLE16)) {
+ if (bits & U_ANGLE1)
to->angles[0] = MSG_ReadAngle16();
- if( bits & U_ANGLE2 )
+ if (bits & U_ANGLE2)
to->angles[1] = MSG_ReadAngle16();
- if( bits & U_ANGLE3 )
+ if (bits & U_ANGLE3)
to->angles[2] = MSG_ReadAngle16();
} else {
- if( bits & U_ANGLE1 )
+ if (bits & U_ANGLE1)
to->angles[0] = MSG_ReadAngle();
- if( bits & U_ANGLE2 )
+ if (bits & U_ANGLE2)
to->angles[1] = MSG_ReadAngle();
- if( bits & U_ANGLE3 )
+ if (bits & U_ANGLE3)
to->angles[2] = MSG_ReadAngle();
}
- if( bits & U_OLDORIGIN ) {
- MSG_ReadPos( to->old_origin );
+ if (bits & U_OLDORIGIN) {
+ MSG_ReadPos(to->old_origin);
}
- if( bits & U_SOUND ) {
+ if (bits & U_SOUND) {
to->sound = MSG_ReadByte();
}
- if( bits & U_EVENT ) {
+ if (bits & U_EVENT) {
to->event = MSG_ReadByte();
}
- if( bits & U_SOLID ) {
- if( flags & MSG_ES_LONGSOLID ) {
+ if (bits & U_SOLID) {
+ if (flags & MSG_ES_LONGSOLID) {
to->solid = MSG_ReadLong();
} else {
to->solid = MSG_ReadWord();
@@ -2016,52 +2041,52 @@ void MSG_ParseDeltaEntity( const entity_state_t *from,
MSG_ParseDeltaPlayerstate_Default
===================
*/
-void MSG_ParseDeltaPlayerstate_Default( const player_state_t *from,
- player_state_t *to,
- int flags )
+void MSG_ParseDeltaPlayerstate_Default(const player_state_t *from,
+ player_state_t *to,
+ int flags)
{
int i;
int statbits;
- if( !to ) {
- Com_Error( ERR_DROP, "%s: NULL", __func__ );
+ if (!to) {
+ Com_Error(ERR_DROP, "%s: NULL", __func__);
}
// clear to old value before delta parsing
- if( !from ) {
- memset( to, 0, sizeof( *to ) );
- } else if( to != from ) {
- memcpy( to, from, sizeof( *to ) );
+ if (!from) {
+ memset(to, 0, sizeof(*to));
+ } else if (to != from) {
+ memcpy(to, from, sizeof(*to));
}
//
// parse the pmove_state_t
//
- if( flags & PS_M_TYPE )
+ if (flags & PS_M_TYPE)
to->pmove.pm_type = MSG_ReadByte();
- if( flags & PS_M_ORIGIN ) {
+ if (flags & PS_M_ORIGIN) {
to->pmove.origin[0] = MSG_ReadShort();
to->pmove.origin[1] = MSG_ReadShort();
to->pmove.origin[2] = MSG_ReadShort();
}
- if( flags & PS_M_VELOCITY ) {
+ if (flags & PS_M_VELOCITY) {
to->pmove.velocity[0] = MSG_ReadShort();
to->pmove.velocity[1] = MSG_ReadShort();
to->pmove.velocity[2] = MSG_ReadShort();
}
- if( flags & PS_M_TIME )
+ if (flags & PS_M_TIME)
to->pmove.pm_time = MSG_ReadByte();
- if( flags & PS_M_FLAGS )
+ if (flags & PS_M_FLAGS)
to->pmove.pm_flags = MSG_ReadByte();
- if( flags & PS_M_GRAVITY )
+ if (flags & PS_M_GRAVITY)
to->pmove.gravity = MSG_ReadShort();
- if( flags & PS_M_DELTA_ANGLES ) {
+ if (flags & PS_M_DELTA_ANGLES) {
to->pmove.delta_angles[0] = MSG_ReadShort();
to->pmove.delta_angles[1] = MSG_ReadShort();
