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|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// qcommon.h -- definitions common between client and server, but not game.dll
#include "config.h"
#include "q_shared.h"
#include "q_files.h"
#include "com_public.h"
#include "protocol.h"
#include "q_msg.h"
#ifdef DEDICATED_ONLY
#define APPLICATION "q2proded"
#else
#define APPLICATION "q2pro"
#endif
#define BASEGAME "baseq2"
#define BASEGAMEDESCRIPTION "Quake II"
/*
==============================================================
CMD
Command text buffering and command execution
==============================================================
*/
#define CMD_BUFFER_SIZE ( 1 << 16 ) // bumped max config size up to 64K
#define ALIAS_LOOP_COUNT 16
typedef struct {
char *text; // may not be NULL terminated
int cursize;
int maxsize;
int waitCount;
int aliasCount; // for detecting runaway loops
void (*exec)( const char * );
} cmdbuf_t;
extern char cmd_buffer_text[CMD_BUFFER_SIZE];
extern cmdbuf_t cmd_buffer;
/*
Any number of commands can be added in a frame, from several different sources.
Most commands come from either keybindings or console line input, but remote
servers can also send across commands and entire text files can be execed.
The + command line options are also added to the command buffer.
The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
*/
void Cbuf_Init( void );
// allocates an initial text buffer that will grow as needed
void Cbuf_AddTextEx( cmdbuf_t *buf, const char *text );
// as new commands are generated from the console or keybindings,
// the text is added to the end of the command buffer.
void Cbuf_InsertTextEx( cmdbuf_t *buf, const char *text );
// when a command wants to issue other commands immediately, the text is
// inserted at the beginning of the buffer, before any remaining unexecuted
// commands.
void Cbuf_ExecuteEx( cmdbuf_t *buf );
// Pulls off \n terminated lines of text from the command buffer and sends
// them through Cmd_ExecuteString. Stops when the buffer is empty.
// Normally called once per frame, but may be explicitly invoked.
// Do not call inside a command function!
char *Cbuf_Alloc( cmdbuf_t *buf, int length );
#define Cbuf_AddText( text ) Cbuf_AddTextEx( &cmd_buffer, text )
#define Cbuf_InsertText( text ) Cbuf_InsertTextEx( &cmd_buffer, text )
#define Cbuf_Execute() Cbuf_ExecuteEx( &cmd_buffer )
//===========================================================================
/*
Command execution takes a null terminated string, breaks it into tokens,
then searches for a command or variable that matches the first token.
*/
typedef struct {
const char *sh, *lo, *help;
} cmd_option_t;
void Cmd_Init( void );
qboolean Cmd_Exists( const char *cmd_name );
// used by the cvar code to check for cvar / command name overlap
xcommand_t Cmd_FindFunction( const char *name );
xmacro_t Cmd_FindMacroFunction( const char *name );
xgenerator_t Cmd_FindGenerator( const char *name, int index );
char *Cmd_AliasCommand( const char *name );
void Cmd_AliasSet( const char *name, const char *cmd );
const char *Cmd_Command_g( const char *text, int state );
const char *Cmd_Alias_g( const char *text, int state );
const char *Cmd_Mixed_g( const char *partial, int state );
const char *Cmd_Exec_g( const char *partial, int state );
// attempts to match a partial command for automatic command line completion
// returns NULL if nothing fits
void Cmd_TokenizeString( const char *text, qboolean macroExpand );
// Takes a null terminated string. Does not need to be /n terminated.
// breaks the string up into arg tokens.
void Cmd_ExecuteString( const char *text );
// Parses a single line of text into arguments and tries to execute it
// as if it was typed at the console
void Cmd_ForwardToServer( void );
// adds the current command line as a clc_stringcmd to the client message.
