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/*
Copyright (C) 2003-2006 Andrey Nazarov
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "gl_local.h"
#include "gl_arbfp.h"
glState_t gls;
void GL_BindTexture( int texnum ) {
if( gls.texnum[gls.tmu] == texnum ) {
return;
}
if( !gl_bind->integer ) {
return;
}
qglBindTexture( GL_TEXTURE_2D, texnum );
c.texSwitches++;
gls.texnum[gls.tmu] = texnum;
}
void GL_SelectTMU( int tmu ) {
if( gls.tmu == tmu ) {
return;
}
if( tmu < 0 || tmu >= gl_static.numTextureUnits ) {
Com_Error( ERR_FATAL, "GL_SelectTMU: bad tmu %d", tmu );
}
qglActiveTextureARB( GL_TEXTURE0_ARB + tmu );
qglClientActiveTextureARB( GL_TEXTURE0_ARB + tmu );
gls.tmu = tmu;
}
void GL_TexEnv( GLenum texenv ) {
if( gls.texenv[gls.tmu] == texenv ) {
return;
}
switch( texenv ) {
case GL_REPLACE:
qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
break;
case GL_MODULATE:
qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
break;
case GL_BLEND:
qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND );
break;
case GL_ADD:
qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
break;
default:
Com_Error( ERR_FATAL, "GL_TexEnv: bad texenv" );
break;
}
gls.texenv[gls.tmu] = texenv;
}
void GL_CullFace( glCullFace_t cull ) {
if( gls.cull == cull ) {
return;
}
switch( cull ) {
case GLS_CULL_DISABLE:
qglDisable( GL_CULL_FACE );
break;
case GLS_CULL_FRONT:
qglEnable( GL_CULL_FACE );
qglCullFace( GL_FRONT );
break;
case GLS_CULL_BACK:
qglEnable( GL_CULL_FACE );
qglCullFace( GL_BACK );
break;
default:
Com_Error( ERR_FATAL, "GL_CullFace: bad cull" );
break;
}
gls.cull = cull;
}
void GL_Bits( glStateBits_t bits ) {
glStateBits_t diff = bits ^ gls.bits;
if( !diff ) {
return;
}
if( diff & GLS_BLEND_MASK ) {
if( bits & GLS_BLEND_MASK ) {
qglEnable( GL_BLEND );
if( bits & GLS_BLEND_BLEND ) {
qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
} else if( bits & GLS_BLEND_ADD ) {
qglBlendFunc( GL_SRC_ALPHA, GL_ONE );
} else if( bits & GLS_BLEND_MODULATE ) {
qglBlendFunc( GL_DST_COLOR, GL_ONE );
}
} else {
qglDisable( GL_BLEND );
}
}
if( diff & GLS_DEPTHMASK_FALSE ) {
if( bits & GLS_DEPTHMASK_FALSE ) {
qglDepthMask( GL_FALSE );
} else {
qglDepthMask( GL_TRUE );
}
}
if( diff & GLS_DEPTHTEST_DISABLE ) {
if( bits & GLS_DEPTHTEST_DISABLE ) {
qglDisable( GL_DEPTH_TEST );
} else {
qglEnable( GL_DEPTH_TEST );
}
}
if( diff & GLS_ALPHATEST_ENABLE ) {
if( bits & GLS_ALPHATEST_ENABLE ) {
qglEnable( GL_ALPHA_TEST );
} else {
qglDisable( GL_ALPHA_TEST );
}
}
gls.bits = bits;
}
void GL_Setup2D( void ) {
qglViewport( 0, 0, gl_config.vidWidth, gl_config.vidHeight );
qglMatrixMode( GL_PROJECTION );
qglLoadIdentity();
qglOrtho( 0, gl_config.vidWidth, gl_config.vidHeight, 0, -1, 1 );
draw.scale = 1;
*( uint32_t * )draw.color = *( uint32_t * )colorWhite;
if( draw.flags & DRAW_CLIP_MASK ) {
qglDisable( GL_SCISSOR_TEST );
}
draw.flags = 0;
qglMatrixMode( GL_MODELVIEW );
qglLoadIdentity();
GL_Bits( GLS_DEPTHTEST_DISABLE );
GL_CullFace( GLS_CULL_DISABLE );
}
void GL_Setup3D( void ) {
GLdouble xmin, xmax, ymin, ymax, aspect;
int yb = glr.fd.y + glr.fd.height;
qglViewport( glr.fd.x, gl_config.vidHeight - yb,
glr.fd.width, glr.fd.height );
qglMatrixMode( GL_PROJECTION );
qglLoadIdentity();
ymax = gl_znear->value * tan( glr.fd.fov_y * M_PI / 360.0 );
ymin = -ymax;
aspect = ( GLdouble )glr.fd.width / glr.fd.height;
xmin = ymin * aspect;
xmax = ymax * aspect;
qglFrustum( xmin, xmax, ymin, ymax, gl_znear->value, gl_zfar->value );
qglMatrixMode( GL_MODELVIEW );