to->pmove.delta_angles[2] = MSG_ReadShort();
@@ -2070,29 +2095,29 @@ void MSG_ParseDeltaPlayerstate_Default( const player_state_t *from,
//
// parse the rest of the player_state_t
//
- if( flags & PS_VIEWOFFSET ) {
+ if (flags & PS_VIEWOFFSET) {
to->viewoffset[0] = MSG_ReadChar() * 0.25f;
to->viewoffset[1] = MSG_ReadChar() * 0.25f;
to->viewoffset[2] = MSG_ReadChar() * 0.25f;
}
- if( flags & PS_VIEWANGLES ) {
+ if (flags & PS_VIEWANGLES) {
to->viewangles[0] = MSG_ReadAngle16();
to->viewangles[1] = MSG_ReadAngle16();
to->viewangles[2] = MSG_ReadAngle16();
}
- if( flags & PS_KICKANGLES ) {
+ if (flags & PS_KICKANGLES) {
to->kick_angles[0] = MSG_ReadChar() * 0.25f;
to->kick_angles[1] = MSG_ReadChar() * 0.25f;
to->kick_angles[2] = MSG_ReadChar() * 0.25f;
}
- if( flags & PS_WEAPONINDEX ) {
+ if (flags & PS_WEAPONINDEX) {
to->gunindex = MSG_ReadByte();
}
- if( flags & PS_WEAPONFRAME ) {
+ if (flags & PS_WEAPONFRAME) {
to->gunframe = MSG_ReadByte();
to->gunoffset[0] = MSG_ReadChar() * 0.25f;
to->gunoffset[1] = MSG_ReadChar() * 0.25f;
@@ -2102,23 +2127,23 @@ void MSG_ParseDeltaPlayerstate_Default( const player_state_t *from,
to->gunangles[2] = MSG_ReadChar() * 0.25f;
}
- if( flags & PS_BLEND ) {
+ if (flags & PS_BLEND) {
to->blend[0] = MSG_ReadByte() / 255.0f;
to->blend[1] = MSG_ReadByte() / 255.0f;
to->blend[2] = MSG_ReadByte() / 255.0f;
to->blend[3] = MSG_ReadByte() / 255.0f;
}
- if( flags & PS_FOV )
+ if (flags & PS_FOV)
to->fov = MSG_ReadByte();
- if( flags & PS_RDFLAGS )
+ if (flags & PS_RDFLAGS)
to->rdflags = MSG_ReadByte();
// parse stats
statbits = MSG_ReadLong();
- for( i = 0; i < MAX_STATS; i++ )
- if( statbits & ( 1 << i ) )
+ for (i = 0; i < MAX_STATS; i++)
+ if (statbits & (1 << i))
to->stats[i] = MSG_ReadShort();
}
@@ -2128,59 +2153,59 @@ void MSG_ParseDeltaPlayerstate_Default( const player_state_t *from,
MSG_ParseDeltaPlayerstate_Default
===================
*/
-void MSG_ParseDeltaPlayerstate_Enhanced( const player_state_t *from,
- player_state_t *to,
- int flags,
- int extraflags )
+void MSG_ParseDeltaPlayerstate_Enhanced(const player_state_t *from,
+ player_state_t *to,
+ int flags,
+ int extraflags)
{
int i;
int statbits;
- if( !to ) {
- Com_Error( ERR_DROP, "%s: NULL", __func__ );
+ if (!to) {
+ Com_Error(ERR_DROP, "%s: NULL", __func__);
}
// clear to old value before delta parsing
- if( !from ) {
- memset( to, 0, sizeof( *to ) );
- } else if( to != from ) {
- memcpy( to, from, sizeof( *to ) );
+ if (!from) {
+ memset(to, 0, sizeof(*to));
+ } else if (to != from) {
+ memcpy(to, from, sizeof(*to));
}
//
// parse the pmove_state_t
//
- if( flags & PS_M_TYPE )
+ if (flags & PS_M_TYPE)
to->pmove.pm_type = MSG_ReadByte();
