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-rw-r--r--src/sv_ents.c282
1 files changed, 143 insertions, 139 deletions
diff --git a/src/sv_ents.c b/src/sv_ents.c
index 9838c66..57bd728 100644
--- a/src/sv_ents.c
+++ b/src/sv_ents.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@@ -39,10 +39,10 @@ SV_EmitPacketEntities
Writes a delta update of an entity_state_t list to the message.
=============
*/
-static void SV_EmitPacketEntities( client_t *client,
- client_frame_t *from,
- client_frame_t *to,
- int clientEntityNum )
+static void SV_EmitPacketEntities(client_t *client,
+ client_frame_t *from,
+ client_frame_t *to,
+ int clientEntityNum)
{
entity_state_t *newent;
const entity_state_t *oldent;
@@ -50,7 +50,7 @@ static void SV_EmitPacketEntities( client_t *client,
int oldnum, newnum;
msgEsFlags_t flags;
- if( !from )
+ if (!from)
from_num_entities = 0;
else
from_num_entities = from->num_entities;
@@ -58,84 +58,85 @@ static void SV_EmitPacketEntities( client_t *client,
newindex = 0;
oldindex = 0;
oldent = newent = NULL;
- while( newindex < to->num_entities || oldindex < from_num_entities ) {
- if( newindex >= to->num_entities ) {
+ while (newindex < to->num_entities || oldindex < from_num_entities) {
+ if (newindex >= to->num_entities) {
newnum = 9999;
} else {
- i = ( to->first_entity + newindex ) % svs.num_entities;
+ i = (to->first_entity + newindex) % svs.num_entities;
newent = &svs.entities[i];
newnum = newent->number;
}
- if( oldindex >= from_num_entities ) {
+ if (oldindex >= from_num_entities) {
oldnum = 9999;
} else {
- i = ( from->first_entity + oldindex ) % svs.num_entities;
+ i = (from->first_entity + oldindex) % svs.num_entities;
oldent = &svs.entities[i];
oldnum = oldent->number;
}
- if( newnum == oldnum ) {
+ if (newnum == oldnum) {
// delta update from old position
// because the force parm is false, this will not result
// in any bytes being emited if the entity has not changed at all
// note that players are always 'newentities' in compatibility mode,
// this updates their oldorigin always and prevents warping
flags = client->esFlags;
- if( newnum <= client->maxclients && !Q2PRO_OPTIMIZE( client ) ) {
+ if (newnum <= client->maxclients && !Q2PRO_OPTIMIZE(client)) {
flags |= MSG_ES_NEWENTITY;
}
- if( newnum == clientEntityNum ) {
+ if (newnum == clientEntityNum) {
flags |= MSG_ES_FIRSTPERSON;
- VectorCopy( oldent->origin, newent->origin );
- VectorCopy( oldent->angles, newent->angles );
+ VectorCopy(oldent->origin, newent->origin);
+ VectorCopy(oldent->angles, newent->angles);
}
- if( Q2PRO_SHORTANGLES( client, newnum ) ) {
+ if (Q2PRO_SHORTANGLES(client, newnum)) {
flags |= MSG_ES_SHORTANGLES;
}
- MSG_WriteDeltaEntity( oldent, newent, flags );
+ MSG_WriteDeltaEntity(oldent, newent, flags);
oldindex++;
newindex++;
continue;
}
- if( newnum < oldnum ) {
+ if (newnum < oldnum) {
// this is a new entity, send it from the baseline
- flags = client->esFlags|MSG_ES_FORCE|MSG_ES_NEWENTITY;
+ flags = client->esFlags | MSG_ES_FORCE | MSG_ES_NEWENTITY;
oldent = client->baselines[newnum >> SV_BASELINES_SHIFT];
- if( oldent ) {
- oldent += ( newnum & SV_BASELINES_MASK );
+ if (oldent) {
+ oldent += (newnum & SV_BASELINES_MASK);
} else {
oldent = &nullEntityState;
}
- if( newnum == clientEntityNum ) {
+ if (newnum == clientEntityNum) {
flags |= MSG_ES_FIRSTPERSON;
