Age | Commit message (Collapse) | Author |
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Added support for `cl_noskins' value of 2 (default all female
skins to `female/athena', all male skins to `male/grunt').
Renamed `scoreshot' command to `aashot', added `aadump' command.
Fixed several alignment issues on ARM architecture.
Server browser menu now indicates full and password protected
servers with color codes.
Implemented history search in console with Ctrl+R, Ctrl+S.
Removed `cl_railtrail_alpha' variable, all `cl_rail*_color' variables now
accept colors in #RRGGBBAA format.
Added `map_override' cvar (enables loading map entity lump from
external maps/*.ent file).
Made `quit' command accept extra arguments.
Made `draw' command accept arbitrary colors in #RRGGBBAA format.
Fixed debian packages.
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Fixed broken delta decompression of clientNum field by the client.
Rewrote SV_MvdPlayerIsActive, added flag 4 to `sv_mvd_capture_flags'.
Added `scr_drawpmove' debugging variable.
Improved intermission handling by the MVD client.
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Added initial support for Win64 port.
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Apply more careful input sanitizing in several places (issues revealed by zzuf(1)).
Remove stereo *.wav loading stuff, Q2 has never supported it properly.
Fixed a memory leak in Image_LoadPCX.
Mark clients after receiving ICMP errors from them, drop after `sv_ghostime' seconds.
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Added `con_notifylines' variable.
Do not allow chat beeps to overlap.
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Use fixed size integer types from stdint.h instead of custom defined ones.
Get endianess infromation form endian.h.
Added `remotemode' console command.
Link with -ldl only on Linux.
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Prevent cl.time calculations from overflowing on high server frames.
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Added `cl_updaterate' variable.
Fixed 'jerking bodies' bug when playing MVD stream.
Fixed new entities warping when playing MVD stream.
Allow dummy MVD client to be kicked.
Never update layouts more than once per server frame for MVD observers.
Added support for scrolling MVD client list using `invnext' and `invprev'.
Fixed ref_soft compilation issue.
Removed `mvd_wait_enter' and `mvd_wait_leave' variables
in favor of `mvd_wait_delay' and `mvd_wait_percent'.
Enter waiting state after buffer underflow only.
Added `sv_locked' variable.
Kick clients updating their userinfo to invalid one.
Echo client name changes to the dedicated server console.
Allow truncated MVDs to be played back in a row.
Added `mvdpause' command.
Made `serverstatus' command to query current server if called without argument.
Enumerate clients in `serverstatus' command output.
Demo browser now caches MVDs correctly.
Allow `play' command to be used for playing MVDs too.
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Save up to 6 bits on each usercmd vector component.
Measure frame duration more accurately in CL_UpdateCmd.
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Made FS_LoadFile return 0 instead of -1 on gzipped files.
Cleaned up MVD_ParseUnicast.
Display chase target name on the screen for non-q2pro GTV clients.
Implemented UF_NOGAMECHAT = 8, UF_NOMVDCHAT = 16 user flags.
MVD_Say_f no longer uses SV_BroadcastPrintf.
Changed `scr_showfollowing' default value back to 1.
Filter svc_stufftext and svc_layout on game server before
sending mvd_unicast message to MVD clients.
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Fixed anticheat being disabled after server restart via `map' command.
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Register all vwep models even with `cl_noskins 1'.
Fixed S_RegisterSexedSound to always use sounds corresponding to
visible player model.
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Brought CL_SetClientTime back to original Q2 style. This removed delays
during demo playback caused by several frames dropped in a row.
Make sure empty demo messages are never written.
Enabled USE_AUTOREPLY flag in `configure' script.
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with manual pause (typing `pause' command).
Fixed command prompt cursor positioning bug introduced in the last commit.
Commented out unused chat HUD stuff.
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Make sure WAVE sound driver is built by default.
Added --disable-wave option to `configure'.
Command line history is now remembered between sessions.
ALT+Space refreshes all servers in Server Browser.
Handle command line agruments like original Q2 engine did.
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and `net_dnrate' respectively, moved related code to net_common.c
Simplified on-secreen lagometer, now controlled with `scr_lag_draw',
`scr_lag_x' and `scr_lag_y' variables.
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Fixed munmap() hang in OSS_Shutdown().
Added (crappy) SDL audio driver, but ALSA should work now.
Made r_maxfps and cl_maxfps really separate with cl_async 1.
This way, any configuration is allowed (e.g. r_maxfps 60, cl_maxfps 120).
Implemented water warping via fragment program, removed subdivision code.
Removed (crappy) dynamic lighting.
Removed surface sorting and batching.
Minimized vertex copying operations.
Implemented celshading.
Removed S_RawSamples and friends.
Smooth handling of smaller ladder steps (e.g. those on q2next2).
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Optimized some string buffer functions.
Made redirect buffer size safe.
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Made 'mvdisconnect' command actually work, added 'mvdkill' command.
Properly parse player names out of MVD stream.
Added gl_showerrors variable.
Fixed SV_OUTPUTBUF_LENGTH so it fits into UDP packet without fragmentation!
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get rid of current layout by issuing 'putaway' command.
Fixed handling of reliable entity relative sounds.
Register 'screenshotpng' and 'screenshotjpg' commands regardless if library
support was linked in or not.
Fixed handling of MVD channels menu.
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Q2PRO protocol is now versioned similar to R1Q2 protocol.
Allow "play" stuffcmd when watching a demo.
Handle clients with zero qport properly, compare IP address _and_ port.
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Added addban, delban, listbans server commands.
Renamed cl_railrings_* cvars to cl_railspiral_*.
Server now reports minor Q2PRO protocol version in challenge response.
Pressing Ctrl+C inside input filed copies contents to clipboard on Windows.
Cleaned up not implemented menus.
Removed scr_crosshair_names cvar.
Removed support for triggers.
Added cl_beginmapcmd, cl_endmapcmd, cl_changemapcmd cvars.
Updated wiki.
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Added code for debugging sounds on invisible entities.
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Fixed a bug in Q2 pmove code: spectators connected
using Q2PRO protocol now have smoother movement with
proper acceleration and friction handling.
Fixed first lines of long messages disappearing from notify overlay.
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