- if( flags & PS_M_ORIGIN ) {
+ if (flags & PS_M_ORIGIN) {
to->pmove.origin[0] = MSG_ReadShort();
to->pmove.origin[1] = MSG_ReadShort();
}
- if( extraflags & EPS_M_ORIGIN2 ) {
+ if (extraflags & EPS_M_ORIGIN2) {
to->pmove.origin[2] = MSG_ReadShort();
}
- if( flags & PS_M_VELOCITY ) {
+ if (flags & PS_M_VELOCITY) {
to->pmove.velocity[0] = MSG_ReadShort();
to->pmove.velocity[1] = MSG_ReadShort();
}
- if( extraflags & EPS_M_VELOCITY2 ) {
+ if (extraflags & EPS_M_VELOCITY2) {
to->pmove.velocity[2] = MSG_ReadShort();
}
- if( flags & PS_M_TIME )
+ if (flags & PS_M_TIME)
to->pmove.pm_time = MSG_ReadByte();
- if( flags & PS_M_FLAGS )
+ if (flags & PS_M_FLAGS)
to->pmove.pm_flags = MSG_ReadByte();
- if( flags & PS_M_GRAVITY )
+ if (flags & PS_M_GRAVITY)
to->pmove.gravity = MSG_ReadShort();
- if( flags & PS_M_DELTA_ANGLES ) {
+ if (flags & PS_M_DELTA_ANGLES) {
to->pmove.delta_angles[0] = MSG_ReadShort();
to->pmove.delta_angles[1] = MSG_ReadShort();
to->pmove.delta_angles[2] = MSG_ReadShort();
@@ -2189,70 +2214,70 @@ void MSG_ParseDeltaPlayerstate_Enhanced( const player_state_t *from,
//
// parse the rest of the player_state_t
//
- if( flags & PS_VIEWOFFSET ) {
+ if (flags & PS_VIEWOFFSET) {
to->viewoffset[0] = MSG_ReadChar() * 0.25f;
to->viewoffset[1] = MSG_ReadChar() * 0.25f;
to->viewoffset[2] = MSG_ReadChar() * 0.25f;
}
- if( flags & PS_VIEWANGLES ) {
+ if (flags & PS_VIEWANGLES) {
to->viewangles[0] = MSG_ReadAngle16();
to->viewangles[1] = MSG_ReadAngle16();
}
- if( extraflags & EPS_VIEWANGLE2 ) {
+ if (extraflags & EPS_VIEWANGLE2) {
to->viewangles[2] = MSG_ReadAngle16();
}
- if( flags & PS_KICKANGLES ) {
+ if (flags & PS_KICKANGLES) {
to->kick_angles[0] = MSG_ReadChar() * 0.25f;
to->kick_angles[1] = MSG_ReadChar() * 0.25f;
to->kick_angles[2] = MSG_ReadChar() * 0.25f;
}
- if( flags & PS_WEAPONINDEX ) {
+ if (flags & PS_WEAPONINDEX) {
to->gunindex = MSG_ReadByte();
}
- if( flags & PS_WEAPONFRAME ) {
+ if (flags & PS_WEAPONFRAME) {
to->gunframe = MSG_ReadByte();
}
- if( extraflags & EPS_GUNOFFSET ) {
+ if (extraflags & EPS_GUNOFFSET) {
to->gunoffset[0] = MSG_ReadChar() * 0.25f;
to->gunoffset[1] = MSG_ReadChar() * 0.25f;
to->gunoffset[2] = MSG_ReadChar() * 0.25f;
}
- if( extraflags & EPS_GUNANGLES ) {
+ if (extraflags & EPS_GUNANGLES) {
to->gunangles[0] = MSG_ReadChar() * 0.25f;
to->gunangles[1] = MSG_ReadChar() * 0.25f;
to->gunangles[2] = MSG_ReadChar() * 0.25f;
}
- if( flags & PS_BLEND ) {
+ if (flags & PS_BLEND) {
to->blend[0] = MSG_ReadByte() / 255.0f;
to->blend[1] = MSG_ReadByte() / 255.0f;
to->blend[2] = MSG_ReadByte() / 255.0f;
to->blend[3] = MSG_ReadByte() / 255.0f;
}
- if( flags & PS_FOV )