- VectorCopy( oldent->origin, newent->origin );
- VectorCopy( oldent->angles, newent->angles );
+ VectorCopy(oldent->origin, newent->origin);
+ VectorCopy(oldent->angles, newent->angles);
}
- if( Q2PRO_SHORTANGLES( client, newnum ) ) {
+ if (Q2PRO_SHORTANGLES(client, newnum)) {
flags |= MSG_ES_SHORTANGLES;
}
- MSG_WriteDeltaEntity( oldent, newent, flags );
+ MSG_WriteDeltaEntity(oldent, newent, flags);
newindex++;
continue;
}
- if( newnum > oldnum ) {
+ if (newnum > oldnum) {
// the old entity isn't present in the new message
- MSG_WriteDeltaEntity( oldent, NULL, MSG_ES_FORCE );
+ MSG_WriteDeltaEntity(oldent, NULL, MSG_ES_FORCE);
oldindex++;
continue;
}
}
- MSG_WriteShort( 0 ); // end of packetentities
+ MSG_WriteShort(0); // end of packetentities
}
-static client_frame_t *get_last_frame( client_t *client ) {
+static client_frame_t *get_last_frame(client_t *client)
+{
client_frame_t *frame;
- if( client->lastframe <= 0 ) {
+ if (client->lastframe <= 0) {
// client is asking for a retransmit
client->frames_nodelta++;
return NULL;
@@ -143,23 +144,23 @@ static client_frame_t *get_last_frame( client_t *client ) {
client->frames_nodelta = 0;
- if( client->framenum - client->lastframe >= UPDATE_BACKUP ) {
+ if (client->framenum - client->lastframe >= UPDATE_BACKUP) {
// client hasn't gotten a good message through in a long time
- Com_DPrintf( "%s: delta request from out-of-date packet.\n", client->name );
+ Com_DPrintf("%s: delta request from out-of-date packet.\n", client->name);
return NULL;
}
// we have a valid message to delta from
frame = &client->frames[client->lastframe & UPDATE_MASK];
- if( frame->number != client->lastframe ) {
+ if (frame->number != client->lastframe) {
// but it got never sent
- Com_DPrintf( "%s: delta request from dropped frame.\n", client->name );
+ Com_DPrintf("%s: delta request from dropped frame.\n", client->name);
return NULL;
}
- if( svs.next_entity - frame->first_entity > svs.num_entities ) {
+ if (svs.next_entity - frame->first_entity > svs.num_entities) {
// but entities are too old
- Com_DPrintf( "%s: delta request from out-of-date entities.\n", client->name );
+ Com_DPrintf("%s: delta request from out-of-date entities.\n", client->name);
return NULL;
}
@@ -171,7 +172,8 @@ static client_frame_t *get_last_frame( client_t *client ) {
SV_WriteFrameToClient_Default
==================
*/
-void SV_WriteFrameToClient_Default( client_t *client ) {
+void SV_WriteFrameToClient_Default(client_t *client)
+{
client_frame_t *frame, *oldframe;
player_state_t *oldstate;
int lastframe;
@@ -180,8 +182,8 @@ void SV_WriteFrameToClient_Default( client_t *client ) {
frame = &client->frames[client->framenum & UPDATE_MASK];
// this is the frame we are delta'ing from
- oldframe = get_last_frame( client );
- if( oldframe ) {
+ oldframe = get_last_frame(client);
+ if (oldframe) {
oldstate = &oldframe->ps;
lastframe = client->lastframe;
} else {
@@ -189,24 +191,24 @@ void SV_WriteFrameToClient_Default( client_t *client ) {
lastframe = -1;
}
- MSG_WriteByte( svc_frame );
- MSG_WriteLong( client->framenum );
- MSG_WriteLong( lastframe ); // what we are delta'ing from
- MSG_WriteByte( client->surpressCount ); // rate dropped packets
+ MSG_WriteByte(svc_frame);
+ MSG_WriteLong(client->framenum);
+ MSG_WriteLong(lastframe); // what we are delta'ing from
+ MSG_WriteByte(client->surpressCount); // rate dropped packets