// things like godmode, noclip, etc, are commands directed to the server,
// so when they are typed in at the console, they will need to be forwarded.
char *Cmd_MacroExpandString( const char *text, qboolean aliasHack );
void Cbuf_ExecuteText( cbufExecWhen_t exec_when, const char *text );
// this can be used in place of either Cbuf_AddText or Cbuf_InsertText
void Cmd_Register( const cmdreg_t *reg );
void Cmd_AddCommand( const char *cmd_name, xcommand_t function );
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
// if function is NULL, the command will be forwarded to the server
// as a clc_stringcmd instead of executed locally
void Cmd_Deregister( const cmdreg_t *reg );
void Cmd_RemoveCommand( const char *cmd_name );
void Cmd_AddMacro( const char *name, xmacro_t function );
int Cmd_Argc( void );
char *Cmd_Argv( int arg );
char *Cmd_Args( void );
char *Cmd_RawArgs( void );
char *Cmd_ArgsFrom( int from );
char *Cmd_RawArgsFrom( int from );
void Cmd_ArgsBuffer( char *buffer, int bufferSize );
void Cmd_ArgvBuffer( int arg, char *buffer, int bufferSize );
int Cmd_ArgOffset( int arg );
int Cmd_FindArgForOffset( int offset );
char *Cmd_RawString( void );
void Cmd_Shift( void );
// The functions that execute commands get their parameters with these
// functions. Cmd_Argv () will return an empty string, not a NULL
// if arg > argc, so string operations are always safe.
void Cmd_Alias_f( void );
void Cmd_FillAPI( cmdAPI_t *api );
#define EXEC_TRIGGER( var ) \
do { \
if( (var)->string[0] ) { \
Cbuf_AddText( (var)->string ); \
} \
} while( 0 )
extern int cmd_optind;
extern char *cmd_optarg;
extern char *cmd_optopt;
int Cmd_ParseOptions( const cmd_option_t *opt );
void Cmd_PrintHelp( const cmd_option_t *opt );
void Cmd_PrintUsage( const cmd_option_t *opt, const char *suffix );
void Cmd_PrintHint( void );
/*
==============================================================
CVAR
==============================================================
*/
/*
cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
in C code.
The user can access cvars from the console in three ways:
r_draworder prints the current value
r_draworder 0 sets the current value to 0
set r_draworder 0 as above, but creates the cvar if not present
Cvars are restricted from having the same names as commands to keep this
interface from being ambiguous.
*/
typedef enum {
CVAR_SET_CONSOLE,
CVAR_SET_COMMAND_LINE,
CVAR_SET_DIRECT
} cvarSetSource_t;
extern cvar_t *cvar_vars;
extern uint32 cvar_latchedModified;
extern uint32 cvar_infoModified;
void Cvar_SetByVar( cvar_t *var, const char *value, cvarSetSource_t source );
cvar_t *Cvar_UserSet( const char *var_name, const char *value );
cvar_t *Cvar_ForceSet (const char *var_name, const char *value);
// will set the variable even if NOSET or LATCH
cvar_t *Cvar_FullSet( const char *var_name, const char *value,
int flags, cvarSetSource_t source );
void Cvar_ClampInteger( cvar_t *var, int min, int max );
void Cvar_ClampValue( cvar_t *var, float min, float max );
const char *Cvar_Generator( const char *text, int state );
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
void Cvar_GetLatchedVars (void);
// any CVAR_LATCHEDED variables that have been set will now take effect
void Cvar_FixCheats( void );
void Cvar_Command( cvar_t *v );
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
// command. Returns qtrue if the command was a variable reference that
// was handled. (print or change)
void Cvar_WriteVariables( fileHandle_t f );
// appends lines containing "set variable value" for all variables
// with the archive flag set to qtrue.