+ if (flags & PS_FOV)
to->fov = MSG_ReadByte();
- if( flags & PS_RDFLAGS )
+ if (flags & PS_RDFLAGS)
to->rdflags = MSG_ReadByte();
// parse stats
- if( extraflags & EPS_STATS ) {
+ if (extraflags & EPS_STATS) {
statbits = MSG_ReadLong();
- for( i = 0; i < MAX_STATS; i++ ) {
- if( statbits & ( 1 << i ) ) {
+ for (i = 0; i < MAX_STATS; i++) {
+ if (statbits & (1 << i)) {
to->stats[i] = MSG_ReadShort();
}
}
}
-
+
}
#endif // USE_CLIENT
@@ -2264,101 +2289,101 @@ void MSG_ParseDeltaPlayerstate_Enhanced( const player_state_t *from,
MSG_ParseDeltaPlayerstate_Packet
===================
*/
-void MSG_ParseDeltaPlayerstate_Packet( const player_state_t *from,
- player_state_t *to,
- int flags )
+void MSG_ParseDeltaPlayerstate_Packet(const player_state_t *from,
+ player_state_t *to,
+ int flags)
{
int i;
int statbits;
- if( !to ) {
- Com_Error( ERR_DROP, "%s: NULL", __func__ );
+ if (!to) {
+ Com_Error(ERR_DROP, "%s: NULL", __func__);
}
// clear to old value before delta parsing
- if( !from ) {
- memset( to, 0, sizeof( *to ) );
- } else if( to != from ) {
- memcpy( to, from, sizeof( *to ) );
+ if (!from) {
+ memset(to, 0, sizeof(*to));
+ } else if (to != from) {
+ memcpy(to, from, sizeof(*to));
}
//
// parse the pmove_state_t
//
- if( flags & PPS_M_TYPE )
+ if (flags & PPS_M_TYPE)
to->pmove.pm_type = MSG_ReadByte();
- if( flags & PPS_M_ORIGIN ) {
+ if (flags & PPS_M_ORIGIN) {
to->pmove.origin[0] = MSG_ReadShort();
to->pmove.origin[1] = MSG_ReadShort();
}
- if( flags & PPS_M_ORIGIN2 ) {
+ if (flags & PPS_M_ORIGIN2) {
to->pmove.origin[2] = MSG_ReadShort();
}
//
// parse the rest of the player_state_t
//
- if( flags & PPS_VIEWOFFSET ) {
+ if (flags & PPS_VIEWOFFSET) {
to->viewoffset[0] = MSG_ReadChar() * 0.25f;
to->viewoffset[1] = MSG_ReadChar() * 0.25f;
to->viewoffset[2] = MSG_ReadChar() * 0.25f;
}
- if( flags & PPS_VIEWANGLES ) {
+ if (flags & PPS_VIEWANGLES) {
to->viewangles[0] = MSG_ReadAngle16();
to->viewangles[1] = MSG_ReadAngle16();
}
- if( flags & PPS_VIEWANGLE2 ) {
+ if (flags & PPS_VIEWANGLE2) {
to->viewangles[2] = MSG_ReadAngle16();
}
- if( flags & PPS_KICKANGLES ) {
+ if (flags & PPS_KICKANGLES) {
to->kick_angles[0] = MSG_ReadChar() * 0.25f;
to->kick_angles[1] = MSG_ReadChar() * 0.25f;
to->kick_angles[2] = MSG_ReadChar() * 0.25f;
}
- if( flags & PPS_WEAPONINDEX ) {
+ if (flags & PPS_WEAPONINDEX) {
to->gunindex = MSG_ReadByte();
}
- if( flags & PPS_WEAPONFRAME ) {
+ if (flags & PPS_WEAPONFRAME) {
to->gunframe = MSG_ReadByte();
}
- if( flags & PPS_GUNOFFSET ) {
+ if (flags & PPS_GUNOFFSET) {
to->gunoffset[0] = MSG_ReadChar() * 0.25f;
to->gunoffset[1] = MSG_ReadChar() * 0.25f;