client->surpressCount = 0;
client->frameflags = 0;
// send over the areabits
- MSG_WriteByte( frame->areabytes );
- MSG_WriteData( frame->areabits, frame->areabytes );
+ MSG_WriteByte(frame->areabytes);
+ MSG_WriteData(frame->areabits, frame->areabytes);
// delta encode the playerstate
- MSG_WriteByte( svc_playerinfo );
- MSG_WriteDeltaPlayerstate_Default( oldstate, &frame->ps );
-
+ MSG_WriteByte(svc_playerinfo);
+ MSG_WriteDeltaPlayerstate_Default(oldstate, &frame->ps);
+
// delta encode the entities
- MSG_WriteByte( svc_packetentities );
- SV_EmitPacketEntities( client, oldframe, frame, 0 );
+ MSG_WriteByte(svc_packetentities);
+ SV_EmitPacketEntities(client, oldframe, frame, 0);
}
/*
@@ -214,7 +216,8 @@ void SV_WriteFrameToClient_Default( client_t *client ) {
SV_WriteFrameToClient_Enhanced
==================
*/
-void SV_WriteFrameToClient_Enhanced( client_t *client ) {
+void SV_WriteFrameToClient_Enhanced(client_t *client)
+{
client_frame_t *frame, *oldframe;
player_state_t *oldstate;
uint32_t extraflags;
@@ -227,8 +230,8 @@ void SV_WriteFrameToClient_Enhanced( client_t *client ) {
frame = &client->frames[client->framenum & UPDATE_MASK];
// this is the frame we are delta'ing from
- oldframe = get_last_frame( client );
- if( oldframe ) {
+ oldframe = get_last_frame(client);
+ if (oldframe) {
oldstate = &oldframe->ps;
delta = client->framenum - client->lastframe;
} else {
@@ -237,31 +240,31 @@ void SV_WriteFrameToClient_Enhanced( client_t *client ) {
}
// first byte to be patched
- b1 = SZ_GetSpace( &msg_write, 1 );
+ b1 = SZ_GetSpace(&msg_write, 1);
- MSG_WriteLong( ( client->framenum & FRAMENUM_MASK ) | ( delta << FRAMENUM_BITS ) );
+ MSG_WriteLong((client->framenum & FRAMENUM_MASK) | (delta << FRAMENUM_BITS));
// second byte to be patched
- b2 = SZ_GetSpace( &msg_write, 1 );
+ b2 = SZ_GetSpace(&msg_write, 1);
// send over the areabits
- MSG_WriteByte( frame->areabytes );
- MSG_WriteData( frame->areabits, frame->areabytes );
+ MSG_WriteByte(frame->areabytes);
+ MSG_WriteData(frame->areabits, frame->areabytes);
// ignore some parts of playerstate if not recording demo
psFlags = 0;
- if( !client->settings[CLS_RECORDING] ) {
- if( client->settings[CLS_NOGUN] ) {
+ if (!client->settings[CLS_RECORDING]) {
+ if (client->settings[CLS_NOGUN]) {
psFlags |= MSG_PS_IGNORE_GUNFRAMES;
- if( client->settings[CLS_NOGUN] != 2 ) {
+ if (client->settings[CLS_NOGUN] != 2) {
psFlags |= MSG_PS_IGNORE_GUNINDEX;
}
}
- if( client->settings[CLS_NOBLEND] ) {
+ if (client->settings[CLS_NOBLEND]) {
psFlags |= MSG_PS_IGNORE_BLEND;
}
- if( frame->ps.pmove.pm_type < PM_DEAD ) {
- if( !( frame->ps.pmove.pm_flags & PMF_NO_PREDICTION ) ) {
+ if (frame->ps.pmove.pm_type < PM_DEAD) {
+ if (!(frame->ps.pmove.pm_flags & PMF_NO_PREDICTION)) {
psFlags |= MSG_PS_IGNORE_VIEWANGLES;
}
} else {
@@ -271,11 +274,11 @@ void SV_WriteFrameToClient_Enhanced( client_t *client ) {
}
clientEntityNum = 0;
- if( client->protocol == PROTOCOL_VERSION_Q2PRO ) {
- if( frame->ps.pmove.pm_type < PM_DEAD && !client->settings[CLS_RECORDING] ) {
+ if (client->protocol == PROTOCOL_VERSION_Q2PRO) {
+ if (frame->ps.pmove.pm_type < PM_DEAD && !client->settings[CLS_RECORDING]) {
clientEntityNum = frame->clientNum + 1;
}
- if( client->settings[CLS_NOPREDICT] ) {
+ if (client->settings[CLS_NOPREDICT]) {
psFlags |= MSG_PS_IGNORE_PREDICTION;
}