void Cvar_Init (void);
int Cvar_BitInfo( char *info, int bit );
cvar_t *Cvar_ForceSetEx( const char *var_name, const char *value, int flags );
qboolean CL_CheatsOK( void );
qboolean Cvar_Exists( const char *name );
cvar_t *Cvar_Get( const char *var_name, const char *value, int flags );
// creates the variable if it doesn't exist, or returns the existing one
// if it exists, the value will not be changed, but flags will be ORed in
// that allows variables to be unarchived without needing bitflags
cvar_t *Cvar_Set( const char *var_name, const char *value );
cvar_t *Cvar_SetEx( const char *var_name, const char *value, cvarSetSource_t source );
// will create the variable if it doesn't exist
void Cvar_SetValue( const char *var_name, float value );
void Cvar_SetInteger( const char *var_name, int value );
void Cvar_SetIntegerHex( const char *var_name, uint32 value );
// expands value to a string and calls Cvar_Set
float Cvar_VariableValue( const char *var_name );
int Cvar_VariableInteger( const char *var_name );
// returns 0 if not defined or non numeric
char *Cvar_VariableString( const char *var_name );
void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufferSize );
// returns an empty string if not defined
cvar_t *Cvar_FindVar( const char *var_name );
void Cvar_Set_f( void );
void Cvar_Subsystem( cvarSubsystem_t subsystem );
void Cvar_FillAPI( cvarAPI_t *api );
/*
==============================================================
FIFO
==============================================================
*/
typedef struct {
byte *data;
int size;
int ax, ay, bs;
} fifo_t;
static inline void *FIFO_Reserve( fifo_t *fifo, int *reserved ) {
int tail;
if( fifo->bs ) {
*reserved = fifo->ax - fifo->bs;
return fifo->data + fifo->bs;
}
tail = fifo->size - fifo->ay;
if( fifo->ax < tail ) {
*reserved = tail;
return fifo->data + fifo->ay;
}
*reserved = fifo->ax;
return fifo->data;
}
static inline void FIFO_Commit( fifo_t *fifo, int length ) {
int tail;
if( fifo->bs ) {
fifo->bs += length;
return;
}
tail = fifo->size - fifo->ay;
if( fifo->ax < tail ) {
fifo->ay += length;
return;
}
fifo->bs = length;
}
static inline void *FIFO_Peek( fifo_t *fifo, int *length ) {
*length = fifo->ay - fifo->ax;
return fifo->data + fifo->ax;
}
static inline void FIFO_Decommit( fifo_t *fifo, int length ) {
if( fifo->ax + length < fifo->ay ) {
fifo->ax += length;
return;
}
fifo->ay = fifo->bs;
fifo->ax = fifo->bs = 0;
}
static inline int FIFO_Percent( fifo_t *fifo ) {
if( !fifo->size ) {
return 0;
}
return ( fifo->ay - fifo->ax + fifo->bs ) * 100 / fifo->size;
}
static inline int FIFO_Usage( fifo_t *fifo ) {
return fifo->ay - fifo->ax + fifo->bs;
}
static inline void FIFO_Clear( fifo_t *fifo ) {
fifo->ax = fifo->ay = fifo->bs = 0;
}
int FIFO_Read( fifo_t *fifo, void *buffer, int length );
int FIFO_Write( fifo_t *fifo, const void *buffer, int length );
static inline qboolean FIFO_TryRead( fifo_t *fifo, void *buffer, int length ) {
if( FIFO_Read( fifo, NULL, length ) < length ) {
return qfalse;
}
FIFO_Read( fifo, buffer, length );
return qtrue;
}
static inline qboolean FIFO_TryWrite( fifo_t *fifo, void *buffer, int length ) {
if( FIFO_Write( fifo, NULL, length ) < length ) {
return qfalse;
}
FIFO_Write( fifo, buffer, length );
return qtrue;
}
/*
==============================================================
NET
==============================================================
*/
// net.h -- quake's interface to the networking layer
#define PORT_ANY -1
#define MAX_PACKETLEN 4096 // max length of a single packet
