diff options
Diffstat (limited to 'src/qgl_api.c')
-rw-r--r-- | src/qgl_api.c | 1105 |
1 files changed, 553 insertions, 552 deletions
diff --git a/src/qgl_api.c b/src/qgl_api.c index 359d956..c179ea5 100644 --- a/src/qgl_api.c +++ b/src/qgl_api.c @@ -35,99 +35,99 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. static FILE *log_fp; -void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); -void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); -void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); -void ( APIENTRY * qglClear )(GLbitfield mask); -void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void ( APIENTRY * qglClearDepth )(GLclampd depth); -void ( APIENTRY * qglClearIndex )(GLfloat c); -void ( APIENTRY * qglClearStencil )(GLint s); -void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void ( APIENTRY * qglColor4fv )(const GLfloat *v); -void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void ( APIENTRY * qglColor4ubv )(const GLubyte *v); -void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void ( APIENTRY * qglCullFace )(GLenum mode); -void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); -void ( APIENTRY * qglDepthFunc )(GLenum func); -void ( APIENTRY * qglDepthMask )(GLboolean flag); -void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); -void ( APIENTRY * qglDisable )(GLenum cap); -void ( APIENTRY * qglDisableClientState )(GLenum array); -void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); -void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -void ( APIENTRY * qglEnable )(GLenum cap); -void ( APIENTRY * qglEnableClientState )(GLenum array); -void ( APIENTRY * qglFinish )(void); -void ( APIENTRY * qglFlush )(void); -void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); -void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); -void ( APIENTRY * qglFrontFace )(GLenum mode); -void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); -void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); -GLenum ( APIENTRY * qglGetError )(void); -void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); -void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); -const GLubyte * ( APIENTRY * qglGetString )(GLenum name); -void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); -void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); -void ( APIENTRY * qglHint )(GLenum target, GLenum mode); -GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); -GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); -void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); -void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); -void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); -void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglLineWidth )(GLfloat width); -void ( APIENTRY * qglLoadIdentity )(void); -void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); -void ( APIENTRY * qglLogicOp )(GLenum opcode); -void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); -void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglMatrixMode )(GLenum mode); -void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); -void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); -void ( APIENTRY * qglNormal3fv )(const GLfloat *v); -void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); -void ( APIENTRY * qglPointSize )(GLfloat size); -void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); -void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); -void ( APIENTRY * qglPopMatrix )(void); -void ( APIENTRY * qglPushMatrix )(void); -void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); -void ( APIENTRY * qglShadeModel )(GLenum mode); -void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); -void ( APIENTRY * qglStencilMask )(GLuint mask); -void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); -void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); -void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); -void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); -void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); -void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); -void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); -void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); +void (APIENTRY * qglAlphaFunc)(GLenum func, GLclampf ref); +void (APIENTRY * qglBindTexture)(GLenum target, GLuint texture); +void (APIENTRY * qglBlendFunc)(GLenum sfactor, GLenum dfactor); +void (APIENTRY * qglClear)(GLbitfield mask); +void (APIENTRY * qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +void (APIENTRY * qglClearDepth)(GLclampd depth); +void (APIENTRY * qglClearIndex)(GLfloat c); +void (APIENTRY * qglClearStencil)(GLint s); +void (APIENTRY * qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void (APIENTRY * qglColor4fv)(const GLfloat *v); +void (APIENTRY * qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +void (APIENTRY * qglColor4ubv)(const GLubyte *v); +void (APIENTRY * qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void (APIENTRY * qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void (APIENTRY * qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void (APIENTRY * qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void (APIENTRY * qglCullFace)(GLenum mode); +void (APIENTRY * qglDeleteTextures)(GLsizei n, const GLuint *textures); +void (APIENTRY * qglDepthFunc)(GLenum func); +void (APIENTRY * qglDepthMask)(GLboolean flag); +void (APIENTRY * qglDepthRange)(GLclampd zNear, GLclampd zFar); +void (APIENTRY * qglDisable)(GLenum cap); +void (APIENTRY * qglDisableClientState)(GLenum array); +void (APIENTRY * qglDrawArrays)(GLenum mode, GLint first, GLsizei count); +void (APIENTRY * qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void (APIENTRY * qglEnable)(GLenum cap); +void (APIENTRY * qglEnableClientState)(GLenum array); +void (APIENTRY * qglFinish)(void); +void (APIENTRY * qglFlush)(void); +void (APIENTRY * qglFogf)(GLenum pname, GLfloat param); +void (APIENTRY * qglFogfv)(GLenum pname, const GLfloat *params); +void (APIENTRY * qglFrontFace)(GLenum mode); +void (APIENTRY * qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void (APIENTRY * qglGenTextures)(GLsizei n, GLuint *textures); +void (APIENTRY * qglGetBooleanv)(GLenum pname, GLboolean *params); +GLenum (APIENTRY * qglGetError)(void); +void (APIENTRY * qglGetFloatv)(GLenum pname, GLfloat *params); +void (APIENTRY * qglGetIntegerv)(GLenum pname, GLint *params); +void (APIENTRY * qglGetLightfv)(GLenum light, GLenum pname, GLfloat *params); +void (APIENTRY * qglGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); +void (APIENTRY * qglGetPointerv)(GLenum pname, GLvoid* *params); +const GLubyte * (APIENTRY * qglGetString)(GLenum name); +void (APIENTRY * qglGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params); +void (APIENTRY * qglGetTexEnviv)(GLenum target, GLenum pname, GLint *params); +void (APIENTRY * qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +void (APIENTRY * qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); +void (APIENTRY * qglHint)(GLenum target, GLenum mode); +GLboolean (APIENTRY * qglIsEnabled)(GLenum cap); +GLboolean (APIENTRY * qglIsTexture)(GLuint texture); +void (APIENTRY * qglLightModelf)(GLenum pname, GLfloat param); +void (APIENTRY * qglLightModelfv)(GLenum pname, const GLfloat *params); +void (APIENTRY * qglLightf)(GLenum light, GLenum pname, GLfloat param); +void (APIENTRY * qglLightfv)(GLenum