surpressed = client->frameflags;
@@ -284,36 +287,36 @@ void SV_WriteFrameToClient_Enhanced( client_t *client ) {
}
// delta encode the playerstate
- extraflags = MSG_WriteDeltaPlayerstate_Enhanced( oldstate, &frame->ps, psFlags );
+ extraflags = MSG_WriteDeltaPlayerstate_Enhanced(oldstate, &frame->ps, psFlags);
- if( client->protocol == PROTOCOL_VERSION_Q2PRO ) {
+ if (client->protocol == PROTOCOL_VERSION_Q2PRO) {
// delta encode the clientNum
- if( client->version < PROTOCOL_VERSION_Q2PRO_CLIENTNUM_FIX ) {
- if( !oldframe || frame->clientNum != oldframe->clientNum ) {
+ if (client->version < PROTOCOL_VERSION_Q2PRO_CLIENTNUM_FIX) {
+ if (!oldframe || frame->clientNum != oldframe->clientNum) {
extraflags |= EPS_CLIENTNUM;
- MSG_WriteByte( frame->clientNum );
+ MSG_WriteByte(frame->clientNum);
}
} else {
int clientNum = oldframe ? oldframe->clientNum : 0;
- if( clientNum != frame->clientNum ) {
+ if (clientNum != frame->clientNum) {
extraflags |= EPS_CLIENTNUM;
- MSG_WriteByte( frame->clientNum );
+ MSG_WriteByte(frame->clientNum);
}
}
}
// save 3 high bits of extraflags
- *b1 = svc_frame | ( ( ( extraflags & 0x70 ) << 1 ) );
+ *b1 = svc_frame | (((extraflags & 0x70) << 1));
// save 4 low bits of extraflags
- *b2 = ( surpressed & SURPRESSCOUNT_MASK ) |
- ( ( extraflags & 0x0F ) << SURPRESSCOUNT_BITS );
+ *b2 = (surpressed & SURPRESSCOUNT_MASK) |
+ ((extraflags & 0x0F) << SURPRESSCOUNT_BITS);
client->surpressCount = 0;
client->frameflags = 0;
// delta encode the entities
- SV_EmitPacketEntities( client, oldframe, frame, clientEntityNum );
+ SV_EmitPacketEntities(client, oldframe, frame, clientEntityNum);
}
/*
@@ -324,20 +327,21 @@ Build a client frame structure
=============================================================================
*/
-qboolean SV_EdictPV( cm_t *cm, edict_t *ent, byte *mask ) {
+qboolean SV_EdictPV(cm_t *cm, edict_t *ent, byte *mask)
+{
mnode_t *node;
int i, l;
- if( ent->num_clusters == -1 ) {
+ if (ent->num_clusters == -1) {
// too many leafs for individual check, go by headnode
- node = CM_NodeNum( cm, ent->headnode );
- return CM_HeadnodeVisible( node, mask );
+ node = CM_NodeNum(cm, ent->headnode);
+ return CM_HeadnodeVisible(node, mask);
}
// check individual leafs
- for( i = 0; i < ent->num_clusters; i++ ) {
+ for (i = 0; i < ent->num_clusters; i++) {
l = ent->clusternums[i];
- if( Q_IsBitSet( mask, l ) ) {
+ if (Q_IsBitSet(mask, l)) {
return qtrue;
}
}
@@ -347,41 +351,41 @@ qboolean SV_EdictPV( cm_t *cm, edict_t *ent, byte *mask ) {
#if USE_FPS
static void
-fix_old_origin( client_t *client, entity_state_t *state, edict_t *ent, int e )
+fix_old_origin(client_t *client, entity_state_t *state, edict_t *ent, int e)
{
server_entity_t *sent = &sv.entities[e];
int i, j, k;
- if( ent->s.renderfx & RF_BEAM )
+ if (ent->s.renderfx & RF_BEAM)
return;
- if( !ent->linkcount )
+ if (!ent->linkcount)
return; // not linked in anywhere
- if( sent->create_framenum >= sv.framenum ) {
+ if (sent->create_framenum >= sv.framenum) {
// created this frame. unfortunate for projectiles: they will move only
// with 1/client->framediv fraction of their normal speed on the client
return;
}
- if( state->event == EV_PLAYER_TELEPORT && !Q2PRO_OPTIMIZE( client ) ) {
+ if (state->event == EV_PLAYER_TELEPORT && !Q2PRO_OPTIMIZE(client)) {
// other clients will lerp from old_origin on EV_PLAYER_TELEPORT...
