Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-31 | Properly handle GMF_PROPERINUSE in MVD recorder. | Andrey Nazarov | |
Do the same thing as SV_BuildClientFrame does when deciding if entity is active, to be fully conformant to GMF_PROPERINUSE extension. | |||
2013-01-31 | Extend layout syntax to support color. | Andrey Nazarov | |
2013-01-31 | Fix recursive CL_ParseServerMessage invocation. | Andrey Nazarov | |
Don't emit partial demo and GTV packets once svc_zpacket is parsed. | |||
2013-01-31 | Double layout buffer size. | Andrey Nazarov | |
2013-01-31 | Transparently compress large layouts. | Andrey Nazarov | |
2013-01-31 | Force use of old_origin by ‘cl_nolerp 2’. | Andrey Nazarov | |
2013-01-31 | Pass extra connection params to game mod. | Andrey Nazarov | |
Add GMF_EXTRA_USERINFO feature. If supported, server passes all the extra positional parameters to `connect' command to game mod. | |||
2013-01-31 | Don't force IP key/value pair into userinfo updates. | Andrey Nazarov | |
Game can only expect it to be valid in ClientConnect and ClientUserinfoChanged that immediately follows, but not in subsequent userinfo updates. | |||
2013-01-30 | Add STRINGIFY macro. Use it where appropriate. | Andrey Nazarov | |
2013-01-27 | Scroll menu list by dragging mouse. | Andrey Nazarov | |
2013-01-27 | Right mouse button closes menu. | Andrey Nazarov | |
2013-01-25 | Fix a memory leak when server fails to spawn. | Andrey Nazarov | |
Free the map loaded by SV_ParseMapCmd if an ERR_DROP is thrown before server code takes ownership of the map. | |||
2013-01-25 | Disable cel-shading on transparent models. | Andrey Nazarov | |
2013-01-25 | Remove useless statement. | Andrey Nazarov | |
2013-01-25 | Remove linefeeds from error messages. | Andrey Nazarov | |
2013-01-23 | Add missing savegame function pointer. | Andrey Nazarov | |
Also remove an unused moveinfo. | |||
2013-01-23 | Bump maximum lightmap size. | Andrey Nazarov | |
Bump surface extents limit to 2048 in OpenGL renderer. Bump MAX_MAP_LIGHTING to 8 MiB. | |||
2013-01-23 | Fix savedir autocompletion. | Andrey Nazarov | |
2013-01-22 | Use compatible command names for savegames. | Andrey Nazarov | |
Also add savedir argument autocompletion. | |||
2013-01-22 | Allow autosaves to load level files. | Andrey Nazarov | |
There may be a level file already present after player has returned to the previous level. Allow autosave to load it. | |||
2013-01-21 | Re-introduce savegame and loadgame menus. | Andrey Nazarov | |
Also add ‘single player’ entry to in-game menu. | |||
2013-01-21 | Re-introduce full savegame support. | Andrey Nazarov | |
Use the same directory and file naming scheme default Quake 2 server uses. Make it possible to return to previous level. Re-introduce autosaves. | |||
2013-01-19 | Add commands for manipulating locations. | Andrey Nazarov | |
Also properly skip empty lines in location files. Use location names verbatim. | |||
2013-01-19 | Cinematic pic belongs to client state. | Andrey Nazarov | |
2013-01-18 | Fix client disconnect in ss_pic state. | Andrey Nazarov | |
2013-01-18 | Re-introduce victory.pcx display. | Andrey Nazarov | |
2013-01-18 | Fix listing of POSIX symlinks. | Andrey Nazarov | |
2013-01-18 | Move LIBGL/LIBAL definitions into platform.h | Andrey Nazarov | |
2013-01-16 | Use GL_CLAMP_TO_EDGE whenever possible. | Andrey Nazarov | |
2013-01-15 | Silence MSVC warnings. | Andrey Nazarov | |
2013-01-15 | Make some variables static. | Andrey Nazarov | |
2013-01-15 | Re-introduce chat HUD. | Andrey Nazarov | |
2013-01-15 | Clean up client screen code. | Andrey Nazarov | |
2013-01-14 | Add experimental client GTV relay support. | Andrey Nazarov | |
2013-01-14 | Share TCP socket between client and server. | Andrey Nazarov | |
Don't allow calling NET_Listen twice. Don't let server accept new GTV clients unless previous call to NET_Listen succeeded. | |||
2013-01-13 | Fix scaled Player Setup menu drawing. | Andrey Nazarov | |
Restore custom 2D rendering parameters (clip rect and scale) after rendering 3D view. | |||
2013-01-13 | Make dummy MVD client optional (client side). | Andrey Nazarov | |
2013-01-13 | Make dummy MVD client optional (server side). | Andrey Nazarov | |
Add ‘sv_mvd_spawn_dummy’ variable. Spawn dummy client by default only when game mod advertises support for MVD. Fix a memory leak when dummy MVD client is rejected by game mod. Properly push the last server command sent to all GTV clients before they are dropped due to fatal error or server shutdown. | |||
2013-01-07 | Make key bindings case insensitive. | Andrey Nazarov | |
Handling Shift modifier for keybindings is a flawed approach: actions are supposed to be bound to physical keys. If there is any need for modifier keys, they can be emulated with scripting magic. | |||
2013-01-07 | Fix writing semicolon binding to config. | Andrey Nazarov | |
2013-01-07 | Optimize ‘gl_lightmap 1’ drawing. | Andrey Nazarov | |
2013-01-07 | Fix some scan-build detected issues. | Andrey Nazarov | |
Fix potential crash when parsing unknown long options. Silence a few warnings. | |||
2013-01-05 | Empty lightstyles are fullbright. | Andrey Nazarov | |
2013-01-05 | Exec postexec.cfg after autoexec.cfg. | Andrey Nazarov | |
Allow postexec.cfg and postinit.cfg to be read from baseq2 when there are no such files in current gamedir. | |||
2013-01-03 | Quickly reject BSP models with no faces. | Andrey Nazarov | |
2013-01-03 | Use exact-width types for parsing BSP files. | Andrey Nazarov | |
2013-01-03 | Allow BSP models to have a leaf as a head node. | Andrey Nazarov | |
Fixes a crash due to NULL headnode in BSP_TransformedLightPoint, and properly clips to invisible models present in some maps. | |||
2013-01-02 | Add ‘cl_demowait’ cvar. | Andrey Nazarov | |
Allow waiting at the last demo frame instead of dropping to console. | |||
2013-01-01 | Fix HTTP downloading of compressed filelists. | Andrey Nazarov | |
Don't use Content-Length value from HTTP header for allocating initial buffer size. It may not reflect real filelist length depending on Content-Encoding used. Simply grow the buffer in fixed size chunks as data is received through libcurl callback. | |||
2012-12-29 | Communicate ss_broadcast state to Q2PRO clients. | Andrey Nazarov | |
Disable message triggers when playing back MVD streams. Process MVD spectator chat normally on the client so that ignore filters work. Add new minor Q2PRO protocol version 1019. |