#define PACKET_HEADER 10 // two ints and a short (worst case)
#define MAX_PACKETLEN_DEFAULT 1400 // default quake2 limit
#define MAX_PACKETLEN_WRITABLE ( MAX_PACKETLEN - PACKET_HEADER )
#define MAX_PACKETLEN_WRITABLE_DEFAULT ( MAX_PACKETLEN_DEFAULT - PACKET_HEADER )
typedef enum netadrtype_e {
NA_BAD,
NA_LOOPBACK,
NA_BROADCAST,
NA_IP
} netadrtype_t;
typedef enum netsrc_e {
NS_CLIENT,
NS_SERVER,
NS_COUNT
} netsrc_t;
typedef enum netflag_e {
NET_NONE = 0,
NET_CLIENT = ( 1 << 0 ),
NET_SERVER = ( 1 << 1 )
} netflag_t;
typedef enum netstat_e {
NET_OK,
NET_AGAIN,
NET_CLOSED,
NET_ERROR,
} neterr_t;
typedef struct netadr_s {
netadrtype_t type;
byte ip[4];
uint16 port;
} netadr_t;
static inline qboolean NET_IsEqualAdr( const netadr_t *a, const netadr_t *b ) {
if( a->type != b->type ) {
return qfalse;
}
switch( a->type ) {
case NA_LOOPBACK:
return qtrue;
case NA_IP:
case NA_BROADCAST:
if( *( uint32 * )a->ip == *( uint32 * )b->ip && a->port == b->port ) {
return qtrue;
}
return qfalse;
default:
break;
}
return qfalse;
}
static inline qboolean NET_IsEqualBaseAdr( const netadr_t *a, const netadr_t *b ) {
if( a->type != b->type ) {
return qfalse;
}
switch( a->type ) {
case NA_LOOPBACK:
return qtrue;
case NA_IP:
case NA_BROADCAST:
if( *( uint32 * )a->ip == *( uint32 * )b->ip ) {
return qtrue;
}
return qfalse;
default:
break;
}
return qfalse;
}
static inline qboolean NET_IsLanAddress( const netadr_t *adr ) {
switch( adr->type ) {
case NA_LOOPBACK:
return qtrue;
case NA_IP:
case NA_BROADCAST:
if( adr->ip[0] == 127 || adr->ip[0] == 10 ) {
return qtrue;
}
if( *( uint16 * )adr->ip == MakeShort( 192, 168 ) ||
*( uint16 * )adr->ip == MakeShort( 172, 16 ) )
{
return qtrue;
}
return qfalse;
default:
break;
}
return qfalse;
}
void NET_Init( void );
void NET_Shutdown( void );
void NET_Config( netflag_t flag );
qboolean NET_GetAddress( netsrc_t sock, netadr_t *adr );
neterr_t NET_GetPacket( netsrc_t sock );
neterr_t NET_SendPacket( netsrc_t sock, const netadr_t *to, uint32 length, const void *data );
qboolean NET_GetLoopPacket( netsrc_t sock );
char * NET_AdrToString( const netadr_t *a );
qboolean NET_StringToAdr( const char *s, netadr_t *a );
void NET_Sleep( int msec );
#define NET_IsLocalAddress( adr ) ( (adr)->type == NA_LOOPBACK )
const char *NET_ErrorString( void );
extern cvar_t *net_ip;
extern cvar_t *net_port;
//============================================================================
typedef enum netstate_e {
NS_DISCONNECTED,// no socket opened
NS_CONNECTING, // connect() not yet completed
NS_CONNECTED, // may transmit data
NS_CLOSED, // peer has preformed orderly shutdown
NS_BROKEN // fatal error has been signaled
} netstate_t;
typedef struct netstream_s {
int socket;
netadr_t address;
netstate_t state;
fifo_t recv;
fifo_t send;
} netstream_t;
void NET_Close( netstream_t *s );
neterr_t NET_Listen( qboolean listen );
neterr_t NET_Accept( netadr_t *peer, netstream_t *s );
neterr_t NET_Connect( const netadr_t *peer, netstream_t *s );
neterr_t NET_Run( netstream_t *s );
//============================================================================
typedef enum netchan_type_e {
NETCHAN_OLD,
NETCHAN_NEW
} netchan_type_t;
typedef struct netchan_s {
netchan_type_t type;
int protocol;
int maxpacketlen;
qboolean fatal_error;
netsrc_t sock;
int dropped; // between last packet and previous
uint32 last_received; // for timeouts
uint32 last_sent; // for retransmits
netadr_t remote_address;
int qport; // qport value to write when transmitting
