Age | Commit message (Collapse) | Author |
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subdirectory there and renamed it into ‘i386’.
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Implemented new error reporting framework based on errno and custom error codes.
Converted filesystem code, image and model managers, BSP loader to use the new framework and report errors more accurately.
Replaced fileHandle_t with qhandle_t.
Removed INVALID_LENGTH definition.
Killed USE_LOADBUF code.
Defined FS_FileExists(Ex) macro, implemented FS_EasyOpenFile and FS_WriteFile helper functions.
When testing for free screenshot slots, open the file with O_EXCL flag to avoid race conditions (works only on glibc yet).
Don't allow quake paths with high bits set.
Don't tolerate any fatal errors encountered when searching for files and pass errors back to the caller.
FS_Seek() now fails on files from packs instead of returning an invalid position.
Fixed ‘mvdskip’ command not working properly.
Avoid inefficient usage of MakeColor macro in image loading functions.
Prevent memory leak in JPEG and PNG image functions after calling longjmp() by marking some local variables volatile.
Added support for loading monochrome JPEG images.
Fixed signed integer overflow in GetWavinfo().
Fixed missing return statement in BSP_LoadSurfEdges() causing out of range edge indices to be left uncaught.
Fixed possible access to uninitialized memory in BSP_LoadLeafs() for maps with no leafs.
Properly NUL terminate the buffer in SCR_ScoreDump_f(), also check for being in a level.
Always free latched_string when cvar is set back to current value.
Fixed a crash in ‘mvdplay’ command possible when demo file is invalid.
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cvar to 2.
Added ‘al_driver’ cvar for choosing what OpenAL library to link dynamically with.
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Converted all TCP streams code to use single select() call per server frame.
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does, but without requiring the server to be run with ‘+set sys_console 0’.
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lines in console).
Moved color stuff from q_shared.c into the client code.
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Use seperate buffer for stuffcmd processing on client so that something like ‘map foobar;wait;wait;wait;give shells’ works (original Q2 used deferred buffer for this).
Don't include netgraph code into release builds.
Made ‘changing’ and ‘precache’ commands not available from console, since they may confuse the client when typed manually.
Client now handles newlines embedded into ‘cstring’ and ‘cstring2’ layout commands properly.
Fixed a crash when displaying inventory.
Detect zero bytes embedded into config files and refuse to execute them.
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Fixed a small memory leak possible when client was requesting another download without stopping the previous one.
Properly exit dedicated server running as Win32 service given a ‘quit’ command.
No longer assume ‘portalopen’ array indices to be mapped directly into ‘areaportals’ array.
No longer error out when CM_SetAreaPortalState is called on the areaportal inside MAX_MAP_AREAPORTALS range but not referenced anywhere on the map.
Flush server logfile on Com_Error.
Changed default value of ‘uf’ cvar to include UF_LOCALFOV (from 0 to 4).
Added ‘cl_lag’ macro expanding to server to client packetloss percentage.
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protocol number they support in svc_serverdata message, regardless of
the actual protocol version being used.
Be silent and try to preserve reliable data at least when client demo
message overflows, do not dump entire message.
Use playerstate coordinates for positioning player's own entity in case it
is invisible regardless of server protocol version.
Changed ‘map_allsolid_bug’ default to 0, since it seems to break some mods.
Implemented ‘recycle’ command for dedicated servers.
Correctly parse comments from ‘/etc/default/q2pro’ config file.
Install SIGHUP handler when running dedicated server only. It can now be used
to reopen server logfile for rotation.
Allow ${arg1-arg2} syntax when expanding alias parameters.
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Removed -ffast-math option as it causes bad things to happen with recent GCC.
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Removed `sys_stdio' cvar in favor of `sys_console' on Unix.
Unix client no longer writes anything on stdout by default if
launched without a terminal (e.g. from X session).
Server now uses entity origin instead of view origin when performing PVS/PHS
culling of multicast data (fixes railing/chaining out of the water, etc).
MVD client now clears roll angle of player entities.
Really fixed MVD channel overflow recovery.
Use RTLD_LAZY for loading game library on Unix to work around old mods.
When adjusting lightmap/texture color saturation, calculate luminance
accoring to sRGB colorspace specification.
Fixed OpenGL renderer's PVS glitches when crossing water boundaries.
Re-enable MD3 model support.
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Fixed broken `sv_ac.c' compilation.
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MVD admins now can execute arbitrary commands on behaf of the
dummy MVD observer on game server side via `fwd' command, if allowed.
MVD channel is now listed in the menu when it is not suspended, not
just when there are active players.
Made `mvdconnect' command accept --user and --pass options.
When masking off high-bit characters before displaying them on system
console or writing into logfile, ignore any control characters.
Updated documentation.
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Properly set maxChars value for input fields on Unix.
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Q_vsnprintf, Q_sprintf, Q_concat, Q_strlcpy, Q_strcat all return number of
characters to be written into the buffer regardless of overflow.
Removed COM_AppendExtension, FS_CopyFile, FS_RemoveFile, FS_CopyFile_f.
Made sure Q2PRO can only write files into subdirectories of the game directory
with a fixed extension.
Moved `play' command implementation into main client code.
Added support for `s_ambient' value of 3.
Renamed `net_log_active' cvar to `net_log_enable'.
Log files are now written into `logs/' subdirectory.
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the Channel Chooser menu.
Unknown commands from GTV spectators are now handled as chat.
It is up to GTV admin to block mod-specific commands which spectators
usually have bound to keyboard via `addfiltercmd' facility.
Added `sys_parachute' cvar (default 1) which allows one to disable fatal
signal handlers on Unix for automatic core dump creation purpose.
