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/*
Copyright (C) 2003-2006 Andrey Nazarov
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define MVD_MAGIC MakeLong( 'M', 'V', 'D', '2' )
#define MVD_DEBUG( s ) do { if( mvd_debug->integer ) \
Com_Printf( S_COLOR_BLUE "%s: %s", __func__, s ); } while( 0 )
#define MVD_Malloc( size ) Z_TagMalloc( size, TAG_MVD )
#define MVD_Mallocz( size ) Z_TagMallocz( size, TAG_MVD )
#define MVD_CopyString( s ) Z_TagCopyString( s, TAG_MVD )
#define EDICT_MVDCL( ent ) (( udpClient_t * )( (ent)->client ))
#define CS_NUM( c, n ) ( ( char * )(c) + (n) * MAX_QPATH )
typedef enum {
MVD_DEAD, // not active at all
MVD_CONNECTING, // connect() in progress
MVD_CONNECTED, // HTTP request sent
MVD_CHECKING, // got response, checking magic
MVD_PREPARING, // got magic, waiting for gamestate
MVD_WAITING, // stalled, buffering more data
MVD_READING, // actively running
MVD_DISCONNECTED // disconnected, running until EOB
} mvdState_t;
#define LAYOUT_MSEC 3000
typedef enum {
SBOARD_NONE, // no layout at all
SBOARD_SCORES, // layout of the MVD dummy
SBOARD_CLIENTS, // MVD clients list
SBOARD_CHANNELS // MVD channel list
} scoreboard_t;
#define FLOOD_SAMPLES 16
#define FLOOD_MASK ( FLOOD_SAMPLES - 1 )
typedef struct mvd_cs_s {
struct mvd_cs_s *next;
int index;
char string[1];
} mvd_cs_t;
typedef struct {
player_state_t ps;
qboolean inuse;
char name[16];
char *layout;
mvd_cs_t *configstrings;
} mvd_player_t;
typedef struct {
/* =================== */
player_state_t ps;
int ping;
int clientNum;
/* =================== */
list_t entry;
struct mvd_s *mvd;
client_t *cl;
qboolean admin;
qboolean connected;
int lastframe;
mvd_player_t *target;
float fov;
int uf;
int cursor;
scoreboard_t scoreboard;
int layoutTime;
int layouts;
int floodSamples[FLOOD_SAMPLES];
int floodHead;
int floodTime;
usercmd_t lastcmd;
short delta_angles[3];
} udpClient_t;
typedef struct mvd_s {
list_t entry;
list_t ready;
char name[MAX_QPATH];
// demo related variables
fileHandle_t demofile;
qboolean demoplayback;
qboolean demorecording;
int demofileSize;
int demofileFrameOffset;
int demofilePercent;
char demopath[MAX_QPATH];
// connection variables
mvdState_t state;
int servercount;
int clientNum;
netstream_t stream;
char response[MAX_NET_STRING];
int responseLength;
int contentLength;
int statusCode;
char statusText[MAX_QPATH];
int msglen;
#if USE_ZLIB
z_stream z;
#endif
fifo_t zbuf;
int framenum;
// game state
char gamedir[MAX_QPATH];
char mapname[MAX_QPATH];
int maxclients;
edict_pool_t pool;
cm_t cm;
vec3_t spawnOrigin;
vec3_t spawnAngles;
int pm_type;
char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH];
edict_t edicts[MAX_EDICTS];
mvd_player_t *players; // [maxclients]
mvd_player_t *dummy; // &players[clientNum]
// client lists
list_t udpClients;
list_t tcpClients;
} mvd_t;
//
// mvd_client.c
//
extern list_t mvd_channels;
extern list_t mvd_ready;
extern mvd_t mvd_waitingRoom;
extern qboolean mvd_dirty;
extern cvar_t *mvd_shownet;
extern cvar_t *mvd_debug;
extern cvar_t *mvd_pause;
extern cvar_t *mvd_nextserver;
extern cvar_t *mvd_timeout;
extern cvar_t *mvd_autoscores;
extern cvar_t *mvd_safecmd;
void MVD_DPrintf( const char *fmt, ... ) q_printf( 1, 2 );
void MVD_Dropf( mvd_t *mvd, const char *fmt, ... )
q_noreturn q_printf( 2, 3 );
void MVD_Destroyf( mvd_t *mvd, const char *fmt, ... )
q_noreturn q_printf( 2, 3 );
void MVD_Disconnect( mvd_t *mvd );
void MVD_ClearState( mvd_t *mvd );
void MVD_ChangeLevel( mvd_t *mvd );
void MVD_GetStream( const char *uri );
void MVD_Free( mvd_t *mvd );
void MVD_Shutdown( void );
const char *MVD_Play_g( const char *partial, int state );
void MVD_Connect_f( void );
void MVD_Spawn_f( void );
void MVD_StreamedStop_f( void );
void MVD_StreamedRecord_f( void );
void MVD_Register( void );
void MVD_Frame( void );
//
// mvd_parse.c
//
qboolean MVD_Parse( mvd_t *mvd );
//
// mvd_game.c
//
extern udpClient_t *mvd_clients; /* [svs.maxclients] */
extern game_export_t mvd_ge;
void MVD_UpdateClient( udpClient_t *client );
void MVD_SwitchChannel( udpClient_t *client, mvd_t *mvd );
void MVD_RemoveClient( client_t *client );
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