sizebuf_t message; // writing buffer for reliable data
int reliable_length;
qboolean reliable_ack_pending; // set to qtrue each time reliable is received
qboolean fragment_pending;
// sequencing variables
int incoming_sequence;
int incoming_acknowledged;
int outgoing_sequence;
int (*Transmit)( struct netchan_s *, int, const byte * );
int (*TransmitNextFragment)( struct netchan_s * );
qboolean (*Process)( struct netchan_s * );
qboolean (*ShouldUpdate)( struct netchan_s * );
} netchan_t;
extern netadr_t net_from;
extern cvar_t *net_qport;
extern cvar_t *net_maxmsglen;
extern cvar_t *net_chantype;
void Netchan_Init( void );
neterr_t Netchan_OutOfBand( netsrc_t sock, const netadr_t *adr, uint32 length,
const byte *data );
neterr_t Netchan_OutOfBandPrint( netsrc_t sock, const netadr_t *adr,
const char *format, ... );
netchan_t *Netchan_Setup( netsrc_t sock, netchan_type_t type,
const netadr_t *adr, int qport, int maxpacketlen, int protocol );
void Netchan_Close( netchan_t *netchan );
#define OOB_PRINT( sock, addr, string ) \
NET_SendPacket( sock, addr, strlen( "\xff\xff\xff\xff" string ), "\xff\xff\xff\xff" string )
/*
==============================================================
CMODEL
==============================================================
*/
typedef struct mapsurface_s { // used internally due to name len probs //ZOID
csurface_t c;
char rname[32];
} mapsurface_t;
typedef struct cnode_s {
cplane_t *plane; // never NULL to differentiate from leafs
struct cnode_s *children[2];
} cnode_t;
typedef struct {
cplane_t *plane;
mapsurface_t *surface;
} cbrushside_t;
typedef struct {
int contents;
int numsides;
cbrushside_t *firstbrushside;
int checkcount; // to avoid repeated testings
} cbrush_t;
typedef struct {
cplane_t *plane; // always NULL to differentiate from nodes
int contents;
int cluster;
int area;
cbrush_t **firstleafbrush;
int numleafbrushes;
} cleaf_t;
typedef struct {
int numareaportals;
int firstareaportal;
int floodvalid;
} carea_t;
typedef struct {
uint32 portalnum;
uint32 otherarea;
} careaportal_t;
typedef struct cmodel_s {
vec3_t mins, maxs;
vec3_t origin; // for sounds or lights
cnode_t *headnode;
} cmodel_t;
typedef struct cmcache_s {
char name[MAX_QPATH];
mempool_t pool;
uint32 checksum;
qboolean onlyVis;
int refcount;
int numbrushsides;
cbrushside_t *brushsides;
int numtexinfo;
mapsurface_t *surfaces;
int numplanes;
cplane_t *planes;
int numnodes;
cnode_t *nodes;
int numleafs;
cleaf_t *leafs;
int numleafbrushes;
cbrush_t **leafbrushes;
int numcmodels;
cmodel_t *cmodels;
int numbrushes;
cbrush_t *brushes;
int numclusters;
int numvisibility;
int visrowsize;
dvis_t *vis;
int numEntityChars;
char *entitystring;
int numareas;
carea_t *areas;
int numareaportals;
careaportal_t *areaportals;
} cmcache_t;
typedef struct {
cmcache_t *cache;
int *floodnums; // if two areas have equal floodnums, they are connected
qboolean *portalopen;
} cm_t;
#define CM_LOAD_CLIENT 1
#define CM_LOAD_VISONLY 2
void CM_Init( void );
void CM_FreeMap( cm_t *cm );
qboolean CM_LoadMap( cm_t *cm, const char *name, uint32 flags, uint32 *checksum );
cmodel_t *CM_InlineModel( cm_t *cm, const char *name ); // *1, *2, etc
int CM_NumClusters( cm_t *cm );
int CM_NumInlineModels( cm_t *cm );
char *CM_EntityString( cm_t *cm );
cnode_t *CM_NodeNum( cm_t *cm, int number );
cleaf_t *CM_LeafNum( cm_t *cm, int number );
#define CM_NumNode( cm, node ) ( (node) ? ( (node) - (cm)->cache->nodes ) : -1 )
// creates a clipping hull for an arbitrary box
cnode_t *CM_HeadnodeForBox( vec3_t mins, vec3_t maxs );