to->gunoffset[2] = MSG_ReadChar() * 0.25f;
}
- if( flags & PPS_GUNANGLES ) {
+ if (flags & PPS_GUNANGLES) {
to->gunangles[0] = MSG_ReadChar() * 0.25f;
to->gunangles[1] = MSG_ReadChar() * 0.25f;
to->gunangles[2] = MSG_ReadChar() * 0.25f;
}
- if( flags & PPS_BLEND ) {
+ if (flags & PPS_BLEND) {
to->blend[0] = MSG_ReadByte() / 255.0f;
to->blend[1] = MSG_ReadByte() / 255.0f;
to->blend[2] = MSG_ReadByte() / 255.0f;
to->blend[3] = MSG_ReadByte() / 255.0f;
}
- if( flags & PPS_FOV )
+ if (flags & PPS_FOV)
to->fov = MSG_ReadByte();
- if( flags & PPS_RDFLAGS )
+ if (flags & PPS_RDFLAGS)
to->rdflags = MSG_ReadByte();
// parse stats
- if( flags & PPS_STATS ) {
+ if (flags & PPS_STATS) {
statbits = MSG_ReadLong();
- for( i = 0; i < MAX_STATS; i++ ) {
- if( statbits & ( 1 << i ) ) {
+ for (i = 0; i < MAX_STATS; i++) {
+ if (statbits & (1 << i)) {
to->stats[i] = MSG_ReadShort();
}
}
@@ -2369,11 +2394,12 @@ void MSG_ParseDeltaPlayerstate_Packet( const player_state_t *from,
#ifdef _DEBUG
-#define SHOWBITS(x) Com_LPrintf( PRINT_DEVELOPER, x " " )
+#define SHOWBITS(x) Com_LPrintf(PRINT_DEVELOPER, x " ")
#if USE_CLIENT
-void MSG_ShowDeltaPlayerstateBits_Default( int flags ) {
+void MSG_ShowDeltaPlayerstateBits_Default(int flags)
+{
#define S(b,s) if(flags&PS_##b) SHOWBITS(s)
S(M_TYPE, "pmove.pm_type");
S(M_ORIGIN, "pmove.origin");
@@ -2393,7 +2419,8 @@ void MSG_ShowDeltaPlayerstateBits_Default( int flags ) {
#undef S
}
-void MSG_ShowDeltaPlayerstateBits_Enhanced( int flags ) {
+void MSG_ShowDeltaPlayerstateBits_Enhanced(int flags)
+{
int extraflags;
extraflags = flags >> PS_BITS;
@@ -2427,9 +2454,10 @@ void MSG_ShowDeltaPlayerstateBits_Enhanced( int flags ) {
}
-void MSG_ShowDeltaUsercmdBits_Enhanced( int bits ) {
- if( !bits ) {
- SHOWBITS( "<none>" );
+void MSG_ShowDeltaUsercmdBits_Enhanced(int bits)
+{
+ if (!bits) {
+ SHOWBITS("<none>");
return;
}
@@ -2449,38 +2477,39 @@ void MSG_ShowDeltaUsercmdBits_Enhanced( int bits ) {
#if USE_CLIENT || USE_MVD_CLIENT
-void MSG_ShowDeltaEntityBits( int bits ) {
+void MSG_ShowDeltaEntityBits(int bits)
+{
#define S(b,s) if(bits&U_##b) SHOWBITS(s)
S(MODEL, "modelindex");
S(MODEL2, "modelindex2");
S(MODEL3, "modelindex3");
S(MODEL4, "modelindex4");
- if( bits & U_FRAME8 )
- SHOWBITS( "frame8" );
- if( bits & U_FRAME16 )
- SHOWBITS( "frame16" );
-
- if( ( bits & ( U_SKIN8 | U_SKIN16 ) ) == ( U_SKIN8 | U_SKIN16 ) )
- SHOWBITS( "skinnum32" );
- else if( bits & U_SKIN8 )
- SHOWBITS( "skinnum8" );
- else if( bits & U_SKIN16 )
- SHOWBITS( "skinnum16" );
-
- if( ( bits & ( U_EFFECTS8 | U_EFFECTS16 ) ) == ( U_EFFECTS8 | U_EFFECTS16 ) )
- SHOWBITS( "effects32" );
- else if( bits & U_EFFECTS8 )
