Age | Commit message (Collapse) | Author |
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Added support for `cl_noskins' value of 2 (default all female
skins to `female/athena', all male skins to `male/grunt').
Renamed `scoreshot' command to `aashot', added `aadump' command.
Fixed several alignment issues on ARM architecture.
Server browser menu now indicates full and password protected
servers with color codes.
Implemented history search in console with Ctrl+R, Ctrl+S.
Removed `cl_railtrail_alpha' variable, all `cl_rail*_color' variables now
accept colors in #RRGGBBAA format.
Added `map_override' cvar (enables loading map entity lump from
external maps/*.ent file).
Made `quit' command accept extra arguments.
Made `draw' command accept arbitrary colors in #RRGGBBAA format.
Fixed debian packages.
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Fixed drawing of transparent sprites.
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Added initial support for Win64 port.
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Apply more careful input sanitizing in several places (issues revealed by zzuf(1)).
Remove stereo *.wav loading stuff, Q2 has never supported it properly.
Fixed a memory leak in Image_LoadPCX.
Mark clients after receiving ICMP errors from them, drop after `sv_ghostime' seconds.
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Use fixed size integer types from stdint.h instead of custom defined ones.
Get endianess infromation form endian.h.
Added `remotemode' console command.
Link with -ldl only on Linux.
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Re-introduced FOV compensation for player gun model.
Made `gl_fastsky' actually work.
Added support for following powerup carriers in MVD_Follow_f.
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Made particle texture larger and more round.
`gl_texturemode' now defaults to `GL_LINEAR_MIPMAP_LINEAR'.
`gl_partscale' now defaults to `2'.
Re-added `gl_polyblend' variable.
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Fixed data being written to MVD buffers even without dummy MVD client.
Allow to specify up to 64 favorite servers via adrXX variables.
Properly display servers without `hostname' or `mapname' infokeys.
Set console title to display dedicated server hostname and port.
Removed redundant `toggleconsole' from UI_PushMenu.
Fixed AC_ParseQueryReply parsing message incorrectly.
Fixed MVD_GameClientBeing setting cl->number instead of cl->slot.
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Fixed stupid Sys_Sleep bug on Unix systems.
Draw `Loading anticheat...' string in connection screen.
Added Sys_GetAntiCheatAPI stub into sys_unix.c for testing purposes.
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Removed `com_sleep' variable.
Fixed master heartbeat timings.
Enabled anticheat server interface for Windows builds.
Added `--single-user' option to configure script.
Build `q2pro-client' and `q2pro-server' binary *.deb packages by default.
Allow absolute homedir path, autoexpand `~' character on Unix.
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Moved `writeconfig' command to client code section.
Moved `setenv' command to common code section.
Properly handle `--help' -and `--version' arguments on Unix.
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reported due to invalid local variable size.
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Renamed `listban' command to `listbans'.
Make sure NET_Connect sets NS_CONNECTING state even if
connect() succeedes immediately.
Changed FIFO_Read/FIFO_Write semantics.
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New minor MVD protocol version 2009.
Pressing Ctrl+U kills current line in TTY console.
Added `mvdcontrol' command.
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Fixed a crash in Player Setup menu.
Updated revision to 166.
Removed AC check for 64-bit Windows.
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Initial changes to demo browser to support caching.
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Make sure WAVE sound driver is built by default.
Added --disable-wave option to `configure'.
Command line history is now remembered between sessions.
ALT+Space refreshes all servers in Server Browser.
Handle command line agruments like original Q2 engine did.
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Misc code cleanup.
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Added 'strip' target to Makefile.
Embedded release number inside configure script.
Enabled server side GetGameFeatures call.
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Fixed NULL pointer dereference when CL_Disconnect is called before
client finishes initialization.
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