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Diffstat (limited to 'src/sw_scan.c')
-rw-r--r-- | src/sw_scan.c | 587 |
1 files changed, 587 insertions, 0 deletions
diff --git a/src/sw_scan.c b/src/sw_scan.c new file mode 100644 index 0000000..16754ed --- /dev/null +++ b/src/sw_scan.c @@ -0,0 +1,587 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// d_scan.c +// +// Portable C scan-level rasterization code, all pixel depths. + +#include "sw_local.h" + +unsigned char *r_turb_pbase, *r_turb_pdest; +fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep; +int *r_turb_turb; +int r_turb_spancount; + +void D_DrawTurbulent8Span (void); + + +/* +============= +D_WarpScreen + +this performs a slight compression of the screen at the same time as +the sine warp, to keep the edges from wrapping +============= +*/ +void D_WarpScreen (void) +{ + int w, h; + int u,v, u2, v2; + byte *dest; + int *turb; + int *col; + byte **row; + + static int cached_width, cached_height; + static byte *rowptr[MAXHEIGHT*2+AMP2*2]; + static int column[MAXWIDTH*2+AMP2*2]; + + // + // these are constant over resolutions, and can be saved + // + w = r_newrefdef.width; + h = r_newrefdef.height; + if (w != cached_width || h != cached_height) + { + cached_width = w; + cached_height = h; + for (v=0 ; v<h+AMP2*2 ; v++) + { + v2 = (int)((float)v/(h + AMP2 * 2) * r_refdef.vrect.height); + rowptr[v] = r_warpbuffer + (WARP_WIDTH * v2); + } + + for (u=0 ; u<w+AMP2*2 ; u++) + { + u2 = (int)((float)u/(w + AMP2 * 2) * r_refdef.vrect.width); + column[u] = u2; + } + } + + turb = intsintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); + dest = vid.buffer + r_newrefdef.y * vid.rowbytes + r_newrefdef.x; + + for (v=0 ; v<h ; v++, dest += vid.rowbytes) + { + col = &column[turb[v&(CYCLE-1)]]; + row = &rowptr[v]; + for (u=0 ; u<w ; u+=4) + { + dest[u+0] = row[turb[(u+0)&(CYCLE-1)]][col[u+0]]; + dest[u+1] = row[turb[(u+1)&(CYCLE-1)]][col[u+1]]; + dest[u+2] = row[turb[(u+2)&(CYCLE-1)]][col[u+2]]; + dest[u+3] = row[turb[(u+3)&(CYCLE-1)]][col[u+3]]; + } + } +} + + +#if !USE_ASM + +/* +============= +D_DrawTurbulent8Span +============= +*/ +void D_DrawTurbulent8Span (void) +{ + int sturb, tturb; + + do + { + sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63; + tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63; + *r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb); + r_turb_s += r_turb_sstep; + r_turb_t += r_turb_tstep; + } while (--r_turb_spancount > 0); +} + +#endif // !USE_ASM + + +/* +============= +Turbulent8 +============= +*/ +void Turbulent8 (espan_t *pspan) +{ + int count; + fixed16_t snext, tnext; + float sdivz, tdivz, zi, z, du, dv, spancountminus1; + float sdivz16stepu, tdivz16stepu, zi16stepu; + + r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); + + r_turb_sstep = 0; // keep compiler happy + r_turb_tstep = 0; // ditto + + r_turb_pbase = (unsigned char *)cacheblock; + + sdivz16stepu = d_sdivzstepu * 16; + tdivz16stepu = d_tdivzstepu * 16; + zi16stepu = d_zistepu * 16; + + do + { + r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer + + (r_screenwidth * pspan->v) + pspan->u); + + count = pspan->count; + + // calculate the initial s/z, t/z, 1/z, s, and t and clamp + du = (float)pspan->u; + dv = (float)pspan->v; + + sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; + tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; + zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; + z = (float)0x10000 / zi; // prescale to 16.16 fixed-point + + r_turb_s = (int)(sdivz * z) + sadjust; + if (r_turb_s > bbextents) + r_turb_s = bbextents; + else if (r_turb_s < 0) + r_turb_s = 0; + + r_turb_t = (int)(tdivz * z) + tadjust; + if (r_turb_t > bbextentt) + r_turb_t = bbextentt; + else if (r_turb_t < 0) + r_turb_t = 0; + + do + { + // calculate s and t at the far end of the span + if (count >= 16) + r_turb_spancount = 16; + else + r_turb_spancount = count; + + count -= r_turb_spancount; + + if (count) + { + // calculate s/z, t/z, zi->fixed s and t at far end of span, + // calculate s and t steps across span by shifting + sdivz += sdivz16stepu; + tdivz += tdivz16stepu; + zi += zi16stepu; + z = (float)0x10000 / zi; // prescale to 16.16 fixed-point + + snext = (int)(sdivz * z) + sadjust; + if (snext > bbextents) + snext = bbextents; + else if (snext < 16) + snext = 16; // prevent round-off error on <0 steps from + // from causing overstepping & running off the + // edge of the texture + + tnext = (int)(tdivz * z) + tadjust; + if (tnext > bbextentt) + tnext = bbextentt; + else if (tnext < 16) + tnext = 16; // guard against round-off error on <0 steps + + r_turb_sstep = (snext - r_turb_s) >> 4; + r_turb_tstep = (tnext - r_turb_t) >> 4; + } + else + { + // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so + // can't step off polygon), clamp, calculate s and t steps across + // span by division, biasing steps low so we don't run off the + // texture + spancountminus1 = (float)(r_turb_spancount - 1); + sdivz += d_sdivzstepu * spancountminus1; + tdivz += d_tdivzstepu * spancountminus1; + zi += d_zistepu * spancountminus1; + z = (float)0x10000 / zi; // prescale to 16.16 fixed-point + snext = (int)(sdivz * z) + sadjust; + if (snext > bbextents) + snext = bbextents; + else if (snext < 16) + snext = 16; // prevent round-off error on <0 steps from + // from causing overstepping & running off the + // edge of the texture + + tnext = (int)(tdivz * z) + tadjust; + if (tnext > bbextentt) + tnext = bbextentt; + else if (tnext < 16) + tnext = 16; // guard against round-off error on <0 steps + + if (r_turb_spancount > 1) + { + r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1); + r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1); + } + } + + r_turb_s = r_turb_s & ((CYCLE<<16)-1); + r_turb_t = r_turb_t & ((CYCLE<<16)-1); + + D_DrawTurbulent8Span (); + + r_turb_s = snext; + r_turb_t = tnext; + + } while (count > 0); + + } while ((pspan = pspan->pnext) != NULL); +} + +//==================== +//PGM +/* +============= +NonTurbulent8 - this is for drawing scrolling textures. they're warping water textures + but the turbulence is automatically 0. +============= +*/ +void NonTurbulent8 (espan_t *pspan) +{ + int count; + fixed16_t snext, tnext; + float sdivz, tdivz, zi, z, du, dv, spancountminus1; + float sdivz16stepu, tdivz16stepu, zi16stepu; + +// r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); + r_turb_turb = blanktable; + + r_turb_sstep = 0; // keep compiler happy + r_turb_tstep = 0; // ditto + + r_turb_pbase = (unsigned char *)cacheblock; + + sdivz16stepu = d_sdivzstepu * 16; + tdivz16stepu = d_tdivzstepu * 16; + zi16stepu = d_zistepu * 16; + + do + { + r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer + + (r_screenwidth * pspan->v) + pspan->u); + + count = pspan->count; + + // calculate the initial s/z, t/z, 1/z, s, and t and clamp + du = (float)pspan->u; + dv = (float)pspan->v; + + sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; + tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; + zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; + z = (float)0x10000 / zi; // prescale to 16.16 fixed-point + + r_turb_s = (int)(sdivz * z) + sadjust; + if (r_turb_s > bbextents) + r_turb_s = bbextents; + else if (r_turb_s < 0) + r_turb_s = 0; + + r_turb_t = (int)(tdivz * z) + tadjust; + if (r_turb_t > bbextentt) + r_turb_t = bbextentt; + else if (r_turb_t < 0) + r_turb_t = 0; + + do + { + // calculate s and t at the far end of the span + if (count >= 16) + r_turb_spancount = 16; + else + r_turb_spancount = count; + + count -= r_turb_spancount; + + if (count) + { + // calculate s/z, t/z, zi->fixed s and t at far end of span, + // calculate s and t steps across span by shifting + sdivz += sdivz16stepu; + tdivz += tdivz16stepu; + zi += zi16stepu; + z = (float)0x10000 / zi; // prescale to 16.16 fixed-point + + snext = (int)(sdivz * z) + sadjust; + if (snext > bbextents) + snext = bbextents; + else if (snext < 16) + snext = 16; // prevent round-off error on <0 steps from + // from causing overstepping & running off the + // edge of the texture + + tnext = (int)(tdivz * z) + tadjust; + if (tnext > bbextentt) + tnext = bbextentt; + else if (tnext < 16) + tnext = 16; // guard against round-off error on <0 steps + + r_turb_sstep = (snext - r_turb_s) >> 4; + r_turb_tstep = (tnext - r_turb_t) >> 4; + } + else + { + // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so + // can't step off polygon), clamp, calculate s and t steps across + // span by division, biasing steps low so we don't run off the + // texture + spancountminus1 = (float)(r_turb_spancount - 1); + sdivz += d_sdivzstepu * spancountminus1; + tdivz += d_tdivzstepu * spancountminus1; + zi += d_zistepu * spancountminus1; + z = (float)0x10000 / zi; // prescale to 16.16 fixed-point + snext = (int)(sdivz * z) + sadjust; + if (snext > bbextents) + snext = bbextents; + else if (snext < 16) + snext = 16; // prevent round-off error on <0 steps from + // from causing overstepping & running off the + // edge of the texture + + tnext = (int)(tdivz * z) + tadjust; + if (tnext > bbextentt) + tnext = bbextentt; + else if (tnext < 16) + tnext = 16; // guard against round-off error on <0 steps + + if (r_turb_spancount > 1) + { + r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1); + r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1); + } + } + + r_turb_s = r_turb_s & ((CYCLE<<16)-1); + r_turb_t = r_turb_t & ((CYCLE<<16)-1); + + D_DrawTurbulent8Span (); + + r_turb_s = snext; + r_turb_t = tnext; + + } while (count > 0); + + } while ((pspan = pspan->pnext) != NULL); +} +//PGM +//==================== + + +#if !USE_ASM + +/* +============= +D_DrawSpans16 + + FIXME: actually make this subdivide by 16 instead of 8!!! +============= +*/ +void D_DrawSpans16 (espan_t *pspan) +{ + int count, spancount; + unsigned char *pbase, *pdest; + fixed16_t s, t, snext, tnext, sstep, tstep; + float sdivz, tdivz, zi, z, du, dv, spancountminus1; + float sdivz8stepu, tdivz8stepu, zi8stepu; + + sstep = 0; // keep compiler happy + tstep = 0; // ditto + + pbase = (unsigned char *)cacheblock; + + sdivz8stepu = d_sdivzstepu * 8; + tdivz8stepu = d_tdivzstepu * 8; + zi8stepu = d_zistepu * 8; + + do + { + pdest = (unsigned char *)((byte *)d_viewbuffer + + (r_screenwidth * pspan->v) + pspan->u); + + count = pspan->count; + + // calculate the initial s/z, t/z, 1/z, s, and t and clamp + du = (float)pspan->u; + dv = (float)pspan->v; + + sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; + tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; + zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; + z = (float)0x10000 / zi; // prescale to 16.16 fixed-point + + s = (int)(sdivz * z) + sadjust; + if (s > bbextents) + s = bbextents; + else if (s < 0) + s = 0; + + t = (int)(tdivz * z) + tadjust; + if (t > bbextentt) + t = bbextentt; + else if (t < 0) + t = 0; + + do + { + // calculate s and t at the far end of the span + if (count >= 8) + spancount = 8; + else + spancount = count; + + count -= spancount; + + if (count) + { + // calculate s/z, t/z, zi->fixed s and t at far end of span, + // calculate s and t steps across span by shifting + sdivz += sdivz8stepu; + tdivz += tdivz8stepu; + zi += zi8stepu; + z = (float)0x10000 / zi; // prescale to 16.16 fixed-point + + snext = (int)(sdivz * z) + sadjust; + if (snext > bbextents) + snext = bbextents; + else if (snext < 8) + snext = 8; // prevent round-off error on <0 steps from + // from causing overstepping & running off the + // edge of the texture + + tnext = (int)(tdivz * z) + tadjust; + if (tnext > bbextentt) + tnext = bbextentt; + else if (tnext < 8) + tnext = 8; // guard against round-off error on <0 steps + + sstep = (snext - s) >> 3; + tstep = (tnext - t) >> 3; + } + else + { + // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so + // can't step off polygon), clamp, calculate s and t steps across + // span by division, biasing steps low so we don't run off the + // texture + spancountminus1 = (float)(spancount - 1); + sdivz += d_sdivzstepu * spancountminus1; + tdivz += d_tdivzstepu * spancountminus1; + zi += d_zistepu * spancountminus1; + z = (float)0x10000 / zi; // prescale to 16.16 fixed-point + snext = (int)(sdivz * z) + sadjust; + if (snext > bbextents) + snext = bbextents; + else if (snext < 8) + snext = 8; // prevent round-off error on <0 steps from + // from causing overstepping & running off the + // edge of the texture + + tnext = (int)(tdivz * z) + tadjust; + if (tnext > bbextentt) + tnext = bbextentt; + else if (tnext < 8) + tnext = 8; // guard against round-off error on <0 steps + + if (spancount > 1) + { + sstep = (snext - s) / (spancount - 1); + tstep = (tnext - t) / (spancount - 1); + } + } + + do + { + *pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth); + s += sstep; + t += tstep; + } while (--spancount > 0); + + s = snext; + t = tnext; + + } while (count > 0); + + } while ((pspan = pspan->pnext) != NULL); +} + + +/* +============= +D_DrawZSpans +============= +*/ +void D_DrawZSpans (espan_t *pspan) +{ + int count, doublecount, izistep; + int izi; + short *pdest; + unsigned ltemp; + float zi; + float du, dv; + +// FIXME: check for clamping/range problems +// we count on FP exceptions being turned off to avoid range problems + izistep = (int)(d_zistepu * 0x8000 * 0x10000); + + do + { + pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; + + count = pspan->count; + + // calculate the initial 1/z + du = (float)pspan->u; + dv = (float)pspan->v; + + zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; + // we count on FP exceptions being turned off to avoid range problems + izi = (int)(zi * 0x8000 * 0x10000); + + if ((long)pdest & 0x02) + { + *pdest++ = (short)(izi >> 16); + izi += izistep; + count--; + } + + if ((doublecount = count >> 1) > 0) + { + do + { + ltemp = izi >> 16; + izi += izistep; + ltemp |= izi & 0xFFFF0000; + izi += izistep; + *(int *)pdest = ltemp; + pdest += 2; + } while (--doublecount > 0); + } + + if (count & 1) + *pdest = (short)(izi >> 16); + + } while ((pspan = pspan->pnext) != NULL); +} + +#endif + |