- SHOWBITS( "effects8" );
- else if( bits & U_EFFECTS16 )
- SHOWBITS( "effects16" );
-
- if( ( bits & ( U_RENDERFX8 | U_RENDERFX16 ) ) == ( U_RENDERFX8 | U_RENDERFX16 ) )
- SHOWBITS( "renderfx32" );
- else if( bits & U_RENDERFX8 )
- SHOWBITS( "renderfx8" );
- else if( bits & U_RENDERFX16 )
- SHOWBITS( "renderfx16" );
+ if (bits & U_FRAME8)
+ SHOWBITS("frame8");
+ if (bits & U_FRAME16)
+ SHOWBITS("frame16");
+
+ if ((bits & (U_SKIN8 | U_SKIN16)) == (U_SKIN8 | U_SKIN16))
+ SHOWBITS("skinnum32");
+ else if (bits & U_SKIN8)
+ SHOWBITS("skinnum8");
+ else if (bits & U_SKIN16)
+ SHOWBITS("skinnum16");
+
+ if ((bits & (U_EFFECTS8 | U_EFFECTS16)) == (U_EFFECTS8 | U_EFFECTS16))
+ SHOWBITS("effects32");
+ else if (bits & U_EFFECTS8)
+ SHOWBITS("effects8");
+ else if (bits & U_EFFECTS16)
+ SHOWBITS("effects16");
+
+ if ((bits & (U_RENDERFX8 | U_RENDERFX16)) == (U_RENDERFX8 | U_RENDERFX16))
+ SHOWBITS("renderfx32");
+ else if (bits & U_RENDERFX8)
+ SHOWBITS("renderfx8");
+ else if (bits & U_RENDERFX16)
+ SHOWBITS("renderfx16");
S(ORIGIN1, "origin[0]");
S(ORIGIN2, "origin[1]");
@@ -2488,14 +2517,15 @@ void MSG_ShowDeltaEntityBits( int bits ) {
S(ANGLE1, "angles[0]");
S(ANGLE2, "angles[1]");
S(ANGLE3, "angles[2]");
- S(OLDORIGIN,"old_origin");
+ S(OLDORIGIN, "old_origin");
S(SOUND, "sound");
S(EVENT, "event");
S(SOLID, "solid");
#undef S
}
-void MSG_ShowDeltaPlayerstateBits_Packet( int flags ) {
+void MSG_ShowDeltaPlayerstateBits_Packet(int flags)
+{
#define S(b,s) if(flags&PPS_##b) SHOWBITS(s)
S(M_TYPE, "pmove.pm_type");
S(M_ORIGIN, "pmove.origin[0,1]");
@@ -2515,10 +2545,11 @@ void MSG_ShowDeltaPlayerstateBits_Packet( int flags ) {
#undef S
}
-const char *MSG_ServerCommandString( int cmd ) {
- switch( cmd ) {
- case -1: return "END OF MESSAGE";
- default: return "UNKNOWN COMMAND";
+const char *MSG_ServerCommandString(int cmd)
+{
+ switch (cmd) {
+ case -1: return "END OF MESSAGE";
+ default: return "UNKNOWN COMMAND";
#define S(x) case svc_##x: return "svc_" #x;
S(bad)
S(muzzleflash)
@@ -2554,98 +2585,106 @@ const char *MSG_ServerCommandString( int cmd ) {
//===========================================================================
-void SZ_TagInit( sizebuf_t *buf, void *data, size_t length, uint32_t tag ) {
- memset( buf, 0, sizeof( *buf ) );
+void SZ_TagInit(sizebuf_t *buf, void *data, size_t length, uint32_t tag)
+{
+ memset(buf, 0, sizeof(*buf));
buf->data = data;
buf->maxsize = length;
buf->tag = tag;
}
-void SZ_Init( sizebuf_t *buf, void *data, size_t length ) {
- memset( buf, 0, sizeof( *buf ) );
+void SZ_Init(sizebuf_t *buf, void *data, size_t length)
+{
+ memset(buf, 0, sizeof(*buf));
buf->data = data;