qglLoadIdentity();
qglRotatef( -90, 1, 0, 0 ); /* put z axis up */
qglRotatef( 90, 0, 0, 1 ); /* put y axis west, x axis north */
qglRotatef( -glr.fd.viewangles[ROLL], 1, 0, 0 );
qglRotatef( -glr.fd.viewangles[PITCH], 0, 1, 0 );
qglRotatef( -glr.fd.viewangles[YAW], 0, 0, 1 );
qglTranslatef( -glr.fd.vieworg[0], -glr.fd.vieworg[1], -glr.fd.vieworg[2] );
AngleVectors( glr.fd.viewangles,
glr.viewaxis[0], glr.viewaxis[1], glr.viewaxis[2] );
VectorInverse( glr.viewaxis[1] );
glr.scroll = -64 * ( ( glr.fd.time / 40.0f ) - ( int )( glr.fd.time / 40.0f ) );
if( glr.scroll == 0 )
glr.scroll = -64.0f;
#if 0
{
vec4_t ambient = {0,0,0,0}, material={1,1,1,1};
qglLightModelfv( GL_LIGHT_MODEL_AMBIENT, ambient );
qglLightModelf( GL_LIGHT_MODEL_TWO_SIDE, 1 );
qglMaterialfv( GL_BACK, GL_AMBIENT_AND_DIFFUSE, material );
}
if( glr.fd.num_dlights > 8 ) {
glr.fd.num_dlights = 8;
}
for( i = 0; i < glr.fd.num_dlights; i++ ) {
dlight_t *l = &glr.fd.dlights[i];
qglLightfv( GL_LIGHT0 + i, GL_POSITION, l->origin );
qglLightfv( GL_LIGHT0 + i, GL_DIFFUSE, l->color );
qglLightf( GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, 0.00001f );
qglLightf( GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, 0.005f );
qglEnable( GL_LIGHT0 + i );
}
for( ; i < 8; i++ ) {
qglDisable( GL_LIGHT0 + i );
}
#endif
GL_Bits( GLS_DEFAULT );
GL_CullFace( GLS_CULL_FRONT );
qglClear( GL_DEPTH_BUFFER_BIT );
}
void GL_SetDefaultState( void ) {
qglDrawBuffer( GL_BACK );
qglClearColor( 0, 0, 0, 1 );
qglClearDepth( 1 );
qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
qglEnable( GL_DEPTH_TEST );
qglDepthFunc( GL_LEQUAL );
qglDepthRange( 0, 1 );
qglDepthMask( GL_TRUE );
qglDisable( GL_BLEND );
qglDisable( GL_ALPHA_TEST );
qglAlphaFunc( GL_GREATER, 0.666f );
qglHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
qglEnableClientState( GL_VERTEX_ARRAY );
qglEnableClientState( GL_TEXTURE_COORD_ARRAY );
GL_SelectTMU( 0 );
GL_BindTexture( 0 );
qglEnable( GL_TEXTURE_2D );
GL_Bits( GLS_DEFAULT );
}
void GL_EnableOutlines( void ) {
qglDisable( GL_TEXTURE_2D );
qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
qglDisable( GL_DEPTH_TEST );
qglColor4f( 1, 1, 1, 1 );
}
void GL_DisableOutlines( void ) {
qglEnable( GL_DEPTH_TEST );
qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
qglEnable( GL_TEXTURE_2D );
}
void GL_EnableWarp( void ) {
vec4_t param;
qglEnable( GL_FRAGMENT_PROGRAM_ARB );
qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, gl_static.prog_warp );
param[0] = glr.fd.time * 0.125f;
param[1] = glr.fd.time * 0.125f;
param[2] = param[3] = 0;
qglProgramLocalParameter4fvARB( GL_FRAGMENT_PROGRAM_ARB, 0, param );
}
void GL_DisableWarp( void ) {
qglDisable( GL_FRAGMENT_PROGRAM_ARB );
}
void GL_InitPrograms( void ) {
if( !qglProgramStringARB ) {
return;
}
qglGenProgramsARB( 1, &gl_static.prog_warp );
qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, gl_static.prog_warp );
qglProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
sizeof( gl_prog_warp ) - 1, gl_prog_warp );
//Com_Printf( "%s\n", qglGetString( GL_PROGRAM_ERROR_STRING_ARB ) );
qglGenProgramsARB( 1, &gl_static.prog_light );
qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, gl_static.prog_light );
qglProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
sizeof( gl_prog_light ) - 1, gl_prog_light );
GL_ShowErrors( __func__ );
}
void GL_ShutdownPrograms( void ) {
if( !qglProgramStringARB ) {
return;
}
qglDeleteProgramsARB( 1, &gl_static.prog_warp );
}
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