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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define MAX_LISTED_FILES 4096
typedef struct file_info_s {
size_t size;
time_t ctime;
time_t mtime;
char name[1];
} file_info_t;
/* bits 0 - 1, enum */
#define FS_MODE_APPEND 0x00000000
#define FS_MODE_READ 0x00000001
#define FS_MODE_WRITE 0x00000002
#define FS_MODE_RDWR 0x00000003
#define FS_MODE_MASK 0x00000003
/* bits 0 - 1, enum */
#define FS_SEARCHDIRS_NO 0x00000000
#define FS_SEARCHDIRS_YES 0x00000001
#define FS_SEARCHDIRS_ONLY 0x00000002
#define FS_SEARCHDIRS_RESERVED 0x00000003
#define FS_SEARCHDIRS_MASK 0x00000003
/* bit 2, enum */
#define FS_FLUSH_NONE 0x00000000
#define FS_FLUSH_SYNC 0x00000004
#define FS_FLUSH_MASK 0x00000004
/* bits 3 - 4, enum */
#define FS_TYPE_ANY 0x00000000
#define FS_TYPE_REAL 0x00000008
#define FS_TYPE_PAK 0x00000010
#define FS_TYPE_RESERVED 0x00000018
#define FS_TYPE_MASK 0x00000018
/* bits 5 - 6, flag */
#define FS_PATH_ANY 0x00000000
#define FS_PATH_BASE 0x00000020
#define FS_PATH_GAME 0x00000040
#define FS_PATH_MASK 0x00000060
/* bits 7 - 10, flag */
#define FS_SEARCH_BYFILTER 0x00000080
#define FS_SEARCH_SAVEPATH 0x00000100
#define FS_SEARCH_EXTRAINFO 0x00000200
#define FS_SEARCH_NOSORT 0x00000400
/* bits 7 - 8, flag */
#define FS_FLAG_RESERVED1 0x00000080
#define FS_FLAG_RESERVED2 0x00000100
#define INVALID_LENGTH ((size_t)-1)
#define FS_Malloc( size ) Z_TagMalloc( size, TAG_FILESYSTEM )
#define FS_Mallocz( size ) Z_TagMallocz( size, TAG_FILESYSTEM )
#define FS_CopyString( string ) Z_TagCopyString( string, TAG_FILESYSTEM )
void FS_Init( void );
void FS_Shutdown( void );
void FS_Restart( qboolean total );
#if USE_CLIENT
qboolean FS_RenameFile( const char *from, const char *to );
#endif
void FS_CreatePath( char *path );
char *FS_CopyExtraInfo( const char *name, const file_info_t *info );
size_t FS_FOpenFile( const char *filename, fileHandle_t *f, int mode );
void FS_FCloseFile( fileHandle_t hFile );
qboolean FS_FilterFile( fileHandle_t f );
size_t FS_LoadFile( const char *path, void **buffer );
size_t FS_LoadFileEx( const char *path, void **buffer, int flags, memtag_t tag );
void *FS_AllocTempMem( size_t length );
void FS_FreeFile( void *buffer );
// a null buffer will just return the file length without loading
// a -1 length is not present
size_t FS_Read( void *buffer, size_t len, fileHandle_t hFile );
size_t FS_Write( const void *buffer, size_t len, fileHandle_t hFile );
// properly handles partial reads
void FS_FPrintf( fileHandle_t f, const char *format, ... ) q_printf( 2, 3 );
size_t FS_ReadLine( fileHandle_t f, char *buffer, int size );
void FS_Flush( fileHandle_t f );
size_t FS_Tell( fileHandle_t f );
qboolean FS_Seek( fileHandle_t f, size_t offset );
size_t FS_GetFileLength( fileHandle_t f );
qboolean FS_WildCmp( const char *filter, const char *string );
qboolean FS_ExtCmp( const char *extension, const char *string );
void **FS_ListFiles( const char *path, const char *extension, int flags, int *numFiles );
void **FS_CopyList( void **list, int count );
file_info_t *FS_CopyInfo( const char *name, size_t size, time_t ctime, time_t mtime );
void FS_FreeList( void **list );
qboolean FS_LastFileFromPak( void );
char *FS_ReplaceSeparators( char *s, int separator );
int FS_pathcmp( const char *s1, const char *s2 );
int FS_pathcmpn( const char *s1, const char *s2, size_t n );
void FS_File_g( const char *path, const char *ext, int flags, genctx_t *ctx );
extern cvar_t *fs_game;
extern char fs_gamedir[];
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