- VectorCopy( state->origin, state->old_origin );
+ VectorCopy(state->origin, state->old_origin);
return;
}
- if( sent->create_framenum > sv.framenum - client->framediv ) {
+ if (sent->create_framenum > sv.framenum - client->framediv) {
// created between client frames
- VectorCopy( sent->create_origin, state->old_origin );
+ VectorCopy(sent->create_origin, state->old_origin);
return;
}
// find the oldest valid origin
- for( i = 0; i < client->framediv - 1; i++ ) {
- j = sv.framenum - ( client->framediv - i );
+ for (i = 0; i < client->framediv - 1; i++) {
+ j = sv.framenum - (client->framediv - i);
k = j & ENT_HISTORY_MASK;
- if( sent->history[k].framenum == j ) {
- VectorCopy( sent->history[k].origin, state->old_origin );
+ if (sent->history[k].framenum == j) {
+ VectorCopy(sent->history[k].origin, state->old_origin);
return;
}
}
@@ -398,7 +402,8 @@ Decides which entities are going to be visible to the client, and
copies off the playerstat and areabits.
=============
*/
-void SV_BuildClientFrame( client_t *client ) {
+void SV_BuildClientFrame(client_t *client)
+{
int e;
vec3_t org;
edict_t *ent;
@@ -413,7 +418,7 @@ void SV_BuildClientFrame( client_t *client ) {
byte clientpvs[VIS_MAX_BYTES];
clent = client->edict;
- if( !clent->client )
+ if (!clent->client)
return; // not in game yet
// this is the frame we are creating
@@ -426,15 +431,15 @@ void SV_BuildClientFrame( client_t *client ) {
// find the client's PVS
ps = &clent->client->ps;
- VectorMA( ps->viewoffset, 0.125f, ps->pmove.origin, org );
+ VectorMA(ps->viewoffset, 0.125f, ps->pmove.origin, org);
- leaf = CM_PointLeaf( client->cm, org );
- clientarea = CM_LeafArea( leaf );
- clientcluster = CM_LeafCluster( leaf );
+ leaf = CM_PointLeaf(client->cm, org);
+ clientarea = CM_LeafArea(leaf);
+ clientcluster = CM_LeafCluster(leaf);
// calculate the visible areas
- frame->areabytes = CM_WriteAreaBits( client->cm, frame->areabits, clientarea );
- if( !frame->areabytes && client->protocol != PROTOCOL_VERSION_Q2PRO ) {
+ frame->areabytes = CM_WriteAreaBits(client->cm, frame->areabits, clientarea);
+ if (!frame->areabytes && client->protocol != PROTOCOL_VERSION_Q2PRO) {
frame->areabits[0] = 255;
frame->areabytes = 1;
}
@@ -443,82 +448,82 @@ void SV_BuildClientFrame( client_t *client ) {
frame->ps = *ps;
// grab the current clientNum
- if( g_features->integer & GMF_CLIENTNUM ) {
+ if (g_features->integer & GMF_CLIENTNUM) {
frame->clientNum = clent->client->clientNum;
} else {
frame->clientNum = client->number;
}
- CM_FatPVS( client->cm, clientpvs, org );
- BSP_ClusterVis( client->cm->cache, clientphs, clientcluster, DVIS_PHS );
+ CM_FatPVS(client->cm, clientpvs, org);
+ BSP_ClusterVis(client->cm->cache, clientphs, clientcluster, DVIS_PHS);
// build up the list of visible entities
frame->num_entities = 0;
frame->first_entity = svs.next_entity;
- for( e = 1; e < client->pool->num_edicts; e++ ) {
- ent = EDICT_POOL( client, e );
+ for (e = 1; e < client->pool->num_edicts; e++) {
+ ent = EDICT_POOL(client, e);
// ignore entities not in use
- if( !ent->inuse && ( g_features->integer & GMF_PROPERINUSE ) ) {
+ if (!ent->inuse && (g_features->integer & GMF_PROPERINUSE)) {
continue;
}
// ignore ents without visible models
- if( ent->svflags & SVF_NOCLIENT )
+ if (ent->svflags & SVF_NOCLIENT)
