Age | Commit message (Collapse) | Author |
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subdirectory there and renamed it into ‘i386’.
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lines in console).
Moved color stuff from q_shared.c into the client code.
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Use single BSP models cache for refresh and collision subsystems.
Refresh libraries may not longer be dynamically loaded.
Made gi.TagMalloc use separate tag namespace to avoid
conflicts with engine reserverd tags.
Fixed listing order of MVD channels in chooser menu.
A lot of misc changes... MSVC build is definitely broken now.
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Cleaned up Cvar_Get and fixed semantic bug.
Accept `background keyword in menu scripts.
Renamed `gl_fastsky' to `gl_drawsky'.
If at least one of the sky env maps fails lo load, disable entire sky drawing.
Reworked loading screen.
Fixed Com_Quit argument string handling.
Catch more signals on *nix.
Updated server docs.
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Added initial support for Win64 port.
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Use fixed size integer types from stdint.h instead of custom defined ones.
Get endianess infromation form endian.h.
Added `remotemode' console command.
Link with -ldl only on Linux.
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Version string no longer overdraws long command line in console.
Cap `gl_celshading' value to 5 to prevent possible cheating.
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