// returns an ORed contents mask
int CM_PointContents( vec3_t p, cnode_t *headnode );
int CM_TransformedPointContents( vec3_t p, cnode_t *headnode,
vec3_t origin, vec3_t angles );
void CM_BoxTrace( trace_t *trace, vec3_t start, vec3_t end,
vec3_t mins, vec3_t maxs,
cnode_t *headnode, int brushmask );
void CM_TransformedBoxTrace( trace_t *trace, vec3_t start, vec3_t end,
vec3_t mins, vec3_t maxs,
cnode_t * headnode, int brushmask,
vec3_t origin, vec3_t angles );
byte *CM_ClusterPVS( cm_t *cm, int cluster);
byte *CM_ClusterPHS( cm_t *cm, int cluster );
byte *CM_FatPVS( cm_t *cm, const vec3_t org );
cleaf_t *CM_PointLeaf( cm_t *cm, vec3_t p );
// call with topnode set to the headnode, returns with topnode
// set to the first node that splits the box
int CM_BoxLeafs( cm_t *cm, vec3_t mins, vec3_t maxs, cleaf_t **list,
int listsize, cnode_t **topnode );
#define CM_LeafContents( leaf ) (leaf)->contents
#define CM_LeafCluster( leaf ) (leaf)->cluster
#define CM_LeafArea( leaf ) (leaf)->area
void CM_SetAreaPortalState ( cm_t *cm, int portalnum, qboolean open );
qboolean CM_AreasConnected( cm_t *cm, int area1, int area2 );
int CM_WriteAreaBits( cm_t *cm, byte *buffer, int area );
int CM_WritePortalBits( cm_t *cm, byte *buffer );
void CM_SetPortalStates( cm_t *cm, byte *buffer, int bytes );
qboolean CM_HeadnodeVisible( cnode_t *headnode, byte *visbits );
void CM_WritePortalState( cm_t *cm, fileHandle_t f );
void CM_ReadPortalState( cm_t *cm, fileHandle_t f );
/*
==============================================================
PLAYER MOVEMENT CODE
Common between server and client so prediction matches
==============================================================
*/
typedef struct {
qboolean airaccelerate;
qboolean strafeHack;
qboolean flyfix;
int qwmod;
float speedMultiplier;
float upspeed;
float maxspeed;
float friction;
float waterfriction;
float flyfriction;
#ifdef PMOVE_HACK
vec3_t origin;
vec3_t velocity;
qboolean highprec;
#endif
} pmoveParams_t;
void Pmove( pmove_t *pmove, pmoveParams_t *params );
/*
==============================================================
FILESYSTEM
==============================================================
*/
#define FS_Malloc( size ) Z_TagMalloc( size, TAG_FILESYSTEM )
#define FS_Mallocz( size ) Z_TagMallocz( size, TAG_FILESYSTEM )
#define FS_CopyString( string ) Z_TagCopyString( string, TAG_FILESYSTEM )
void FS_Init( void );
void FS_Shutdown( qboolean total );
qboolean FS_NeedRestart( void );
void FS_Restart( void );
qboolean FS_SafeToRestart( void );
qboolean FS_CopyFile( const char *src, const char *dst );
qboolean FS_RemoveFile( const char *path );
qboolean FS_RenameFile( const char *from, const char *to );
char *FS_CopyExtraInfo( const char *name, const fsFileInfo_t *info );
int FS_FOpenFile( const char *filename, fileHandle_t *f, int mode );
void FS_FCloseFile( fileHandle_t hFile );
int FS_LoadFile( const char *path, void **buffer );
int FS_LoadFileEx( const char *path, void **buffer, int flags );
void *FS_AllocTempMem( int length );
void FS_FreeFile( void *buffer );
// a null buffer will just return the file length without loading
// a -1 length is not present
int FS_Read( void *buffer, int len, fileHandle_t hFile );
int FS_Write( const void *buffer, int len, fileHandle_t hFile );
// properly handles partial reads
void FS_FPrintf( fileHandle_t f, const char *format, ... ) q_printf( 2, 3 );
int FS_ReadLine( fileHandle_t f, char *buffer, int size );
int FS_Tell( fileHandle_t f );
int FS_RawTell( fileHandle_t f );