continue;
// ignore ents without visible models unless they have an effect
- if( !ent->s.modelindex && !ent->s.effects && !ent->s.sound ) {
- if( !ent->s.event ) {
+ if (!ent->s.modelindex && !ent->s.effects && !ent->s.sound) {
+ if (!ent->s.event) {
continue;
}
- if( ent->s.event == EV_FOOTSTEP && client->settings[CLS_NOFOOTSTEPS] ) {
+ if (ent->s.event == EV_FOOTSTEP && client->settings[CLS_NOFOOTSTEPS]) {
continue;
}
}
- if( ( ent->s.effects & EF_GIB ) && client->settings[CLS_NOGIBS] ) {
+ if ((ent->s.effects & EF_GIB) && client->settings[CLS_NOGIBS]) {
continue;
}
// ignore if not touching a PV leaf
- if( ent != clent && !sv_novis->integer ) {
+ if (ent != clent && !sv_novis->integer) {
// check area
- if( !CM_AreasConnected( client->cm, clientarea, ent->areanum ) ) {
+ if (!CM_AreasConnected(client->cm, clientarea, ent->areanum)) {
// doors can legally straddle two areas, so
// we may need to check another one
- if( !CM_AreasConnected( client->cm, clientarea, ent->areanum2 ) ) {
+ if (!CM_AreasConnected(client->cm, clientarea, ent->areanum2)) {
continue; // blocked by a door
}
}
// beams just check one point for PHS
- if( ent->s.renderfx & RF_BEAM ) {
+ if (ent->s.renderfx & RF_BEAM) {
l = ent->clusternums[0];
- if( !Q_IsBitSet( clientphs, l ) )
+ if (!Q_IsBitSet(clientphs, l))
continue;
} else {
- if( !SV_EdictPV( client->cm, ent, clientpvs ) ) {
+ if (!SV_EdictPV(client->cm, ent, clientpvs)) {
continue;
}
- if( !ent->s.modelindex ) {
+ if (!ent->s.modelindex) {
// don't send sounds if they will be attenuated away
vec3_t delta;
float len;
- VectorSubtract( org, ent->s.origin, delta );
- len = VectorLength( delta );
- if( len > 400 )
+ VectorSubtract(org, ent->s.origin, delta);
+ len = VectorLength(delta);
+ if (len > 400)
continue;
}
}
}
- if( ent->s.number != e ) {
- Com_WPrintf( "%s: fixing ent->s.number: %d to %d\n",
- __func__, ent->s.number, e );
+ if (ent->s.number != e) {
+ Com_WPrintf("%s: fixing ent->s.number: %d to %d\n",
+ __func__, ent->s.number, e);
ent->s.number = e;
}
@@ -529,32 +534,31 @@ void SV_BuildClientFrame( client_t *client ) {
#if USE_FPS
// fix old entity origins for clients not running at
// full server frame rate
- if( client->framediv != 1 )
- fix_old_origin( client, state, ent, e );
+ if (client->framediv != 1)
+ fix_old_origin(client, state, ent, e);
#endif
// clear footsteps
- if( state->event == EV_FOOTSTEP && client->settings[CLS_NOFOOTSTEPS] ) {
+ if (state->event == EV_FOOTSTEP && client->settings[CLS_NOFOOTSTEPS]) {
state->event = 0;
}
// hide POV entity from renderer, unless this is player's own entity
- if( e == frame->clientNum + 1 && ent != clent &&
- ( g_features->integer & GMF_CLIENTNUM ) && !Q2PRO_OPTIMIZE( client ) )
- {
+ if (e == frame->clientNum + 1 && ent != clent &&
+ (g_features->integer & GMF_CLIENTNUM) && !Q2PRO_OPTIMIZE(client)) {
state->modelindex = 0;
}
// don't mark players missiles as solid
- if( ent->owner == clent ) {
+ if (ent->owner == clent) {
state->solid = 0;
- } else if( client->esFlags & MSG_ES_LONGSOLID ) {
+ } else if (client->esFlags & MSG_ES_LONGSOLID) {
state->solid = sv.entities[e].solid32;
}
svs.next_entity++;
- if( ++frame->num_entities == MAX_PACKET_ENTITIES ) {
+ if (++frame->num_entities == MAX_PACKET_ENTITIES) {
break;
}
}