buf->maxsize = length;
buf->allowoverflow = qtrue;
buf->allowunderflow = qtrue;
}
-void SZ_Clear( sizebuf_t *buf ) {
+void SZ_Clear(sizebuf_t *buf)
+{
buf->cursize = 0;
buf->readcount = 0;
buf->bitpos = 0;
buf->overflowed = qfalse;
}
-void *SZ_GetSpace( sizebuf_t *buf, size_t length ) {
+void *SZ_GetSpace(sizebuf_t *buf, size_t length)
+{
void *data;
-
- if( buf->cursize + length > buf->maxsize ) {
- if( !buf->allowoverflow ) {
- Com_Error( ERR_FATAL,
- "%s: %#x: overflow without allowoverflow set",
- __func__, buf->tag );
+
+ if (buf->cursize + length > buf->maxsize) {
+ if (!buf->allowoverflow) {
+ Com_Error(ERR_FATAL,
+ "%s: %#x: overflow without allowoverflow set",
+ __func__, buf->tag);
}
- if( length > buf->maxsize ) {
- Com_Error( ERR_FATAL,
- "%s: %#x: %"PRIz" is > full buffer size %"PRIz"",
- __func__, buf->tag, length, buf->maxsize );
+ if (length > buf->maxsize) {
+ Com_Error(ERR_FATAL,
+ "%s: %#x: %"PRIz" is > full buffer size %"PRIz"",
+ __func__, buf->tag, length, buf->maxsize);
}
- //Com_DPrintf( "%s: %#x: overflow\n", __func__, buf->tag );
- SZ_Clear( buf );
+ //Com_DPrintf("%s: %#x: overflow\n", __func__, buf->tag);
+ SZ_Clear(buf);
buf->overflowed = qtrue;
}
data = buf->data + buf->cursize;
buf->cursize += length;
buf->bitpos = buf->cursize << 3;
-
+
return data;
}
-void SZ_WriteByte( sizebuf_t *sb, int c ) {
+void SZ_WriteByte(sizebuf_t *sb, int c)
+{
byte *buf;
- buf = SZ_GetSpace( sb, 1 );
+ buf = SZ_GetSpace(sb, 1);
buf[0] = c;
}
-void SZ_WriteShort( sizebuf_t *sb, int c ) {
+void SZ_WriteShort(sizebuf_t *sb, int c)
+{
byte *buf;
- buf = SZ_GetSpace( sb, 2 );
+ buf = SZ_GetSpace(sb, 2);
buf[0] = c & 0xff;
buf[1] = c >> 8;
}
-void SZ_WriteLong( sizebuf_t *sb, int c ) {
+void SZ_WriteLong(sizebuf_t *sb, int c)
+{
byte *buf;
-
- buf = SZ_GetSpace( sb, 4 );
+
+ buf = SZ_GetSpace(sb, 4);
buf[0] = c & 0xff;
- buf[1] = ( c >> 8 ) & 0xff;
- buf[2] = ( c >> 16 ) & 0xff;
+ buf[1] = (c >> 8) & 0xff;
+ buf[2] = (c >> 16) & 0xff;
buf[3] = c >> 24;
}
#if USE_MVD_SERVER
-void SZ_WriteString( sizebuf_t *sb, const char *string ) {
+void SZ_WriteString(sizebuf_t *sb, const char *string)
+{
size_t length;
- if( !string ) {
- SZ_WriteByte( sb, 0 );
+ if (!string) {
+ SZ_WriteByte(sb, 0);
return;
}
- length = strlen( string );
- if( length >= MAX_NET_STRING ) {
- Com_WPrintf( "%s: overflow: %"PRIz" chars", __func__, length );
- SZ_WriteByte( sb, 0 );
+ length = strlen(string);
+ if (length >= MAX_NET_STRING) {
+ Com_WPrintf("%s: overflow: %"PRIz" chars", __func__, length);
+ SZ_WriteByte(sb, 0);
return;
}
- SZ_Write( sb, string, length + 1 );
+ SZ_Write(sb, string, length + 1);
}
#endif