light, GLenum pname, const GLfloat *params); +void (APIENTRY * qglLineWidth)(GLfloat width); +void (APIENTRY * qglLoadIdentity)(void); +void (APIENTRY * qglLoadMatrixf)(const GLfloat *m); +void (APIENTRY * qglLogicOp)(GLenum opcode); +void (APIENTRY * qglMaterialf)(GLenum face, GLenum pname, GLfloat param); +void (APIENTRY * qglMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); +void (APIENTRY * qglMatrixMode)(GLenum mode); +void (APIENTRY * qglMultMatrixf)(const GLfloat *m); +void (APIENTRY * qglNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); +void (APIENTRY * qglNormal3fv)(const GLfloat *v); +void (APIENTRY * qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); +void (APIENTRY * qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void (APIENTRY * qglPixelStorei)(GLenum pname, GLint param); +void (APIENTRY * qglPointSize)(GLfloat size); +void (APIENTRY * qglPolygonMode)(GLenum face, GLenum mode); +void (APIENTRY * qglPolygonOffset)(GLfloat factor, GLfloat units); +void (APIENTRY * qglPopMatrix)(void); +void (APIENTRY * qglPushMatrix)(void); +void (APIENTRY * qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +void (APIENTRY * qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void (APIENTRY * qglScalef)(GLfloat x, GLfloat y, GLfloat z); +void (APIENTRY * qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); +void (APIENTRY * qglShadeModel)(GLenum mode); +void (APIENTRY * qglStencilFunc)(GLenum func, GLint ref, GLuint mask); +void (APIENTRY * qglStencilMask)(GLuint mask); +void (APIENTRY * qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); +void (APIENTRY * qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void (APIENTRY * qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +void (APIENTRY * qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); +void (APIENTRY * qglTexEnvi)(GLenum target, GLenum pname, GLint param); +void (APIENTRY * qglTexEnviv)(GLenum target, GLenum pname, const GLint *params); +void (APIENTRY * qglTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void (APIENTRY * qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +void (APIENTRY * qglTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); +void (APIENTRY * qglTexParameteri)(GLenum target, GLenum pname, GLint param); +void (APIENTRY * qglTexParameteriv)(GLenum target, GLenum pname, const GLint *params); +void (APIENTRY * qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void (APIENTRY * qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); +void (APIENTRY * qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void (APIENTRY * qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); // // OS-specific @@ -135,7 +135,7 @@ void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height) #ifdef _WIN32 // this one is defined in win_wgl.c -extern PROC ( WINAPI * qwglGetProcAddress )( LPCSTR ); +extern PROC(WINAPI * qwglGetProcAddress)(LPCSTR); #endif // @@ -143,693 +143,693 @@ extern PROC ( WINAPI * qwglGetProcAddress )( LPCSTR ); // // GL_EXT_compiled_vertex_array -void ( APIENTRY * qglLockArraysEXT )(GLint first, GLsizei count); -void ( APIENTRY * qglUnlockArraysEXT )(void); +void (APIENTRY * qglLockArraysEXT)(GLint first, GLsizei count); +void (APIENTRY * qglUnlockArraysEXT)(void); // GL_ARB_multitexture -void ( APIENTRY * qglActiveTextureARB )(GLenum texture); -void ( APIENTRY * qglClientActiveTextureARB )(GLenum texture); +void (APIENTRY * qglActiveTextureARB)(GLenum texture); +void (APIENTRY * qglClientActiveTextureARB)(GLenum texture); // GL_ARB_fragment_program -void ( APIENTRY * qglProgramStringARB )(GLenum target, GLenum format, GLsizei len, const GLvoid *string); -void ( APIENTRY * qglBindProgramARB )(GLenum target, GLuint program); -void ( APIENTRY * qglDeleteProgramsARB )(GLsizei n, const GLuint *programs); -void ( APIENTRY * qglGenProgramsARB )(GLsizei n, GLuint *programs); -void ( APIENTRY * qglProgramEnvParameter4fvARB )(GLenum target, GLuint index, const GLfloat *params); -void ( APIENTRY * qglProgramLocalParameter4fvARB )(GLenum target, GLuint index, const GLfloat *params); -void ( APIENTRY * qglGetProgramEnvParameterfvARB )(GLenum, GLuint, GLfloat *); -void ( APIENTRY * qglGetProgramLocalParameterfvARB )(GLenum, GLuint, GLfloat *); -void ( APIENTRY * qglGetProgramivARB )(GLenum, GLenum, GLint *); -void ( APIENTRY * qglGetProgramStringARB )(GLenum, GLenum, GLvoid *); -GLboolean ( APIENTRY * qglIsProgramARB )(GLuint); +void (APIENTRY * qglProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +void (APIENTRY * qglBindProgramARB)(GLenum target, GLuint program); +void (APIENTRY * qglDeleteProgramsARB)(GLsizei n, const GLuint *programs); +void (APIENTRY * qglGenProgramsARB)(GLsizei n, GLuint *programs); +void (APIENTRY * qglProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params); +void (APIENTRY * qglProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params); +void (APIENTRY * qglGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *); +void (APIENTRY * qglGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *); +void (APIENTRY * qglGetProgramivARB)(GLenum, GLenum, GLint *); +void (APIENTRY * qglGetProgramStringARB)(GLenum, GLenum, GLvoid *); +GLboolean (APIENTRY * qglIsProgramARB)(GLuint); // GL_ARB_vertex_buffer_object -void ( APIENTRY * qglBindBufferARB )(GLenum target, GLuint buffer); -void ( APIENTRY * qglDeleteBuffersARB )(GLsizei n, const GLuint *buffers); -void ( APIENTRY * qglGenBuffersARB )(GLsizei n, GLuint *buffers); -GLboolean ( APIENTRY * qglIsBufferARB )(GLuint); -void ( APIENTRY * qglBufferDataARB )(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -void ( APIENTRY * qglBufferSubDataARB )(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); -void ( APIENTRY * qglGetBufferSubDataARB )(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); -GLvoid * ( APIENTRY * qglMapBufferARB )(GLenum target, GLenum access); -GLboolean ( APIENTRY * qglUnmapBufferARB )(GLenum target); -void ( APIENTRY * qglGetBufferParameterivARB )(GLenum, GLenum, GLint *); -void ( APIENTRY * qglGetBufferPointervARB )(GLenum, GLenum, GLvoid* *); +void (APIENTRY * qglBindBufferARB)(GLenum target, GLuint buffer); +void (APIENTRY * qglDeleteBuffersARB)(GLsizei n, const GLuint *buffers); +void (APIENTRY * qglGenBuffersARB)(GLsizei n, GLuint *buffers); +GLboolean (APIENTRY * qglIsBufferARB)(GLuint); +void (APIENTRY * qglBufferDataARB)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +void (APIENTRY * qglBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +void (APIENTRY * qglGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +GLvoid * (APIENTRY * qglMapBufferARB)(GLenum target, GLenum access); +GLboolean (APIENTRY * qglUnmapBufferARB)(GLenum target); +void (APIENTRY * qglGetBufferParameterivARB)(GLenum, GLenum, GLint *); +void (APIENTRY * qglGetBufferPointervARB)(GLenum, GLenum, GLvoid* *); // ========================================================== -static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref); -static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture); -static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor); -static void ( APIENTRY * dllClear )(GLbitfield mask); -static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -static void ( APIENTRY * dllClearDepth )(GLclampd depth); -static void ( APIENTRY * dllClearIndex )(GLfloat c); -static void ( APIENTRY * dllClearStencil )(GLint s); -static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -static void ( APIENTRY * dllColor4fv )(const GLfloat *v); -static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -static void ( APIENTRY * dllColor4ubv )(const GLubyte *v); -static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -static void ( APIENTRY * dllCullFace )(GLenum mode); -static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures); -static void ( APIENTRY * dllDepthFunc )(GLenum func); -static void ( APIENTRY * dllDepthMask )(GLboolean flag); -static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar); -static void ( APIENTRY * dllDisable )(GLenum cap); -static void ( APIENTRY * dllDisableClientState )(GLenum array); -static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count); -static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -static void ( APIENTRY * dllEnable )(GLenum cap); -static void ( APIENTRY * dllEnableClientState )(GLenum array); -static void ( APIENTRY * dllFinish )(void); -static void ( APIENTRY * dllFlush )(void); -static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param); -static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllFrontFace )(GLenum mode); -static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures); -static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params); -GLenum ( APIENTRY * dllGetError )(void); -static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params); -static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params); -const GLubyte * ( APIENTRY * dllGetString )(GLenum name); -static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); -static void ( APIENTRY * dllHint )(GLenum target, GLenum mode); -GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap); -GLboolean ( APIENTRY * dllIsTexture )(GLuint texture); -static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param); -static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param); -static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllLineWidth )(GLfloat width); -static void ( APIENTRY * dllLoadIdentity )(void); -static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m); -static void ( APIENTRY * dllLogicOp )(GLenum opcode); -static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param); -static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllMatrixMode )(GLenum mode); -static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m); -static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); -static void ( APIENTRY * dllNormal3fv )(const GLfloat *v); -static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param); -static void ( APIENTRY * dllPointSize )(GLfloat size); -static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode); -static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units); -static void ( APIENTRY * dllPopMatrix )(void); -static void ( APIENTRY * dllPushMatrix )(void); -static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height); -static void ( APIENTRY * dllShadeModel )(GLenum mode); -static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask); -static void ( APIENTRY * dllStencilMask )(GLuint mask); -static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); -static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param); -static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param); -static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params); -static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param); -static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param); -static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params); -static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height); - -#define SIG( x ) fprintf( log_fp, x "\n" ) +static void (APIENTRY * dllAlphaFunc)(GLenum func, GLclampf ref); +static void (APIENTRY * dllBindTexture)(GLenum target, GLuint texture); +static void (APIENTRY * dllBlendFunc)(GLenum sfactor, GLenum dfactor); +static void (APIENTRY * dllClear)(GLbitfield mask); +static void (APIENTRY * dllClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +static void (APIENTRY * dllClearDepth)(GLclampd depth); +static void (APIENTRY * dllClearIndex)(GLfloat c); +static void (APIENTRY * dllClearStencil)(GLint s); +static void (APIENTRY * dllColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +static void (APIENTRY * dllColor4fv)(const GLfloat *v); +static void (APIENTRY * dllColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +static void (APIENTRY * dllColor4ubv)(const GLubyte *v); +static void (APIENTRY * dllColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +static void (APIENTRY * dllColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void (APIENTRY * dllCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +static void (APIENTRY * dllCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +static void (APIENTRY * dllCullFace)(GLenum mode); +static void (APIENTRY * dllDeleteTextures)(GLsizei n, const GLuint *textures); +static void (APIENTRY * dllDepthFunc)(GLenum func); +static void (APIENTRY * dllDepthMask)(GLboolean flag); +static void (APIENTRY * dllDepthRange)(GLclampd zNear, GLclampd zFar); +static void (APIENTRY * dllDisable)(GLenum cap); +static void (APIENTRY * dllDisableClientState)(GLenum array); +static void (APIENTRY * dllDrawArrays)(GLenum mode, GLint first, GLsizei count); +static void (APIENTRY * dllDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +static void (APIENTRY * dllEnable)(GLenum cap); +static void (APIENTRY * dllEnableClientState)(GLenum array); +static void (APIENTRY * dllFinish)(void); +static void (APIENTRY * dllFlush)(void); +static void (APIENTRY * dllFogf)(GLenum pname, GLfloat param); +static void (APIENTRY * dllFogfv)(GLenum pname, const GLfloat *params); +static void (APIENTRY * dllFrontFace)(GLenum mode); +static void (APIENTRY * dllFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +static void (APIENTRY * dllGenTextures)(GLsizei n, GLuint *textures); +static void (APIENTRY * dllGetBooleanv)(GLenum pname, GLboolean *params); +static GLenum (APIENTRY * dllGetError)(void); +static void (APIENTRY * dllGetFloatv)(GLenum pname, GLfloat *params); +static void (APIENTRY * dllGetIntegerv)(GLenum pname, GLint *params); +static void (APIENTRY * dllGetLightfv)(GLenum light, GLenum pname, GLfloat *params); +static void (APIENTRY * dllGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); +static void (APIENTRY * dllGetPointerv)(GLenum pname, GLvoid* *params); +static const GLubyte * (APIENTRY * dllGetString)(GLenum name); +static void (APIENTRY * dllGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params); +static void (APIENTRY * dllGetTexEnviv)(GLenum target, GLenum pname, GLint *params); +static void (APIENTRY * dllGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +static void (APIENTRY * dllGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); +static void (APIENTRY * dllHint)(GLenum target, GLenum mode); +static GLboolean (APIENTRY * dllIsEnabled)(GLenum cap); +static GLboolean (APIENTRY * dllIsTexture)(GLuint texture); +static void (APIENTRY * dllLightModelf)(GLenum pname, GLfloat param); +static void (APIENTRY * dllLightModelfv)(GLenum pname, const GLfloat *params); +static void (APIENTRY * dllLightf)(GLenum light, GLenum pname, GLfloat param); +static void (APIENTRY * dllLightfv)(GLenum light, GLenum pname, const GLfloat *params); +static void (APIENTRY * dllLineWidth)(GLfloat width); +static void (APIENTRY * dllLoadIdentity)(void); +static void (APIENTRY * dllLoadMatrixf)(const GLfloat *m); +static void (APIENTRY * dllLogicOp)(GLenum opcode); +static void (APIENTRY * dllMaterialf)(GLenum face, GLenum pname, GLfloat param); +static void (APIENTRY * dllMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); +static void (APIENTRY * dllMatrixMode)(GLenum mode); +static void (APIENTRY * dllMultMatrixf)(const GLfloat *m); +static void (APIENTRY * dllNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); +static void (APIENTRY * dllNormal3fv)(const GLfloat *v); +static void (APIENTRY * dllNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); +static void (APIENTRY * dllOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +static void (APIENTRY * dllPixelStorei)(GLenum pname, GLint param); +static void (APIENTRY * dllPointSize)(GLfloat size); +static void (APIENTRY * dllPolygonMode)(GLenum face, GLenum mode); +static void (APIENTRY * dllPolygonOffset)(GLfloat factor, GLfloat units); +static void (APIENTRY * dllPopMatrix)(void); +static void (APIENTRY * dllPushMatrix)(void); +static void (APIENTRY * dllReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +static void (APIENTRY * dllRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +static void (APIENTRY * dllScalef)(GLfloat x, GLfloat y, GLfloat z); +static void (APIENTRY * dllScissor)(GLint x, GLint y, GLsizei width, GLsizei height); +static void (APIENTRY * dllShadeModel)(GLenum mode); +static void (APIENTRY * dllStencilFunc)(GLenum func, GLint ref, GLuint mask); +static void (APIENTRY * dllStencilMask)(GLuint mask); +static void (APIENTRY * dllStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); +static void (APIENTRY * dllTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void (APIENTRY * dllTexEnvf)(GLenum target, GLenum pname, GLfloat param); +static void (APIENTRY * dllTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); +static void (APIENTRY * dllTexEnvi)(GLenum target, GLenum pname, GLint param); +static void (APIENTRY * dllTexEnviv)(GLenum target, GLenum pname, const GLint *params); +static void (APIENTRY * dllTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +static void (APIENTRY * dllTexParameterf)(GLenum target, GLenum pname, GLfloat param); +static void (APIENTRY * dllTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); +static void (APIENTRY * dllTexParameteri)(GLenum target, GLenum pname, GLint param); +static void (APIENTRY * dllTexParameteriv)(GLenum target, GLenum pname, const GLint *params); +static void (APIENTRY * dllTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +static void (APIENTRY * dllTranslatef)(GLfloat x, GLfloat y, GLfloat z); +static void (APIENTRY * dllVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void (APIENTRY * dllViewport)(GLint x, GLint y, GLsizei width, GLsizei height); + +#define SIG(x) fprintf(log_fp, x "\n") static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref) { - fprintf( log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref ); - dllAlphaFunc( func, ref ); + fprintf(log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref); + dllAlphaFunc(func, ref); } static void APIENTRY logBindTexture(GLenum target, GLuint texture) { - fprintf( log_fp, "glBindTexture( 0x%x, %u )\n", target, texture ); - dllBindTexture( target, texture ); + fprintf(log_fp, "glBindTexture( 0x%x, %u )\n", target, texture); + dllBindTexture(target, texture); } static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor) { - fprintf( log_fp, "glBlendFunc( 0x%x, 0x%x )\n", sfactor, dfactor ); - dllBlendFunc( sfactor, dfactor ); + fprintf(log_fp, "glBlendFunc( 0x%x, 0x%x )\n", sfactor, dfactor); + dllBlendFunc(sfactor, dfactor); } static void APIENTRY logClear(GLbitfield mask) { - fprintf( log_fp, "glClear\n" ); - dllClear( mask ); + fprintf(log_fp, "glClear\n"); + dllClear(mask); } static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - fprintf( log_fp, "glClearColor\n" ); - dllClearColor( red, green, blue, alpha ); + fprintf(log_fp, "glClearColor\n"); + dllClearColor(red, green, blue, alpha); } static void APIENTRY logClearDepth(GLclampd depth) { - fprintf( log_fp, "glClearDepth\n" ); - dllClearDepth( depth ); + fprintf(log_fp, "glClearDepth\n"); + dllClearDepth(depth); } static void APIENTRY logClearIndex(GLfloat c) { - fprintf( log_fp, "glClearIndex\n" ); - dllClearIndex( c ); + fprintf(log_fp, "glClearIndex\n"); + dllClearIndex(c); } static void APIENTRY logClearStencil(GLint s) { - fprintf( log_fp, "glClearStencil\n" ); - dllClearStencil( s ); + fprintf(log_fp, "glClearStencil\n"); + dllClearStencil(s); } static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - fprintf( log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha ); - dllColor4f( red, green, blue, alpha ); + fprintf(log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha); + dllColor4f(red, green, blue, alpha); } static void APIENTRY logColor4fv(const GLfloat *v) { - fprintf( log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] ); - dllColor4fv( v ); + fprintf(log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3]); + dllColor4fv(v); } static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { - SIG( "glColor4ub" ); - dllColor4ub( red, green, blue, alpha ); + SIG("glColor4ub"); + dllColor4ub(red, green, blue, alpha); } static void APIENTRY logColor4ubv(const GLubyte *v) { - SIG( "glColor4ubv" ); - dllColor4ubv( v ); + SIG("glColor4ubv"); + dllColor4ubv(v); } static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - SIG( "glColorMask" ); - dllColorMask( red, green, blue, alpha ); + SIG("glColorMask"); + dllColorMask(red, green, blue, alpha); } static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { - SIG( "glColorPointer" ); - dllColorPointer( size, type, stride, pointer ); + SIG("glColorPointer"); + dllColorPointer(size, type, stride, pointer); } static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - SIG( "glCopyTexImage2D" ); - dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border ); + SIG("glCopyTexImage2D"); + dllCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); } static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - SIG( "glCopyTexSubImage2D" ); - dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); + SIG("glCopyTexSubImage2D"); + dllCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } static void APIENTRY logCullFace(GLenum mode) { - SIG( "glCullFace" ); - dllCullFace( mode ); + SIG("glCullFace"); + dllCullFace(mode); } static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures) { - SIG( "glDeleteTextures" ); - dllDeleteTextures( n, textures ); + SIG("glDeleteTextures"); + dllDeleteTextures(n, textures); } static void APIENTRY logDepthFunc(GLenum func) { - SIG( "glDepthFunc" ); - dllDepthFunc( func ); + SIG("glDepthFunc"); + dllDepthFunc(func); } static void APIENTRY logDepthMask(GLboolean flag) { - SIG( "glDepthMask" ); - dllDepthMask( flag ); + SIG("glDepthMask"); + dllDepthMask(flag); } static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar) { - SIG( "glDepthRange" ); - dllDepthRange( zNear, zFar ); + SIG("glDepthRange"); + dllDepthRange(zNear, zFar); } static void APIENTRY logDisable(GLenum cap) { - fprintf( log_fp, "glDisable( 0x%x )\n", cap ); - dllDisable( cap ); + fprintf(log_fp, "glDisable( 0x%x )\n", cap); + dllDisable(cap); } static void APIENTRY logDisableClientState(GLenum array) { - SIG( "glDisableClientState" ); - dllDisableClientState( array ); + SIG("glDisableClientState"); + dllDisableClientState(array); } static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count) { - SIG( "glDrawArrays" ); - dllDrawArrays( mode, first, count ); + SIG("glDrawArrays"); + dllDrawArrays(mode, first, count); } static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) { - SIG( "glDrawElements" ); - dllDrawElements( mode, count, type, indices ); + SIG("glDrawElements"); + dllDrawElements(mode, count, type, indices); } static void APIENTRY logEnable(GLenum cap) { - fprintf( log_fp, "glEnable( 0x%x )\n", cap ); - dllEnable( cap ); + fprintf(log_fp, "glEnable( 0x%x )\n", cap); + dllEnable(cap); } static void APIENTRY logEnableClientState(GLenum array) { - SIG( "glEnableClientState" ); - dllEnableClientState( array ); + SIG("glEnableClientState"); + dllEnableClientState(array); } static void APIENTRY logFinish(void) { - SIG( "glFinish" ); + SIG("glFinish"); dllFinish(); } static void APIENTRY logFlush(void) { - SIG( "glFlush" ); + SIG("glFlush"); dllFlush(); } static void APIENTRY logFogf(GLenum pname, GLfloat param) { - SIG( "glFogf" ); - dllFogf( pname, param ); + SIG("glFogf"); + dllFogf(pname, param); } static void APIENTRY logFogfv(GLenum pname, const GLfloat *params) { - SIG( "glFogfv" ); - dllFogfv( pname, params ); + SIG("glFogfv"); + dllFogfv(pname, params); } static void APIENTRY logFrontFace(GLenum mode) { - SIG( "glFrontFace" ); - dllFrontFace( mode ); + SIG("glFrontFace"); + dllFrontFace(mode); } static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - SIG( "glFrustum" ); - dllFrustum( left, right, bottom, top, zNear, zFar ); + SIG("glFrustum"); + dllFrustum(left, right, bottom, top, zNear, zFar); } static void APIENTRY logGenTextures(GLsizei n, GLuint *textures) { - SIG( "glGenTextures" ); - dllGenTextures( n, textures ); + SIG("glGenTextures"); + dllGenTextures(n, textures); } static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params) { - SIG( "glGetBooleanv" ); - dllGetBooleanv( pname, params ); + SIG("glGetBooleanv"); + dllGetBooleanv(pname, params); } static GLenum APIENTRY logGetError(void) { - SIG( "glGetError" ); + SIG("glGetError"); return dllGetError(); } static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params) { - SIG( "glGetFloatv" ); - dllGetFloatv( pname, params ); + SIG("glGetFloatv"); + dllGetFloatv(pname, params); } static void APIENTRY logGetIntegerv(GLenum pname, GLint *params) { - SIG( "glGetIntegerv" ); - dllGetIntegerv( pname, params ); + SIG("glGetIntegerv"); + dllGetIntegerv(pname, params); } static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params) { - SIG( "glGetLightfv" ); - dllGetLightfv( light, pname, params ); + SIG("glGetLightfv"); + dllGetLightfv(light, pname, params); } static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { - SIG( "glGetMaterialfv" ); - dllGetMaterialfv( face, pname, params ); + SIG("glGetMaterialfv"); + dllGetMaterialfv(face, pname, params); } static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params) { - SIG( "glGetPointerv" ); - dllGetPointerv( pname, params ); + SIG("glGetPointerv"); + dllGetPointerv(pname, params); } static const GLubyte * APIENTRY logGetString(GLenum name) { - SIG( "glGetString" ); - return dllGetString( name ); + SIG("glGetString"); + return dllGetString(name); } static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { - SIG( "glGetTexEnvfv" ); - dllGetTexEnvfv( target, pname, params ); + SIG("glGetTexEnvfv"); + dllGetTexEnvfv(target, pname, params); } static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params) { - SIG( "glGetTexEnviv" ); - dllGetTexEnviv( target, pname, params ); + SIG("glGetTexEnviv"); + dllGetTexEnviv(target, pname, params); } static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { - SIG( "glGetTexParameterfv" ); - dllGetTexParameterfv( target, pname, params ); + SIG("glGetTexParameterfv"); + dllGetTexParameterfv(target, pname, params); } static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { - SIG( "glGetTexParameteriv" ); - dllGetTexParameteriv( target, pname, params ); + SIG("glGetTexParameteriv"); + dllGetTexParameteriv(target, pname, params); } static void APIENTRY logHint(GLenum target, GLenum mode) { - fprintf( log_fp, "glHint( 0x%x, 0x%x )\n", target, mode ); - dllHint( target, mode ); + fprintf(log_fp, "glHint( 0x%x, 0x%x )\n", target, mode); + dllHint(target, mode); } static GLboolean APIENTRY logIsEnabled(GLenum cap) { - SIG( "glIsEnabled" ); - return dllIsEnabled( cap ); + SIG("glIsEnabled"); + return dllIsEnabled(cap); } static GLboolean APIENTRY logIsTexture(GLuint texture) { - SIG( "glIsTexture" ); - return dllIsTexture( texture ); + SIG("glIsTexture"); + return dllIsTexture(texture); } static void APIENTRY logLightModelf(GLenum pname, GLfloat param) { - SIG( "glLightModelf" ); - dllLightModelf( pname, param ); + SIG("glLightModelf"); + dllLightModelf(pname, param); } static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params) { - SIG( "glLightModelfv" ); - dllLightModelfv( pname, params ); + SIG("glLightModelfv"); + dllLightModelfv(pname, params); } static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param) { - SIG( "glLightf" ); - dllLightf( light, pname, param ); + SIG("glLightf"); + dllLightf(light, pname, param); } static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params) { - SIG( "glLightfv" ); - dllLightfv( light, pname, params ); + SIG("glLightfv"); + dllLightfv(light, pname, params); } static void APIENTRY logLineWidth(GLfloat width) { - SIG( "glLineWidth" ); - dllLineWidth( width ); + SIG("glLineWidth"); + dllLineWidth(width); } static void APIENTRY logLoadIdentity(void) { - SIG( "glLoadIdentity" ); + SIG("glLoadIdentity"); dllLoadIdentity(); } static void APIENTRY logLoadMatrixf(const GLfloat *m) { - SIG( "glLoadMatrixf" ); - dllLoadMatrixf( m ); + SIG("glLoadMatrixf"); + dllLoadMatrixf(m); } static void APIENTRY logLogicOp(GLenum opcode) { - SIG( "glLogicOp" ); - dllLogicOp( opcode ); + SIG("glLogicOp"); + dllLogicOp(opcode); } static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param) { - SIG( "glMaterialf" ); - dllMaterialf( face, pname, param ); + SIG("glMaterialf"); + dllMaterialf(face, pname, param); } static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { - SIG( "glMaterialfv" ); - dllMaterialfv( face, pname, params ); + SIG("glMaterialfv"); + dllMaterialfv(face, pname, params); } static void APIENTRY logMatrixMode(GLenum mode) { - SIG( "glMatrixMode" ); - dllMatrixMode( mode ); + SIG("glMatrixMode"); + dllMatrixMode(mode); } static void APIENTRY logMultMatrixf(const GLfloat *m) { - SIG( "glMultMatrixf" ); - dllMultMatrixf( m ); + SIG("glMultMatrixf"); + dllMultMatrixf(m); } static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { - SIG( "glNormal3f" ); - dllNormal3f( nx, ny, nz ); + SIG("glNormal3f"); + dllNormal3f(nx, ny, nz); } static void APIENTRY logNormal3fv(const GLfloat *v) { - SIG( "glNormal3fv" ); - dllNormal3fv( v ); + SIG("glNormal3fv"); + dllNormal3fv(v); } static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer) { - SIG( "glNormalPointer" ); - dllNormalPointer( type, stride, pointer ); + SIG("glNormalPointer"); + dllNormalPointer(type, stride, pointer); } static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - SIG( "glOrtho" ); - dllOrtho( left, right, bottom, top, zNear, zFar ); + SIG("glOrtho"); + dllOrtho(left, right, bottom, top, zNear, zFar); } static void APIENTRY logPixelStorei(GLenum pname, GLint param) { - SIG( "glPixelStorei" ); - dllPixelStorei( pname, param ); + SIG("glPixelStorei"); + dllPixelStorei(pname, param); } static void APIENTRY logPointSize(GLfloat