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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SOUND_H
#define SOUND_H
void S_Init(void);
void S_Shutdown(void);
// if origin is NULL, the sound will be dynamically sourced from the entity
void S_StartSound(const vec3_t origin, int entnum, int entchannel,
qhandle_t sfx, float fvol, float attenuation, float timeofs);
void S_ParseStartSound(void);
void S_StartLocalSound(const char *s);
void S_StartLocalSound_(const char *s);
void S_FreeAllSounds(void);
void S_StopAllSounds(void);
void S_Update(void);
void S_Activate(void);
void S_BeginRegistration(void);
qhandle_t S_RegisterSound(const char *sample);
void S_EndRegistration(void);
extern vec3_t listener_origin;
extern vec3_t listener_forward;
extern vec3_t listener_right;
extern vec3_t listener_up;
extern int listener_entnum;
#endif // SOUND_H
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