Age | Commit message (Collapse) | Author |
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Added support for `cl_noskins' value of 2 (default all female
skins to `female/athena', all male skins to `male/grunt').
Renamed `scoreshot' command to `aashot', added `aadump' command.
Fixed several alignment issues on ARM architecture.
Server browser menu now indicates full and password protected
servers with color codes.
Implemented history search in console with Ctrl+R, Ctrl+S.
Removed `cl_railtrail_alpha' variable, all `cl_rail*_color' variables now
accept colors in #RRGGBBAA format.
Added `map_override' cvar (enables loading map entity lump from
external maps/*.ent file).
Made `quit' command accept extra arguments.
Made `draw' command accept arbitrary colors in #RRGGBBAA format.
Fixed debian packages.
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Fixed broken delta decompression of clientNum field by the client.
Rewrote SV_MvdPlayerIsActive, added flag 4 to `sv_mvd_capture_flags'.
Added `scr_drawpmove' debugging variable.
Improved intermission handling by the MVD client.
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Added initial support for Win64 port.
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Added `con_notifylines' variable.
Do not allow chat beeps to overlap.
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Added autocompletion of options for some commands.
Made logfile_prefix not empty by default.
Re-enabled `anti-kick' exploit fix.
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Use fixed size integer types from stdint.h instead of custom defined ones.
Get endianess infromation form endian.h.
Added `remotemode' console command.
Link with -ldl only on Linux.
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Re-introduced FOV compensation for player gun model.
Made `gl_fastsky' actually work.
Added support for following powerup carriers in MVD_Follow_f.
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Repaint window when resizing, etc.
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Write aliases to config.cfg too.
Added S_ISREG check so FS_FOpenFile never opens directories on Unix.
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(fixes hall of mirrors in MVD Waiting Room).
Made `deathmatch' and `maxclients' default to `1' and `8' respectively.
Made autocompletion work for some console variables too.
Made `set' command accept multiple args with spaces, as well as Cvar_Command.
Fixed potential crash on entities with EF_BFG bit and out of range skinnum.
Levelshots work again now.
Made `pingservers' command ping all 64 possible servers.
Delete scrap texture on refresh shutdown.
Added `leave' command for GTV, switches client to Waiting Room.
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Allow MVDs to be replayed from menu.
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Made FS_LoadFile return 0 instead of -1 on gzipped files.
Cleaned up MVD_ParseUnicast.
Display chase target name on the screen for non-q2pro GTV clients.
Implemented UF_NOGAMECHAT = 8, UF_NOMVDCHAT = 16 user flags.
MVD_Say_f no longer uses SV_BroadcastPrintf.
Changed `scr_showfollowing' default value back to 1.
Filter svc_stufftext and svc_layout on game server before
sending mvd_unicast message to MVD clients.
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Moved `writeconfig' command to client code section.
Moved `setenv' command to common code section.
Properly handle `--help' -and `--version' arguments on Unix.
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Implemented MVD playlists and looping.
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Cleaned up zone memory code.
Consider left/right CTRL and ALT modifiers as consolekeys.
Fixed evil FS_ListFiles memory corruption bug.
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Menus can be dynamically resized now.
Fixed `make install'.
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Initial changes to demo browser to support caching.
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This also prevents GL_Screenshot_f crash due to
underestimating amount of memory to be allocated for pixel data.
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Minimize probability of prediction misses to be counted as ladder steps.
Make sure Q_vnsprintf always returns length in range [0, destsize - 1].
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alphabetical order when building search path.
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Make sure WAVE sound driver is built by default.
Added --disable-wave option to `configure'.
Command line history is now remembered between sessions.
ALT+Space refreshes all servers in Server Browser.
Handle command line agruments like original Q2 engine did.
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Optimized some string buffer functions.
Made redirect buffer size safe.
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get rid of current layout by issuing 'putaway' command.
Fixed handling of reliable entity relative sounds.
Register 'screenshotpng' and 'screenshotjpg' commands regardless if library
support was linked in or not.
Fixed handling of MVD channels menu.
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stalled server connects when listen server is running.
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Do not reset CVAR_LATCHED flag in Cvar_Get, as it causes problems.
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Reset current demos directory when UI module is reinitialized.
Updated version to r161.
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Modified demo recording and playback functions to support longer pathnames.
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Removed ugly hack to get uncompressed length of *.gz files,
FS_GetFileLength returns -1 on these now.
Do not draw demo bar in case getting demofile length failed (*.gz file).
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Fixed NULL pointer dereference when CL_Disconnect is called before
client finishes initialization.
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Added QDECL specifier for some interface functions.
Changed default values for com_date_format and com_time_format.
On Windows, set up empty CRT invalid parameter handler so e.g. invalid
modificators passed to strftime do not raise an exception.
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