Build all binaries with debugging symbols included by default.
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Use single BSP models cache for refresh and collision subsystems.
Refresh libraries may not longer be dynamically loaded.
Made gi.TagMalloc use separate tag namespace to avoid
conflicts with engine reserverd tags.
Fixed listing order of MVD channels in chooser menu.
A lot of misc changes... MSVC build is definitely broken now.
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New R1Q2 and Q2PRO minor protocol versions, 1905 and 1014.
Use environment variables for game and server features negotiation.
Relax restrictions on quake paths when searching inside pak files.
Made OSS subsystem cvar names consistent with core sound system conventions.
Misc latched cvar handling changes.
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Cleaned up Cvar_Get and fixed semantic bug.
Accept `background keyword in menu scripts.
Renamed `gl_fastsky' to `gl_drawsky'.
If at least one of the sky env maps fails lo load, disable entire sky drawing.
Reworked loading screen.
Fixed Com_Quit argument string handling.
Catch more signals on *nix.
Updated server docs.
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Use mremap only when _GNU_SOURCE is defined.
Updated Debian package descriptions.
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Made UI module part of the client, removed all glue.
Added `pushmenu', `popmenu', 'forcemenuoff' commands.
Detect gzipped files by contents, not by *.gz extension (TODO).
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Renamed `vid_placement' cvar to `vid_geometry'.
Load *.pkz files by default.
Do not allow backed-up quake paths at all.
Apply `--enable-dsound' and `--enable-dinput' options to Unix too.
Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'.
Renamed `s_initsound' cva to `s_enable'.
Improved SDL input grabs handling in windowed mode.
Allow `cl_noskins' to be dynamically changed.
Run client at 10 fps if minimuzed, at 60 fps if not active
(client is disconnected or in background).
Fixed Sys_ExecDefault.
Use absolute mouse positioning for UI.
Hide custom UI cursor in windowed mode.
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Added support for `cl_noskins' value of 2 (default all female
skins to `female/athena', all male skins to `male/grunt').
Renamed `scoreshot' command to `aashot', added `aadump' command.
Fixed several alignment issues on ARM architecture.
Server browser menu now indicates full and password protected
servers with color codes.
Implemented history search in console with Ctrl+R, Ctrl+S.
Removed `cl_railtrail_alpha' variable, all `cl_rail*_color' variables now
accept colors in #RRGGBBAA format.
Added `map_override' cvar (enables loading map entity lump from
external maps/*.ent file).
Made `quit' command accept extra arguments.
Made `draw' command accept arbitrary colors in #RRGGBBAA format.
Fixed debian packages.
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Fixed drawing of transparent sprites.
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Added initial support for Win64 port.
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Apply more careful input sanitizing in several places (issues revealed by zzuf(1)).
Remove stereo *.wav loading stuff, Q2 has never supported it properly.
Fixed a memory leak in Image_LoadPCX.
Mark clients after receiving ICMP errors from them, drop after `sv_ghostime' seconds.
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Use fixed size integer types from stdint.h instead of custom defined ones.
Get endianess infromation form endian.h.
Added `remotemode' console command.
Link with -ldl only on Linux.
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Re-introduced FOV compensation for player gun model.
Made `gl_fastsky' actually work.
Added support for following powerup carriers in MVD_Follow_f.
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Made particle texture larger and more round.
`gl_texturemode' now defaults to `GL_LINEAR_MIPMAP_LINEAR'.
`gl_partscale' now defaults to `2'.
Re-added `gl_polyblend' variable.
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Fixed data being written to MVD buffers even without dummy MVD client.
Allow to specify up to 64 favorite servers via adrXX variables.
Properly display servers without `hostname' or `mapname' infokeys.
Set console title to display dedicated server hostname and port.
Removed redundant `toggleconsole' from UI_PushMenu.
Fixed AC_ParseQueryReply parsing message incorrectly.
Fixed MVD_GameClientBeing setting cl->number instead of cl->slot.
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Fixed stupid Sys_Sleep bug on Unix systems.
Draw `Loading anticheat...' string in connection screen.
Added Sys_GetAntiCheatAPI stub into sys_unix.c for testing purposes.
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Removed `com_sleep' variable.
Fixed master heartbeat timings.
Enabled anticheat server interface for Windows builds.
Added `--single-user' option to configure script.
Build `q2pro-client' and `q2pro-server' binary *.deb packages by default.
Allow absolute homedir path, autoexpand `~' character on Unix.
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Moved `writeconfig' command to client code section.
Moved `setenv' command to common code section.
Properly handle `--help' -and `--version' arguments on Unix.
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reported due to invalid local variable size.
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Renamed `listban' command to `listbans'.
Make sure NET_Connect sets NS_CONNECTING state even if
connect() succeedes immediately.
Changed FIFO_Read/FIFO_Write semantics.
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New minor MVD protocol version 2009.
Pressing Ctrl+U kills current line in TTY console.
Added `mvdcontrol' command.
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Fixed a crash in Player Setup menu.
Updated revision to 166.
Removed AC check for 64-bit Windows.
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Initial changes to demo browser to support caching.
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Make sure WAVE sound driver is built by default.
Added --disable-wave option to `configure'.
Command line history is now remembered between sessions.
ALT+Space refreshes all servers in Server Browser.
Handle command line agruments like original Q2 engine did.
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Misc code cleanup.
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Added 'strip' target to Makefile.
Embedded release number inside configure script.
Enabled server side GetGameFeatures call.
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Fixed NULL pointer dereference when CL_Disconnect is called before
client finishes initialization.
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