int FS_GetFileLength( fileHandle_t f );
int FS_GetFileLengthNoCache( fileHandle_t f );
qboolean FS_WildCmp( const char *filter, const char *string );
qboolean FS_ExtCmp( const char *extension, const char *string );
void **FS_ListFiles( const char *path, const char *extension, int flags, int *numFiles );
void **FS_CopyList( void **list, int count );
fsFileInfo_t *FS_CopyInfo( const char *name, int size, time_t ctime, time_t mtime );
void FS_FreeList( void **list );
qboolean FS_LastFileFromPak( void );
void FS_CreatePath( const char *path );
//const char *FS_GetFileName( fileHandle_t f );
const char *FS_GetFileFullPath( fileHandle_t f );
char *FS_ReplaceSeparators( char *s, int separator );
void FS_FillAPI( fsAPI_t *api );
extern cvar_t *fs_game;
/*
==============================================================
MISC
==============================================================
*/
typedef struct {
const char *name;
void (* const func)( void );
} ucmd_t;
static inline const ucmd_t *Com_Find( const ucmd_t *u, const char *c ) {
for( ; u->name; u++ ) {
if( !strcmp( c, u->name ) ) {
return u;
}
}
return NULL;
}
typedef void (*rdflush_t)( int target, char *buffer, int length );
void Com_BeginRedirect (int target, char *buffer, int buffersize, rdflush_t flush);
void Com_EndRedirect (void);
void Com_LevelPrint( comPrintType_t type, const char *str );
void Com_LevelError( comErrorType_t code, const char *str ) q_noreturn;
void Com_FillAPI( commonAPI_t *api );
void Com_Quit (void);
byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence);
void Com_ProcessEvents( void );
const char *Com_FileNameGenerator( const char *path, const char *ext, const char *partial,
qboolean stripExtension, int state );
const char *Com_FileNameGeneratorByFilter( const char *path, const char *filter, const char *partial,
qboolean stripExtension, int state );
int Com_Time_m( char *buffer, int size );
int Com_Uptime_m( char *buffer, int size );
uint32 Com_BlockChecksum( void *buffer, int length );
/* may return pointer to static memory */
char *Cvar_CopyString( const char *in );
void Z_Free( void *ptr );
void *Z_TagMalloc( size_t size, memtag_t tag ) q_malloc;
void *Z_TagMallocz( size_t size, memtag_t tag ) q_malloc;
char *Z_TagCopyString( const char *in, memtag_t tag ) q_malloc;
void Z_FreeTags( memtag_t tag );
void Z_LeakTest( memtag_t tag );
void Z_Check( void );
void Z_TagReserve( size_t size, memtag_t tag );
void *Z_ReservedAlloc( size_t size ) q_malloc;
void *Z_ReservedAllocz( size_t size ) q_malloc;
char *Z_ReservedCopyString( const char *in ) q_malloc;
#define Z_Malloc( size ) Z_TagMalloc( size, TAG_GENERAL )
#define Z_Mallocz( size ) Z_TagMallocz( size, TAG_GENERAL )
#define Z_Reserve( size ) Z_TagReserve( size, TAG_GENERAL )
#define Z_CopyString( string ) Z_TagCopyString( string, TAG_GENERAL )
extern cvar_t *developer;
extern cvar_t *dedicated;
extern cvar_t *host_speeds;
extern cvar_t *com_version;
extern cvar_t *mvd_running;
extern cvar_t *sv_running;
extern cvar_t *sv_paused;
extern cvar_t *cl_running;
extern cvar_t *cl_paused;
extern cvar_t *com_timedemo;
extern cvar_t *com_sleep;
extern FILE *log_stats_file;
// host_speeds times
extern int time_before_game;
extern int time_after_game;
extern int time_before_ref;
extern int time_after_ref;
extern uint32 com_eventTime; /* system time of the last event */
extern uint32 com_localTime; /* milliseconds since Q2 startup */
extern uint32 com_framenum;
extern qboolean com_initialized;
extern time_t com_startTime;