size) { - SIG( "glPointSize" ); - dllPointSize( size ); + SIG("glPointSize"); + dllPointSize(size); } static void APIENTRY logPolygonMode(GLenum face, GLenum mode) { - fprintf( log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode ); - dllPolygonMode( face, mode ); + fprintf(log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode); + dllPolygonMode(face, mode); } static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units) { - SIG( "glPolygonOffset" ); - dllPolygonOffset( factor, units ); + SIG("glPolygonOffset"); + dllPolygonOffset(factor, units); } static void APIENTRY logPopMatrix(void) { - SIG( "glPopMatrix" ); + SIG("glPopMatrix"); dllPopMatrix(); } static void APIENTRY logPushMatrix(void) { - SIG( "glPushMatrix" ); + SIG("glPushMatrix"); dllPushMatrix(); } static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) { - SIG( "glReadPixels" ); - dllReadPixels( x, y, width, height, format, type, pixels ); + SIG("glReadPixels"); + dllReadPixels(x, y, width, height, format, type, pixels); } static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - SIG( "glRotatef" ); - dllRotatef( angle, x, y, z ); + SIG("glRotatef"); + dllRotatef(angle, x, y, z); } static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z) { - SIG( "glScalef" ); - dllScalef( x, y, z ); + SIG("glScalef"); + dllScalef(x, y, z); } static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height) { - SIG( "glScissor" ); - dllScissor( x, y, width, height ); + SIG("glScissor"); + dllScissor(x, y, width, height); } static void APIENTRY logShadeModel(GLenum mode) { - SIG( "glShadeModel" ); - dllShadeModel( mode ); + SIG("glShadeModel"); + dllShadeModel(mode); } static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask) { - SIG( "glStencilFunc" ); - dllStencilFunc( func, ref, mask ); + SIG("glStencilFunc"); + dllStencilFunc(func, ref, mask); } static void APIENTRY logStencilMask(GLuint mask) { - SIG( "glStencilMask" ); - dllStencilMask( mask ); + SIG("glStencilMask"); + dllStencilMask(mask); } static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - SIG( "glStencilOp" ); - dllStencilOp( fail, zfail, zpass ); + SIG("glStencilOp"); + dllStencilOp(fail, zfail, zpass); } static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { - SIG( "glTexCoordPointer" ); - dllTexCoordPointer( size, type, stride, pointer ); + SIG("glTexCoordPointer"); + dllTexCoordPointer(size, type, stride, pointer); } static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param) { - fprintf( log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param ); - dllTexEnvf( target, pname, param ); + fprintf(log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param); + dllTexEnvf(target, pname, param); } static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { - SIG( "glTexEnvfv" ); - dllTexEnvfv( target, pname, params ); + SIG("glTexEnvfv"); + dllTexEnvfv(target, pname, params); } static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param) { - fprintf( log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); - dllTexEnvi( target, pname, param ); + fprintf(log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param); + dllTexEnvi(target, pname, param); } static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params) { - SIG( "glTexEnviv" ); - dllTexEnviv( target, pname, params ); + SIG("glTexEnviv"); + dllTexEnviv(target, pname, params); } static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) { - SIG( "glTexImage2D" ); - dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); + SIG("glTexImage2D"); + dllTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param) { - fprintf( log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param ); - dllTexParameterf( target, pname, param ); + fprintf(log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param); + dllTexParameterf(target, pname, param); } static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { - SIG( "glTexParameterfv" ); - dllTexParameterfv( target, pname, params ); + SIG("glTexParameterfv"); + dllTexParameterfv(target, pname, params); } static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param) { - fprintf( log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); - dllTexParameteri( target, pname, param ); + fprintf(log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param); + dllTexParameteri(target, pname, param); } static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params) { - SIG( "glTexParameteriv" ); - dllTexParameteriv( target, pname, params ); + SIG("glTexParameteriv"); + dllTexParameteriv(target, pname, params); } static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { - SIG( "glTexSubImage2D" ); - dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); + SIG("glTexSubImage2D"); + dllTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z) { - SIG( "glTranslatef" ); - dllTranslatef( x, y, z ); + SIG("glTranslatef"); + dllTranslatef(x, y, z); } static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { - SIG( "glVertexPointer" ); - dllVertexPointer( size, type, stride, pointer ); + SIG("glVertexPointer"); + dllVertexPointer(size, type, stride, pointer); } static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height) { - SIG( "glViewport" ); - dllViewport( x, y, width, height ); + SIG("glViewport"); + dllViewport(x, y, width, height); } /* @@ -837,7 +837,8 @@ static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height ** ** Unloads the specified DLL then nulls out all the proc pointers. */ -void QGL_Shutdown( void ) { +void QGL_Shutdown(void) +{ qglAlphaFunc = NULL; qglBindTexture = NULL; qglBlendFunc = NULL; @@ -932,21 +933,22 @@ void QGL_Shutdown( void ) { qglVertexPointer = NULL; qglViewport = NULL; - QGL_ShutdownExtensions( ~0 ); + QGL_ShutdownExtensions(~0); } -void QGL_ShutdownExtensions( unsigned mask ) { - if( mask & QGL_EXT_compiled_vertex_array ) { +void QGL_ShutdownExtensions(unsigned mask) +{ + if (mask & QGL_EXT_compiled_vertex_array) { qglLockArraysEXT = NULL; qglUnlockArraysEXT = NULL; } - if( mask & QGL_ARB_multitexture ) { + if (mask & QGL_ARB_multitexture) { qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; } - if( mask & QGL_ARB_fragment_program ) { + if (mask & QGL_ARB_fragment_program) { qglProgramStringARB = NULL; qglBindProgramARB = NULL; qglDeleteProgramsARB = NULL; @@ -960,7 +962,7 @@ void QGL_ShutdownExtensions( unsigned mask ) { qglIsProgramARB = NULL; } - if( mask & QGL_ARB_vertex_buffer_object ) { + if (mask & QGL_ARB_vertex_buffer_object) { qglBindBufferARB = NULL; qglDeleteBuffersARB = NULL; qglGenBuffersARB = NULL; @@ -975,7 +977,7 @@ void QGL_ShutdownExtensions( unsigned mask ) { } } -#define GPA( a ) VID_GetProcAddr( a ) +#define GPA(a) VID_GetProcAddr(a) /* ** QGL_Init @@ -987,151 +989,154 @@ void QGL_ShutdownExtensions( unsigned mask ) { ** might be. ** */ -void QGL_Init( void ) { - qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" ); - qglBindTexture = dllBindTexture = GPA( "glBindTexture" ); - qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" ); - qglClear = dllClear = GPA( "glClear" ); - qglClearColor = dllClearColor = GPA( "glClearColor" ); - qglClearDepth = dllClearDepth = GPA( "glClearDepth" ); - qglClearIndex = dllClearIndex = GPA( "glClearIndex" ); - qglClearStencil = dllClearStencil = GPA( "glClearStencil" ); - qglColor4f = dllColor4f = GPA( "glColor4f" ); - qglColor4fv = dllColor4fv = GPA( "glColor4fv" ); - qglColor4ub = dllColor4ub = GPA( "glColor4ub" ); - qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" ); - qglColorMask = dllColorMask = GPA( "glColorMask" ); - qglColorPointer = dllColorPointer = GPA( "glColorPointer" ); - qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" ); - qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" ); - qglCullFace = dllCullFace = GPA( "glCullFace" ); - qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" ); - qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" ); - qglDepthMask = dllDepthMask = GPA( "glDepthMask" ); - qglDepthRange = dllDepthRange = GPA( "glDepthRange" ); - qglDisable = dllDisable = GPA( "glDisable" ); - qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" ); - qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" ); - qglDrawElements = dllDrawElements = GPA( "glDrawElements" ); - qglEnable = dllEnable = GPA( "glEnable" ); - qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" ); - qglFinish = dllFinish = GPA( "glFinish" ); - qglFlush = dllFlush = GPA( "glFlush" ); - qglFogf = dllFogf = GPA( "glFogf" ); - qglFogfv = dllFogfv = GPA( "glFogfv" ); - qglFrontFace = dllFrontFace = GPA( "glFrontFace" ); - qglFrustum = dllFrustum = GPA( "glFrustum" ); - qglGenTextures = dllGenTextures = GPA( "glGenTextures" ); - qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" ); - qglGetError = dllGetError = GPA( "glGetError" ); - qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" ); - qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" ); - qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" ); - qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" ); - qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" ); - qglGetString = dllGetString = GPA( "glGetString" ); - qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" ); - qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" ); - qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" ); - qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" ); - qglHint = dllHint = GPA( "glHint" ); - qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" ); - qglIsTexture = dllIsTexture = GPA( "glIsTexture" ); - qglLightModelf = dllLightModelf = GPA( "glLightModelf" ); - qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" ); - qglLightf = dllLightf = GPA( "glLightf" ); - qglLightfv = dllLightfv = GPA( "glLightfv" ); - qglLineWidth = dllLineWidth = GPA( "glLineWidth" ); - qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" ); - qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" ); - qglLogicOp = dllLogicOp = GPA( "glLogicOp" ); - qglMaterialf = dllMaterialf = GPA( "glMaterialf" ); - qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" ); - qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" ); - qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" ); - qglNormal3f = dllNormal3f = GPA( "glNormal3f" ); - qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" ); - qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" ); - qglOrtho = dllOrtho = GPA( "glOrtho" ); - qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" ); - qglPointSize = dllPointSize = GPA( "glPointSize" ); - qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" ); - qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" ); - qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" ); - qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" ); - qglReadPixels = dllReadPixels = GPA( "glReadPixels" ); - qglRotatef = dllRotatef = GPA( "glRotatef" ); - qglScalef = dllScalef = GPA( "glScalef" ); - qglScissor = dllScissor = GPA( "glScissor" ); - qglShadeModel = dllShadeModel = GPA( "glShadeModel" ); - qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" ); - qglStencilMask = dllStencilMask = GPA( "glStencilMask" ); - qglStencilOp = dllStencilOp = GPA( "glStencilOp" ); - qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" ); - qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" ); - qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" ); - qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" ); - qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" ); - qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" ); - qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" ); - qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" ); - qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" ); - qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" ); - qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" ); - qglTranslatef = dllTranslatef = GPA( "glTranslatef" ); - qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" ); - qglViewport = dllViewport = GPA( "glViewport" ); +void QGL_Init(void) +{ + qglAlphaFunc = dllAlphaFunc = GPA("glAlphaFunc"); + qglBindTexture = dllBindTexture = GPA("glBindTexture"); + qglBlendFunc = dllBlendFunc = GPA("glBlendFunc"); + qglClear = dllClear = GPA("glClear"); + qglClearColor = dllClearColor = GPA("glClearColor"); + qglClearDepth = dllClearDepth = GPA("glClearDepth"); + qglClearIndex = dllClearIndex = GPA("glClearIndex"); + qglClearStencil = dllClearStencil = GPA("glClearStencil"); + qglColor4f = dllColor4f = GPA("glColor4f"); + qglColor4fv = dllColor4fv = GPA("glColor4fv"); + qglColor4ub = dllColor4ub = GPA("glColor4ub"); + qglColor4ubv = dllColor4ubv = GPA("glColor4ubv"); + qglColorMask = dllColorMask = GPA("glColorMask"); + qglColorPointer = dllColorPointer = GPA("glColorPointer"); + qglCopyTexImage2D = dllCopyTexImage2D = GPA("glCopyTexImage2D"); + qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA("glCopyTexSubImage2D"); + qglCullFace = dllCullFace = GPA("glCullFace"); + qglDeleteTextures = dllDeleteTextures = GPA("glDeleteTextures"); + qglDepthFunc = dllDepthFunc = GPA("glDepthFunc"); + qglDepthMask = dllDepthMask = GPA("glDepthMask"); + qglDepthRange = dllDepthRange = GPA("glDepthRange"); + qglDisable = dllDisable = GPA("glDisable"); + qglDisableClientState = dllDisableClientState = GPA("glDisableClientState"); + qglDrawArrays = dllDrawArrays = GPA("glDrawArrays"); + qglDrawElements = dllDrawElements = GPA("glDrawElements"); + qglEnable = dllEnable = GPA("glEnable"); + qglEnableClientState = dllEnableClientState = GPA("glEnableClientState"); + qglFinish = dllFinish = GPA("glFinish"); + qglFlush = dllFlush = GPA("glFlush"); + qglFogf = dllFogf = GPA("glFogf"); + qglFogfv = dllFogfv = GPA("glFogfv"); + qglFrontFace = dllFrontFace = GPA("glFrontFace"); + qglFrustum = dllFrustum = GPA("glFrustum"); + qglGenTextures = dllGenTextures = GPA("glGenTextures"); + qglGetBooleanv = dllGetBooleanv = GPA("glGetBooleanv"); + qglGetError = dllGetError = GPA("glGetError"); + qglGetFloatv = dllGetFloatv = GPA("glGetFloatv"); + qglGetIntegerv = dllGetIntegerv = GPA("glGetIntegerv"); + qglGetLightfv = dllGetLightfv = GPA("glGetLightfv"); + qglGetMaterialfv = dllGetMaterialfv = GPA("glGetMaterialfv"); + qglGetPointerv = dllGetPointerv = GPA("glGetPointerv"); + qglGetString = dllGetString = GPA("glGetString"); + qglGetTexEnvfv = dllGetTexEnvfv = GPA("glGetTexEnvfv"); + qglGetTexEnviv = dllGetTexEnviv = GPA("glGetTexEnviv"); + qglGetTexParameterfv = dllGetTexParameterfv = GPA("glGetTexParameterfv"); + qglGetTexParameteriv = dllGetTexParameteriv = GPA("glGetTexParameteriv"); + qglHint = dllHint = GPA("glHint"); + qglIsEnabled = dllIsEnabled = GPA("glIsEnabled"); + qglIsTexture = dllIsTexture = GPA("glIsTexture"); + qglLightModelf = dllLightModelf = GPA("glLightModelf"); + qglLightModelfv = dllLightModelfv = GPA("glLightModelfv"); + qglLightf = dllLightf = GPA("glLightf"); + qglLightfv = dllLightfv = GPA("glLightfv"); + qglLineWidth = dllLineWidth = GPA("glLineWidth"); + qglLoadIdentity = dllLoadIdentity = GPA("glLoadIdentity"); + qglLoadMatrixf = dllLoadMatrixf = GPA("glLoadMatrixf"); + qglLogicOp = dllLogicOp = GPA("glLogicOp"); + qglMaterialf = dllMaterialf = GPA("glMaterialf"); + qglMaterialfv = dllMaterialfv = GPA("glMaterialfv"); + qglMatrixMode = dllMatrixMode = GPA("glMatrixMode"); + qglMultMatrixf = dllMultMatrixf = GPA("glMultMatrixf"); + qglNormal3f = dllNormal3f = GPA("glNormal3f"); + qglNormal3fv = dllNormal3fv = GPA("glNormal3fv"); + qglNormalPointer = dllNormalPointer = GPA("glNormalPointer"); + qglOrtho = dllOrtho = GPA("glOrtho"); + qglPixelStorei = dllPixelStorei = GPA("glPixelStorei"); + qglPointSize = dllPointSize = GPA("glPointSize"); + qglPolygonMode = dllPolygonMode = GPA("glPolygonMode"); + qglPolygonOffset = dllPolygonOffset = GPA("glPolygonOffset"); + qglPopMatrix = dllPopMatrix = GPA("glPopMatrix"); + qglPushMatrix = dllPushMatrix = GPA("glPushMatrix"); + qglReadPixels = dllReadPixels = GPA("glReadPixels"); + qglRotatef = dllRotatef = GPA("glRotatef"); + qglScalef = dllScalef = GPA("glScalef"); + qglScissor = dllScissor = GPA("glScissor"); + qglShadeModel = dllShadeModel = GPA("glShadeModel"); + qglStencilFunc = dllStencilFunc = GPA("glStencilFunc"); + qglStencilMask = dllStencilMask = GPA("glStencilMask"); + qglStencilOp = dllStencilOp = GPA("glStencilOp"); + qglTexCoordPointer = dllTexCoordPointer = GPA("glTexCoordPointer"); + qglTexEnvf = dllTexEnvf = GPA("glTexEnvf"); + qglTexEnvfv = dllTexEnvfv = GPA("glTexEnvfv"); + qglTexEnvi = dllTexEnvi = GPA("glTexEnvi"); + qglTexEnviv = dllTexEnviv = GPA("glTexEnviv"); + qglTexImage2D = dllTexImage2D = GPA("glTexImage2D"); + qglTexParameterf = dllTexParameterf = GPA("glTexParameterf"); + qglTexParameterfv = dllTexParameterfv = GPA("glTexParameterfv"); + qglTexParameteri = dllTexParameteri = GPA("glTexParameteri"); + qglTexParameteriv = dllTexParameteriv = GPA("glTexParameteriv"); + qglTexSubImage2D = dllTexSubImage2D = GPA("glTexSubImage2D"); + qglTranslatef = dllTranslatef = GPA("glTranslatef"); + qglVertexPointer = dllVertexPointer = GPA("glVertexPointer"); + qglViewport = dllViewport = GPA("glViewport"); } #ifdef _WIN32 // hack, use ICD function for obtaining extensions #undef GPA -#define GPA( a ) ( void * )qwglGetProcAddress( a ) +#define GPA(a) (void *)qwglGetProcAddress(a) #endif -void QGL_InitExtensions( unsigned mask ) { - if( mask & QGL_EXT_compiled_vertex_array ) { - qglLockArraysEXT = GPA( "glLockArraysEXT" ); - qglUnlockArraysEXT = GPA( "glUnlockArraysEXT" ); +void QGL_InitExtensions(unsigned mask) +{ + if (mask & QGL_EXT_compiled_vertex_array) { + qglLockArraysEXT = GPA("glLockArraysEXT"); + qglUnlockArraysEXT = GPA("glUnlockArraysEXT"); } - if( mask & QGL_ARB_multitexture ) { - qglActiveTextureARB = GPA( "glActiveTextureARB" ); - qglClientActiveTextureARB = GPA( "glClientActiveTextureARB" ); + if (mask & QGL_ARB_multitexture) { + qglActiveTextureARB = GPA("glActiveTextureARB"); + qglClientActiveTextureARB = GPA("glClientActiveTextureARB"); } - if( mask & QGL_ARB_fragment_program ) { - qglProgramStringARB = GPA( "glProgramStringARB" ); - qglBindProgramARB = GPA( "glBindProgramARB" ); - qglDeleteProgramsARB = GPA( "glDeleteProgramsARB" ); - qglGenProgramsARB = GPA( "glGenProgramsARB" ); - qglProgramEnvParameter4fvARB = GPA( "glProgramEnvParameter4fvARB" ); - qglProgramLocalParameter4fvARB = GPA( "glProgramLocalParameter4fvARB" ); - qglGetProgramEnvParameterfvARB = GPA( "glGetProgramEnvParameterfvARB" ); - qglGetProgramLocalParameterfvARB = GPA( "glGetProgramLocalParameterfvARB" ); - qglGetProgramivARB = GPA( "glGetProgramivARB" ); - qglGetProgramStringARB = GPA( "glGetProgramStringARB" ); - qglIsProgramARB = GPA( "glIsProgramARB" ); + if (mask & QGL_ARB_fragment_program) { + qglProgramStringARB = GPA("glProgramStringARB"); + qglBindProgramARB = GPA("glBindProgramARB"); + qglDeleteProgramsARB = GPA("glDeleteProgramsARB"); + qglGenProgramsARB = GPA("glGenProgramsARB"); + qglProgramEnvParameter4fvARB = GPA("glProgramEnvParameter4fvARB"); + qglProgramLocalParameter4fvARB = GPA("glProgramLocalParameter4fvARB"); + qglGetProgramEnvParameterfvARB = GPA("glGetProgramEnvParameterfvARB"); + qglGetProgramLocalParameterfvARB = GPA("glGetProgramLocalParameterfvARB"); + qglGetProgramivARB = GPA("glGetProgramivARB"); + qglGetProgramStringARB = GPA("glGetProgramStringARB"); + qglIsProgramARB = GPA("glIsProgramARB"); } - if( mask & QGL_ARB_vertex_buffer_object ) { - qglBindBufferARB = GPA( "glBindBufferARB" ); - qglDeleteBuffersARB = GPA( "glDeleteBuffersARB" ); - qglGenBuffersARB = GPA( "glGenBuffersARB" ); - qglIsBufferARB = GPA( "glIsBufferARB" ); - qglBufferDataARB = GPA( "glBufferDataARB" ); - qglBufferSubDataARB = GPA( "glBufferSubDataARB" ); - qglGetBufferSubDataARB = GPA( "glGetBufferSubDataARB" ); - qglMapBufferARB = GPA( "glMapBufferARB" ); - qglUnmapBufferARB = GPA( "glUnmapBufferARB" ); - qglGetBufferParameterivARB = GPA( "glGetBufferParameterivARB" ); - qglGetBufferPointervARB = GPA( "glGetBufferPointervARB" ); + if (mask & QGL_ARB_vertex_buffer_object) { + qglBindBufferARB = GPA("glBindBufferARB"); + qglDeleteBuffersARB = GPA("glDeleteBuffersARB"); + qglGenBuffersARB = GPA("glGenBuffersARB"); + qglIsBufferARB = GPA("glIsBufferARB"); + qglBufferDataARB = GPA("glBufferDataARB"); + qglBufferSubDataARB = GPA("glBufferSubDataARB"); + qglGetBufferSubDataARB = GPA("glGetBufferSubDataARB"); + qglMapBufferARB = GPA("glMapBufferARB"); + qglUnmapBufferARB = GPA("glUnmapBufferARB"); + qglGetBufferParameterivARB = GPA("glGetBufferParameterivARB"); + qglGetBufferPointervARB = GPA("glGetBufferPointervARB"); } } #undef GPA -unsigned QGL_ParseExtensionString( const char *s ) { +unsigned QGL_ParseExtensionString(const char *s) +{ // must match defines in qgl_api.h! static const char *const extnames[] = { "GL_EXT_compiled_vertex_array", @@ -1142,35 +1147,33 @@ unsigned QGL_ParseExtensionString( const char *s ) { NULL }; - return Com_ParseExtensionString( s, extnames ); + return Com_ParseExtensionString(s, extnames); } -void QGL_EnableLogging( qboolean enable ) +void QGL_EnableLogging(qboolean enable) { - if ( enable ) - { - if ( !log_fp ) - { + if (enable) { + if (!log_fp) { extern char fs_gamedir[]; struct tm *newtime; time_t aclock; char buffer[MAX_OSPATH]; size_t len; - time( &aclock ); + time(&aclock); - len = Q_snprintf( buffer, sizeof( buffer ), "%s/qgl.log", fs_gamedir ); - if( len >= sizeof( buffer ) ) { + len = Q_snprintf(buffer, sizeof(buffer), "%s/qgl.log", fs_gamedir); + if (len >= sizeof(buffer)) { return; } - log_fp = fopen( buffer, "w" ); - if( !log_fp ) { + log_fp = fopen(buffer, "w"); + if (!log_fp) { return; } - newtime = localtime( &aclock ); - fprintf( log_fp, "%s\n", asctime( newtime ) ); + newtime = localtime(&aclock); + fprintf(log_fp, "%s\n", asctime(newtime)); } qglAlphaFunc = logAlphaFunc; @@ -1266,12 +1269,10 @@ void QGL_EnableLogging( qboolean enable ) qglTranslatef = logTranslatef; qglVertexPointer = logVertexPointer; qglViewport = logViewport; - } - else - { - if( log_fp ) { - fclose( log_fp ); - log_fp= NULL; + } else { + if (log_fp) { + fclose(log_fp); + log_fp = NULL; } qglAlphaFunc = dllAlphaFunc; @@ -1370,10 +1371,10 @@ void QGL_EnableLogging( qboolean enable ) } } -void QGL_LogNewFrame( void ) +void QGL_LogNewFrame(void) { - if( log_fp ) { - fprintf( log_fp, "\n*** NewFrame ***\n" ); + if (log_fp) { + fprintf(log_fp, "\n*** NewFrame ***\n"); } } |