extern fileHandle_t com_logFile;
void Qcommon_Init( int argc, char **argv );
void Qcommon_Frame( void );
void Qcommon_Shutdown( qboolean fatalError );
// this is in the client code, but can be used for debugging from server
void SCR_DebugGraph (float value, int color);
/*
==============================================================
NON-PORTABLE SYSTEM SERVICES
==============================================================
*/
// loads the dll and returns entry pointer
void *Sys_LoadLibrary( const char *path, const char *sym, void **handle );
void Sys_FreeLibrary( void *handle );
void *Sys_GetProcAddress( void *handle, const char *sym );
int Sys_Milliseconds( void );
uint32 Sys_Realtime( void );
char *Sys_GetClipboardData( void );
void Sys_SetClipboardData( const char *data );
void Sys_Sleep( int msec );
void Sys_Setenv( const char *name, const char *value );
void Hunk_Begin( mempool_t *pool, int maxsize );
void *Hunk_Alloc( mempool_t *pool, int size );
void Hunk_Free( mempool_t *pool );
void Sys_Init( void );
void Sys_FillAPI( sysAPI_t *api );
void Sys_AddDefaultConfig( void );
void Sys_RunConsole( void );
void Sys_ConsoleOutput( const char *string );
void Sys_Error( const char *error, ... ) q_noreturn q_printf( 1, 2 );
void Sys_Quit( void );
void **Sys_ListFiles( const char *path, const char *extension, int flags, int length, int *numFiles );
void Sys_Mkdir( const char *path );
qboolean Sys_RemoveFile( const char *path );
qboolean Sys_RenameFile( const char *from, const char *to );
qboolean Sys_GetFileInfo( const char *path, fsFileInfo_t *info );
char *Sys_GetCurrentDirectory( void );
void Sys_DebugBreak( void );
void Sys_FixFPCW( void );
#ifdef USE_ANTICHEAT
qboolean Sys_GetAntiCheatAPI( void );
#endif
extern cvar_t *sys_basedir;
extern cvar_t *sys_libdir;
extern cvar_t *sys_refdir;
extern cvar_t *sys_homedir;
/*
==============================================================
CLIENT / SERVER SYSTEMS
==============================================================
*/
extern cvar_t *allow_download;
extern cvar_t *allow_download_players;
extern cvar_t *allow_download_models;
extern cvar_t *allow_download_sounds;
extern cvar_t *allow_download_maps;
extern cvar_t *allow_download_demos;
extern cvar_t *allow_download_other;
void CL_PumpEvents( void );
void CL_PacketEvent( neterr_t ret );
void CL_MouseEvent( int dx, int dy );
void CL_Init (void);
void CL_Disconnect( comErrorType_t type, const char *text );
void CL_Shutdown (void);
void CL_Frame (int msec);
void Con_Print( const char *text );
void Con_Printf( const char *fmt, ... );
void Con_SetMaxHeight( float frac );
void SCR_BeginLoadingPlaque (void);
void SCR_ModeChanged( void );
void CL_LocalConnect( void );
void CL_RestartFilesystem( void );
void CL_InputFrame( void );
void CL_InputActivate( void );
void CL_AppActivate( qboolean active );
void CL_UpdateUserinfo( cvar_t *var, cvarSetSource_t source );
void Key_Init( void );
void Key_Event( unsigned key, qboolean down, unsigned time );
void Key_CharEvent( int key );
void Key_WriteBindings( fileHandle_t f );
typedef enum {
ss_dead, // no map loaded
ss_loading, // spawning level edicts
ss_game, // actively running
ss_broadcast
} server_state_t;
typedef enum {
KILL_RESTART,
KILL_DISCONNECT,
KILL_DROP
} killtype_t;
void SV_PacketEvent( neterr_t ret );
void SV_Init (void);
void SV_Shutdown( const char *finalmsg, killtype_t type );
void SV_Frame (int msec);
qboolean MVD_GetDemoPercent( int *percent, int *bufferPercent );
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